Revision 9ae0853e
Added by Leszek Koltunski 7 months ago
| src/main/java/org/distorted/library/effectqueue/EffectQueue.kt | ||
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.effectqueue; |
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import org.distorted.library.effect.Effect; |
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import org.distorted.library.effect.EffectName; |
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import org.distorted.library.effect.EffectType; |
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import org.distorted.library.main.DistortedLibrary; |
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import org.distorted.library.main.InternalMaster; |
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import org.distorted.library.main.InternalStackFrameList; |
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import org.distorted.library.uniformblock.UniformBlockFloatUniforms; |
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import org.distorted.library.uniformblock.UniformBlockIntUniforms; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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package org.distorted.library.effectqueue |
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import org.distorted.library.effect.Effect |
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import org.distorted.library.effect.EffectName |
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import org.distorted.library.effect.EffectType |
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import org.distorted.library.main.DistortedLibrary |
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import org.distorted.library.main.InternalMaster |
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import org.distorted.library.main.InternalMaster.Slave |
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import org.distorted.library.main.InternalStackFrameList |
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import org.distorted.library.uniformblock.UniformBlockFloatUniforms |
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import org.distorted.library.uniformblock.UniformBlockIntUniforms |
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import kotlin.math.max |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Not part of public API, do not document |
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* |
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* @y.exclude |
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*/ |
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public abstract class EffectQueue implements InternalMaster.Slave |
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{
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public static final int MAIN_VARIANTS = 4; // Number of Main program variants (ATM 4: MAIN, MAIN OIT, PREPROCESS, FULL) |
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static final int VERT_INT_UBO_BINDING = 5; |
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static final int VERT_FLO_UBO_BINDING = 6; |
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private static final int CREATE = 0; |
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private static final int ATTACH = 1; |
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private static final int DETACH = 2; |
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private static final int DETALL = 3; |
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int mNumEffects; // 'ToBe' will be more than mNumEffects if doWork() hasn't |
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private int mNumEffectsToBe; // added them yet (or less if it hasn't removed some yet) |
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Effect[] mEffects; |
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UniformBlockFloatUniforms mUBF; |
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UniformBlockIntUniforms mUBI; |
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private long mID; |
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private final int mIndex; |
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private boolean mCreated; |
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private static class Job |
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/** Not part of public API, do not document |
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* |
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* @y.exclude |
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*/ |
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abstract class EffectQueue : Slave |
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{
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/////////////////////////////////////////////////////////////////////////////////////////////// |
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var numEffects: Int = 0 // 'ToBe' will be more than mNumEffects if doWork() hasn't |
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var numEffectsToBe: Int = 0 // added them yet (or less if it hasn't removed some yet) |
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private set |
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var mEffects: Array<Effect?> |
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var mUBF: UniformBlockFloatUniforms? = null |
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var mUBI: UniformBlockIntUniforms? = null |
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var iD: Long = 0 |
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private set |
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private val mIndex: Int |
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private var mCreated = false |
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private class Job(var type: Int, var num1: Int, var num2: Int, var bool: Boolean, e: Effect?) |
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{
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int type; |
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int num1, num2; |
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boolean bool; |
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Effect effect; |
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Job(int t, int m1, int m2, boolean n, Effect e) |
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{
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type = t; |
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num1 = m1; |
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num2 = m2; |
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bool = n; |
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effect= e; |
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} |
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var effect: Effect = e!! |
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} |
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private final ArrayList<Job> mJobs;
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private val mJobs: ArrayList<Job>
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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EffectQueue(int numFloatUniforms, int numIntUniforms, boolean useUBO, int index) |
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companion object |
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{
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mCreated = false; |
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mID = 0; |
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mNumEffects = 0; |
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mNumEffectsToBe = 0; |
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mIndex = index; |
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mJobs = new ArrayList<>(); |
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const val MAIN_VARIANTS: Int = 4 // Number of Main program variants (ATM 4: MAIN, MAIN OIT, PREPROCESS, FULL) |
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const val VERT_INT_UBO_BINDING: Int = 5 |
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const val VERT_FLO_UBO_BINDING: Int = 6 |
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mJobs.add(new Job(CREATE,numFloatUniforms,numIntUniforms,useUBO,null)); // create the stuff that depends on max number |
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InternalMaster.newSlave(this); // of uniforms later, on first render. |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// this is not thread safe! The 'source' might change while we're copying it. |
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private const val CREATE = 0 |
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private const val ATTACH = 1 |
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private const val DETACH = 2 |
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private const val DETALL = 3 |
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EffectQueue(EffectQueue source) |
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{
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if( !source.mCreated ) |
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{
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mCreated = false; |
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mID = 0; |
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mNumEffects = 0; |
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mNumEffectsToBe = 0; |
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mIndex = source.mIndex; |
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mJobs = new ArrayList<>(); |
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int numJobs = source.mJobs.size(); |
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/////////////////////////////////////////////////////////////////////////////////////////// |
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fun allocateQueues(queues: Array<EffectQueue?>, from: Array<EffectQueue?>, flags: Int) |
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{
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queues[0] = if ((flags and DistortedLibrary.CLONE_MATRIX ) != 0) from[0] else EffectQueueMatrix() |
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queues[1] = if ((flags and DistortedLibrary.CLONE_VERTEX ) != 0) from[1] else EffectQueueVertex() |
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queues[2] = if ((flags and DistortedLibrary.CLONE_FRAGMENT ) != 0) from[2] else EffectQueueFragment() |
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queues[3] = if ((flags and DistortedLibrary.CLONE_POSTPROCESS) != 0) from[3] else EffectQueuePostprocess() |
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} |
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for(int i=0; i<numJobs; i++) |
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/////////////////////////////////////////////////////////////////////////////////////////// |
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fun compute(queues: Array<EffectQueue>, currTime: Long, step: Long) |
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{
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Job job = source.mJobs.get(i); |
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mJobs.add(job); |
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(queues[0] as EffectQueueMatrix ).compute(currTime, step) |
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(queues[1] as EffectQueueVertex ).compute(currTime, step) |
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(queues[2] as EffectQueueFragment ).compute(currTime, step) |
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(queues[3] as EffectQueuePostprocess).compute(currTime, step) |
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} |
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InternalMaster.newSlave(this); |
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} |
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else |
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{
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mCreated = true; |
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mID = source.mID; |
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mNumEffects = source.mNumEffects; |
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mNumEffectsToBe = source.mNumEffectsToBe; |
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mIndex = source.mIndex; |
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/////////////////////////////////////////////////////////////////////////////////////////// |
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fun send(queues: Array<EffectQueue>, programH: Int, distance: Float, mipmap: Float, |
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projection: FloatArray, inflate: Float, variant: Int) |
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{
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(queues[0] as EffectQueueMatrix ).send(distance, mipmap, projection, variant) |
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(queues[1] as EffectQueueVertex ).send(inflate, programH, variant) |
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(queues[2] as EffectQueueFragment).send(variant) |
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} |
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mJobs = new ArrayList<>(); |
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/////////////////////////////////////////////////////////////////////////////////////////// |
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// variant: 0 --> MAIN 1 --> OIT 2 --> prePOST 3 --> FULL |
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@JvmStatic |
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fun getUniforms(programH: Int, variant: Int) |
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{
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EffectQueueFragment.uniforms(programH, variant) |
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EffectQueueVertex .uniforms(programH, variant) |
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EffectQueueMatrix .uniforms(programH, variant) |
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} |
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int max = InternalStackFrameList.getMax(mIndex); |
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/////////////////////////////////////////////////////////////////////////////////////////// |
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@JvmStatic |
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fun setMax(index: Int, m: Int): Boolean |
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{
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return InternalStackFrameList.setMax(index, max(m,0) ) |
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} |
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if( max>0 ) |
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/////////////////////////////////////////////////////////////////////////////////////////// |
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@JvmStatic |
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fun getMax(index: Int): Int |
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{
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mEffects= new Effect[max]; |
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mUBI = new UniformBlockIntUniforms(source.mUBI); |
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mUBF = new UniformBlockFloatUniforms(source.mUBF); |
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if( mNumEffects>=0 ) |
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{
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System.arraycopy(source.mEffects, 0, mEffects, 0, mNumEffects); |
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} |
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return InternalStackFrameList.getMax(index) |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void allocateQueues(EffectQueue[] queues, EffectQueue[] from, int flags) |
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/////////////////////////////////////////////////////////////////////////////////////////////// |
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internal constructor(numFloatUniforms: Int, numIntUniforms: Int, useUBO: Boolean, index: Int) |
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{
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queues[0] = (flags & DistortedLibrary.CLONE_MATRIX ) != 0 ? from[0] : new EffectQueueMatrix();
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queues[1] = (flags & DistortedLibrary.CLONE_VERTEX ) != 0 ? from[1] : new EffectQueueVertex();
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queues[2] = (flags & DistortedLibrary.CLONE_FRAGMENT ) != 0 ? from[2] : new EffectQueueFragment();
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queues[3] = (flags & DistortedLibrary.CLONE_POSTPROCESS) != 0 ? from[3] : new EffectQueuePostprocess();
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}
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mCreated = false
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iD = 0
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numEffects = 0
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numEffectsToBe = 0
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mIndex = index
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///////////////////////////////////////////////////////////////////////////////////////////////////
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mJobs = ArrayList()
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public static void compute(EffectQueue[] queues, long currTime, long step) |
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{
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((EffectQueueMatrix )queues[0]).compute(currTime,step); |
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((EffectQueueVertex )queues[1]).compute(currTime,step); |
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((EffectQueueFragment )queues[2]).compute(currTime,step); |
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((EffectQueuePostprocess)queues[3]).compute(currTime,step); |
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mJobs.add( Job(CREATE,numFloatUniforms,numIntUniforms,useUBO,null) ) // create the stuff that depends on max number |
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InternalMaster.newSlave(this) // of uniforms later, on first render. |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void send(EffectQueue[] queues, int programH, float distance, float mipmap, |
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float[] projection, float inflate, int variant ) |
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/////////////////////////////////////////////////////////////////////////////////////////////// |
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// this is not thread safe! The 'source' might change while we're copying it. |
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internal constructor(source: EffectQueue) |
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{
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((EffectQueueMatrix )queues[0]).send(distance, mipmap, projection, variant); |
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((EffectQueueVertex )queues[1]).send(inflate, programH, variant); |
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((EffectQueueFragment)queues[2]).send(variant); |
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} |
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if (!source.mCreated) |
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{
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mCreated = false |
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iD = 0 |
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numEffects = 0 |
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numEffectsToBe = 0 |
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mIndex = source.mIndex |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// variant: 0 --> MAIN 1 --> OIT 2 --> prePOST 3 --> FULL |
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mJobs = ArrayList() |
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public static void getUniforms(int programH, int variant) |
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{
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EffectQueueFragment.uniforms(programH,variant); |
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EffectQueueVertex .uniforms(programH,variant); |
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EffectQueueMatrix .uniforms(programH,variant); |
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} |
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val numJobs = source.mJobs.size |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Every effect queue has an ID, which should be the same iff two queues hold the same effects. |
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// (this is a speedup: then both queues can be applied once, which seriously speeds up stuff - |
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// especially important in case of postprocessing) |
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for (i in 0..<numJobs) |
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{
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val job = source.mJobs[i] |
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mJobs.add(job) |
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} |
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private void regenerateID() |
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{
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if( mNumEffects>0 ) |
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{
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HashMap<ArrayList<Long>,Long> map = InternalStackFrameList.getMap(); |
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ArrayList<Long> list = new ArrayList<>(); |
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for (int i=0; i<mNumEffects; i++) list.add(mEffects[i].getID()); |
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Long id = map.get(list); |
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if( id!=null ) |
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{
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mID = id; |
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InternalMaster.newSlave(this) |
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} |
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else |
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else
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{
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mID = InternalStackFrameList.getNextQueueID(); |
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map.put(list,mID); |
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mCreated = true |
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iD = source.iD |
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numEffects = source.numEffects |
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numEffectsToBe = source.numEffectsToBe |
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mIndex = source.mIndex |
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mJobs = ArrayList() |
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val max = InternalStackFrameList.getMax(mIndex) |
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if (max > 0) |
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{
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mEffects = arrayOfNulls(max) |
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mUBI = UniformBlockIntUniforms(source.mUBI!!) |
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mUBF = UniformBlockFloatUniforms(source.mUBF!!) |
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if (numEffects>=0) System.arraycopy(source.mEffects, 0, mEffects, 0, numEffects) |
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} |
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} |
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} |
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else |
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{
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mID = 0; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public long getID() |
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/////////////////////////////////////////////////////////////////////////////////////////////// |
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// Every effect queue has an ID, which should be the same iff two queues hold the same effects. |
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// (this is a speedup: then both queues can be applied once, which seriously speeds up stuff - |
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// especially important in case of postprocessing) |
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private fun regenerateID() |
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{
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return mID; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static boolean setMax(int index, int m) |
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{
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return InternalStackFrameList.setMax(index, Math.max(m,0)); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static int getMax(int index) |
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{
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return InternalStackFrameList.getMax(index); |
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if (numEffects > 0) |
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{
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val map = InternalStackFrameList.getMap() |
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val list = ArrayList<Long>() |
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for (i in 0..<numEffects) list.add(mEffects[i]!!.id) |
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val id = map[list] |
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if (id != null) |
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{
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iD = id |
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} |
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else |
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{
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iD = InternalStackFrameList.getNextQueueID() |
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map[list] = iD |
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} |
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} |
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else |
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{
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iD = 0 |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// this assumes 0<=effect |
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private void removeNow(int pos) |
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/////////////////////////////////////////////////////////////////////////////////////////////// |
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private fun removeNow(pos: Int) |
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{
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if( mNumEffects>pos )
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{
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mNumEffects--;
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mEffects[pos].remQueue(this);
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System.arraycopy(mEffects, pos+1, mEffects, pos, mNumEffects-pos);
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mUBI.remove(pos, mNumEffects);
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mEffects[mNumEffects] = null;
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} |
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if (pos in 0..<numEffects)
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{
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numEffects--
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mEffects[pos]!!.remQueue(this)
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System.arraycopy(mEffects, pos + 1, mEffects, pos, numEffects - pos)
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mUBI!!.remove(pos, numEffects)
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mEffects[numEffects] = null
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}
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void addNow(int pos, Effect effect) |
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/////////////////////////////////////////////////////////////////////////////////////////////// |
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private fun addNow(pos: Int, effect: Effect) |
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{
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mEffects[pos] = effect; |
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mUBI.addOrdinal(pos, effect.getName().ordinal() ); |
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effect.addQueue(this); |
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if( mIndex==EffectType.VERTEX.ordinal() ) |
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{
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mUBI.addAssociations(pos,effect); |
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} |
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mEffects[pos] = effect |
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mUBI!!.addOrdinal(pos, effect.name.ordinal) |
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effect.addQueue(this) |
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if (mIndex==EffectType.VERTEX.ordinal) mUBI!!.addAssociations(pos, effect) |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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|
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| 272 |
public synchronized int removeByName(EffectName name)
|
|
| 235 |
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
| 236 |
@Synchronized |
|
| 237 |
fun removeByName(name: EffectName): Int
|
|
| 273 | 238 |
{
|
| 274 |
int ret = 0;
|
|
| 239 |
var ret = 0
|
|
| 275 | 240 |
|
| 276 |
for(int i=0; i<mNumEffects; i++) |
|
| 277 |
{
|
|
| 278 |
if( mEffects[i].getName() == name ) |
|
| 241 |
for (i in 0..<numEffects) |
|
| 279 | 242 |
{
|
| 280 |
mJobs.add(new Job(DETACH,0,0,true,mEffects[i])); |
|
| 281 |
ret++; |
|
| 243 |
if (mEffects[i]!!.name == name) |
|
| 244 |
{
|
|
| 245 |
mJobs.add( Job(DETACH,0,0,true,mEffects[i]) ) |
|
| 246 |
ret++ |
|
| 247 |
} |
|
| 282 | 248 |
} |
| 283 |
} |
|
| 284 | 249 |
|
| 285 |
if( ret>0 )
|
|
| 286 |
{
|
|
| 287 |
InternalMaster.newSlave(this);
|
|
| 288 |
mNumEffectsToBe-=ret;
|
|
| 289 |
} |
|
| 250 |
if (ret > 0)
|
|
| 251 |
{
|
|
| 252 |
InternalMaster.newSlave(this)
|
|
| 253 |
numEffectsToBe -= ret
|
|
| 254 |
}
|
|
| 290 | 255 |
|
| 291 |
return ret;
|
|
| 256 |
return ret
|
|
| 292 | 257 |
} |
| 293 | 258 |
|
| 294 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
| 295 |
|
|
| 296 |
public synchronized int removeById(long id)
|
|
| 259 |
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
| 260 |
@Synchronized |
|
| 261 |
fun removeById(id: Long): Int
|
|
| 297 | 262 |
{
|
| 298 |
for(int i=0; i<mNumEffects; i++) |
|
| 299 |
{
|
|
| 300 |
if( mEffects[i].getID() == id ) |
|
| 263 |
for (i in 0..<numEffects) |
|
| 301 | 264 |
{
|
| 302 |
mJobs.add(new Job(DETACH,0,0,true,mEffects[i])); |
|
| 303 |
InternalMaster.newSlave(this); |
|
| 304 |
mNumEffectsToBe--; |
|
| 305 |
return 1; |
|
| 265 |
if (mEffects[i]!!.id == id) |
|
| 266 |
{
|
|
| 267 |
mJobs.add( Job(DETACH,0,0,true,mEffects[i]) ) |
|
| 268 |
InternalMaster.newSlave(this) |
|
| 269 |
numEffectsToBe-- |
|
| 270 |
return 1 |
|
| 271 |
} |
|
| 306 | 272 |
} |
| 307 |
} |
|
| 308 | 273 |
|
| 309 |
return 0;
|
|
| 274 |
return 0
|
|
| 310 | 275 |
} |
| 311 | 276 |
|
| 312 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
| 313 |
|
|
| 314 |
public synchronized int removeEffect(Effect effect)
|
|
| 277 |
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
| 278 |
@Synchronized |
|
| 279 |
fun removeEffect(effect: Effect): Int
|
|
| 315 | 280 |
{
|
| 316 |
for(int i=0; i<mNumEffects; i++) |
|
| 317 |
{
|
|
| 318 |
if( mEffects[i]==effect ) |
|
| 281 |
for (i in 0..<numEffects) |
|
| 319 | 282 |
{
|
| 320 |
mJobs.add(new Job(DETACH,0,0,true,mEffects[i])); |
|
| 321 |
InternalMaster.newSlave(this); |
|
| 322 |
mNumEffectsToBe--; |
|
| 323 |
return 1; |
|
| 283 |
if (mEffects[i] === effect) {
|
|
| 284 |
mJobs.add( |
|
| 285 |
Job( |
|
| 286 |
DETACH, 0, 0, true, |
|
| 287 |
mEffects[i] |
|
| 288 |
) |
|
| 289 |
) |
|
| 290 |
InternalMaster.newSlave(this) |
|
| 291 |
numEffectsToBe-- |
|
| 292 |
return 1 |
|
| 293 |
} |
|
| 324 | 294 |
} |
| 325 |
} |
|
| 326 |
|
|
| 327 |
return 0; |
|
| 328 |
} |
|
| 329 | 295 |
|
| 330 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 331 |
// we do want to notify Listeners if they called 'abortAll' themselves but don't want to notify |
|
| 332 |
// them if it is the library itself which is releasing resources. |
|
| 333 |
|
|
| 334 |
public synchronized int removeAll(boolean notify) |
|
| 335 |
{
|
|
| 336 |
mJobs.add(new Job(DETALL,0,0,notify,null)); |
|
| 337 |
InternalMaster.newSlave(this); |
|
| 338 |
mNumEffectsToBe = 0; |
|
| 339 |
return mNumEffects; |
|
| 340 |
} |
|
| 341 |
|
|
| 342 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 343 |
|
|
| 344 |
public boolean add(Effect effect) |
|
| 345 |
{
|
|
| 346 |
if( InternalStackFrameList.getMax(mIndex)>mNumEffectsToBe || !mCreated ) |
|
| 347 |
{
|
|
| 348 |
mJobs.add(new Job(ATTACH,-1,0,false,effect)); |
|
| 349 |
InternalMaster.newSlave(this); |
|
| 350 |
mNumEffectsToBe++; |
|
| 351 |
return true; |
|
| 352 |
} |
|
| 353 |
|
|
| 354 |
return false; |
|
| 296 |
return 0 |
|
| 355 | 297 |
} |
| 356 | 298 |
|
| 357 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 358 |
|
|
| 359 |
public boolean add(Effect effect, int position) |
|
| 299 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 300 |
// we do want to notify Listeners if they called 'abortAll' themselves but don't want to notify |
|
| 301 |
// them if it is the library itself which is releasing resources. |
|
| 302 |
@Synchronized |
|
| 303 |
fun removeAll(notify: Boolean): Int |
|
| 360 | 304 |
{
|
| 361 |
if( InternalStackFrameList.getMax(mIndex)>mNumEffectsToBe || !mCreated ) |
|
| 362 |
{
|
|
| 363 |
mJobs.add(new Job(ATTACH,position,0,false,effect)); |
|
| 364 |
InternalMaster.newSlave(this); |
|
| 365 |
mNumEffectsToBe++; |
|
| 366 |
return true; |
|
| 367 |
} |
|
| 368 |
|
|
| 369 |
return false; |
|
| 305 |
mJobs.add( Job(DETALL,0,0,notify,null) ) |
|
| 306 |
InternalMaster.newSlave(this) |
|
| 307 |
numEffectsToBe = 0 |
|
| 308 |
return numEffects |
|
| 370 | 309 |
} |
| 371 | 310 |
|
| 372 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 373 |
|
|
| 374 |
public boolean exists(long id) |
|
| 311 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 312 |
fun add(effect: Effect?): Boolean |
|
| 375 | 313 |
{
|
| 376 |
for(int i=0; i<mNumEffects; i++) |
|
| 377 |
{
|
|
| 378 |
if( mEffects[i].getID() == id ) return true; |
|
| 379 |
} |
|
| 314 |
if (InternalStackFrameList.getMax(mIndex) > numEffectsToBe || !mCreated) |
|
| 315 |
{
|
|
| 316 |
mJobs.add( Job(ATTACH,-1,0,false,effect) ) |
|
| 317 |
InternalMaster.newSlave(this) |
|
| 318 |
numEffectsToBe++ |
|
| 319 |
return true |
|
| 320 |
} |
|
| 380 | 321 |
|
| 381 |
return false;
|
|
| 322 |
return false
|
|
| 382 | 323 |
} |
| 383 | 324 |
|
| 384 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 385 |
|
|
| 386 |
public int getNumEffects() |
|
| 325 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 326 |
fun add(effect: Effect?, position: Int): Boolean |
|
| 387 | 327 |
{
|
| 388 |
return mNumEffects; |
|
| 389 |
} |
|
| 390 |
|
|
| 391 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 328 |
if (InternalStackFrameList.getMax(mIndex) > numEffectsToBe || !mCreated) |
|
| 329 |
{
|
|
| 330 |
mJobs.add( Job(ATTACH,position,0,false,effect) ) |
|
| 331 |
InternalMaster.newSlave(this) |
|
| 332 |
numEffectsToBe++ |
|
| 333 |
return true |
|
| 334 |
} |
|
| 392 | 335 |
|
| 393 |
public int getNumEffectsToBe() |
|
| 394 |
{
|
|
| 395 |
return mNumEffectsToBe; |
|
| 336 |
return false |
|
| 396 | 337 |
} |
| 397 | 338 |
|
| 398 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 399 |
|
|
| 400 |
public Effect getEffect(int position) |
|
| 339 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 340 |
fun exists(id: Long): Boolean |
|
| 401 | 341 |
{
|
| 402 |
if( position>=0 && position< mNumEffects ) |
|
| 403 |
{
|
|
| 404 |
return mEffects[position]; |
|
| 405 |
} |
|
| 406 |
else |
|
| 407 |
{
|
|
| 408 |
DistortedLibrary.logMessage("EffectQueue: getEffect: out of range "+position);
|
|
| 409 |
return null; |
|
| 410 |
} |
|
| 411 |
} |
|
| 342 |
for (i in 0..<numEffects) |
|
| 343 |
if (mEffects[i]!!.id==id) return true |
|
| 412 | 344 |
|
| 413 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 345 |
return false |
|
| 346 |
} |
|
| 414 | 347 |
|
| 415 |
public void setAssociation(long effectID) |
|
| 348 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 349 |
fun getEffect(position: Int): Effect? |
|
| 416 | 350 |
{
|
| 417 |
for(int j=0; j<mNumEffects; j++) |
|
| 418 |
{
|
|
| 419 |
if (mEffects[j].getID() == effectID) |
|
| 351 |
if (position in 0..<numEffects) |
|
| 352 |
{
|
|
| 353 |
return mEffects[position] |
|
| 354 |
} |
|
| 355 |
else |
|
| 420 | 356 |
{
|
| 421 |
mUBI.addAssociations(j,mEffects[j]); |
|
| 357 |
DistortedLibrary.logMessage("EffectQueue: getEffect: out of range $position")
|
|
| 358 |
return null |
|
| 422 | 359 |
} |
| 423 |
} |
|
| 424 | 360 |
} |
| 425 | 361 |
|
| 426 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 427 |
|
|
| 428 |
public void markForDeletion() |
|
| 362 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 363 |
fun setAssociation(effectID: Long) |
|
| 429 | 364 |
{
|
| 430 |
mUBI.markForDeletion(); |
|
| 431 |
mUBF.markForDeletion(); |
|
| 365 |
for (j in 0..<numEffects) |
|
| 366 |
if (mEffects[j]!!.id == effectID) |
|
| 367 |
mUBI!!.addAssociations(j, mEffects[j]!!) |
|
| 432 | 368 |
} |
| 433 | 369 |
|
| 434 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 370 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 371 |
fun markForDeletion() |
|
| 372 |
{
|
|
| 373 |
mUBI!!.markForDeletion() |
|
| 374 |
mUBF!!.markForDeletion() |
|
| 375 |
} |
|
| 435 | 376 |
|
| 436 |
public String retEffects() |
|
| 377 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 378 |
fun retEffects(): String |
|
| 437 | 379 |
{
|
| 438 |
String dbg="";
|
|
| 380 |
var dbg = ""
|
|
| 439 | 381 |
|
| 440 |
for(int i=0; i<mNumEffects; i++) |
|
| 441 |
{
|
|
| 442 |
dbg += (i+": "+mEffects[i].getString()+" "); |
|
| 443 |
} |
|
| 382 |
for (i in 0..<numEffects) |
|
| 383 |
dbg += (i.toString() + ": " + mEffects[i]!!.string + " ") |
|
| 444 | 384 |
|
| 445 |
return dbg;
|
|
| 385 |
return dbg
|
|
| 446 | 386 |
} |
| 447 | 387 |
|
| 448 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 449 |
|
|
| 450 |
public void doWork() |
|
| 388 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 389 |
override fun doWork() |
|
| 451 | 390 |
{
|
| 452 |
boolean changed = false; |
|
| 453 |
int num = mJobs.size(); |
|
| 454 |
Job job; |
|
| 455 |
|
|
| 456 |
for(int i=0; i<num; i++) |
|
| 457 |
{
|
|
| 458 |
job = mJobs.remove(0); |
|
| 391 |
var changed = false |
|
| 392 |
val num = mJobs.size |
|
| 393 |
var job: Job |
|
| 459 | 394 |
|
| 460 |
switch(job.type)
|
|
| 395 |
for (i in 0..<num)
|
|
| 461 | 396 |
{
|
| 462 |
case CREATE: int max = InternalStackFrameList.getMax(mIndex); |
|
| 463 |
if( max>0 ) |
|
| 464 |
{
|
|
| 465 |
mEffects= new Effect[max]; |
|
| 466 |
mUBF = new UniformBlockFloatUniforms(job.num1, max, job.bool); |
|
| 467 |
mUBI = new UniformBlockIntUniforms (job.num2, max, job.bool); |
|
| 468 |
} |
|
| 469 |
mCreated = true; |
|
| 470 |
|
|
| 471 |
break; |
|
| 472 |
case ATTACH: if( InternalStackFrameList.getMax(mIndex)>mNumEffects ) // it is possible that we have first |
|
| 473 |
{ // added effects and then lowered mMax
|
|
| 474 |
int position = job.num1; |
|
| 475 |
|
|
| 476 |
if( position<0 ) |
|
| 477 |
{
|
|
| 478 |
addNow(mNumEffects,job.effect); |
|
| 479 |
mNumEffects++; |
|
| 480 |
changed = true; |
|
| 481 |
} |
|
| 482 |
else if( position<=mNumEffects ) |
|
| 483 |
{
|
|
| 484 |
System.arraycopy(mEffects, position, mEffects, position+1, mNumEffects-position); |
|
| 485 |
mUBI.makeHole(position, mNumEffects); |
|
| 486 |
addNow(position,job.effect); |
|
| 487 |
mNumEffects++; |
|
| 488 |
changed = true; |
|
| 489 |
} |
|
| 490 |
} |
|
| 491 |
else |
|
| 492 |
{
|
|
| 493 |
DistortedLibrary.logMessage("EffectQueue: failed to add effect "+job.effect.getName());
|
|
| 494 |
} |
|
| 495 |
break; |
|
| 496 |
case DETACH: for(int j=0; j<mNumEffects; j++) |
|
| 497 |
{
|
|
| 498 |
if (mEffects[j] == job.effect) |
|
| 499 |
{
|
|
| 500 |
removeNow(j); |
|
| 501 |
changed = true; |
|
| 502 |
break; |
|
| 503 |
} |
|
| 504 |
} |
|
| 505 |
break; |
|
| 506 |
case DETALL: for(int j=0; j<mNumEffects; j++ ) |
|
| 507 |
{
|
|
| 508 |
changed = true; |
|
| 509 |
mEffects[j] = null; |
|
| 510 |
} |
|
| 511 |
|
|
| 512 |
// TODO: notify listeners? |
|
| 513 |
/* if( job.bool ) |
|
| 514 |
{
|
|
| 515 |
// ... |
|
| 516 |
} |
|
| 517 |
*/ |
|
| 518 |
|
|
| 519 |
mNumEffects= 0; |
|
| 520 |
break; |
|
| 397 |
job = mJobs.removeAt(0) |
|
| 398 |
|
|
| 399 |
when (job.type) |
|
| 400 |
{
|
|
| 401 |
CREATE -> |
|
| 402 |
{
|
|
| 403 |
val max = InternalStackFrameList.getMax(mIndex) |
|
| 404 |
if (max > 0) |
|
| 405 |
{
|
|
| 406 |
mEffects = arrayOfNulls(max) |
|
| 407 |
mUBF = UniformBlockFloatUniforms(job.num1, max, job.bool) |
|
| 408 |
mUBI = UniformBlockIntUniforms(job.num2, max, job.bool) |
|
| 409 |
} |
|
| 410 |
mCreated = true |
|
| 411 |
} |
|
| 412 |
ATTACH -> |
|
| 413 |
if (InternalStackFrameList.getMax(mIndex)>numEffects) // it is possible that we have first |
|
| 414 |
{ // added effects and then lowered mMax
|
|
| 415 |
val position = job.num1 |
|
| 416 |
|
|
| 417 |
if (position < 0) |
|
| 418 |
{
|
|
| 419 |
addNow(numEffects, job.effect) |
|
| 420 |
numEffects++ |
|
| 421 |
changed = true |
|
| 422 |
} |
|
| 423 |
else if (position <= numEffects) |
|
| 424 |
{
|
|
| 425 |
System.arraycopy(mEffects, position, mEffects, position+1, numEffects - position) |
|
| 426 |
mUBI!!.makeHole(position, numEffects) |
|
| 427 |
addNow(position, job.effect) |
|
| 428 |
numEffects++ |
|
| 429 |
changed = true |
|
| 430 |
} |
|
| 431 |
} |
|
| 432 |
else |
|
| 433 |
{
|
|
| 434 |
DistortedLibrary.logMessage("EffectQueue: failed to add effect " + job.effect.name)
|
|
| 435 |
} |
|
| 436 |
|
|
| 437 |
DETACH -> |
|
| 438 |
{
|
|
| 439 |
var j = 0 |
|
| 440 |
|
|
| 441 |
while (j < numEffects) |
|
| 442 |
{
|
|
| 443 |
if (mEffects[j] === job.effect) |
|
| 444 |
{
|
|
| 445 |
removeNow(j) |
|
| 446 |
changed = true |
|
| 447 |
break |
|
| 448 |
} |
|
| 449 |
j++ |
|
| 450 |
} |
|
| 451 |
} |
|
| 452 |
|
|
| 453 |
DETALL -> |
|
| 454 |
{
|
|
| 455 |
var j = 0 |
|
| 456 |
while (j < numEffects) |
|
| 457 |
{
|
|
| 458 |
changed = true |
|
| 459 |
mEffects[j] = null |
|
| 460 |
j++ |
|
| 461 |
} |
|
| 462 |
|
|
| 463 |
// TODO: notify listeners? |
|
| 464 |
/* if( job.bool ) |
|
| 465 |
{
|
|
| 466 |
// ... |
|
| 467 |
} |
|
| 468 |
*/ |
|
| 469 |
numEffects = 0 |
|
| 470 |
} |
|
| 471 |
} |
|
| 521 | 472 |
} |
| 522 |
} |
|
| 523 | 473 |
|
| 524 |
if( changed && mIndex==EffectType.POSTPROCESS.ordinal() ) regenerateID();
|
|
| 474 |
if (changed && mIndex == EffectType.POSTPROCESS.ordinal) regenerateID()
|
|
| 525 | 475 |
} |
| 526 |
} |
|
| 476 |
|
|
| 477 |
} |
|
| src/main/java/org/distorted/library/effectqueue/EffectQueueFragment.kt | ||
|---|---|---|
| 18 | 18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
| 19 | 19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 20 | 20 |
|
| 21 |
package org.distorted.library.effectqueue;
|
|
| 21 |
package org.distorted.library.effectqueue |
|
| 22 | 22 |
|
| 23 |
import android.opengl.GLES30; |
|
| 24 |
|
|
| 25 |
import org.distorted.library.effect.EffectType; |
|
| 26 |
import org.distorted.library.effect.FragmentEffect; |
|
| 27 |
import org.distorted.library.message.EffectMessageSender; |
|
| 23 |
import android.opengl.GLES30 |
|
| 24 |
import org.distorted.library.effect.EffectType |
|
| 25 |
import org.distorted.library.effect.FragmentEffect |
|
| 26 |
import org.distorted.library.message.EffectMessageSender.Companion.newMessage |
|
| 28 | 27 |
|
| 29 | 28 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 29 |
internal class EffectQueueFragment : EffectQueue |
|
| 30 |
{
|
|
| 31 |
companion object |
|
| 32 |
{
|
|
| 33 |
private const val NUM_FLOAT_UNIFORMS = FragmentEffect.NUM_FLOAT_UNIFORMS |
|
| 34 |
private const val NUM_INT_UNIFORMS = FragmentEffect.NUM_INT_UNIFORMS |
|
| 35 |
private const val USE_UBO = false |
|
| 36 |
private val INDEX = EffectType.FRAGMENT.ordinal |
|
| 30 | 37 |
|
| 31 |
class EffectQueueFragment extends EffectQueue |
|
| 32 |
{
|
|
| 33 |
private static final int NUM_FLOAT_UNIFORMS = FragmentEffect.NUM_FLOAT_UNIFORMS; |
|
| 34 |
private static final int NUM_INT_UNIFORMS = FragmentEffect.NUM_INT_UNIFORMS; |
|
| 35 |
private static final boolean USE_UBO = false; |
|
| 36 |
private static final int INDEX = EffectType.FRAGMENT.ordinal(); |
|
| 37 |
|
|
| 38 |
private final static int[] mNumEffectsH = new int[MAIN_VARIANTS]; |
|
| 39 |
private final static int[] mIntUniformsH = new int[MAIN_VARIANTS]; |
|
| 40 |
private final static int[] mFloUniformsH = new int[MAIN_VARIANTS]; |
|
| 38 |
private val mNumEffectsH = IntArray(MAIN_VARIANTS) |
|
| 39 |
private val mIntUniformsH = IntArray(MAIN_VARIANTS) |
|
| 40 |
private val mFloUniformsH = IntArray(MAIN_VARIANTS) |
|
| 41 | 41 |
|
| 42 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 43 |
|
|
| 44 |
EffectQueueFragment() |
|
| 45 |
{
|
|
| 46 |
super(NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS, USE_UBO, INDEX); |
|
| 42 |
/////////////////////////////////////////////////////////////////////////////////////////// |
|
| 43 |
fun uniforms(mProgramH: Int, variant: Int) |
|
| 44 |
{
|
|
| 45 |
mNumEffectsH[variant] = GLES30.glGetUniformLocation(mProgramH, "fNumEffects") |
|
| 46 |
mIntUniformsH[variant] = GLES30.glGetUniformLocation(mProgramH, "fProperties") |
|
| 47 |
mFloUniformsH[variant] = GLES30.glGetUniformLocation(mProgramH, "fUniforms") |
|
| 48 |
} |
|
| 47 | 49 |
} |
| 50 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 48 | 51 |
|
| 49 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 52 |
constructor() : super(NUM_FLOAT_UNIFORMS,NUM_INT_UNIFORMS,USE_UBO,INDEX) |
|
| 53 |
constructor(source: EffectQueueFragment) : super(source) |
|
| 50 | 54 |
|
| 51 |
EffectQueueFragment(EffectQueueFragment source) |
|
| 55 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 56 |
fun compute(currTime: Long, step: Long) |
|
| 52 | 57 |
{
|
| 53 |
super(source); |
|
| 54 |
} |
|
| 55 |
|
|
| 56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 58 |
if (numEffects > 0) |
|
| 59 |
{
|
|
| 60 |
val array = mUBF!!.backingArray |
|
| 57 | 61 |
|
| 58 |
static void uniforms(int mProgramH, int variant) |
|
| 59 |
{
|
|
| 60 |
mNumEffectsH[variant] = GLES30.glGetUniformLocation ( mProgramH, "fNumEffects"); |
|
| 61 |
mIntUniformsH[variant] = GLES30.glGetUniformLocation ( mProgramH, "fProperties"); |
|
| 62 |
mFloUniformsH[variant] = GLES30.glGetUniformLocation ( mProgramH, "fUniforms"); |
|
| 62 |
for (i in 0..<numEffects) |
|
| 63 |
if (mEffects[i]!!.compute(array, NUM_FLOAT_UNIFORMS*i, currTime, step)) |
|
| 64 |
newMessage(mEffects[i]!!) |
|
| 65 |
} |
|
| 63 | 66 |
} |
| 64 | 67 |
|
| 65 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 66 |
|
|
| 67 |
void compute(long currTime, long step) |
|
| 68 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 69 |
fun send(variant: Int) |
|
| 68 | 70 |
{
|
| 69 |
if( mNumEffects>0 ) |
|
| 70 |
{
|
|
| 71 |
float[] array = mUBF.getBackingArray(); |
|
| 71 |
GLES30.glUniform1i(mNumEffectsH[variant],numEffects) |
|
| 72 | 72 |
|
| 73 |
for(int i=0; i<mNumEffects; i++)
|
|
| 73 |
if (numEffects>0)
|
|
| 74 | 74 |
{
|
| 75 |
if( mEffects[i].compute(array, NUM_FLOAT_UNIFORMS*i, currTime, step) )
|
|
| 76 |
{
|
|
| 77 |
EffectMessageSender.newMessage(mEffects[i]);
|
|
| 78 |
}
|
|
| 75 |
val arrayI = mUBI!!.backingArray
|
|
| 76 |
val arrayF = mUBF!!.backingArray
|
|
| 77 |
GLES30.glUniform4iv(mIntUniformsH[variant],numEffects,arrayI,0)
|
|
| 78 |
GLES30.glUniform4fv(mFloUniformsH[variant],(NUM_FLOAT_UNIFORMS/4)*numEffects,arrayF,0)
|
|
| 79 | 79 |
} |
| 80 |
} |
|
| 81 |
} |
|
| 82 |
|
|
| 83 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 84 |
|
|
| 85 |
void send(int variant) |
|
| 86 |
{
|
|
| 87 |
GLES30.glUniform1i( mNumEffectsH[variant], mNumEffects); |
|
| 88 |
|
|
| 89 |
if( mNumEffects>0 ) |
|
| 90 |
{
|
|
| 91 |
int[] arrayI = mUBI.getBackingArray(); |
|
| 92 |
float[] arrayF = mUBF.getBackingArray(); |
|
| 93 |
|
|
| 94 |
GLES30.glUniform4iv( mIntUniformsH[variant], mNumEffects, arrayI, 0); |
|
| 95 |
GLES30.glUniform4fv( mFloUniformsH[variant],(NUM_FLOAT_UNIFORMS/4)*mNumEffects, arrayF, 0); |
|
| 96 |
} |
|
| 97 | 80 |
} |
| 98 |
} |
|
| 81 |
} |
|
| src/main/java/org/distorted/library/effectqueue/EffectQueueMatrix.kt | ||
|---|---|---|
| 18 | 18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
| 19 | 19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 20 | 20 |
|
| 21 |
package org.distorted.library.effectqueue;
|
|
| 21 |
package org.distorted.library.effectqueue |
|
| 22 | 22 |
|
| 23 |
import android.opengl.GLES30; |
|
| 24 |
|
|
| 25 |
import org.distorted.library.helpers.MatrixHelper; |
|
| 26 |
import org.distorted.library.effect.EffectType; |
|
| 27 |
import org.distorted.library.effect.MatrixEffect; |
|
| 28 |
import org.distorted.library.message.EffectMessageSender; |
|
| 23 |
import android.opengl.GLES30 |
|
| 24 |
import org.distorted.library.effect.EffectType |
|
| 25 |
import org.distorted.library.effect.MatrixEffect |
|
| 26 |
import org.distorted.library.helpers.MatrixHelper.multiply |
|
| 27 |
import org.distorted.library.message.EffectMessageSender.Companion.newMessage |
|
| 29 | 28 |
|
| 30 | 29 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 31 | 30 |
|
| 32 |
class EffectQueueMatrix extends EffectQueue |
|
| 33 |
{
|
|
| 34 |
private static final int NUM_FLOAT_UNIFORMS = MatrixEffect.NUM_FLOAT_UNIFORMS; |
|
| 35 |
private static final int NUM_INT_UNIFORMS = MatrixEffect.NUM_INT_UNIFORMS; |
|
| 36 |
private static final boolean USE_UBO = false; |
|
| 37 |
private static final int INDEX = EffectType.MATRIX.ordinal(); |
|
| 38 |
|
|
| 39 |
private static final float[] mMVPMatrix = new float[16]; |
|
| 40 |
private static final float[] mModelViewMatrixP= new float[16]; |
|
| 41 |
private static final float[] mModelViewMatrixV= new float[16]; |
|
| 42 |
|
|
| 43 |
private static final int[] mMVPMatrixH = new int[MAIN_VARIANTS]; |
|
| 44 |
private static final int[] mMVMatrixPH = new int[MAIN_VARIANTS]; |
|
| 45 |
private static final int[] mMVMatrixVH = new int[MAIN_VARIANTS]; |
|
| 46 |
|
|
| 47 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 48 |
|
|
| 49 |
EffectQueueMatrix() |
|
| 50 |
{
|
|
| 51 |
super(NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS, USE_UBO, INDEX); |
|
| 52 |
} |
|
| 53 |
|
|
| 54 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 55 |
|
|
| 56 |
EffectQueueMatrix(EffectQueueMatrix source) |
|
| 31 |
internal class EffectQueueMatrix : EffectQueue |
|
| 32 |
{
|
|
| 33 |
companion object |
|
| 57 | 34 |
{
|
| 58 |
super(source); |
|
| 59 |
} |
|
| 35 |
private const val NUM_FLOAT_UNIFORMS = MatrixEffect.NUM_FLOAT_UNIFORMS |
|
| 36 |
private const val NUM_INT_UNIFORMS = MatrixEffect.NUM_INT_UNIFORMS |
|
| 37 |
private const val USE_UBO = false |
|
| 38 |
private val INDEX = EffectType.MATRIX.ordinal |
|
| 60 | 39 |
|
| 61 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 40 |
private val mMVPMatrix = FloatArray(16) |
|
| 41 |
private val mModelViewMatrixP = FloatArray(16) |
|
| 42 |
private val mModelViewMatrixV = FloatArray(16) |
|
| 62 | 43 |
|
| 63 |
static void uniforms(int mProgramH, int variant) |
|
| 64 |
{
|
|
| 65 |
mMVPMatrixH[variant]= GLES30.glGetUniformLocation(mProgramH, "u_MVPMatrix"); |
|
| 66 |
mMVMatrixPH[variant]= GLES30.glGetUniformLocation(mProgramH, "u_MVMatrixP"); |
|
| 67 |
mMVMatrixVH[variant]= GLES30.glGetUniformLocation(mProgramH, "u_MVMatrixV"); |
|
| 68 |
} |
|
| 44 |
private val mMVPMatrixH = IntArray(MAIN_VARIANTS) |
|
| 45 |
private val mMVMatrixPH = IntArray(MAIN_VARIANTS) |
|
| 46 |
private val mMVMatrixVH = IntArray(MAIN_VARIANTS) |
|
| 69 | 47 |
|
| 70 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 71 |
|
|
| 72 |
void compute(long currTime, long step) |
|
| 73 |
{
|
|
| 74 |
if( mNumEffects>0 ) |
|
| 75 |
{
|
|
| 76 |
float[] array = mUBF.getBackingArray(); |
|
| 77 |
|
|
| 78 |
for(int i=0; i<mNumEffects; i++) |
|
| 48 |
/////////////////////////////////////////////////////////////////////////////////////////// |
|
| 49 |
fun uniforms(mProgramH: Int, variant: Int) |
|
| 79 | 50 |
{
|
| 80 |
if( mEffects[i].compute(array, NUM_FLOAT_UNIFORMS*i, currTime, step) ) |
|
| 81 |
{
|
|
| 82 |
EffectMessageSender.newMessage(mEffects[i]); |
|
| 83 |
} |
|
| 51 |
mMVPMatrixH[variant] = GLES30.glGetUniformLocation(mProgramH, "u_MVPMatrix") |
|
| 52 |
mMVMatrixPH[variant] = GLES30.glGetUniformLocation(mProgramH, "u_MVMatrixP") |
|
| 53 |
mMVMatrixVH[variant] = GLES30.glGetUniformLocation(mProgramH, "u_MVMatrixV") |
|
| 84 | 54 |
} |
| 85 |
} |
|
| 86 |
} |
|
| 55 |
} |
|
| 87 | 56 |
|
| 88 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 57 |
constructor() : super(NUM_FLOAT_UNIFORMS,NUM_INT_UNIFORMS,USE_UBO,INDEX) |
|
| 58 |
constructor(source: EffectQueueMatrix) : super(source) |
|
| 89 | 59 |
|
| 90 |
void send(float distance, float mipmap, float[] projection, int variant) |
|
| 60 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 61 |
fun compute(currTime: Long, step: Long) |
|
| 91 | 62 |
{
|
| 92 |
// i.e. setIdentity(); translate(0,0,-distance); scale(mipmap,mipmap,mipmap) |
|
| 93 |
mModelViewMatrixV[ 0] = mModelViewMatrixP[ 0] = mipmap; |
|
| 94 |
mModelViewMatrixV[ 1] = mModelViewMatrixP[ 1] = 0; |
|
| 95 |
mModelViewMatrixV[ 2] = mModelViewMatrixP[ 2] = 0; |
|
| 96 |
mModelViewMatrixV[ 3] = mModelViewMatrixP[ 3] = 0; |
|
| 97 |
mModelViewMatrixV[ 4] = mModelViewMatrixP[ 4] = 0; |
|
| 98 |
mModelViewMatrixV[ 5] = mModelViewMatrixP[ 5] = mipmap; |
|
| 99 |
mModelViewMatrixV[ 6] = mModelViewMatrixP[ 6] = 0; |
|
| 100 |
mModelViewMatrixV[ 7] = mModelViewMatrixP[ 7] = 0; |
|
| 101 |
mModelViewMatrixV[ 8] = mModelViewMatrixP[ 8] = 0; |
|
| 102 |
mModelViewMatrixV[ 9] = mModelViewMatrixP[ 9] = 0; |
|
| 103 |
mModelViewMatrixV[10] = mModelViewMatrixP[10] = mipmap; |
|
| 104 |
mModelViewMatrixV[11] = mModelViewMatrixP[11] = 0; |
|
| 105 |
mModelViewMatrixV[12] = mModelViewMatrixP[12] = 0; |
|
| 106 |
mModelViewMatrixV[13] = mModelViewMatrixP[13] = 0; |
|
| 107 |
mModelViewMatrixV[14] = mModelViewMatrixP[14] = -distance; |
|
| 108 |
mModelViewMatrixV[15] = mModelViewMatrixP[15] = 1; |
|
| 109 |
|
|
| 110 |
float[] array = mUBF.getBackingArray(); |
|
| 111 |
|
|
| 112 |
// the 'Model' part of the MV matrix |
|
| 113 |
for(int i=mNumEffects-1; i>=0; i--) |
|
| 114 |
{
|
|
| 115 |
((MatrixEffect)mEffects[i]).apply(mModelViewMatrixP,mModelViewMatrixV,array,i); |
|
| 116 |
} |
|
| 63 |
if (numEffects>0) |
|
| 64 |
{
|
|
| 65 |
val array = mUBF!!.backingArray |
|
| 117 | 66 |
|
| 118 |
// combined Model-View-Projection matrix |
|
| 119 |
MatrixHelper.multiply(mMVPMatrix, projection, mModelViewMatrixP); |
|
| 67 |
for (i in 0..<numEffects) |
|
| 68 |
if (mEffects[i]!!.compute(array, NUM_FLOAT_UNIFORMS*i, currTime, step)) |
|
| 69 |
newMessage(mEffects[i]!!) |
|
| 70 |
} |
|
| 71 |
} |
|
| 120 | 72 |
|
| 121 |
GLES30.glUniformMatrix4fv(mMVMatrixVH[variant], 1, false, mModelViewMatrixV, 0); |
|
| 122 |
GLES30.glUniformMatrix4fv(mMVMatrixPH[variant], 1, false, mModelViewMatrixP, 0); |
|
| 123 |
GLES30.glUniformMatrix4fv(mMVPMatrixH[variant], 1, false, mMVPMatrix , 0); |
|
| 73 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 74 |
fun send(distance: Float, mipmap: Float, projection: FloatArray, variant: Int) |
|
| 75 |
{
|
|
| 76 |
// i.e. setIdentity(); translate(0,0,-distance); scale(mipmap,mipmap,mipmap) |
|
| 77 |
mModelViewMatrixP[ 0] = mipmap |
|
| 78 |
mModelViewMatrixV[ 0] = mModelViewMatrixP[0] |
|
| 79 |
mModelViewMatrixP[ 1] = 0f |
|
| 80 |
mModelViewMatrixV[ 1] = mModelViewMatrixP[1] |
|
| 81 |
mModelViewMatrixP[ 2] = 0f |
|
| 82 |
mModelViewMatrixV[ 2] = mModelViewMatrixP[2] |
|
| 83 |
mModelViewMatrixP[ 3] = 0f |
|
| 84 |
mModelViewMatrixV[ 3] = mModelViewMatrixP[3] |
|
| 85 |
mModelViewMatrixP[ 4] = 0f |
|
| 86 |
mModelViewMatrixV[ 4] = mModelViewMatrixP[4] |
|
| 87 |
mModelViewMatrixP[ 5] = mipmap |
|
| 88 |
mModelViewMatrixV[ 5] = mModelViewMatrixP[5] |
|
| 89 |
mModelViewMatrixP[ 6] = 0f |
|
| 90 |
mModelViewMatrixV[ 6] = mModelViewMatrixP[6] |
|
| 91 |
mModelViewMatrixP[ 7] = 0f |
|
| 92 |
mModelViewMatrixV[ 7] = mModelViewMatrixP[7] |
|
| 93 |
mModelViewMatrixP[ 8] = 0f |
|
| 94 |
mModelViewMatrixV[ 8] = mModelViewMatrixP[8] |
|
| 95 |
mModelViewMatrixP[ 9] = 0f |
|
| 96 |
mModelViewMatrixV[ 9] = mModelViewMatrixP[9] |
|
| 97 |
mModelViewMatrixP[10] = mipmap |
|
| 98 |
mModelViewMatrixV[10] = mModelViewMatrixP[10] |
|
| 99 |
mModelViewMatrixP[11] = 0f |
|
| 100 |
mModelViewMatrixV[11] = mModelViewMatrixP[11] |
|
| 101 |
mModelViewMatrixP[12] = 0f |
|
| 102 |
mModelViewMatrixV[12] = mModelViewMatrixP[12] |
|
| 103 |
mModelViewMatrixP[13] = 0f |
|
| 104 |
mModelViewMatrixV[13] = mModelViewMatrixP[13] |
|
| 105 |
mModelViewMatrixP[14] = -distance |
|
| 106 |
mModelViewMatrixV[14] = mModelViewMatrixP[14] |
|
| 107 |
mModelViewMatrixP[15] = 1f |
|
| 108 |
mModelViewMatrixV[15] = mModelViewMatrixP[15] |
|
| 109 |
|
|
| 110 |
val array = mUBF!!.backingArray |
|
| 111 |
|
|
| 112 |
// the 'Model' part of the MV matrix |
|
| 113 |
for (i in numEffects-1 downTo 0) |
|
| 114 |
(mEffects[i] as MatrixEffect).apply(mModelViewMatrixP, mModelViewMatrixV, array, i) |
|
| 115 |
|
|
| 116 |
// combined Model-View-Projection matrix |
|
| 117 |
multiply(mMVPMatrix, projection, mModelViewMatrixP) |
|
| 118 |
|
|
| 119 |
GLES30.glUniformMatrix4fv(mMVMatrixVH[variant], 1, false, mModelViewMatrixV, 0) |
|
| 120 |
GLES30.glUniformMatrix4fv(mMVMatrixPH[variant], 1, false, mModelViewMatrixP, 0) |
|
| 121 |
GLES30.glUniformMatrix4fv(mMVPMatrixH[variant], 1, false, mMVPMatrix , 0) |
|
| 124 | 122 |
} |
| 125 |
} |
|
| 123 |
} |
|
| src/main/java/org/distorted/library/effectqueue/EffectQueuePostprocess.kt | ||
|---|---|---|
| 18 | 18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
| 19 | 19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 20 | 20 |
|
| 21 |
package org.distorted.library.effectqueue; |
|
| 22 |
|
|
| 23 |
import android.opengl.GLES30; |
|
| 24 |
|
|
| 25 |
import org.distorted.library.effect.EffectType; |
|
| 26 |
import org.distorted.library.effect.PostprocessEffect; |
|
| 27 |
import org.distorted.library.effect.VertexEffect; |
|
| 28 |
import org.distorted.library.main.DistortedEffects; |
|
| 29 |
import org.distorted.library.main.DistortedLibrary; |
|
| 30 |
import org.distorted.library.main.DistortedFramebuffer; |
|
| 31 |
import org.distorted.library.main.DistortedNode; |
|
| 32 |
import org.distorted.library.main.InternalOutputSurface; |
|
| 33 |
import org.distorted.library.main.InternalRenderState; |
|
| 34 |
import org.distorted.library.mesh.MeshBase; |
|
| 35 |
import org.distorted.library.message.EffectMessageSender; |
|
| 36 |
import org.distorted.library.program.DistortedProgram; |
|
| 37 |
|
|
| 38 |
import java.io.InputStream; |
|
| 39 |
|
|
| 40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 41 |
/** |
|
| 42 |
* Not part of public API, do not document |
|
| 43 |
* |
|
| 44 |
* @y.exclude |
|
| 45 |
*/ |
|
| 46 |
public class EffectQueuePostprocess extends EffectQueue |
|
| 47 |
{
|
|
| 48 |
private static final int NUM_FLOAT_UNIFORMS = PostprocessEffect.NUM_FLOAT_UNIFORMS; |
|
| 49 |
private static final int NUM_INT_UNIFORMS = PostprocessEffect.NUM_INT_UNIFORMS; |
|
| 50 |
private static final boolean USE_UBO = false; |
|
| 51 |
private static final int INDEX = EffectType.POSTPROCESS.ordinal(); |
|
| 52 |
|
|
| 53 |
private int mHalo; |
|
| 54 |
private boolean mUseHaloDepth; |
|
| 55 |
private float mR, mG, mB, mA; |
|
| 56 |
|
|
| 57 |
private static DistortedProgram mPreProgram; |
|
| 58 |
private static int mPreColorH; |
|
| 59 |
private static int mPreTextureH; |
|
| 60 |
private static int mPreProgramH; |
|
| 21 |
package org.distorted.library.effectqueue |
|
| 22 |
|
|
| 23 |
import android.opengl.GLES30 |
|
| 24 |
import org.distorted.library.effect.EffectType |
|
| 25 |
import org.distorted.library.effect.PostprocessEffect |
|
| 26 |
import org.distorted.library.effect.VertexEffect |
|
| 27 |
import org.distorted.library.main.DistortedFramebuffer |
|
| 28 |
import org.distorted.library.main.DistortedLibrary |
|
| 29 |
import org.distorted.library.main.DistortedNode |
|
| 30 |
import org.distorted.library.main.InternalOutputSurface |
|
| 31 |
import org.distorted.library.main.InternalRenderState |
|
| 32 |
import org.distorted.library.mesh.MeshBase |
|
| 33 |
import org.distorted.library.message.EffectMessageSender.Companion.newMessage |
|
| 34 |
import org.distorted.library.program.DistortedProgram |
|
| 35 |
import java.io.InputStream |
|
| 61 | 36 |
|
| 62 | 37 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 63 |
|
|
| 64 |
EffectQueuePostprocess() |
|
| 65 |
{
|
|
| 66 |
super(NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS, USE_UBO, INDEX ); |
|
| 38 |
/** Not part of public API, do not document |
|
| 39 |
* |
|
| 40 |
* @y.exclude |
|
| 41 |
*/ |
|
| 42 |
class EffectQueuePostprocess : EffectQueue |
|
| 43 |
{
|
|
| 44 |
private var mHalo = 0 |
|
| 45 |
private var mUseHaloDepth = false |
|
| 46 |
private var mR = 0f |
|
| 47 |
private var mG = 0f |
|
| 48 |
private var mB = 0f |
|
| 49 |
private var mA = 0f |
|
| 50 |
|
|
| 51 |
val quality: Int |
|
| 52 |
get() = if (numEffects>0) (mEffects[0] as PostprocessEffect).quality else 0 |
|
| 53 |
|
|
| 54 |
val renderDirectly: Boolean |
|
| 55 |
get() = numEffects > 0 && (mEffects[0] as PostprocessEffect).renderDirectly |
|
| 56 |
|
|
| 57 |
companion object |
|
| 58 |
{
|
|
| 59 |
private const val NUM_FLOAT_UNIFORMS = PostprocessEffect.NUM_FLOAT_UNIFORMS |
|
| 60 |
private const val NUM_INT_UNIFORMS = PostprocessEffect.NUM_INT_UNIFORMS |
|
| 61 |
private const val USE_UBO = false |
|
| 62 |
private val INDEX = EffectType.POSTPROCESS.ordinal |
|
| 63 |
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| 64 |
private var mPreProgram: DistortedProgram? = null |
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| 65 |
private var mPreColorH = 0 |
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| 66 |
private var mPreTextureH = 0 |
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| 67 |
private var mPreProgramH = 0 |
|
| 68 |
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|
| 69 |
/////////////////////////////////////////////////////////////////////////////////////////// |
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| 70 |
@JvmStatic |
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| 71 |
fun createPrograms(vert: InputStream, frag: InputStream, GLSL: Int) |
|
| 72 |
{
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|
| 73 |
val numV = VertexEffect.getNumEnabled() |
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| 74 |
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| 75 |
val version = "#version $GLSL es\n" |
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| 76 |
var mainVertHeader = version + ("#define NUM_VERTEX " + (if (numV>0) DistortedLibrary.getMax(EffectType.VERTEX) else 0) + "\n")
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|
| 77 |
val mainFragHeader = version + "\n" |
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| 78 |
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| 79 |
mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n" |
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| 80 |
if (MeshBase.getUseCenters()) mainVertHeader += "#define COMP_CENTERS\n" |
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| 81 |
if (DistortedLibrary.isUBOBuggy()) mainVertHeader += "#define BUGGY_UBOS\n" |
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| 82 |
mainVertHeader += "#define POSTPROCESS\n" |
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| 83 |
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|
| 84 |
val enabledEffectV = VertexEffect.getGLSL() |
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| 85 |
|
|
| 86 |
try |
|
| 87 |
{
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|
| 88 |
mPreProgram = DistortedProgram(vert, frag, mainVertHeader, mainFragHeader, enabledEffectV, null, GLSL, null) |
|
| 89 |
} |
|
| 90 |
catch (e: Exception) |
|
| 91 |
{
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|
| 92 |
DistortedLibrary.logMessage("EffectQueuePostprocess " + e.javaClass.simpleName + " trying to compile PRE program: " + e.message)
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|
| 93 |
throw RuntimeException(e.message) |
|
| 94 |
} |
|
| 95 |
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|
| 96 |
mPreProgramH = mPreProgram!!.programHandle |
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| 97 |
getUniforms(mPreProgramH, 2) |
|
| 98 |
MeshBase.getUniforms(mPreProgramH, 2) |
|
| 99 |
mPreColorH = GLES30.glGetUniformLocation(mPreProgramH, "u_Color") |
|
| 100 |
mPreTextureH = GLES30.glGetUniformLocation(mPreProgramH, "u_Texture") |
|
| 101 |
} |
|
| 67 | 102 |
} |
| 68 | 103 |
|
| 69 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 104 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 105 |
internal constructor() : super(NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS, USE_UBO, INDEX) |
|
| 70 | 106 |
|
| 71 |
EffectQueuePostprocess(EffectQueuePostprocess source) |
|
| 107 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 108 |
internal constructor(source: EffectQueuePostprocess) : super(source) |
|
| 72 | 109 |
{
|
| 73 |
super(source); |
|
| 74 |
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|
| 75 |
mHalo = source.mHalo; |
|
| 76 |
mUseHaloDepth = source.mUseHaloDepth; |
|
| 77 |
mR = source.mR; |
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| 78 |
mG = source.mG; |
|
| 79 |
mB = source.mB; |
|
| 80 |
mA = source.mA; |
|
| 110 |
mHalo = source.mHalo |
|
| 111 |
mUseHaloDepth = source.mUseHaloDepth |
|
| 112 |
mR = source.mR |
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| 113 |
mG = source.mG |
|
| 114 |
mB = source.mB |
|
| 115 |
mA = source.mA |
|
| 81 | 116 |
} |
| 82 | 117 |
|
| 83 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 84 |
|
|
| 85 |
void compute(long currTime, long step) |
|
| 118 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 119 |
fun compute(currTime: Long, step: Long) |
|
| 86 | 120 |
{
|
| 87 |
mR = mG = mB = mA = 0.0f; |
|
| 88 |
mHalo = 0; |
|
| 89 |
int halo; |
|
| 90 |
float[] array = mUBF.getBackingArray(); |
|
| 91 |
|
|
| 92 |
for(int i=0; i<mNumEffects; i++) |
|
| 93 |
{
|
|
| 94 |
// first zero out the 'alpha' because BLUR effect will not overwrite this (it is a 1D effect) |
|
| 95 |
// and if previously there was a GLOW effect here then mA would be non-zero and we don't want |
|
| 96 |
// that (see preprocess()) |
|
| 97 |
array[NUM_FLOAT_UNIFORMS*i+5]=0.0f; |
|
| 98 |
|
|
| 99 |
PostprocessEffect effect = (PostprocessEffect)mEffects[i]; |
|
| 100 |
|
|
| 101 |
if( effect.compute(array, NUM_FLOAT_UNIFORMS*i, currTime, step) ) |
|
| 121 |
mA = 0.0f |
|
| 122 |
mB = mA |
|
| 123 |
mG = mB |
|
| 124 |
mR = mG |
|
| 125 |
mHalo = 0 |
|
| 126 |
var halo: Int |
|
| 127 |
val array = mUBF!!.backingArray |
|
| 128 |
|
|
| 129 |
for (i in 0..<numEffects) |
|
| 102 | 130 |
{
|
| 103 |
EffectMessageSender.newMessage(mEffects[i]); |
|
| 104 |
} |
|
| 131 |
// first zero out the 'alpha' because BLUR effect will not overwrite this (it is a 1D effect) |
|
| 132 |
// and if previously there was a GLOW effect here then mA would be non-zero and we don't want |
|
| 133 |
// that (see preprocess()) |
|
| 134 |
array[NUM_FLOAT_UNIFORMS*i+5] = 0.0f |
|
| 105 | 135 |
|
| 106 |
halo = (int)array[NUM_FLOAT_UNIFORMS*i]; |
|
| 107 |
if( halo>mHalo ) mHalo = halo; |
|
| 108 |
|
|
| 109 |
// TODO (now only really works in case of 1 effect!) |
|
| 110 |
mUseHaloDepth = effect.getHaloDepth(); |
|
| 111 |
} |
|
| 112 |
|
|
| 113 |
// TODO (now only really works in case of 1 effect!) |
|
| 114 |
if( mNumEffects>0 ) |
|
| 115 |
{
|
|
| 116 |
mR = array[2]; |
|
| 117 |
mG = array[3]; |
|
| 118 |
mB = array[4]; |
|
| 119 |
mA = array[5]; |
|
| 120 |
} |
|
| 121 |
} |
|
| 136 |
val effect = mEffects[i] as PostprocessEffect |
|
| 122 | 137 |
|
| 123 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 138 |
if (effect.compute(array, NUM_FLOAT_UNIFORMS*i, currTime, step)) |
|
| 139 |
newMessage(mEffects[i]!!) |
|
| 124 | 140 |
|
| 125 |
public static void createPrograms(InputStream vert, InputStream frag, int GLSL) |
|
| 126 |
{
|
|
| 127 |
int numV = VertexEffect.getNumEnabled(); |
|
| 128 |
|
|
| 129 |
String version = "#version "+GLSL+" es\n"; |
|
| 130 |
String mainVertHeader= version + ("#define NUM_VERTEX " + ( numV>0 ? DistortedLibrary.getMax(EffectType.VERTEX ) : 0 ) + "\n");
|
|
| 131 |
String mainFragHeader= version + "\n"; |
|
| 132 |
|
|
| 133 |
mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n"; |
|
| 134 |
if( MeshBase.getUseCenters() ) mainVertHeader += "#define COMP_CENTERS\n"; |
|
| 135 |
if( DistortedLibrary.isUBOBuggy() ) mainVertHeader += "#define BUGGY_UBOS\n"; |
|
| 136 |
mainVertHeader += "#define POSTPROCESS\n"; |
|
| 137 |
|
|
| 138 |
String enabledEffectV= VertexEffect.getGLSL(); |
|
| 139 |
|
|
| 140 |
try |
|
| 141 |
{
|
|
| 142 |
mPreProgram = new DistortedProgram(vert, frag, mainVertHeader, mainFragHeader, |
|
| 143 |
enabledEffectV, null, GLSL, null); |
|
| 144 |
} |
|
| 145 |
catch(Exception e) |
|
| 146 |
{
|
|
| 147 |
DistortedLibrary.logMessage("EffectQueuePostprocess "+ e.getClass().getSimpleName()+" trying to compile PRE program: "+e.getMessage());
|
|
| 148 |
throw new RuntimeException(e.getMessage()); |
|
| 149 |
} |
|
| 150 |
|
|
| 151 |
mPreProgramH = mPreProgram.getProgramHandle(); |
|
| 152 |
EffectQueue.getUniforms( mPreProgramH,2 ); |
|
| 153 |
MeshBase.getUniforms( mPreProgramH,2 ); |
|
| 154 |
mPreColorH = GLES30.glGetUniformLocation( mPreProgramH, "u_Color" ); |
|
| 155 |
mPreTextureH= GLES30.glGetUniformLocation( mPreProgramH, "u_Texture"); |
|
| 156 |
} |
|
| 157 |
|
|
| 158 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 159 |
// TODO (now only really works in case of 1 effect!) |
|
| 141 |
halo = array[NUM_FLOAT_UNIFORMS*i].toInt() |
|
| 142 |
if (halo>mHalo) mHalo = halo |
|
| 160 | 143 |
|
| 161 |
public int getQuality() |
|
| 162 |
{
|
|
| 163 |
return mNumEffects>0 ? ((PostprocessEffect)mEffects[0]).getQuality() : 0; |
|
| 164 |
} |
|
| 165 |
|
|
| 166 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 167 |
// TODO (now only really works in case of 1 effect!) |
|
| 144 |
// TODO (now only really works in case of 1 effect!) |
|
| 145 |
mUseHaloDepth = effect.haloDepth |
|
| 146 |
} |
|
| 168 | 147 |
|
| 169 |
public boolean getRenderDirectly() |
|
| 170 |
{
|
|
| 171 |
return mNumEffects>0 && ((PostprocessEffect) mEffects[0]).getRenderDirectly(); |
|
| 148 |
// TODO (now only really works in case of 1 effect!) |
|
| 149 |
if (numEffects > 0) |
|
| 150 |
{
|
|
| 151 |
mR = array[2] |
|
| 152 |
mG = array[3] |
|
| 153 |
mB = array[4] |
|
| 154 |
mA = array[5] |
|
| 155 |
} |
|
| 172 | 156 |
} |
| 173 | 157 |
|
| 174 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
| 175 |
|
|
| 176 |
public int preprocess(InternalOutputSurface buffer, DistortedNode node, float distance, float mipmap, float[] projection)
|
|
| 158 |
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
| 159 |
fun preprocess(buffer: InternalOutputSurface, node: DistortedNode, distance: Float, |
|
| 160 |
mipmap: Float, projection: FloatArray): Int
|
|
| 177 | 161 |
{
|
| 178 |
MeshBase mesh = node.getMesh(); |
|
| 179 |
DistortedEffects effects = node.getEffects(); |
|
| 180 |
|
|
| 181 |
int width = buffer.getWidth(); |
|
Also available in: Unified diff
transition the 'effectqueue' package.