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Revision 99730f26

Added by Leszek Koltunski almost 6 years ago

Correct the way we display Normals (didn't work in case rendering was of OIT type)

View differences:

src/main/java/org/distorted/library/main/DistortedEffects.java
479 479

  
480 480
    GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.numVertices);
481 481

  
482
    if( mesh.mShowNormals ) displayNormals(mesh);
482
    if( mesh.mShowNormals )
483
      {
484
      mMainProgram.useProgram();
485
      mM.send(surface,halfW,halfH,halfZ,0,0);
486
      mV.send(0);
487
      mF.send(0);
488
      displayNormals(mesh);
489
      }
483 490
    }
484 491

  
485 492
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