Revision 985ea9c5
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/DistortedBitmapGrid.java | ||
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68 | 68 |
position[3*vertex+2] = 0; |
69 | 69 |
|
70 | 70 |
texture[2*vertex ] = x; |
71 |
texture[2*vertex+1] = y; |
|
71 |
texture[2*vertex+1] = 1.0f-y;
|
|
72 | 72 |
|
73 | 73 |
normal[3*vertex ] = 0.0f; |
74 | 74 |
normal[3*vertex+1] = 0.0f; |
Also available in: Unified diff
Finally fix the 'when rendering though an FBO, the other side of triangles is visible'