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Revision 9e771d06

Added by Leszek Koltunski almost 6 years ago

Progress with thr Glow effect - moving glow app looks ok now.

View differences:

src/main/res/raw/preprocess_fragment_shader.glsl
19 19

  
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precision highp float;
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in vec2 v_TexCoordinate;                // Interpolated texture coordinate per fragment.
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out vec4 fragColor;
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uniform vec4 u_Color;
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uniform sampler2D u_Texture;            // The input texture.
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//////////////////////////////////////////////////////////////////////////////////////////////
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void main()
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  {
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  fragColor = u_Color;
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  vec4 color = texture(u_Texture,v_TexCoordinate);
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  if( color.a != 0.0 )
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    {
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    fragColor = u_Color;
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    }
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  else
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    {
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    discard;
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    }
30 41
  }

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