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Revision a2594090

Added by Leszek Koltunski about 7 years ago

Revert "Major refactoring: convert the Matrix Effects to be independent of the resolution of the surface we render to."

This reverts commit ec231614152da2cfdb65c3450cd47da83ee05a6f.

revert the recenr matrix Effects work.

View differences:

src/main/java/org/distorted/library/DistortedEffects.java
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/**
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 * Moves the Object by a (possibly changing in time) vector.
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 * 
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 * @param vector 3-dimensional Data which at any given time will return a Static3D representing
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 *               the current coordinates of the vector we want to move the Object with.
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 *               Units: to make it independent of the dimensions of the surface we are rendering to,
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 *               the vector's unit is the size of the surface in each direction; i.e. a move(0.3,0.7,0.0)
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 *               will move our object 30% of the width of the surface to the right and 70% of its height
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 *               down.
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 * @param vector 3-dimensional Data which at any given time will return a Static3D
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 *               representing the current coordinates of the vector we want to move the Object with.
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 * @return       ID of the effect added, or -1 if we failed to add one.
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 */
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  public long move(Data3D vector)
......
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 * 
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 * @param scale 3-dimensional Data which at any given time returns a Static3D
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 *              representing the current x- , y- and z- scale factors.
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 *              Example: a scale(2,1,-0.5) makes the object 2 times wider, keeps the height
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 *              unchanged, and makes it twice thinner in Z-axis shifting the originally further
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 *              wall in front of the originally closer to the camera one.
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 * @return      ID of the effect added, or -1 if we failed to add one.
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 */
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  public long scale(Data3D scale)
......
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Rotates the Object by 'angle' degrees around the center.
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 * Static axis of rotation is given by the 2nd parameter.
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 * Static axis of rotation is given by the last parameter.
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 *
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 * @param angle  Angle that we want to rotate the Object to. Unit: degrees
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 * @param axis   Axis of rotation
......
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 *
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 * @param shear   The 3-tuple of shear factors. The first controls level
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 *                of shearing in the X-axis, second - Y-axis and the third -
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 *                Z-axis. Each is the tangent of the shear angle, i.e 0 -
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 *                Z-axis. Each is the tangens of the shear angle, i.e 0 -
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 *                no shear, 1 - shear by 45 degrees (tan(45deg)=1) etc.
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 * @param center  Center of shearing, i.e. the point which stays unmoved.
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 * @return        ID of the effect added, or -1 if we failed to add one.

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