Revision 9ee850c5
Added by Leszek Koltunski over 2 years ago
| src/main/java/org/distorted/library/mesh/MeshMultigon.java | ||
|---|---|---|
| 35 | 35 |
public class MeshMultigon extends MeshBase |
| 36 | 36 |
{
|
| 37 | 37 |
private static final float MAX_ERROR = 0.000001f; |
| 38 |
private float[][] mOuterVertices; |
|
| 39 |
private float[][] mOuterVectors; |
|
| 40 |
private int mNumOuter; |
|
| 38 |
private float[][][] mOuterAndHoleVertices; |
|
| 39 |
private float[][][] mEdgeVectors; |
|
| 41 | 40 |
|
| 42 | 41 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 43 | 42 |
|
| 44 |
private boolean isSame(float dx, float dy) |
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| 43 |
private static boolean isSame(float dx, float dy)
|
|
| 45 | 44 |
{
|
| 46 | 45 |
return (dx*dx + dy*dy < MAX_ERROR); |
| 47 | 46 |
} |
| 48 | 47 |
|
| 49 | 48 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 50 | 49 |
|
| 51 |
private int isUp(float[][] vertices, int polygon, int edge) |
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| 50 |
private static int isUp(float[][] vertices, int polygon, int edge)
|
|
| 52 | 51 |
{
|
| 53 | 52 |
float[] p= vertices[polygon]; |
| 54 | 53 |
int lenP = p.length/2; |
| ... | ... | |
| 83 | 82 |
|
| 84 | 83 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 85 | 84 |
|
| 86 |
private int[][] computeEdgesUp(float[][] vertices) |
|
| 87 |
{
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| 88 |
int num = vertices.length; |
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| 89 |
int[][] up = new int[num][]; |
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| 90 |
|
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| 91 |
for(int i=0; i<num; i++) |
|
| 92 |
{
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| 93 |
int len = vertices[i].length/2; |
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| 94 |
up[i] = new int[len]; |
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| 95 |
for(int j=0; j<len; j++) up[i][j] = isUp(vertices,i,j); |
|
| 96 |
} |
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| 97 |
|
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| 98 |
return up; |
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| 99 |
} |
|
| 100 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 102 |
|
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| 103 |
private float[] detectFirstOuterVertex(float[][] vertices) |
|
| 85 |
private static float[] detectFirstOuterVertex(float[][] vertices) |
|
| 104 | 86 |
{
|
| 105 | 87 |
float X = -Float.MAX_VALUE; |
| 106 | 88 |
int I=0,J=0, len = vertices.length; |
| ... | ... | |
| 125 | 107 |
|
| 126 | 108 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 127 | 109 |
|
| 128 |
private double computeAngle(float x1,float y1, float x2, float y2) |
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| 110 |
private static double computeAngle(float x1,float y1, float x2, float y2)
|
|
| 129 | 111 |
{
|
| 130 | 112 |
double diff = Math.atan2(y2,x2)-Math.atan2(y1,x1); |
| 131 | 113 |
return diff<0 ? diff+(2*Math.PI) : diff; |
| ... | ... | |
| 133 | 115 |
|
| 134 | 116 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 135 | 117 |
|
| 136 |
private float[] detectNextOuterVertex(float[][] vertices, float[] curr, float[] vect)
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| 118 |
private static float[] detectNextOuterVertex(float[][] vertices, float[] curr, float[] vect, int[][] edgesUp)
|
|
| 137 | 119 |
{
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| 138 |
double minAngle = 2*Math.PI;
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| 120 |
double maxAngle = 0;
|
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| 139 | 121 |
float x=0, y=0; |
| 122 |
int numC = vertices.length; |
|
| 140 | 123 |
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| 141 |
for( float[] v : vertices )
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| 124 |
for( int c=0; c<numC; c++ )
|
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| 142 | 125 |
{
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| 143 |
int num = v.length/2; |
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| 126 |
float[] vert = vertices[c]; |
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| 127 |
int numV = vert.length/2; |
|
| 144 | 128 |
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| 145 |
for( int j=0; j<num; j++)
|
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| 129 |
for( int v=0; v<numV; v++)
|
|
| 146 | 130 |
{
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| 147 |
float xc = v[2*j];
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| 148 |
float yc = v[2*j+1];
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| 131 |
float xc = vert[2*v];
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| 132 |
float yc = vert[2*v+1];
|
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| 149 | 133 |
|
| 150 |
if( isSame(xc-curr[0],yc-curr[1]) ) |
|
| 134 |
if( edgesUp[c][v]<0 && isSame(xc-curr[0],yc-curr[1]) )
|
|
| 151 | 135 |
{
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| 152 |
int n = (j==num-1 ? 0 : j+1);
|
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| 153 |
float xn = v[2*n]; |
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| 154 |
float yn = v[2*n+1]; |
|
| 136 |
int n = (v==numV-1 ? 0 : v+1);
|
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| 137 |
float xn = vert[2*n];
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| 138 |
float yn = vert[2*n+1];
|
|
| 155 | 139 |
|
| 156 | 140 |
double angle = computeAngle(vect[0], vect[1], xn-xc, yn-yc); |
| 157 | 141 |
|
| 158 |
if (angle < minAngle)
|
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| 142 |
if (angle > maxAngle)
|
|
| 159 | 143 |
{
|
| 160 |
minAngle = angle;
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| 144 |
maxAngle = angle;
|
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| 161 | 145 |
x = xn; |
| 162 | 146 |
y = yn; |
| 163 | 147 |
} |
| ... | ... | |
| 167 | 151 |
} |
| 168 | 152 |
} |
| 169 | 153 |
|
| 154 |
//android.util.Log.e("D", "curr vert: "+curr[0]+" "+curr[1]+" vect "+vect[0]+" "+vect[1]+" : "+x+" "+y);
|
|
| 155 |
|
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| 170 | 156 |
return new float[] {x,y};
|
| 171 | 157 |
} |
| 172 | 158 |
|
| 173 | 159 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 174 | 160 |
|
| 175 |
private void computeOuterVectors()
|
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| 161 |
private static int getNextIndex(float[][] vertices, int[][] unclaimedEdges, int currIndex, int numHoleVerts)
|
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| 176 | 162 |
{
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| 177 |
mOuterVectors = new float[mNumOuter][]; |
|
| 163 |
int[] currEdge = unclaimedEdges[currIndex]; |
|
| 164 |
int currP = currEdge[0]; |
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| 165 |
int currE = currEdge[1]; |
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| 166 |
float[] polygon = vertices[currP]; |
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| 167 |
int numV = polygon.length/2; |
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| 168 |
int nextE= currE<numV-1 ? currE+1 : 0; |
|
| 178 | 169 |
|
| 179 |
for(int curr=0; curr<mNumOuter; curr++) |
|
| 170 |
float x = polygon[2*nextE]; |
|
| 171 |
float y = polygon[2*nextE+1]; |
|
| 172 |
|
|
| 173 |
for(int e=0; e<numHoleVerts; e++) |
|
| 180 | 174 |
{
|
| 181 |
int prev = curr==0 ? mNumOuter-1 : curr-1; |
|
| 182 |
int next = curr==mNumOuter-1 ? 0 : curr+1; |
|
| 175 |
int[] edge = unclaimedEdges[e]; |
|
| 183 | 176 |
|
| 184 |
float[] vP = mOuterVertices[prev]; |
|
| 185 |
float[] vN = mOuterVertices[next]; |
|
| 177 |
if( edge[2]==1 ) |
|
| 178 |
{
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| 179 |
int po = edge[0]; |
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| 180 |
int ed = edge[1]; |
|
| 186 | 181 |
|
| 187 |
float dx = vP[0]-vN[0];
|
|
| 188 |
float dy = vP[1]-vN[1];
|
|
| 182 |
float cx = vertices[po][2*ed];
|
|
| 183 |
float cy = vertices[po][2*ed+1];
|
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| 189 | 184 |
|
| 190 |
mOuterVectors[curr] = new float[] { dy,-dx };
|
|
| 185 |
if( isSame(cx-x,cy-y) ) |
|
| 186 |
{
|
|
| 187 |
edge[2] = 0; |
|
| 188 |
return e; |
|
| 189 |
} |
|
| 190 |
} |
|
| 191 | 191 |
} |
| 192 |
|
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| 193 |
return -1; |
|
| 192 | 194 |
} |
| 193 | 195 |
|
| 194 | 196 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 195 | 197 |
|
| 196 |
private void computeOuterVertices(float[][] vertices)
|
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| 198 |
private static int generateHole(float[][] vertices, int[][] unclaimedEdges, float[][] output, int[][] edgesUp, int holeNumber, int numHoleVerts)
|
|
| 197 | 199 |
{
|
| 198 |
ArrayList<float[]> tmp = new ArrayList<>();
|
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| 200 |
int firstIndex=-1;
|
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| 199 | 201 |
|
| 200 |
float[] vect = new float[] {1,0};
|
|
| 201 |
float[] first= detectFirstOuterVertex(vertices); |
|
| 202 |
float[] next = first; |
|
| 202 |
for(int e=0; e<numHoleVerts; e++) |
|
| 203 |
if( unclaimedEdges[e][2]==1 ) |
|
| 204 |
{
|
|
| 205 |
firstIndex = e; |
|
| 206 |
break; |
|
| 207 |
} |
|
| 203 | 208 |
|
| 204 |
do |
|
| 209 |
int currIndex = firstIndex; |
|
| 210 |
int nextIndex=-1; |
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| 211 |
int numAdded = 0; |
|
| 212 |
|
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| 213 |
while( nextIndex!=firstIndex ) |
|
| 205 | 214 |
{
|
| 206 |
float[] prev = next; |
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| 207 |
next = detectNextOuterVertex(vertices,next,vect); |
|
| 208 |
vect[0] = prev[0]-next[0]; |
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| 209 |
vect[1] = prev[1]-next[1]; |
|
| 210 |
tmp.add(next); |
|
| 215 |
nextIndex = getNextIndex(vertices,unclaimedEdges,currIndex,numHoleVerts); |
|
| 216 |
|
|
| 217 |
int p = unclaimedEdges[nextIndex][0]; |
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| 218 |
int v = unclaimedEdges[nextIndex][1]; |
|
| 219 |
edgesUp[p][v] = -holeNumber-2; |
|
| 220 |
|
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| 221 |
//printEdgeEnds("HOLE "+holeNumber,vertices, p, v);
|
|
| 222 |
|
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| 223 |
currIndex = nextIndex; |
|
| 224 |
int[] e = unclaimedEdges[nextIndex]; |
|
| 225 |
float[] polygon = vertices[e[0]]; |
|
| 226 |
output[numAdded][0] = polygon[2*e[1]]; |
|
| 227 |
output[numAdded][1] = polygon[2*e[1]+1]; |
|
| 228 |
numAdded++; |
|
| 211 | 229 |
} |
| 212 |
while( !isSame(next[0]-first[0],next[1]-first[1]) ); |
|
| 213 | 230 |
|
| 214 |
mNumOuter = tmp.size(); |
|
| 215 |
mOuterVertices = new float[mNumOuter][]; |
|
| 216 |
for(int i=0; i<mNumOuter; i++) mOuterVertices[i] = tmp.remove(0); |
|
| 231 |
return numAdded; |
|
| 232 |
} |
|
| 233 |
|
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| 234 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 235 |
|
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| 236 |
private static boolean doesNotBelongToOuter(float x, float y, float[][] outer) |
|
| 237 |
{
|
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| 238 |
for(float[] v : outer) |
|
| 239 |
if(isSame(x-v[0], y-v[1])) return false; |
|
| 240 |
|
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| 241 |
return true; |
|
| 242 |
} |
|
| 243 |
|
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| 244 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 245 |
|
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| 246 |
private static float[][][] computeHoles(float[][] vertices, int[][] edgesUp, float[][] outer, int numHoleVerts) |
|
| 247 |
{
|
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| 248 |
int[][] unclaimedEdges = new int[numHoleVerts][]; |
|
| 249 |
int index = 0; |
|
| 250 |
int numPoly = vertices.length; |
|
| 251 |
|
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| 252 |
for(int p=0; p<numPoly; p++) |
|
| 253 |
{
|
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| 254 |
float[] ve = vertices[p]; |
|
| 255 |
int numEdges = ve.length/2; |
|
| 256 |
|
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| 257 |
for(int e=0; e<numEdges; e++) |
|
| 258 |
if( edgesUp[p][e]<0 ) |
|
| 259 |
{
|
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| 260 |
float x1 = ve[2*e]; |
|
| 261 |
float y1 = ve[2*e+1]; |
|
| 262 |
|
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| 263 |
int n = e<numEdges-1 ? e+1 : 0; |
|
| 264 |
float x2 = ve[2*n]; |
|
| 265 |
float y2 = ve[2*n+1]; |
|
| 266 |
|
|
| 267 |
// yes, we need to check both ends of the edge - otherwise the |
|
| 268 |
// following 3x3 situation (x - wall, o - hole ) does not work: |
|
| 269 |
// x x x |
|
| 270 |
// x o x |
|
| 271 |
// o x x |
|
| 272 |
|
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| 273 |
if( doesNotBelongToOuter(x1,y1,outer) || doesNotBelongToOuter(x2,y2,outer) ) |
|
| 274 |
{
|
|
| 275 |
unclaimedEdges[index]=new int[] {p, e, 1};
|
|
| 276 |
index++; |
|
| 277 |
} |
|
| 278 |
} |
|
| 279 |
} |
|
| 280 |
|
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| 281 |
int remaining = numHoleVerts; |
|
| 282 |
ArrayList<float[][]> holes = new ArrayList<>(); |
|
| 283 |
float[][] output = new float[numHoleVerts][2]; |
|
| 284 |
int numHoles = 0; |
|
| 285 |
|
|
| 286 |
while(remaining>0) |
|
| 287 |
{
|
|
| 288 |
int num = generateHole(vertices,unclaimedEdges,output,edgesUp,numHoles,numHoleVerts); |
|
| 289 |
remaining -= num; |
|
| 290 |
numHoles++; |
|
| 291 |
|
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| 292 |
float[][] hole = new float[num][2]; |
|
| 293 |
for(int h=0; h<num; h++) |
|
| 294 |
{
|
|
| 295 |
hole[h][0] = output[h][0]; |
|
| 296 |
hole[h][1] = output[h][1]; |
|
| 297 |
} |
|
| 298 |
|
|
| 299 |
holes.add(hole); |
|
| 300 |
} |
|
| 301 |
|
|
| 302 |
float[][][] ret = new float[numHoles][][]; |
|
| 303 |
for(int h=0; h<numHoles; h++) ret[h] = holes.remove(0); |
|
| 304 |
|
|
| 305 |
//android.util.Log.e("D", "Holes: "+numHoles+" HoleVertices: "+mNumHoleVerts+" numOuterVerts: "+mNumOuterVerts);
|
|
| 306 |
|
|
| 307 |
return ret; |
|
| 308 |
} |
|
| 309 |
|
|
| 310 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 311 |
|
|
| 312 |
private static int countEdgesDown(int[][] edgesUp) |
|
| 313 |
{
|
|
| 314 |
int numEdgesDown = 0; |
|
| 315 |
|
|
| 316 |
for(int[] edgeUp : edgesUp) |
|
| 317 |
for(int edge : edgeUp) |
|
| 318 |
if( edge<0 ) numEdgesDown++; |
|
| 319 |
|
|
| 320 |
return numEdgesDown; |
|
| 321 |
} |
|
| 322 |
|
|
| 323 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 324 |
|
|
| 325 |
private float[] produceNormalVector(float[][] verts, float xs, float ys) |
|
| 326 |
{
|
|
| 327 |
int vCurr,len = verts.length; |
|
| 328 |
|
|
| 329 |
for(vCurr=0; vCurr<len; vCurr++) |
|
| 330 |
{
|
|
| 331 |
float[] vs = verts[vCurr]; |
|
| 332 |
if( isSame(vs[0]-xs,vs[1]-ys) ) break; |
|
| 333 |
} |
|
| 334 |
|
|
| 335 |
if( vCurr==len ) android.util.Log.e("D", "ERROR in produceNormalVector!!");
|
|
| 336 |
|
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| 337 |
int vPrev = vCurr==0 ? len-1 : vCurr-1; |
|
| 338 |
int vNext = vCurr>=len-1 ? 0 : vCurr+1; |
|
| 339 |
float[] vp = verts[vPrev]; |
|
| 340 |
float[] vn = verts[vNext]; |
|
| 341 |
|
|
| 342 |
return new float[] { vp[1]-vn[1], vn[0]-vp[0] };
|
|
| 217 | 343 |
} |
| 218 | 344 |
|
| 219 | 345 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 220 | 346 |
|
| 221 |
private int belongsToOuter(float x, float y)
|
|
| 347 |
private float[] produceNormalVector(float[][] verts, float xs, float ys, float xe, float ye)
|
|
| 222 | 348 |
{
|
| 223 |
for( int i=0; i<mNumOuter; i++ ) |
|
| 349 |
int vCurr,len = verts.length; |
|
| 350 |
|
|
| 351 |
for(vCurr=0; vCurr<len; vCurr++) |
|
| 224 | 352 |
{
|
| 225 |
float[] v = mOuterVertices[i]; |
|
| 226 |
if( isSame(x-v[0],y-v[1]) ) return i; |
|
| 353 |
float[] vs = verts[vCurr]; |
|
| 354 |
|
|
| 355 |
if( isSame(vs[0]-xs,vs[1]-ys) ) |
|
| 356 |
{
|
|
| 357 |
int vNext = vCurr==len-1 ? 0 : vCurr+1; |
|
| 358 |
float[] ve = verts[vNext]; |
|
| 359 |
if( isSame(ve[0]-xe,ve[1]-ye) ) break; |
|
| 360 |
} |
|
| 361 |
} |
|
| 362 |
|
|
| 363 |
int vPrev = vCurr==0 ? len-1 : vCurr-1; |
|
| 364 |
int vNext = vCurr>=len-1 ? 0 : vCurr+1; |
|
| 365 |
float[] vp = verts[vPrev]; |
|
| 366 |
float[] vn = verts[vNext]; |
|
| 367 |
|
|
| 368 |
return new float[] { vp[1]-vn[1], vn[0]-vp[0] };
|
|
| 369 |
} |
|
| 370 |
|
|
| 371 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 372 |
|
|
| 373 |
private void computeEdgeVectors(float[][] vertices, int[][] edgesUp) |
|
| 374 |
{
|
|
| 375 |
int numComponents = vertices.length; |
|
| 376 |
mEdgeVectors = new float[numComponents][][]; |
|
| 377 |
|
|
| 378 |
for(int c=0; c<numComponents; c++) |
|
| 379 |
{
|
|
| 380 |
float[] polygon = vertices[c]; |
|
| 381 |
int numV = polygon.length/2; |
|
| 382 |
mEdgeVectors[c] = new float[numV][]; |
|
| 383 |
|
|
| 384 |
for(int v=0; v<numV; v++) |
|
| 385 |
{
|
|
| 386 |
int edgeUp = edgesUp[c][v]; |
|
| 387 |
float xs = polygon[2*v]; |
|
| 388 |
float ys = polygon[2*v+1]; |
|
| 389 |
int n = v==numV-1 ? 0 : v+1; |
|
| 390 |
float xe = polygon[2*n]; |
|
| 391 |
float ye = polygon[2*n+1]; |
|
| 392 |
|
|
| 393 |
if( edgeUp<0 ) // external edge, normal vector |
|
| 394 |
{
|
|
| 395 |
float[][] verts = mOuterAndHoleVertices[-edgeUp-1]; |
|
| 396 |
mEdgeVectors[c][v] = produceNormalVector(verts,xs,ys,xe,ye); |
|
| 397 |
} |
|
| 398 |
else // internal edge - but the vertex that begins it might still be outer! |
|
| 399 |
{
|
|
| 400 |
int numComp = retIndexBelongs(xs,ys); |
|
| 401 |
|
|
| 402 |
if( numComp<0 ) mEdgeVectors[c][v] = null; |
|
| 403 |
else |
|
| 404 |
{
|
|
| 405 |
float[][] verts = mOuterAndHoleVertices[numComp]; |
|
| 406 |
mEdgeVectors[c][v] = produceNormalVector(verts,xs,ys); |
|
| 407 |
} |
|
| 408 |
} |
|
| 409 |
//android.util.Log.e("D", "edgeVectors "+c+" "+v+" null: "+(mEdgeVectors[c][v]==null) );
|
|
| 410 |
} |
|
| 411 |
} |
|
| 412 |
} |
|
| 413 |
|
|
| 414 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 415 |
|
|
| 416 |
private void printEdgeEnds(String str, float[][] vertices, int p, int e) |
|
| 417 |
{
|
|
| 418 |
float[] polygon = vertices[p]; |
|
| 419 |
int len = polygon.length/2; |
|
| 420 |
int n = e<len-1 ? e+1 : 0; |
|
| 421 |
|
|
| 422 |
android.util.Log.e("D", str+" edge "+p+" "+e+" : ("+polygon[2*e]+" "+polygon[2*e+1]+") - ("+polygon[2*n]+" "+polygon[2*n+1]+")");
|
|
| 423 |
} |
|
| 424 |
|
|
| 425 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 426 |
// ret: |
|
| 427 |
// -1 : vertex (x,y) is 'inner' (does not belong to outer vertices or any hole) |
|
| 428 |
// N>=0: vertex (x,y) is outer [ N==0 --> outer, 1--> 1sr hole, 2 --> 2nd hole, etc ] |
|
| 429 |
|
|
| 430 |
private int retIndexBelongs(float x, float y) |
|
| 431 |
{
|
|
| 432 |
int numOuterComponents = mOuterAndHoleVertices.length; |
|
| 433 |
|
|
| 434 |
for(int c=0; c<numOuterComponents; c++) |
|
| 435 |
{
|
|
| 436 |
float[][] comp = mOuterAndHoleVertices[c]; |
|
| 437 |
|
|
| 438 |
for(float[] v : comp) |
|
| 439 |
if( isSame(x-v[0],y-v[1]) ) return c; |
|
| 227 | 440 |
} |
| 228 | 441 |
|
| 229 | 442 |
return -1; |
| 230 | 443 |
} |
| 231 | 444 |
|
| 445 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 446 |
|
|
| 447 |
private float[] retOuterVector(int component, int vert) |
|
| 448 |
{
|
|
| 449 |
return mEdgeVectors[component][vert]; |
|
| 450 |
} |
|
| 451 |
|
|
| 232 | 452 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 233 | 453 |
|
| 234 | 454 |
private boolean[][] computeVertsUp(float[][] vertices) |
| ... | ... | |
| 244 | 464 |
|
| 245 | 465 |
for(int j=0; j<len; j++) |
| 246 | 466 |
{
|
| 247 |
int vert = belongsToOuter(v[2*j],v[2*j+1]);
|
|
| 248 |
up[i][j] = (vert==-1);
|
|
| 467 |
float[] vect = retOuterVector(i,j);
|
|
| 468 |
up[i][j] = (vect==null);
|
|
| 249 | 469 |
} |
| 250 | 470 |
} |
| 251 | 471 |
|
| ... | ... | |
| 302 | 522 |
vT[0] = centers[component][0]; |
| 303 | 523 |
vT[1] = centers[component][1]; |
| 304 | 524 |
|
| 305 |
int outerL = belongsToOuter(vL[0],vL[1]);
|
|
| 306 |
int outerR = belongsToOuter(vR[0],vR[1]);
|
|
| 525 |
float[] outerL = retOuterVector(component,curr);
|
|
| 526 |
float[] outerR = retOuterVector(component,next);
|
|
| 307 | 527 |
|
| 308 |
if( outerL>=0 && outerR>=0 )
|
|
| 528 |
if( outerL!=null && outerR!=null )
|
|
| 309 | 529 |
{
|
| 310 |
float[] vl =mOuterVectors[outerL]; |
|
| 311 |
normL[0] = -vl[0]; |
|
| 312 |
normL[1] = -vl[1]; |
|
| 313 |
float[] vr =mOuterVectors[outerR]; |
|
| 314 |
normR[0] = -vr[0]; |
|
| 315 |
normR[1] = -vr[1]; |
|
| 530 |
normL[0] = -outerL[0]; |
|
| 531 |
normL[1] = -outerL[1]; |
|
| 532 |
normR[0] = -outerR[0]; |
|
| 533 |
normR[1] = -outerR[1]; |
|
| 316 | 534 |
} |
| 317 | 535 |
else |
| 318 | 536 |
{
|
| ... | ... | |
| 367 | 585 |
} |
| 368 | 586 |
else |
| 369 | 587 |
{
|
| 370 |
int outerT = belongsToOuter(vT[0],vT[1]);
|
|
| 588 |
float[] outerT = retOuterVector(component,curr);
|
|
| 371 | 589 |
|
| 372 |
if( outerT>=0 )
|
|
| 590 |
if( outerT!=null )
|
|
| 373 | 591 |
{
|
| 374 |
float[] vt =mOuterVectors[outerT]; |
|
| 375 |
normL[0]= vt[0]; |
|
| 376 |
normL[1]= vt[1]; |
|
| 377 |
normR[0]= vt[0]; |
|
| 378 |
normR[1]= vt[1]; |
|
| 592 |
normL[0]= outerT[0]; |
|
| 593 |
normL[1]= outerT[1]; |
|
| 594 |
normR[0]= outerT[0]; |
|
| 595 |
normR[1]= outerT[1]; |
|
| 379 | 596 |
} |
| 380 | 597 |
else |
| 381 | 598 |
{
|
| ... | ... | |
| 394 | 611 |
|
| 395 | 612 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 396 | 613 |
// PUBLIC API |
| 614 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 615 |
|
|
| 616 |
public static int[][] computeEdgesUp(float[][] vertices) |
|
| 617 |
{
|
|
| 618 |
int numPoly = vertices.length; |
|
| 619 |
int[][] up = new int[numPoly][]; |
|
| 620 |
|
|
| 621 |
for(int p=0; p<numPoly; p++) |
|
| 622 |
{
|
|
| 623 |
int numEdges = vertices[p].length/2; |
|
| 624 |
up[p] = new int[numEdges]; |
|
| 625 |
|
|
| 626 |
for(int e=0; e<numEdges; e++) |
|
| 627 |
up[p][e] = isUp(vertices,p,e); |
|
| 628 |
} |
|
| 629 |
|
|
| 630 |
return up; |
|
| 631 |
} |
|
| 632 |
|
|
| 633 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 634 |
|
|
| 635 |
public static float[][][] computeOuterVertices(float[][] vertices, int[][] edgesUp) |
|
| 636 |
{
|
|
| 637 |
ArrayList<float[]> tmp = new ArrayList<>(); |
|
| 638 |
|
|
| 639 |
float[] vect = new float[] {1,0};
|
|
| 640 |
float[] first= detectFirstOuterVertex(vertices); |
|
| 641 |
float[] next = first; |
|
| 642 |
|
|
| 643 |
do |
|
| 644 |
{
|
|
| 645 |
float[] prev = next; |
|
| 646 |
next = detectNextOuterVertex(vertices,next,vect,edgesUp); |
|
| 647 |
vect[0] = prev[0]-next[0]; |
|
| 648 |
vect[1] = prev[1]-next[1]; |
|
| 649 |
tmp.add(next); |
|
| 650 |
} |
|
| 651 |
while( !isSame(next[0]-first[0],next[1]-first[1]) ); |
|
| 652 |
|
|
| 653 |
int numOuterVerts= tmp.size(); |
|
| 654 |
float[][] outerVertices = new float[numOuterVerts][]; |
|
| 655 |
for(int i=0; i<numOuterVerts; i++) |
|
| 656 |
{
|
|
| 657 |
outerVertices[i] = tmp.remove(0); |
|
| 658 |
|
|
| 659 |
//if( mNumOuterVerts>14 ) |
|
| 660 |
// android.util.Log.e("D","outer: "+mOuterVertices[i][0]+" "+mOuterVertices[i][1]);
|
|
| 661 |
} |
|
| 662 |
|
|
| 663 |
int numEdgesDown = countEdgesDown(edgesUp); |
|
| 664 |
int numHoleVerts= numEdgesDown-numOuterVerts; |
|
| 665 |
float[][][] holeVertices=null; |
|
| 666 |
|
|
| 667 |
if( numHoleVerts>0 ) |
|
| 668 |
{
|
|
| 669 |
holeVertices = computeHoles(vertices,edgesUp,outerVertices,numHoleVerts); |
|
| 670 |
} |
|
| 671 |
|
|
| 672 |
int numHoles = holeVertices==null ? 0 : holeVertices.length; |
|
| 673 |
float[][][] ret = new float[1+numHoles][][]; |
|
| 674 |
ret[0] = outerVertices; |
|
| 675 |
for(int i=0; i<numHoles; i++) ret[i+1] = holeVertices[i]; |
|
| 676 |
|
|
| 677 |
return ret; |
|
| 678 |
} |
|
| 679 |
|
|
| 397 | 680 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 398 | 681 |
/** |
| 399 | 682 |
* Specify several lists of vertices. Each list defines one polygon. (@see MeshPolygon). |
| ... | ... | |
| 413 | 696 |
for(float[] vertex : vertices) numTriangles+=vertex.length/2; |
| 414 | 697 |
MeshBandedTriangle[] triangles = new MeshBandedTriangle[numTriangles]; |
| 415 | 698 |
|
| 416 |
computeOuterVertices(vertices); |
|
| 417 |
computeOuterVectors(); |
|
| 418 |
|
|
| 419 | 699 |
int[][] edgesUp = computeEdgesUp(vertices); |
| 700 |
mOuterAndHoleVertices = computeOuterVertices(vertices,edgesUp); |
|
| 701 |
|
|
| 702 |
computeEdgeVectors(vertices,edgesUp); |
|
| 703 |
|
|
| 420 | 704 |
boolean[][] vertsUp = computeVertsUp(vertices); |
| 421 | 705 |
float[][] centers = computeCenters(vertices); |
| 422 | 706 |
|
Also available in: Unified diff
Major progress with supporting cubit faces with holes.