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9dba4df1
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leszek
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library;
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import android.opengl.GLES30;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Remember the OpenGL state.
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ad16ed3b
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Leszek Koltunski
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* <p>
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* This is a member of DistortedNode. Remembers the OpenGL state we want to set just before rendering
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* the Node.
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9dba4df1
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leszek
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*/
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class DistortedRenderState
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{
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23eecbd9
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Leszek Koltunski
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// TODO: figure this out dynamically; this assumes 8 bit stencil buffer.
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private static final int STENCIL_MASK = (1<<8)-1;
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5b959cc5
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Leszek Koltunski
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private static class RenderState
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{
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private int colorMaskR, colorMaskG, colorMaskB, colorMaskA;
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private int depthMask;
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private int stencilMask;
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private int depthTest;
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private int stencilTest;
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private int stencilFuncFunc, stencilFuncRef, stencilFuncMask;
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private int stencilOpSfail, stencilOpDpfail, stencilOpDppass;
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private int depthFunc;
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private int blend;
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private int blendSrc, blendDst;
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}
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private RenderState mState; // state the current object wants to have
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static private RenderState cState = new RenderState(); // current OpenGL Stave
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static private RenderState sState = new RenderState(); // saved OpenGL state
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private int mClear;
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270c27bc
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Leszek Koltunski
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9dba4df1
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leszek
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///////////////////////////////////////////////////////////////////////////////////////////////////
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c834348d
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leszek
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// default: color writes on, depth test and writes on, blending on, stencil off.
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9dba4df1
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leszek
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DistortedRenderState()
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{
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5b959cc5
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Leszek Koltunski
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mState = new RenderState();
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mState.colorMaskR = 1;
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mState.colorMaskG = 1;
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mState.colorMaskB = 1;
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mState.colorMaskA = 1;
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mState.depthTest = 1;
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mState.depthMask = 1;
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mState.depthFunc = GLES30.GL_LEQUAL;
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mState.blend = 1;
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mState.blendSrc = GLES30.GL_SRC_ALPHA;
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mState.blendDst = GLES30.GL_ONE_MINUS_SRC_ALPHA;
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mState.stencilTest = 0;
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mState.stencilMask = STENCIL_MASK;
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mState.stencilFuncFunc = GLES30.GL_NEVER;
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mState.stencilFuncRef = 0;
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mState.stencilFuncMask = STENCIL_MASK;
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mState.stencilOpSfail = GLES30.GL_KEEP;
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mState.stencilOpDpfail = GLES30.GL_KEEP;
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mState.stencilOpDppass = GLES30.GL_KEEP;
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ad16ed3b
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Leszek Koltunski
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mClear = 0;
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9dba4df1
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leszek
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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c834348d
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leszek
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// reset state of everything to 'unknown'
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9dba4df1
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leszek
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static void reset()
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{
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Leszek Koltunski
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cState.colorMaskR = -1;
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cState.colorMaskG = -1;
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cState.colorMaskB = -1;
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cState.colorMaskA = -1;
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cState.depthTest = -1;
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cState.depthMask = -1;
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cState.depthFunc = -1;
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cState.blend = -1;
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cState.blendSrc = -1;
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cState.blendDst = -1;
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cState.stencilTest = -1;
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cState.stencilMask = -1;
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cState.stencilFuncFunc = -1;
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cState.stencilFuncRef = -1;
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cState.stencilFuncMask = -1;
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cState.stencilOpSfail = -1;
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cState.stencilOpDpfail = -1;
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cState.stencilOpDppass = -1;
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9dba4df1
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leszek
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}
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580f7d10
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leszek
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///////////////////////////////////////////////////////////////////////////////////////////////////
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23eecbd9
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Leszek Koltunski
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static void colorDepthStencilOn()
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580f7d10
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leszek
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{
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5b959cc5
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Leszek Koltunski
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if( cState.colorMaskR!=1 || cState.colorMaskG!=1 || cState.colorMaskB!=1 || cState.colorMaskA!=1 )
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580f7d10
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leszek
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{
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9ed80185
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Leszek Koltunski
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sState.colorMaskR = cState.colorMaskR;
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sState.colorMaskG = cState.colorMaskG;
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sState.colorMaskB = cState.colorMaskB;
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sState.colorMaskA = cState.colorMaskA;
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5b959cc5
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Leszek Koltunski
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cState.colorMaskR = 1;
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cState.colorMaskG = 1;
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cState.colorMaskB = 1;
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cState.colorMaskA = 1;
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580f7d10
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leszek
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GLES30.glColorMask(true,true,true,true);
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}
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5b959cc5
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Leszek Koltunski
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if( cState.depthMask!=1 )
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580f7d10
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leszek
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{
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9ed80185
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Leszek Koltunski
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sState.depthMask = cState.depthMask;
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5b959cc5
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Leszek Koltunski
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cState.depthMask = 1;
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580f7d10
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leszek
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GLES30.glDepthMask(true);
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}
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5b959cc5
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Leszek Koltunski
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if( cState.stencilMask!= STENCIL_MASK )
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23eecbd9
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Leszek Koltunski
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{
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9ed80185
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Leszek Koltunski
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sState.stencilMask = cState.stencilMask;
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5b959cc5
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Leszek Koltunski
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cState.stencilMask = STENCIL_MASK;
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GLES30.glStencilMask(cState.stencilMask);
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23eecbd9
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Leszek Koltunski
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}
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580f7d10
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leszek
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}
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cab7c165
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void switchOffDrawing()
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{
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GLES30.glEnable(GLES30.GL_SCISSOR_TEST);
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GLES30.glScissor(0,0,0,0);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void restoreDrawing()
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{
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GLES30.glDisable(GLES30.GL_SCISSOR_TEST);
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}
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270c27bc
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void setUpStencilMark()
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{
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5b959cc5
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Leszek Koltunski
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if( cState.stencilTest!=1 )
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270c27bc
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Leszek Koltunski
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{
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5b959cc5
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Leszek Koltunski
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cState.stencilTest = 1;
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b3120b1b
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leszek
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//android.util.Log.d("State", "stencil test on");
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270c27bc
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Leszek Koltunski
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GLES30.glEnable(GLES30.GL_STENCIL_TEST);
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}
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5b959cc5
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Leszek Koltunski
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if( cState.stencilFuncFunc!=GLES30.GL_ALWAYS || cState.stencilFuncRef!=1 || cState.stencilFuncMask!=STENCIL_MASK )
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270c27bc
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Leszek Koltunski
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{
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5b959cc5
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Leszek Koltunski
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cState.stencilFuncFunc = GLES30.GL_ALWAYS;
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cState.stencilFuncRef = 1;
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cState.stencilFuncMask = STENCIL_MASK;
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b3120b1b
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leszek
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//android.util.Log.d("State", "stencil func on");
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5b959cc5
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Leszek Koltunski
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GLES30.glStencilFunc(cState.stencilFuncFunc,cState.stencilFuncRef,cState.stencilFuncMask);
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270c27bc
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Leszek Koltunski
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}
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5b959cc5
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Leszek Koltunski
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if( cState.stencilOpSfail!=GLES30.GL_KEEP || cState.stencilOpDpfail!=GLES30.GL_KEEP || cState.stencilOpDppass!=GLES30.GL_REPLACE )
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270c27bc
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Leszek Koltunski
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{
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5b959cc5
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Leszek Koltunski
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cState.stencilOpSfail = GLES30.GL_KEEP;
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cState.stencilOpDpfail= GLES30.GL_KEEP;
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cState.stencilOpDppass= GLES30.GL_REPLACE;
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b3120b1b
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leszek
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//android.util.Log.d("State", "stencil op on");
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5b959cc5
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Leszek Koltunski
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GLES30.glStencilOp(cState.stencilOpSfail,cState.stencilOpDpfail,cState.stencilOpDppass);
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270c27bc
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Leszek Koltunski
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}
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5b959cc5
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Leszek Koltunski
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if( cState.colorMaskR!=0 || cState.colorMaskG!=0 || cState.colorMaskB!=0 || cState.colorMaskA!=0 )
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270c27bc
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Leszek Koltunski
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{
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5b959cc5
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Leszek Koltunski
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cState.colorMaskR = 0;
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cState.colorMaskG = 0;
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cState.colorMaskB = 0;
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cState.colorMaskA = 0;
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b3120b1b
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leszek
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//android.util.Log.d("State", "switch off color writing");
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270c27bc
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Leszek Koltunski
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GLES30.glColorMask(false,false,false,false);
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}
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5b959cc5
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Leszek Koltunski
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if( cState.depthMask!=0 )
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197 |
270c27bc
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Leszek Koltunski
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{
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5b959cc5
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Leszek Koltunski
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cState.depthMask = 0;
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b3120b1b
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leszek
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//android.util.Log.d("State", "switch off depth writing");
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270c27bc
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Leszek Koltunski
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GLES30.glDepthMask(false);
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}
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202 |
5b959cc5
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Leszek Koltunski
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if( cState.stencilMask!= STENCIL_MASK )
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270c27bc
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Leszek Koltunski
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{
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204 |
5b959cc5
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Leszek Koltunski
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cState.stencilMask = STENCIL_MASK;
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205 |
b3120b1b
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leszek
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//android.util.Log.d("State", "stencil mask on");
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5b959cc5
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Leszek Koltunski
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GLES30.glStencilMask(cState.stencilMask);
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207 |
270c27bc
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Leszek Koltunski
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void useStencilMark()
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{
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5b959cc5
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Leszek Koltunski
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if( cState.stencilTest!=1 )
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270c27bc
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Leszek Koltunski
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{
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216 |
5b959cc5
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Leszek Koltunski
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sState.stencilTest = cState.stencilTest;
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cState.stencilTest = 1;
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270c27bc
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Leszek Koltunski
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GLES30.glEnable(GLES30.GL_STENCIL_TEST);
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}
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220 |
5b959cc5
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Leszek Koltunski
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if( cState.stencilFuncFunc!=GLES30.GL_EQUAL || cState.stencilFuncRef!=1 || cState.stencilFuncMask!=STENCIL_MASK )
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221 |
270c27bc
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Leszek Koltunski
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{
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222 |
5b959cc5
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Leszek Koltunski
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sState.stencilFuncFunc = cState.stencilFuncFunc;
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sState.stencilFuncRef = cState.stencilFuncRef;
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sState.stencilFuncMask = cState.stencilFuncMask;
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cState.stencilFuncFunc = GLES30.GL_EQUAL;
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cState.stencilFuncRef = 1;
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cState.stencilFuncMask = STENCIL_MASK;
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GLES30.glStencilFunc(cState.stencilFuncFunc,cState.stencilFuncRef,cState.stencilFuncMask);
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270c27bc
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Leszek Koltunski
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}
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// TODO: Debatable
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232 |
5b959cc5
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Leszek Koltunski
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if( cState.stencilMask!= 0x00 )
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233 |
270c27bc
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Leszek Koltunski
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{
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234 |
5b959cc5
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Leszek Koltunski
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sState.stencilMask = cState.stencilMask;
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cState.stencilMask = 0x00;
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GLES30.glStencilMask(cState.stencilMask);
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237 |
270c27bc
|
Leszek Koltunski
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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242 |
b3120b1b
|
leszek
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static void unuseStencilMark()
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243 |
270c27bc
|
Leszek Koltunski
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{
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244 |
5b959cc5
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Leszek Koltunski
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if( sState.stencilTest!=cState.stencilTest )
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245 |
270c27bc
|
Leszek Koltunski
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{
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246 |
5b959cc5
|
Leszek Koltunski
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cState.stencilTest = sState.stencilTest;
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247 |
270c27bc
|
Leszek Koltunski
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248 |
5b959cc5
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Leszek Koltunski
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if (cState.stencilTest == 0)
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249 |
270c27bc
|
Leszek Koltunski
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{
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GLES30.glDisable(GLES30.GL_STENCIL_TEST);
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}
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else
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{
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GLES30.glEnable(GLES30.GL_STENCIL_TEST);
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}
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}
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257 |
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258 |
5b959cc5
|
Leszek Koltunski
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if( sState.stencilFuncFunc!=cState.stencilFuncFunc || sState.stencilFuncRef!=cState.stencilFuncRef || sState.stencilFuncMask!=cState.stencilFuncMask )
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259 |
270c27bc
|
Leszek Koltunski
|
{
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260 |
5b959cc5
|
Leszek Koltunski
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cState.stencilFuncFunc = sState.stencilFuncFunc;
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cState.stencilFuncRef = sState.stencilFuncRef ;
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cState.stencilFuncMask = sState.stencilFuncMask;
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GLES30.glStencilFunc(cState.stencilFuncFunc,cState.stencilFuncRef,cState.stencilFuncMask);
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264 |
270c27bc
|
Leszek Koltunski
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}
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265 |
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266 |
5b959cc5
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Leszek Koltunski
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if( sState.stencilMask!=cState.stencilMask )
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267 |
270c27bc
|
Leszek Koltunski
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{
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268 |
5b959cc5
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Leszek Koltunski
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cState.stencilMask = sState.stencilMask;
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269 |
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GLES30.glStencilMask(cState.stencilMask);
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270 |
270c27bc
|
Leszek Koltunski
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}
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}
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272 |
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273 |
9dba4df1
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
274 |
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275 |
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void apply()
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276 |
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{
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277 |
cc8151c4
|
leszek
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//android.util.Log.e("State", "APPLYING STATE");
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278 |
d582c116
|
Leszek Koltunski
|
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279 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
280 |
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// 1. Write to color buffer?
|
281 |
5b959cc5
|
Leszek Koltunski
|
if( mState.colorMaskR!=cState.colorMaskR || mState.colorMaskG!=cState.colorMaskG || mState.colorMaskB!=cState.colorMaskB || mState.colorMaskA!=cState.colorMaskA)
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282 |
9dba4df1
|
leszek
|
{
|
283 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "setting color mask");
|
284 |
5b959cc5
|
Leszek Koltunski
|
cState.colorMaskR = mState.colorMaskR;
|
285 |
|
|
cState.colorMaskG = mState.colorMaskG;
|
286 |
|
|
cState.colorMaskB = mState.colorMaskB;
|
287 |
|
|
cState.colorMaskA = mState.colorMaskA;
|
288 |
|
|
GLES30.glColorMask(cState.colorMaskR==1,cState.colorMaskG==1,cState.colorMaskB==1,cState.colorMaskA==1);
|
289 |
9dba4df1
|
leszek
|
}
|
290 |
|
|
|
291 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
292 |
d582c116
|
Leszek Koltunski
|
// 2. Enable Depth test?
|
293 |
5b959cc5
|
Leszek Koltunski
|
if( mState.depthTest!=cState.depthTest )
|
294 |
9dba4df1
|
leszek
|
{
|
295 |
5b959cc5
|
Leszek Koltunski
|
cState.depthTest = mState.depthTest;
|
296 |
d582c116
|
Leszek Koltunski
|
|
297 |
5b959cc5
|
Leszek Koltunski
|
if (cState.depthTest == 0)
|
298 |
cc8151c4
|
leszek
|
{
|
299 |
|
|
//android.util.Log.d("State", "disabling depth test");
|
300 |
|
|
GLES30.glDisable(GLES30.GL_DEPTH_TEST);
|
301 |
|
|
}
|
302 |
9dba4df1
|
leszek
|
else
|
303 |
|
|
{
|
304 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "enable depth test");
|
305 |
|
|
GLES30.glEnable(GLES30.GL_DEPTH_TEST);
|
306 |
9dba4df1
|
leszek
|
}
|
307 |
|
|
}
|
308 |
|
|
|
309 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
310 |
|
|
// 3. Change Depth Function?
|
311 |
5b959cc5
|
Leszek Koltunski
|
if( mState.depthFunc!=cState.depthFunc )
|
312 |
cc8151c4
|
leszek
|
{
|
313 |
|
|
//android.util.Log.d("State", "setting depth func");
|
314 |
5b959cc5
|
Leszek Koltunski
|
cState.depthFunc = mState.depthFunc;
|
315 |
|
|
GLES30.glDepthFunc(cState.depthFunc);
|
316 |
cc8151c4
|
leszek
|
}
|
317 |
d582c116
|
Leszek Koltunski
|
|
318 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
319 |
|
|
// 4. Write to Depth buffer?
|
320 |
5b959cc5
|
Leszek Koltunski
|
if( mState.depthMask!=cState.depthMask )
|
321 |
d582c116
|
Leszek Koltunski
|
{
|
322 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "setting depth mask");
|
323 |
5b959cc5
|
Leszek Koltunski
|
cState.depthMask = mState.depthMask;
|
324 |
|
|
GLES30.glDepthMask(cState.depthMask==1);
|
325 |
d582c116
|
Leszek Koltunski
|
}
|
326 |
|
|
|
327 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
328 |
|
|
// 5. Enable Blending?
|
329 |
5b959cc5
|
Leszek Koltunski
|
if( mState.blend!=cState.blend )
|
330 |
c834348d
|
leszek
|
{
|
331 |
5b959cc5
|
Leszek Koltunski
|
cState.blend = mState.blend;
|
332 |
d582c116
|
Leszek Koltunski
|
|
333 |
5b959cc5
|
Leszek Koltunski
|
if (cState.blend == 0)
|
334 |
cc8151c4
|
leszek
|
{
|
335 |
|
|
//android.util.Log.d("State", "disabling blending");
|
336 |
|
|
GLES30.glDisable(GLES30.GL_BLEND);
|
337 |
|
|
}
|
338 |
c834348d
|
leszek
|
else
|
339 |
|
|
{
|
340 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "enabling blending");
|
341 |
c834348d
|
leszek
|
GLES30.glEnable(GLES30.GL_BLEND);
|
342 |
|
|
}
|
343 |
|
|
}
|
344 |
|
|
|
345 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
346 |
|
|
// 6. Change Blend function?
|
347 |
5b959cc5
|
Leszek Koltunski
|
if( mState.blendSrc!=cState.blendSrc || mState.blendDst!=cState.blendDst )
|
348 |
cc8151c4
|
leszek
|
{
|
349 |
|
|
//android.util.Log.d("State", "setting blend function");
|
350 |
5b959cc5
|
Leszek Koltunski
|
cState.blendSrc = mState.blendSrc;
|
351 |
|
|
cState.blendDst = mState.blendDst;
|
352 |
|
|
GLES30.glBlendFunc(cState.blendSrc,cState.blendDst);
|
353 |
cc8151c4
|
leszek
|
}
|
354 |
d582c116
|
Leszek Koltunski
|
|
355 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
356 |
|
|
// 7. Enable/Disable Stencil Test?
|
357 |
5b959cc5
|
Leszek Koltunski
|
if( mState.stencilTest!=cState.stencilTest )
|
358 |
9dba4df1
|
leszek
|
{
|
359 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilTest = mState.stencilTest;
|
360 |
d582c116
|
Leszek Koltunski
|
|
361 |
5b959cc5
|
Leszek Koltunski
|
if (cState.stencilTest == 0)
|
362 |
cc8151c4
|
leszek
|
{
|
363 |
|
|
//android.util.Log.d("State", "disabling stencil test");
|
364 |
|
|
GLES30.glDisable(GLES30.GL_STENCIL_TEST);
|
365 |
|
|
}
|
366 |
9dba4df1
|
leszek
|
else
|
367 |
|
|
{
|
368 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "enabling stencil test");
|
369 |
9dba4df1
|
leszek
|
GLES30.glEnable(GLES30.GL_STENCIL_TEST);
|
370 |
|
|
}
|
371 |
|
|
}
|
372 |
d582c116
|
Leszek Koltunski
|
|
373 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
374 |
|
|
// 8. Adjust Stencil function?
|
375 |
5b959cc5
|
Leszek Koltunski
|
if( mState.stencilFuncFunc!=cState.stencilFuncFunc || mState.stencilFuncRef!=cState.stencilFuncRef || mState.stencilFuncMask!=cState.stencilFuncMask )
|
376 |
cc8151c4
|
leszek
|
{
|
377 |
|
|
//android.util.Log.d("State", "setting stencil function");
|
378 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilFuncFunc = mState.stencilFuncFunc;
|
379 |
|
|
cState.stencilFuncRef = mState.stencilFuncRef ;
|
380 |
|
|
cState.stencilFuncMask = mState.stencilFuncMask;
|
381 |
|
|
GLES30.glStencilFunc(cState.stencilFuncFunc,cState.stencilFuncRef,cState.stencilFuncMask);
|
382 |
cc8151c4
|
leszek
|
}
|
383 |
|
|
|
384 |
|
|
/////////////////////////////////////////////////////
|
385 |
|
|
// 9. Adjust Stencil operation?
|
386 |
5b959cc5
|
Leszek Koltunski
|
if( mState.stencilOpSfail!=cState.stencilOpSfail || mState.stencilOpDpfail!=cState.stencilOpDpfail || mState.stencilOpDppass!=cState.stencilOpDppass )
|
387 |
cc8151c4
|
leszek
|
{
|
388 |
|
|
//android.util.Log.d("State", "setting stencil op");
|
389 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilOpSfail = mState.stencilOpSfail;
|
390 |
|
|
cState.stencilOpDpfail= mState.stencilOpDpfail;
|
391 |
|
|
cState.stencilOpDppass= mState.stencilOpDppass;
|
392 |
|
|
GLES30.glStencilOp(cState.stencilOpSfail,cState.stencilOpDpfail,cState.stencilOpDppass);
|
393 |
cc8151c4
|
leszek
|
}
|
394 |
d582c116
|
Leszek Koltunski
|
|
395 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
396 |
|
|
// 10. Write to Stencil buffer?
|
397 |
5b959cc5
|
Leszek Koltunski
|
if( mState.stencilMask!=cState.stencilMask )
|
398 |
d582c116
|
Leszek Koltunski
|
{
|
399 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "setting stencil mask");
|
400 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilMask = mState.stencilMask;
|
401 |
|
|
GLES30.glStencilMask(cState.stencilMask);
|
402 |
d582c116
|
Leszek Koltunski
|
}
|
403 |
ad16ed3b
|
Leszek Koltunski
|
|
404 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
405 |
|
|
// 11. Clear buffers?
|
406 |
ad16ed3b
|
Leszek Koltunski
|
if( mClear!=0 )
|
407 |
|
|
{
|
408 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "clearing buffer");
|
409 |
ad16ed3b
|
Leszek Koltunski
|
GLES30.glClear(mClear);
|
410 |
|
|
}
|
411 |
9dba4df1
|
leszek
|
}
|
412 |
|
|
|
413 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
414 |
|
|
|
415 |
|
|
void glColorMask(boolean r, boolean g, boolean b, boolean a)
|
416 |
|
|
{
|
417 |
5b959cc5
|
Leszek Koltunski
|
mState.colorMaskR = (r ? 1:0);
|
418 |
|
|
mState.colorMaskG = (g ? 1:0);
|
419 |
|
|
mState.colorMaskB = (b ? 1:0);
|
420 |
|
|
mState.colorMaskA = (a ? 1:0);
|
421 |
9dba4df1
|
leszek
|
}
|
422 |
|
|
|
423 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
424 |
|
|
|
425 |
|
|
void glDepthMask(boolean mask)
|
426 |
|
|
{
|
427 |
5b959cc5
|
Leszek Koltunski
|
mState.depthMask = (mask ? 1:0);
|
428 |
9dba4df1
|
leszek
|
}
|
429 |
|
|
|
430 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
431 |
|
|
|
432 |
|
|
void glStencilMask(int mask)
|
433 |
|
|
{
|
434 |
5b959cc5
|
Leszek Koltunski
|
mState.stencilMask = mask;
|
435 |
9dba4df1
|
leszek
|
}
|
436 |
|
|
|
437 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
438 |
|
|
|
439 |
|
|
void glEnable(int test)
|
440 |
|
|
{
|
441 |
5b959cc5
|
Leszek Koltunski
|
if( test==GLES30.GL_DEPTH_TEST ) mState.depthTest = 1;
|
442 |
|
|
else if( test==GLES30.GL_STENCIL_TEST ) mState.stencilTest = 1;
|
443 |
|
|
else if( test==GLES30.GL_BLEND ) mState.blend = 1;
|
444 |
9dba4df1
|
leszek
|
}
|
445 |
|
|
|
446 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
447 |
|
|
|
448 |
|
|
void glDisable(int test)
|
449 |
|
|
{
|
450 |
5b959cc5
|
Leszek Koltunski
|
if( test==GLES30.GL_DEPTH_TEST ) mState.depthTest = 0;
|
451 |
|
|
else if( test==GLES30.GL_STENCIL_TEST ) mState.stencilTest = 0;
|
452 |
|
|
else if( test==GLES30.GL_BLEND ) mState.blend = 0;
|
453 |
9dba4df1
|
leszek
|
}
|
454 |
|
|
|
455 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
456 |
|
|
|
457 |
|
|
void glStencilFunc(int func, int ref, int mask)
|
458 |
|
|
{
|
459 |
5b959cc5
|
Leszek Koltunski
|
mState.stencilFuncFunc = func;
|
460 |
|
|
mState.stencilFuncRef = ref;
|
461 |
|
|
mState.stencilFuncMask = mask;
|
462 |
9dba4df1
|
leszek
|
}
|
463 |
|
|
|
464 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
465 |
|
|
|
466 |
|
|
void glStencilOp(int sfail, int dpfail, int dppass)
|
467 |
|
|
{
|
468 |
5b959cc5
|
Leszek Koltunski
|
mState.stencilOpSfail = sfail;
|
469 |
|
|
mState.stencilOpDpfail= dpfail;
|
470 |
|
|
mState.stencilOpDppass= dppass;
|
471 |
9dba4df1
|
leszek
|
}
|
472 |
|
|
|
473 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
474 |
|
|
|
475 |
|
|
void glDepthFunc(int func)
|
476 |
|
|
{
|
477 |
5b959cc5
|
Leszek Koltunski
|
mState.depthFunc = func;
|
478 |
9dba4df1
|
leszek
|
}
|
479 |
c834348d
|
leszek
|
|
480 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
481 |
|
|
|
482 |
|
|
void glBlendFunc(int src, int dst)
|
483 |
|
|
{
|
484 |
5b959cc5
|
Leszek Koltunski
|
mState.blendSrc = src;
|
485 |
|
|
mState.blendDst = dst;
|
486 |
c834348d
|
leszek
|
}
|
487 |
|
|
|
488 |
ad16ed3b
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
489 |
|
|
|
490 |
|
|
void glClear(int mask)
|
491 |
|
|
{
|
492 |
|
|
mClear = mask;
|
493 |
|
|
}
|
494 |
9dba4df1
|
leszek
|
}
|