Revision 9e771d06
Added by Leszek Koltunski about 7 years ago
| src/main/java/org/distorted/library/effect/PostprocessEffect.java | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
package org.distorted.library.effect; |
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import org.distorted.library.main.DistortedFramebuffer; |
|
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import org.distorted.library.main.DistortedMaster; |
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import org.distorted.library.main.DistortedOutputSurface; |
|
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import org.distorted.library.program.DistortedProgram; |
| 25 | 25 |
|
| 26 | 26 |
import java.nio.ByteBuffer; |
| ... | ... | |
| 139 | 139 |
* |
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* @y.exclude |
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*/ |
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public abstract int apply(float[] uniforms, int index, DistortedOutputSurface[] buffers);
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public abstract int apply(float[] uniforms, int index, DistortedFramebuffer buffer);
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Only for use by the library itself. |
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* |
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* @y.exclude |
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*/ |
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public abstract int getQuality(); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Only for use by the library itself. |
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* |
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* @y.exclude |
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*/ |
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public int getInternalQuality() |
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{
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return mQualityLevel; |
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} |
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/** |
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* Only for use by the library itself. |
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* |
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* @y.exclude |
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*/ |
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public abstract boolean getRender(); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
| ... | ... | |
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* |
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* @y.exclude |
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*/ |
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public int getWriteColor()
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public int getQuality()
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{
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return 0;
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return mQualityLevel;
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} |
| 173 | 162 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/effect/PostprocessEffectBlur.java | ||
|---|---|---|
| 125 | 125 |
} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Only for use by the library itself. |
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* |
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* @y.exclude |
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*/ |
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public int getQuality()
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{
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return mQualityLevel;
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} |
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/**
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* Only for use by the library itself.
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*
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* @y.exclude
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*/
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public boolean getRender()
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{
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return false;
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}
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
| ... | ... | |
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* |
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* @y.exclude |
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*/ |
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public int apply(float[] uniforms, int index, DistortedOutputSurface[] buffers)
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public int apply(float[] uniforms, int index, DistortedFramebuffer buffer)
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|
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{
|
| 146 | 146 |
if( mProgram1 ==null) |
| 147 | 147 |
{
|
| ... | ... | |
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|
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DistortedRenderState.useStencilMark(); |
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DistortedFramebuffer buffer = (DistortedFramebuffer)buffers[mQualityLevel]; |
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buffer.setAsOutput(); |
| 164 | 162 |
|
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float w= buffer.getWidth(); |
| src/main/java/org/distorted/library/effect/PostprocessEffectGlow.java | ||
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| 22 | 22 |
import android.opengl.GLES31; |
| 23 | 23 |
|
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import org.distorted.library.main.Distorted; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedFramebuffer; |
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import org.distorted.library.main.DistortedOutputSurface; |
|
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import org.distorted.library.main.DistortedRenderState; |
| 29 | 27 |
import org.distorted.library.program.DistortedProgram; |
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import org.distorted.library.type.Data1D; |
| ... | ... | |
| 129 | 127 |
} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Only for use by the library itself. |
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* |
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* @y.exclude |
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*/ |
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public int getQuality()
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{
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return 0;
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} |
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/**
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* Only for use by the library itself.
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*
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* @y.exclude
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*/
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public boolean getRender()
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{
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return true;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
| ... | ... | |
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* |
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* @y.exclude |
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*/ |
| 148 |
public int apply(float[] uniforms, int index, DistortedOutputSurface[] buffers)
|
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public int apply(float[] uniforms, int index, DistortedFramebuffer buffer)
|
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{
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| 150 | 148 |
if( mProgram1 ==null) |
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{
|
| ... | ... | |
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DistortedRenderState.useStencilMark(); |
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DistortedFramebuffer inBuffer = (DistortedFramebuffer)buffers[0]; |
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DistortedFramebuffer outBuffer = (DistortedFramebuffer)buffers[mQualityLevel]; |
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buffer.setAsOutput(); |
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float w= outBuffer.getWidth();
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float h= outBuffer.getHeight();
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float n= 1.0f - outBuffer.getNear();
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float w= buffer.getWidth();
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float h= buffer.getHeight();
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float n= 1.0f - buffer.getNear();
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float corrW = inBuffer.getWidthCorrection();
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float corrH = inBuffer.getHeightCorrection();
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float corrW = buffer.getWidthCorrection();
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float corrH = buffer.getHeightCorrection();
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float offsetCorrW = corrW/w; |
| 175 | 172 |
float offsetCorrH = corrH/h; |
| 176 | 173 |
|
| ... | ... | |
| 180 | 177 |
|
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int offset = radius + radius*radius/4; |
| 182 | 179 |
radius = (radius+1)/2; |
| 183 |
|
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GLES31.glViewport(0, 0, (int)w, (int)h); |
| 185 | 181 |
|
| 186 |
// horizontal glow
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// horizontal blur
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for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]*offsetCorrW; |
| 188 | 184 |
|
| 189 | 185 |
mProgram1.useProgram(); |
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outBuffer.setAsOutput(); |
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outBuffer.bindForOutput(1); |
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inBuffer.setAsInput(0); |
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buffer.bindForOutput(1); |
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buffer.setAsInput(0); |
|
| 193 | 188 |
|
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GLES31.glColorMask(true,true,true,true); |
| 195 | 190 |
GLES31.glClearColor(1.0f,1.0f,1.0f,0.0f); |
| ... | ... | |
| 201 | 196 |
GLES31.glUniform1fv( mProgram1.mUniform[3] , radius+1, mOffsets,0); |
| 202 | 197 |
GLES31.glUniform1fv( mProgram1.mUniform[4] , radius+1, weightsCache,offset); |
| 203 | 198 |
GLES31.glUniform1i ( mProgram1.mUniform[5] , radius); |
| 204 |
GLES31.glUniform4f ( mProgram1.mUniform[6] , uniforms[index+1], uniforms[index+2], uniforms[index+3], uniforms[index+4]); |
|
| 205 | 199 |
GLES31.glVertexAttribPointer(mProgram1.mAttribute[0], POS_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadPositions); |
| 206 | 200 |
GLES31.glVertexAttribPointer(mProgram1.mAttribute[1], TEX_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadTexture); |
| 207 | 201 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4); |
| 208 | 202 |
|
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// vertical glow
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// vertical blur
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for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]*offsetCorrH; |
| 211 | 205 |
|
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mProgram2.useProgram(); |
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outBuffer.bindForOutput(0);
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outBuffer.setAsInput(1);
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buffer.bindForOutput(0);
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buffer.setAsInput(1);
|
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| 215 | 209 |
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if( mQualityLevel==0 ) |
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{
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GLES31.glEnable(GLES31.GL_BLEND); |
|
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} |
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GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT); |
|
| 220 | 211 |
|
| 221 | 212 |
GLES31.glUniform1f ( mProgram2.mUniform[0] , n ); |
| 222 | 213 |
GLES31.glUniform2f ( mProgram2.mUniform[1] , corrW, corrH ); |
| ... | ... | |
| 224 | 215 |
GLES31.glUniform1fv( mProgram2.mUniform[3] , radius+1, mOffsets,0); |
| 225 | 216 |
GLES31.glUniform1fv( mProgram2.mUniform[4] , radius+1, weightsCache,offset); |
| 226 | 217 |
GLES31.glUniform1i ( mProgram2.mUniform[5] , radius); |
| 227 |
GLES31.glUniform4f ( mProgram1.mUniform[6] , uniforms[index+1], uniforms[index+2], uniforms[index+3], uniforms[index+4]); |
|
| 228 | 218 |
GLES31.glVertexAttribPointer(mProgram2.mAttribute[0], POS_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadPositions); |
| 229 | 219 |
GLES31.glVertexAttribPointer(mProgram2.mAttribute[1], TEX_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadTexture); |
| 230 | 220 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4); |
| 231 | 221 |
|
| 232 |
if( mQualityLevel==0 ) |
|
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{
|
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| 234 |
GLES31.glDisable(GLES31.GL_BLEND); |
|
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} |
|
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|
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| 237 | 222 |
DistortedRenderState.unuseStencilMark(); |
| 238 | 223 |
|
| 239 |
// blit back to inBuffer if we have to |
|
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if( mQualityLevel>0 ) |
|
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{
|
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inBuffer.setAsOutput(); |
|
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inBuffer.bindForOutput(0); |
|
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outBuffer.setAsInput(0); |
|
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GLES31.glEnable(GLES31.GL_BLEND); |
|
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DistortedEffects.blitPriv(inBuffer); |
|
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GLES31.glDisable(GLES31.GL_BLEND); |
|
| 248 |
return 3; |
|
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} |
|
| 250 |
|
|
| 251 | 224 |
return 2; |
| 252 | 225 |
} |
| 253 | 226 |
|
| ... | ... | |
| 262 | 235 |
final String glowVertex = |
| 263 | 236 |
|
| 264 | 237 |
Distorted.GLSL_VERSION + |
| 265 |
"precision lowp float; \n"+ |
|
| 266 |
"in vec2 a_Position; \n"+ |
|
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"in vec2 a_TexCoord; \n"+ |
|
| 268 |
"out vec2 v_TexCoord; \n"+ |
|
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"uniform float u_Depth; \n"+ |
|
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"uniform vec2 u_TexCorr;\n"+ |
|
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|
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"void main() \n"+ |
|
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" { \n"+
|
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" v_TexCoord = a_TexCoord * u_TexCorr; \n"+ |
|
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" gl_Position= vec4(2.0*a_Position,u_Depth,1.0); \n"+ |
|
| 276 |
" }"; |
|
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"precision lowp float; \n"+
|
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| 239 |
"in vec2 a_Position; \n"+
|
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| 240 |
"in vec2 a_TexCoord; \n"+
|
|
| 241 |
"out vec2 v_TexCoord; \n"+
|
|
| 242 |
"uniform float u_Depth; \n"+
|
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| 243 |
"uniform vec2 u_TexCorr;\n"+
|
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| 244 |
|
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| 245 |
"void main() \n"+
|
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| 246 |
" { \n"+
|
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| 247 |
" v_TexCoord = a_TexCoord * u_TexCorr; \n"+
|
|
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" gl_Position= vec4(2.0*a_Position,u_Depth,1.0); \n"+
|
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| 249 |
" }";
|
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| 277 | 250 |
|
| 278 | 251 |
final String glowFragment1 = |
| 279 | 252 |
|
| 280 | 253 |
Distorted.GLSL_VERSION + |
| 281 |
"#define MAX_BLUR "+MAX_HALO+ "\n"+ |
|
| 282 |
"precision lowp float; \n"+ |
|
| 283 |
"in vec2 v_TexCoord; \n"+ |
|
| 284 |
"out vec4 fragColor; \n"+ |
|
| 285 |
"uniform sampler2D u_ColorTexture; \n"+ |
|
| 286 |
"uniform float u_Offsets[MAX_BLUR]; \n"+ |
|
| 287 |
"uniform float u_Weights[MAX_BLUR]; \n"+ |
|
| 288 |
"uniform int u_Radius; \n"+ |
|
| 289 |
"uniform vec4 u_Color; \n"+ |
|
| 290 |
|
|
| 291 |
"void main() \n"+ |
|
| 292 |
" { \n"+
|
|
| 293 |
" vec4 pixel = texture(u_ColorTexture,v_TexCoord) * u_Weights[0]; \n"+ |
|
| 294 |
" for (int i=1; i<=u_Radius; i+=1) \n"+ |
|
| 295 |
" { \n"+
|
|
| 296 |
" pixel += ( texture(u_ColorTexture,vec2(v_TexCoord.x+u_Offsets[i],v_TexCoord.y)) + \n"+ |
|
| 297 |
" texture(u_ColorTexture,vec2(v_TexCoord.x-u_Offsets[i],v_TexCoord.y)) ) * u_Weights[i]; \n"+ |
|
| 298 |
" } \n"+ |
|
| 299 |
" fragColor = vec4( 0.5*(pixel.rgb+u_Color.rgb), sqrt(pixel.a*u_Color.a)); \n"+ |
|
| 300 |
" }"; |
|
| 254 |
"#define MAX_BLUR "+MAX_HALO+ "\n"+ |
|
| 255 |
"precision lowp float; \n"+ |
|
| 256 |
"in vec2 v_TexCoord; \n"+ |
|
| 257 |
"out vec4 fragColor; \n"+ |
|
| 258 |
"uniform sampler2D u_ColorTexture; \n"+ |
|
| 259 |
"uniform float u_Offsets[MAX_BLUR]; \n"+ |
|
| 260 |
"uniform float u_Weights[MAX_BLUR]; \n"+ |
|
| 261 |
"uniform int u_Radius; \n"+ |
|
| 262 |
|
|
| 263 |
"void main() \n"+ |
|
| 264 |
" { \n"+
|
|
| 265 |
" vec4 pixel= texture(u_ColorTexture,v_TexCoord) * u_Weights[0]; \n"+ |
|
| 266 |
" for (int i=1; i<=u_Radius; i+=1) \n"+ |
|
| 267 |
" { \n"+
|
|
| 268 |
" pixel += ( texture(u_ColorTexture,vec2(v_TexCoord.x+u_Offsets[i],v_TexCoord.y)) + \n"+ |
|
| 269 |
" texture(u_ColorTexture,vec2(v_TexCoord.x-u_Offsets[i],v_TexCoord.y)) ) * u_Weights[i]; \n"+ |
|
| 270 |
" } \n"+ |
|
| 271 |
" fragColor = pixel; \n"+ |
|
| 272 |
" }"; |
|
| 301 | 273 |
|
| 302 | 274 |
final String glowFragment2 = |
| 303 | 275 |
|
| 304 | 276 |
Distorted.GLSL_VERSION + |
| 305 |
"#define MAX_BLUR "+MAX_HALO+ "\n"+ |
|
| 306 |
"precision lowp float; \n"+ |
|
| 307 |
"in vec2 v_TexCoord; \n"+ |
|
| 308 |
"out vec4 fragColor; \n"+ |
|
| 309 |
"uniform sampler2D u_ColorTexture; \n"+ |
|
| 310 |
"uniform float u_Offsets[MAX_BLUR]; \n"+ |
|
| 311 |
"uniform float u_Weights[MAX_BLUR]; \n"+ |
|
| 312 |
"uniform int u_Radius; \n"+ |
|
| 313 |
"uniform vec4 u_Color; \n"+ |
|
| 314 |
|
|
| 315 |
"void main() \n"+ |
|
| 316 |
" { \n"+
|
|
| 317 |
" vec4 pixel = texture(u_ColorTexture,v_TexCoord) * u_Weights[0]; \n"+ |
|
| 318 |
" for (int i=1; i<=u_Radius; i+=1) \n"+ |
|
| 319 |
" { \n"+
|
|
| 320 |
" pixel += ( texture(u_ColorTexture,vec2(v_TexCoord.x,v_TexCoord.y+u_Offsets[i])) + \n"+ |
|
| 321 |
" texture(u_ColorTexture,vec2(v_TexCoord.x,v_TexCoord.y-u_Offsets[i])) ) * u_Weights[i]; \n"+ |
|
| 322 |
" } \n"+ |
|
| 323 |
" fragColor = vec4( 0.5*(pixel.rgb+u_Color.rgb), sqrt(pixel.a*u_Color.a)); \n"+ |
|
| 324 |
" }"; |
|
| 277 |
"#define MAX_BLUR "+MAX_HALO+ "\n"+ |
|
| 278 |
"precision lowp float; \n"+ |
|
| 279 |
"in vec2 v_TexCoord; \n"+ |
|
| 280 |
"out vec4 fragColor; \n"+ |
|
| 281 |
"uniform sampler2D u_ColorTexture; \n"+ |
|
| 282 |
"uniform float u_Offsets[MAX_BLUR]; \n"+ |
|
| 283 |
"uniform float u_Weights[MAX_BLUR]; \n"+ |
|
| 284 |
"uniform int u_Radius; \n"+ |
|
| 285 |
|
|
| 286 |
"void main() \n"+ |
|
| 287 |
" { \n"+
|
|
| 288 |
" vec4 pixel= texture(u_ColorTexture,v_TexCoord) * u_Weights[0]; \n"+ |
|
| 289 |
" for (int i=1; i<=u_Radius; i+=1) \n"+ |
|
| 290 |
" { \n"+
|
|
| 291 |
" pixel += ( texture(u_ColorTexture,vec2(v_TexCoord.x,v_TexCoord.y+u_Offsets[i])) + \n"+ |
|
| 292 |
" texture(u_ColorTexture,vec2(v_TexCoord.x,v_TexCoord.y-u_Offsets[i])) ) * u_Weights[i]; \n"+ |
|
| 293 |
" } \n"+ |
|
| 294 |
" fragColor = pixel; \n"+ |
|
| 295 |
" }"; |
|
| 325 | 296 |
|
| 326 | 297 |
mIndex1 = PostprocessEffect.register("GLOW1", glowVertex,glowFragment1);
|
| 327 | 298 |
mIndex2 = PostprocessEffect.register("GLOW2", glowVertex,glowFragment2);
|
| src/main/java/org/distorted/library/main/DistortedOutputSurface.java | ||
|---|---|---|
| 71 | 71 |
private ArrayList<Job> mJobs = new ArrayList<>(); |
| 72 | 72 |
|
| 73 | 73 |
// Global buffers used for postprocessing. |
| 74 |
private static DistortedOutputSurface[] mBuffer=null;
|
|
| 74 |
private static DistortedFramebuffer[] mBuffer=null;
|
|
| 75 | 75 |
|
| 76 | 76 |
private float mFOV; |
| 77 | 77 |
float mDistance, mNear; |
| ... | ... | |
| 181 | 181 |
|
| 182 | 182 |
private static void createPostprocessingBuffers(int width, int height, float near) |
| 183 | 183 |
{
|
| 184 |
mBuffer = new DistortedOutputSurface[EffectQuality.LENGTH];
|
|
| 184 |
mBuffer = new DistortedFramebuffer[EffectQuality.LENGTH];
|
|
| 185 | 185 |
float mipmap=1.0f; |
| 186 | 186 |
|
| 187 | 187 |
for (int j=0; j<EffectQuality.LENGTH; j++) |
| ... | ... | |
| 404 | 404 |
DistortedNode child; |
| 405 | 405 |
EffectQueuePostprocess lastQueue=null, currQueue; |
| 406 | 406 |
long lastBucket=0, currBucket; |
| 407 |
boolean renderDirectly=false; |
|
| 407 | 408 |
|
| 408 | 409 |
setCurrFBO(fbo); |
| 409 | 410 |
|
| 410 | 411 |
if( mBuffer!=null ) |
| 411 | 412 |
{
|
| 412 |
for (int i=0; i<EffectQuality.LENGTH; i++) |
|
| 413 |
{
|
|
| 414 |
mBuffer[i].setCurrFBO(fbo); |
|
| 415 |
} |
|
| 413 |
for (int i=0; i<EffectQuality.LENGTH; i++) mBuffer[i].setCurrFBO(fbo); |
|
| 416 | 414 |
} |
| 417 | 415 |
|
| 418 | 416 |
if( oit && numChildren>0 ) |
| ... | ... | |
| 445 | 443 |
if( mBuffer==null ) |
| 446 | 444 |
{
|
| 447 | 445 |
createPostprocessingBuffers(mWidth,mHeight,mNear); |
| 448 |
|
|
| 449 |
for (int j=0; j<EffectQuality.LENGTH; j++) |
|
| 450 |
{
|
|
| 451 |
mBuffer[j].setCurrFBO(fbo); |
|
| 452 |
} |
|
| 446 |
for (int j=0; j<EffectQuality.LENGTH; j++) mBuffer[j].setCurrFBO(fbo); |
|
| 453 | 447 |
} |
| 454 | 448 |
|
| 455 | 449 |
if( lastBucket!=currBucket ) |
| ... | ... | |
| 460 | 454 |
} |
| 461 | 455 |
else |
| 462 | 456 |
{
|
| 463 |
for(int j=bucketChange; j<i; j++) numRenders += lastQueue.preprocess( mBuffer,children.get(j) ); |
|
| 464 |
numRenders += lastQueue.postprocess(mBuffer); |
|
| 457 |
for(int j=bucketChange; j<i; j++) numRenders += lastQueue.preprocess( mBuffer[quality],children.get(j) );
|
|
| 458 |
numRenders += lastQueue.postprocess(mBuffer[quality]);
|
|
| 465 | 459 |
|
| 466 | 460 |
if( oit ) |
| 467 | 461 |
{
|
| ... | ... | |
| 475 | 469 |
mBuffer[quality].clearBuffer(fbo); |
| 476 | 470 |
} |
| 477 | 471 |
|
| 478 |
quality = currQueue.getQuality();
|
|
| 472 |
quality= currQueue.getQuality(); |
|
| 479 | 473 |
bucketChange= i; |
| 474 |
renderDirectly = currQueue.getRender(); |
|
| 480 | 475 |
} |
| 481 | 476 |
|
| 482 |
mBuffer[quality].setAsOutput(time); |
|
| 483 |
child.drawNoBlend(time,mBuffer[quality]); |
|
| 477 |
if( renderDirectly ) |
|
| 478 |
{
|
|
| 479 |
setAsOutput(time); |
|
| 480 |
|
|
| 481 |
if( oit ) |
|
| 482 |
{
|
|
| 483 |
numRenders += child.drawOIT(time, this); |
|
| 484 |
GLES31.glMemoryBarrier(GLES31.GL_SHADER_STORAGE_BARRIER_BIT | GLES31.GL_ATOMIC_COUNTER_BARRIER_BIT); |
|
| 485 |
} |
|
| 486 |
else |
|
| 487 |
{
|
|
| 488 |
numRenders += child.draw(time, this); |
|
| 489 |
} |
|
| 490 |
} |
|
| 491 |
else |
|
| 492 |
{
|
|
| 493 |
mBuffer[quality].setAsOutput(time); |
|
| 494 |
child.drawNoBlend(time, mBuffer[quality]); |
|
| 495 |
} |
|
| 484 | 496 |
|
| 485 | 497 |
if( i==numChildren-1 ) |
| 486 | 498 |
{
|
| 487 |
for(int j=bucketChange; j<numChildren; j++) numRenders += currQueue.preprocess( mBuffer,children.get(j) ); |
|
| 488 |
numRenders += currQueue.postprocess(mBuffer); |
|
| 499 |
for(int j=bucketChange; j<numChildren; j++) numRenders += currQueue.preprocess( mBuffer[quality],children.get(j) );
|
|
| 500 |
numRenders += currQueue.postprocess(mBuffer[quality]);
|
|
| 489 | 501 |
|
| 490 | 502 |
if( oit ) |
| 491 | 503 |
{
|
| ... | ... | |
| 543 | 555 |
|
| 544 | 556 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 545 | 557 |
|
| 546 |
private void clearBuffer(int fbo)
|
|
| 558 |
void clearBuffer(int fbo) |
|
| 547 | 559 |
{
|
| 548 | 560 |
DistortedRenderState.colorDepthStencilOn(); |
| 549 | 561 |
|
| src/main/java/org/distorted/library/main/EffectQueuePostprocess.java | ||
|---|---|---|
| 40 | 40 |
private static final int INDEX = EffectType.POSTPROCESS.ordinal(); |
| 41 | 41 |
|
| 42 | 42 |
private int mHalo; |
| 43 |
private float mR, mG, mB, mA; |
|
| 43 | 44 |
|
| 44 | 45 |
private static DistortedProgram mPreProgram; |
| 45 | 46 |
private static int mPreColorH; |
| 47 |
private static int mPreTextureH; |
|
| 46 | 48 |
|
| 47 | 49 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 48 | 50 |
|
| ... | ... | |
| 59 | 61 |
if( mTime==0 ) mTime = currTime; |
| 60 | 62 |
long step = (currTime-mTime); |
| 61 | 63 |
|
| 64 |
mR = mG = mB = mA = 0.0f; |
|
| 62 | 65 |
mHalo = 0; |
| 63 | 66 |
int halo; |
| 64 | 67 |
|
| ... | ... | |
| 84 | 87 |
if( halo>mHalo ) mHalo = halo; |
| 85 | 88 |
} |
| 86 | 89 |
|
| 90 |
// TODO (now only really works in case of 1 effect!) |
|
| 91 |
if( mNumEffects>0 ) |
|
| 92 |
{
|
|
| 93 |
mR = mUniforms[1]; |
|
| 94 |
mG = mUniforms[2]; |
|
| 95 |
mB = mUniforms[3]; |
|
| 96 |
mA = mUniforms[4]; |
|
| 97 |
} |
|
| 98 |
|
|
| 87 | 99 |
mTime = currTime; |
| 88 | 100 |
} |
| 89 | 101 |
|
| ... | ... | |
| 115 | 127 |
int preProgramH = mPreProgram.getProgramHandle(); |
| 116 | 128 |
EffectQueueVertex.getUniforms( preProgramH,2 ); |
| 117 | 129 |
EffectQueueMatrix.getUniforms( preProgramH,2 ); |
| 118 |
mPreColorH= GLES31.glGetUniformLocation( preProgramH, "u_Color"); |
|
| 119 |
} |
|
| 120 |
|
|
| 121 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 122 |
// TODO |
|
| 123 |
|
|
| 124 |
private int getWriteColor() |
|
| 125 |
{
|
|
| 126 |
return mNumEffects>0 ? ((PostprocessEffect)mEffects[0]).getWriteColor() : 0; |
|
| 127 |
} |
|
| 128 |
|
|
| 129 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 130 |
|
|
| 131 |
private int getHalo() |
|
| 132 |
{
|
|
| 133 |
return mNumEffects>0 ? mHalo : 0; |
|
| 130 |
mPreColorH = GLES31.glGetUniformLocation( preProgramH, "u_Color" ); |
|
| 131 |
mPreTextureH= GLES31.glGetUniformLocation( preProgramH, "u_Texture"); |
|
| 134 | 132 |
} |
| 135 | 133 |
|
| 136 | 134 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 137 | 135 |
// TODO (now only really works in case of 1 effect!) |
| 138 | 136 |
|
| 139 |
private int getInternalQuality()
|
|
| 137 |
int getQuality()
|
|
| 140 | 138 |
{
|
| 141 |
return mNumEffects>0 ? ((PostprocessEffect)mEffects[0]).getInternalQuality() : 0;
|
|
| 139 |
return mNumEffects>0 ? ((PostprocessEffect)mEffects[0]).getQuality() : 0; |
|
| 142 | 140 |
} |
| 143 | 141 |
|
| 144 | 142 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 145 | 143 |
// TODO (now only really works in case of 1 effect!) |
| 146 | 144 |
|
| 147 |
int getQuality()
|
|
| 145 |
boolean getRender()
|
|
| 148 | 146 |
{
|
| 149 |
return mNumEffects>0 ? ((PostprocessEffect)mEffects[0]).getQuality() : 0;
|
|
| 147 |
return mNumEffects>0 ? ((PostprocessEffect)mEffects[0]).getRender() : false;
|
|
| 150 | 148 |
} |
| 151 | 149 |
|
| 152 | 150 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 153 | 151 |
|
| 154 |
int preprocess(DistortedOutputSurface[] buffers, DistortedNode node)
|
|
| 152 |
int preprocess(DistortedOutputSurface buffer, DistortedNode node)
|
|
| 155 | 153 |
{
|
| 156 |
int quality = getInternalQuality(); |
|
| 157 |
DistortedOutputSurface surface = buffers[quality]; |
|
| 158 |
|
|
| 159 |
surface.setAsOutput(); |
|
| 154 |
buffer.setAsOutput(); |
|
| 160 | 155 |
DistortedSurface input = node.getInternalSurface(); |
| 161 | 156 |
|
| 162 | 157 |
if( input.setAsInput() ) |
| 163 | 158 |
{
|
| 164 | 159 |
MeshObject mesh = node.getMesh(); |
| 165 |
int writeColor = getWriteColor(); |
|
| 166 |
float margin = getHalo()*surface.mMipmap; |
|
| 160 |
float margin = mHalo*buffer.mMipmap; |
|
| 167 | 161 |
|
| 168 | 162 |
float halfW = input.getWidth() / 2.0f; |
| 169 | 163 |
float halfH = input.getHeight()/ 2.0f; |
| 170 | 164 |
float halfZ = halfW*mesh.zFactor; |
| 171 | 165 |
|
| 172 |
DistortedRenderState.setUpStencilMark(writeColor!=0);
|
|
| 166 |
DistortedRenderState.setUpStencilMark(mA!=0.0f);
|
|
| 173 | 167 |
|
| 174 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
|
| 168 |
GLES31.glViewport(0, 0, buffer.mWidth, buffer.mHeight );
|
|
| 175 | 169 |
|
| 176 | 170 |
mPreProgram.useProgram(); |
| 177 | 171 |
|
| ... | ... | |
| 181 | 175 |
GLES31.glVertexAttribPointer(mPreProgram.mAttribute[2], MeshObject.TEX_DATA_SIZE, GLES31.GL_FLOAT, false, MeshObject.VERTSIZE, MeshObject.OFFSET2); |
| 182 | 176 |
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, 0); |
| 183 | 177 |
|
| 184 |
node.getEffects().send(halfW, halfH, halfZ, margin, surface, 2); |
|
| 185 |
|
|
| 186 |
float a = (writeColor&255); |
|
| 178 |
node.getEffects().send(halfW, halfH, halfZ, margin, buffer, 2); |
|
| 187 | 179 |
|
| 188 |
if( a!=0.0f )
|
|
| 180 |
if( mA!=0.0f )
|
|
| 189 | 181 |
{
|
| 190 |
writeColor = (writeColor>>8); |
|
| 191 |
float b = writeColor&255; |
|
| 192 |
writeColor = (writeColor>>8); |
|
| 193 |
float g = writeColor&255; |
|
| 194 |
writeColor = (writeColor>>8); |
|
| 195 |
float r = writeColor&255; |
|
| 196 |
|
|
| 197 |
GLES31.glUniform4f(mPreColorH, r, g, b, a); |
|
| 182 |
GLES31.glUniform4f(mPreColorH, mR, mG, mB, mA); |
|
| 183 |
GLES31.glUniform1i(mPreTextureH, 0); |
|
| 198 | 184 |
} |
| 199 | 185 |
|
| 200 | 186 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.numVertices); |
| ... | ... | |
| 208 | 194 |
|
| 209 | 195 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 210 | 196 |
|
| 211 |
int postprocess(DistortedOutputSurface[] buffers)
|
|
| 197 |
int postprocess(DistortedFramebuffer buffer)
|
|
| 212 | 198 |
{
|
| 213 | 199 |
int numRenders = 0; |
| 214 | 200 |
|
| ... | ... | |
| 216 | 202 |
|
| 217 | 203 |
for(int i=0; i<mNumEffects; i++) |
| 218 | 204 |
{
|
| 219 |
numRenders += ((PostprocessEffect)mEffects[i]).apply(mUniforms,NUM_UNIFORMS*i, buffers);
|
|
| 205 |
numRenders += ((PostprocessEffect)mEffects[i]).apply(mUniforms,NUM_UNIFORMS*i, buffer); |
|
| 220 | 206 |
} |
| 221 | 207 |
|
| 222 | 208 |
GLES31.glEnable(GLES31.GL_BLEND); |
| src/main/res/raw/preprocess_fragment_shader.glsl | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
precision highp float; |
| 21 | 21 |
|
| 22 |
in vec2 v_TexCoordinate; // Interpolated texture coordinate per fragment. |
|
| 22 | 23 |
out vec4 fragColor; |
| 23 | 24 |
uniform vec4 u_Color; |
| 25 |
uniform sampler2D u_Texture; // The input texture. |
|
| 24 | 26 |
|
| 25 | 27 |
////////////////////////////////////////////////////////////////////////////////////////////// |
| 26 | 28 |
|
| 27 | 29 |
void main() |
| 28 | 30 |
{
|
| 29 |
fragColor = u_Color; |
|
| 31 |
vec4 color = texture(u_Texture,v_TexCoordinate); |
|
| 32 |
|
|
| 33 |
if( color.a != 0.0 ) |
|
| 34 |
{
|
|
| 35 |
fragColor = u_Color; |
|
| 36 |
} |
|
| 37 |
else |
|
| 38 |
{
|
|
| 39 |
discard; |
|
| 40 |
} |
|
| 30 | 41 |
} |
Also available in: Unified diff
Progress with thr Glow effect - moving glow app looks ok now.