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Revision 9b82becd

Added by Leszek Koltunski about 8 years ago

Improvements for WAVE

View differences:

src/main/res/raw/main_vertex_shader.glsl
356 356
  vec2 sincos = vUniforms[effect+1].xy;
357 357

  
358 358
  float amplitude = vUniforms[effect].x;
359
  float angle     = vUniforms[effect].y;
360 359
  float length    = vUniforms[effect].z;
361 360
  float d = dot( vec2(-ps.y,-ps.x),sincos );
362
  float num = length==0.0 ? 1.0 : d / length;
363
  float floornum = floor(num);
364
  float therest = num-floornum;
365
  float phi = mod(floornum,2.0) == 0.0 ? 1.0-therest:therest;
361
  float num = length==0.0 ? 0.0 : d / length;
366 362

  
367
  v.xy += (phi*amplitude*deg*sincos);
363
  v.xy += (sin(1.57*num)*amplitude*deg*sincos);
368 364
  }
369 365

  
370 366
#endif

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