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d333eb6b
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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46b572b5
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Leszek Koltunski
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// This file is part of Distorted. //
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d333eb6b
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Leszek Koltunski
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// //
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46b572b5
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Leszek Koltunski
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// Distorted is free software: you can redistribute it and/or modify //
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d333eb6b
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Leszek Koltunski
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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46b572b5
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Leszek Koltunski
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// Distorted is distributed in the hope that it will be useful, //
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d333eb6b
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Leszek Koltunski
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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46b572b5
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Leszek Koltunski
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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d333eb6b
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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432442f9
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Leszek Koltunski
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package org.distorted.library.program;
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6a06a912
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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fe82a979
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Leszek Koltunski
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7602a827
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Leszek Koltunski
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import org.distorted.library.main.DistortedLibrary;
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fe82a979
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Leszek Koltunski
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6a06a912
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Leszek Koltunski
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/**
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7602a827
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Leszek Koltunski
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* Thrown by {@link DistortedLibrary#onCreate(android.content.Context)}
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6a06a912
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Leszek Koltunski
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* if compilation of the Vertex Shader fails because of too many uniforms there, i.e. because
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46b572b5
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Leszek Koltunski
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* we have set {@link DistortedLibrary#setMax(org.distorted.library.effect.EffectType, int)}
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6ba8be09
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Leszek Koltunski
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* to too high value.
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6a06a912
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Leszek Koltunski
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*/
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@SuppressWarnings("serial")
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public class VertexUniformsException extends Exception
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{
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private int max=0;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Default empty constructor
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*/
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public VertexUniformsException()
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{
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Constructor with a message describing why compilation failed.
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*
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* @param detailMessage Message describing why compilation failed
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*/
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public VertexUniformsException(String detailMessage)
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{
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super(detailMessage);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Constructor necessary to make Chained Exceptions working.
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*
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* @param throwable The parent Throwable.
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*/
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public VertexUniformsException(Throwable throwable)
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{
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super(throwable);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Constructor necessary to make Chained Exceptions working.
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*
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* @param detailMessage Message describing why compilation failed
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* @param throwable The parent Throwable.
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*/
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public VertexUniformsException(String detailMessage, Throwable throwable)
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{
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super(detailMessage, throwable);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Constructor with a message describing why compilation failed and integer holding the maximum
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* number of uniforms in Vertex Shader supported by current hardware.
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*
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* @param detailMessage Message describing why compilation failed
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* @param m maximum number of uniforms in Vertex Shader supported by current hardware.
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*/
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public VertexUniformsException(String detailMessage, int m)
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{
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super(detailMessage);
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max = m;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Gets the maximum number of uniforms in Vertex Shader supported by current hardware.
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*
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* @return Maximum number of uniforms in Vertex Shader supported by current hardware.
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*/
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public int getMax()
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{
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return max;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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}
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