Revision a2594090
Added by Leszek Koltunski over 8 years ago
| src/main/java/org/distorted/library/DistortedEffects.java | ||
|---|---|---|
| 638 | 638 |
/** |
| 639 | 639 |
* Moves the Object by a (possibly changing in time) vector. |
| 640 | 640 |
* |
| 641 |
* @param vector 3-dimensional Data which at any given time will return a Static3D representing |
|
| 642 |
* the current coordinates of the vector we want to move the Object with. |
|
| 643 |
* Units: to make it independent of the dimensions of the surface we are rendering to, |
|
| 644 |
* the vector's unit is the size of the surface in each direction; i.e. a move(0.3,0.7,0.0) |
|
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* will move our object 30% of the width of the surface to the right and 70% of its height |
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* down. |
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* @param vector 3-dimensional Data which at any given time will return a Static3D |
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* representing the current coordinates of the vector we want to move the Object with. |
|
| 647 | 643 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 648 | 644 |
*/ |
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public long move(Data3D vector) |
| ... | ... | |
| 657 | 653 |
* |
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* @param scale 3-dimensional Data which at any given time returns a Static3D |
| 659 | 655 |
* representing the current x- , y- and z- scale factors. |
| 660 |
* Example: a scale(2,1,-0.5) makes the object 2 times wider, keeps the height |
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* unchanged, and makes it twice thinner in Z-axis shifting the originally further |
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* wall in front of the originally closer to the camera one. |
|
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* @return ID of the effect added, or -1 if we failed to add one. |
| 664 | 657 |
*/ |
| 665 | 658 |
public long scale(Data3D scale) |
| ... | ... | |
| 682 | 675 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Rotates the Object by 'angle' degrees around the center. |
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* Static axis of rotation is given by the 2nd parameter.
|
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* Static axis of rotation is given by the last parameter.
|
|
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* |
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* @param angle Angle that we want to rotate the Object to. Unit: degrees |
| 688 | 681 |
* @param axis Axis of rotation |
| ... | ... | |
| 727 | 720 |
* |
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* @param shear The 3-tuple of shear factors. The first controls level |
| 729 | 722 |
* of shearing in the X-axis, second - Y-axis and the third - |
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* Z-axis. Each is the tangent of the shear angle, i.e 0 -
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* Z-axis. Each is the tangens of the shear angle, i.e 0 -
|
|
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* no shear, 1 - shear by 45 degrees (tan(45deg)=1) etc. |
| 732 | 725 |
* @param center Center of shearing, i.e. the point which stays unmoved. |
| 733 | 726 |
* @return ID of the effect added, or -1 if we failed to add one. |
| src/main/java/org/distorted/library/EffectQueueMatrix.java | ||
|---|---|---|
| 110 | 110 |
private void constructMatrices(DistortedOutputSurface projection, float halfX, float halfY) |
| 111 | 111 |
{
|
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Matrix.setIdentityM(mViewMatrix, 0); |
| 113 |
Matrix.translateM(mViewMatrix, 0, 0, 0, -projection.mDistance);
|
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Matrix.translateM(mViewMatrix, 0, -projection.mWidth/2, projection.mHeight/2, -projection.mDistance);
|
|
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|
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float x,y,z, sx,sy,sz; |
| 116 | 116 |
|
| ... | ... | |
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{
|
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if (mName[i] == EffectNames.ROTATE.ordinal() ) |
| 120 | 120 |
{
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x = mUniforms[NUM_UNIFORMS*i+4]*projection.mWidth;
|
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y = mUniforms[NUM_UNIFORMS*i+5]*projection.mHeight;
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z = mUniforms[NUM_UNIFORMS*i+6]*projection.mDistance;
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x = mUniforms[NUM_UNIFORMS*i+4]; |
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y = mUniforms[NUM_UNIFORMS*i+5]; |
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z = mUniforms[NUM_UNIFORMS*i+6]; |
|
| 124 | 124 |
|
| 125 | 125 |
Matrix.translateM(mViewMatrix, 0, x,-y, z); |
| 126 | 126 |
Matrix.rotateM( mViewMatrix, 0, mUniforms[NUM_UNIFORMS*i], mUniforms[NUM_UNIFORMS*i+1], mUniforms[NUM_UNIFORMS*i+2], mUniforms[NUM_UNIFORMS*i+3]); |
| ... | ... | |
| 128 | 128 |
} |
| 129 | 129 |
else if(mName[i] == EffectNames.QUATERNION.ordinal() ) |
| 130 | 130 |
{
|
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x = mUniforms[NUM_UNIFORMS*i+4]*projection.mWidth;
|
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y = mUniforms[NUM_UNIFORMS*i+5]*projection.mHeight;
|
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z = mUniforms[NUM_UNIFORMS*i+6]*projection.mDistance;
|
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x = mUniforms[NUM_UNIFORMS*i+4]; |
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y = mUniforms[NUM_UNIFORMS*i+5]; |
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z = mUniforms[NUM_UNIFORMS*i+6]; |
|
| 134 | 134 |
|
| 135 | 135 |
Matrix.translateM(mViewMatrix, 0, x,-y, z); |
| 136 | 136 |
multiplyByQuat(mViewMatrix, mUniforms[NUM_UNIFORMS*i], mUniforms[NUM_UNIFORMS*i+1], mUniforms[NUM_UNIFORMS*i+2], mUniforms[NUM_UNIFORMS*i+3]); |
| ... | ... | |
| 138 | 138 |
} |
| 139 | 139 |
else if(mName[i] == EffectNames.MOVE.ordinal() ) |
| 140 | 140 |
{
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sx = mUniforms[NUM_UNIFORMS*i ]*projection.mWidth;
|
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sy = mUniforms[NUM_UNIFORMS*i+1]*projection.mHeight;
|
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sz = mUniforms[NUM_UNIFORMS*i+2]*projection.mDistance;
|
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sx = mUniforms[NUM_UNIFORMS*i ]; |
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sy = mUniforms[NUM_UNIFORMS*i+1]; |
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sz = mUniforms[NUM_UNIFORMS*i+2]; |
|
| 144 | 144 |
|
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Matrix.translateM(mViewMatrix, 0, sx,-sy, sz); |
| 146 | 146 |
} |
| ... | ... | |
| 158 | 158 |
sy = mUniforms[NUM_UNIFORMS*i+1]; |
| 159 | 159 |
sz = mUniforms[NUM_UNIFORMS*i+2]; |
| 160 | 160 |
|
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x = mUniforms[NUM_UNIFORMS*i+4]*projection.mWidth;
|
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y = mUniforms[NUM_UNIFORMS*i+5]*projection.mHeight;
|
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z = mUniforms[NUM_UNIFORMS*i+6]*projection.mDistance;
|
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x = mUniforms[NUM_UNIFORMS*i+4]; |
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y = mUniforms[NUM_UNIFORMS*i+5]; |
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z = mUniforms[NUM_UNIFORMS*i+6]; |
|
| 164 | 164 |
|
| 165 | 165 |
Matrix.translateM(mViewMatrix, 0, x,-y, z); |
| 166 | 166 |
|
| ... | ... | |
| 183 | 183 |
} |
| 184 | 184 |
} |
| 185 | 185 |
|
| 186 |
Matrix.scaleM(mViewMatrix, 0, projection.mWidth/(2*halfX), projection.mHeight/(2*halfY), 1);
|
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| 186 |
Matrix.translateM(mViewMatrix, 0, halfX,-halfY, 0);
|
|
| 187 | 187 |
Matrix.multiplyMM(mMVPMatrix, 0, projection.mProjectionMatrix, 0, mViewMatrix, 0); |
| 188 | 188 |
} |
| 189 | 189 |
|
| ... | ... | |
| 311 | 311 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = axis.getY(); |
| 312 | 312 |
mUniforms[NUM_UNIFORMS*mNumEffects+3] = axis.getZ(); |
| 313 | 313 |
|
| 314 |
if( center instanceof Dynamic3D )
|
|
| 314 |
if( center instanceof Dynamic3D) |
|
| 315 | 315 |
{
|
| 316 | 316 |
mInter[1][mNumEffects] = (Dynamic3D)center; |
| 317 | 317 |
} |
| ... | ... | |
| 337 | 337 |
{
|
| 338 | 338 |
if( mMax[INDEX]>mNumEffects ) |
| 339 | 339 |
{
|
| 340 |
if( data instanceof Dynamic4D ) |
|
| 340 |
if( data instanceof Dynamic4D )
|
|
| 341 | 341 |
{
|
| 342 | 342 |
mInter[0][mNumEffects] = (Dynamic4D)data; |
| 343 | 343 |
} |
| 344 |
else if( data instanceof DynamicQuat )
|
|
| 344 |
else if( data instanceof DynamicQuat) |
|
| 345 | 345 |
{
|
| 346 | 346 |
mInter[0][mNumEffects] = (DynamicQuat)data; |
| 347 | 347 |
} |
| 348 |
else if( data instanceof Static4D ) |
|
| 348 |
else if( data instanceof Static4D )
|
|
| 349 | 349 |
{
|
| 350 | 350 |
mInter[0][mNumEffects] = null; |
| 351 | 351 |
mUniforms[NUM_UNIFORMS*mNumEffects ] = ((Static4D)data).getX(); |
| ... | ... | |
| 355 | 355 |
} |
| 356 | 356 |
else return -1; |
| 357 | 357 |
|
| 358 |
if( center instanceof Dynamic3D )
|
|
| 358 |
if( center instanceof Dynamic3D) |
|
| 359 | 359 |
{
|
| 360 | 360 |
mInter[1][mNumEffects] = (Dynamic3D)center; |
| 361 | 361 |
} |
| ... | ... | |
| 381 | 381 |
{
|
| 382 | 382 |
if( mMax[INDEX]>mNumEffects ) |
| 383 | 383 |
{
|
| 384 |
if( shear instanceof Dynamic3D )
|
|
| 384 |
if( shear instanceof Dynamic3D) |
|
| 385 | 385 |
{
|
| 386 | 386 |
mInter[0][mNumEffects] = (Dynamic3D)shear; |
| 387 | 387 |
} |
| ... | ... | |
| 394 | 394 |
} |
| 395 | 395 |
else return -1; |
| 396 | 396 |
|
| 397 |
if( center instanceof Dynamic3D )
|
|
| 397 |
if( center instanceof Dynamic3D) |
|
| 398 | 398 |
{
|
| 399 | 399 |
mInter[1][mNumEffects] = (Dynamic3D)center; |
| 400 | 400 |
} |
Also available in: Unified diff
Revert "Major refactoring: convert the Matrix Effects to be independent of the resolution of the surface we render to."
This reverts commit ec231614152da2cfdb65c3450cd47da83ee05a6f.
revert the recenr matrix Effects work.