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library / src / main / java / org / distorted / library / main / DistortedLibrary.java @ a2878a67

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import android.app.ActivityManager;
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import android.content.Context;
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import android.content.pm.ConfigurationInfo;
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import android.content.res.Resources;
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import android.opengl.GLES30;
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import android.opengl.GLES31;
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import android.util.Log;
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import org.distorted.library.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effectqueue.EffectQueue;
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import org.distorted.library.effectqueue.EffectQueuePostprocess;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.FragmentEffect;
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import org.distorted.library.effect.PostprocessEffect;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effectqueue.EffectQueueVertex;
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import org.distorted.library.mesh.DeferredJobs;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.message.EffectMessageSender;
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import org.distorted.library.program.DistortedProgram;
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import org.distorted.library.program.VertexCompilationException;
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import org.distorted.library.type.Dynamic;
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * A singleton class used to control various global dialog_settings.
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 */
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public class DistortedLibrary
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  {
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  private static int mGLSL;
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  private static String mGLSL_VERSION;
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  private static boolean mOITCompilationAttempted;
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  /**
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   * When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's
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   * backing up our DistortedTexture.
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   * <p>
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   * This way we can have two DistortedTextures, both backed up by the same Bitmap, to which we can
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   * apply different effects. Used in the copy constructor.
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   */
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  public static final int CLONE_SURFACE = 0x1;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Matrix Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the MATRIX queue.
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   */
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  public static final int CLONE_MATRIX = 0x2;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Vertex Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the VERTEX queue.
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   */
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  public static final int CLONE_VERTEX  = 0x4;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Fragment Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the FRAGMENT queue.
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   */
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  public static final int CLONE_FRAGMENT= 0x8;
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   /**
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   * When creating an instance of a DistortedEffects from another instance, clone the PostProcess Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the POSTPROCESS queue.
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   */
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  public static final int CLONE_POSTPROCESS= 0x10;
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  /**
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   * When creating an instance of a DistortedNode from another instance, clone the children Nodes.
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   * <p>
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   * This is mainly useful for creating many similar sub-trees and rendering then at different places
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   * on the screen with (optionally) different Effects.
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   */
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  public static final int CLONE_CHILDREN= 0x20;
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  /**
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   * When creating a DistortedScreen (which needs to have mFBOQueueSize FBOs attached), pass this
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   * constant for 'numOfFBOs' and the number of backing FBOs will be taken from 'mFBOQueueSize'
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   * (the value of which is most likely unknown at the time of creation of the Screen)
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   */
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  public static final int WAIT_FOR_FBO_QUEUE_SIZE = -1;
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  /**
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   * Work around bugs in ARM Mali driver by, instead to a single FBO, rendering to a circular queue
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   * of mFBOQueueSize FBOs. (otherwise we sometimes get a 'full pipeline flush' and the end result
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   * might be missing part of the Objects)
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   *
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   * This bug only exists on Mali driver r12. (or more precisely it's there in r12 but fixed in r22)
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   *
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   * https://community.arm.com/graphics/f/discussions/10285/opengl-es-3-1-on-mali-t880-flashes
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   */
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  private static int mFBOQueueSize;
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  private static boolean mInitialized=false;
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  //////////////////////////////////////////////////////////////////////////////////////////////
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  /// MAIN PROGRAM ///
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  private static DistortedProgram mMainProgram;
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  private static int mMainTextureH;
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  private static int mTransformFeedbackH;
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  /// NORMAL PROGRAM /////
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  private static DistortedProgram mNormalProgram;
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  private static int mNormalProjectionH;
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  /// MAIN OIT PROGRAM ///
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  private static DistortedProgram mMainOITProgram;
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  private static int mMainOITTextureH;
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  private static int mMainOITSizeH;
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  private static int mMainOITNumRecordsH;
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  /// BLIT PROGRAM ///
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  private static DistortedProgram mBlitProgram;
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  private static int mBlitTextureH;
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  private static int mBlitDepthH;
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  private static final FloatBuffer mQuadPositions;
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  /// FULL PROGRAM ///
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  private static DistortedProgram mFullProgram;
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  static
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    {
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    float[] positionData= { -0.5f, -0.5f,  -0.5f, 0.5f,  0.5f,-0.5f,  0.5f, 0.5f };
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    mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
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    mQuadPositions.put(positionData).position(0);
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    }
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  /// BLIT DEPTH PROGRAM ///
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  private static DistortedProgram mBlitDepthProgram;
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  private static int mBlitDepthTextureH;
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  private static int mBlitDepthDepthTextureH;
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  private static int mBlitDepthDepthH;
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  private static int mBlitDepthTexCorrH;
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  /// Program Handles ///
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  private static int mMainProgramH, mFullProgramH, mMainOITProgramH;
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  /// OIT SSBO BUFFER ///
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  private static int[] mLinkedListSSBO = new int[1];
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  private static int[] mAtomicCounter;
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  private static int   mCurrBuffer;
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  static
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    {
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    mLinkedListSSBO[0]= -1;
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    mCurrBuffer       =  0;
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    }
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  ///////////////////////////////////////////////////////////////
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  // meaning: allocate 1.0 screenful of places for transparent
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  // fragments in the SSBO backing up the OIT render method.
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  private static float mBufferSize=1.0f;
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  /// OIT CLEAR PROGRAM ///
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  private static DistortedProgram mOITClearProgram;
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  private static int mOITClearDepthH;
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  private static int mOITClearTexCorrH;
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  private static int mOITClearSizeH;
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  /// OIT BUILD PROGRAM ///
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  private static DistortedProgram mOITBuildProgram;
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  private static int mOITBuildTextureH;
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  private static int mOITBuildDepthTextureH;
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  private static int mOITBuildDepthH;
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  private static int mOITBuildTexCorrH;
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  private static int mOITBuildSizeH;
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  private static int mOITBuildNumRecordsH;
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  /// OIT COLLAPSE PROGRAM ///
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  private static DistortedProgram mOITCollapseProgram;
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  private static int mOITCollapseDepthTextureH;
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  private static int mOITCollapseDepthH;
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  private static int mOITCollapseTexCorrH;
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  private static int mOITCollapseSizeH;
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  /// OIT RENDER PROGRAM ///
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  private static DistortedProgram mOITRenderProgram;
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  private static int mOITRenderDepthH;
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  private static int mOITRenderTexCorrH;
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  private static int mOITRenderSizeH;
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  /// END PROGRAMS //////
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  /**
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   * Every application using the library must implement this interface so that the library can send
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   * it exceptions that arise. The exceptions may come at any time, for example the library will
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   * compile its OIT problem only on the first attempt to use the OIT
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   * Those will mainly be hardware-related: shaders do not compile on particular hardware, the required
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   * OpenGL ES 3.0 is not supported, etc.
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   */
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  public interface ExceptionListener
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    {
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    void distortedException(Exception ex);
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    }
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  private static ExceptionListener mListener;
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  private static Resources mResources;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// private: hide this from Javadoc
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  private DistortedLibrary()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createMainProgram()
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    {
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    // MAIN PROGRAM ////////////////////////////////////
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    final InputStream mainVertStream = mResources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = mResources.openRawResource(R.raw.main_fragment_shader);
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    int numF = FragmentEffect.getNumEnabled();
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    int numV = VertexEffect.getNumEnabled();
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    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n");
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    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
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    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    String enabledEffectV= VertexEffect.getGLSL();
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    String enabledEffectF= FragmentEffect.getGLSL();
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    String[] feedback = { "v_Position", "v_endPosition" };
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    try
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      {
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      mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
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                                          enabledEffectV, enabledEffectF, mGLSL, feedback);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    mMainProgramH = mMainProgram.getProgramHandle();
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    EffectQueue.getUniforms(mMainProgramH,0);
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    mMainTextureH= GLES30.glGetUniformLocation( mMainProgramH, "u_Texture");
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    mTransformFeedbackH= GLES30.glGetUniformLocation( mMainProgramH, "u_TransformFeedback");
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    // BLIT PROGRAM ////////////////////////////////////
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    final InputStream blitVertStream = mResources.openRawResource(R.raw.blit_vertex_shader);
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    final InputStream blitFragStream = mResources.openRawResource(R.raw.blit_fragment_shader);
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    try
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      {
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      mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
279
      {
280
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT program: "+e.getMessage());
281
      throw new RuntimeException(e.getMessage());
282
      }
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    int blitProgramH = mBlitProgram.getProgramHandle();
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    mBlitTextureH  = GLES30.glGetUniformLocation( blitProgramH, "u_Texture");
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    mBlitDepthH    = GLES30.glGetUniformLocation( blitProgramH, "u_Depth");
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    // BLIT DEPTH PROGRAM ////////////////////////////////////
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    final InputStream blitDepthVertStream = mResources.openRawResource(R.raw.blit_depth_vertex_shader);
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    final InputStream blitDepthFragStream = mResources.openRawResource(R.raw.blit_depth_fragment_shader);
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    try
293
      {
294
      mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
295
      }
296
    catch(Exception e)
297
      {
298
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT DEPTH program: "+e.getMessage());
299
      throw new RuntimeException(e.getMessage());
300
      }
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302
    int blitDepthProgramH   = mBlitDepthProgram.getProgramHandle();
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    mBlitDepthTextureH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Texture");
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    mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
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    mBlitDepthDepthH        = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Depth");
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    mBlitDepthTexCorrH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
307
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createNormalProgram(Resources resources)
312
    {
313
    // NORMAL PROGRAM //////////////////////////////////////
314
    final InputStream normalVertexStream   = resources.openRawResource(R.raw.normal_vertex_shader);
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    final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader);
316

    
317
    try
318
      {
319
      mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
320
      }
321
    catch(Exception e)
322
      {
323
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile NORMAL program: "+e.getMessage());
324
      throw new RuntimeException(e.getMessage());
325
      }
326

    
327
    int normalProgramH = mNormalProgram.getProgramHandle();
328
    mNormalProjectionH = GLES30.glGetUniformLocation( normalProgramH, "u_Projection");
329
    }
330

    
331
///////////////////////////////////////////////////////////////////////////////////////////////////
332

    
333
  private static void createFullProgram(Resources resources)
334
    {
335
    final InputStream fullVertStream = resources.openRawResource(R.raw.main_vertex_shader);
336
    final InputStream fullFragStream = resources.openRawResource(R.raw.main_fragment_shader);
337

    
338
    int numV = VertexEffect.getAllEnabled();
339

    
340
    String fullVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
341
    String fullFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " +                                         0   + "\n");
342

    
343
    fullVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
344

    
345
    String enabledEffectV= VertexEffect.getAllGLSL();
346
    String enabledEffectF= "{}";
347

    
348
    fullVertHeader += "#define PREAPPLY\n";
349

    
350
    String[] feedback = { "v_Position", "v_endPosition" };
351

    
352
    try
353
      {
354
      mFullProgram = new DistortedProgram(fullVertStream, fullFragStream, fullVertHeader, fullFragHeader,
355
                                          enabledEffectV, enabledEffectF, mGLSL, feedback);
356
      }
357
    catch(Exception e)
358
      {
359
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile FULL program: "+e.getMessage());
360
      throw new RuntimeException(e.getMessage());
361
      }
362

    
363
    mFullProgramH = mFullProgram.getProgramHandle();
364
    EffectQueue.getUniforms(mFullProgramH,3);
365
    }
366

    
367
///////////////////////////////////////////////////////////////////////////////////////////////////
368

    
369
  private static void createOITProgram(Resources resources)
370
    {
371
    // MAIN OIT PROGRAM ////////////////////////////////
372
    final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
373
    final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
374

    
375
    int numF = FragmentEffect.getNumEnabled();
376
    int numV = VertexEffect.getNumEnabled();
377

    
378
    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n") + ("#define OIT\n");
379
    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") + ("#define OIT\n");
380

    
381
    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
382

    
383
    String enabledEffectV= VertexEffect.getGLSL();
384
    String enabledEffectF= FragmentEffect.getGLSL();
385

    
386
    try
387
      {
388
      mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
389
                                             enabledEffectV, enabledEffectF, mGLSL, null);
390
      }
391
    catch(Exception e)
392
      {
393
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN OIT program: "+e.getMessage());
394
      throw new RuntimeException(e.getMessage());
395
      }
396

    
397
    mMainOITProgramH = mMainOITProgram.getProgramHandle();
398
    EffectQueue.getUniforms(mMainOITProgramH,1);
399
    mMainOITTextureH    = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Texture");
400
    mMainOITSizeH       = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Size");
401
    mMainOITNumRecordsH = GLES30.glGetUniformLocation( mMainOITProgramH, "u_numRecords");
402

    
403
    // OIT CLEAR PROGRAM ////////////////////////////////////
404
    final InputStream oitClearVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
405
    final InputStream oitClearFragStream = resources.openRawResource(R.raw.oit_clear_fragment_shader);
406

    
407
    try
408
      {
409
      mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
410
      }
411
    catch(Exception e)
412
      {
413
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT CLEAR program: "+e.getMessage());
414
      throw new RuntimeException(e.getMessage());
415
      }
416

    
417
    int oitClearProgramH   = mOITClearProgram.getProgramHandle();
418
    mOITClearDepthH        = GLES30.glGetUniformLocation( oitClearProgramH, "u_Depth");
419
    mOITClearTexCorrH      = GLES30.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
420
    mOITClearSizeH         = GLES30.glGetUniformLocation( oitClearProgramH, "u_Size");
421

    
422
    // OIT BUILD PROGRAM ////////////////////////////////////
423
    final InputStream oitBuildVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
424
    final InputStream oitBuildFragStream = resources.openRawResource(R.raw.oit_build_fragment_shader);
425

    
426
    try
427
      {
428
      mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
429
      }
430
    catch(Exception e)
431
      {
432
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT BUILD program: "+e.getMessage());
433
      throw new RuntimeException(e.getMessage());
434
      }
435

    
436
    int oitBuildProgramH   = mOITBuildProgram.getProgramHandle();
437
    mOITBuildTextureH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Texture");
438
    mOITBuildDepthTextureH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
439
    mOITBuildDepthH        = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Depth");
440
    mOITBuildTexCorrH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
441
    mOITBuildSizeH         = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Size");
442
    mOITBuildNumRecordsH   = GLES30.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
443

    
444
    // OIT COLLAPSE PROGRAM ///////////////////////////
445
    final InputStream oitCollapseVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
446
    final InputStream oitCollapseFragStream = resources.openRawResource(R.raw.oit_collapse_fragment_shader);
447

    
448
    try
449
      {
450
      mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
451
      }
452
    catch(Exception e)
453
      {
454
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT COLLAPSE program: "+e.getMessage());
455
      throw new RuntimeException(e.getMessage());
456
      }
457

    
458
    int oitCollapseProgramH   = mOITCollapseProgram.getProgramHandle();
459
    mOITCollapseDepthTextureH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
460
    mOITCollapseDepthH        = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
461
    mOITCollapseTexCorrH      = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
462
    mOITCollapseSizeH         = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Size");
463

    
464
    // OIT RENDER PROGRAM ///////////////////////////
465
    final InputStream oitRenderVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
466
    final InputStream oitRenderFragStream = resources.openRawResource(R.raw.oit_render_fragment_shader);
467

    
468
    try
469
      {
470
      mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
471
      }
472
    catch(Exception e)
473
      {
474
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT RENDER program: "+e.getMessage());
475
      throw new RuntimeException(e.getMessage());
476
      }
477

    
478
    int oitRenderProgramH   = mOITRenderProgram.getProgramHandle();
479
    mOITRenderDepthH        = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Depth");
480
    mOITRenderTexCorrH      = GLES30.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
481
    mOITRenderSizeH         = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Size");
482
    }
483

    
484
///////////////////////////////////////////////////////////////////////////////////////////////////
485

    
486
  private static void displayNormals(float[] projection, MeshBase mesh)
487
    {
488
    if( mNormalProgram==null )
489
      {
490
      try
491
        {
492
        createNormalProgram(mResources);
493
        }
494
      catch(Exception ex)
495
        {
496
        mListener.distortedException(ex);
497
        return;
498
        }
499
      }
500

    
501
    int num = mesh.getNumVertices();
502
    int tfo = mesh.getTFO();
503

    
504
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 1);
505
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
506
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
507
    InternalRenderState.switchOffDrawing();
508
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
509
    InternalRenderState.restoreDrawing();
510
    GLES30.glEndTransformFeedback();
511
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
512

    
513
    mNormalProgram.useProgram();
514
    GLES30.glUniformMatrix4fv(mNormalProjectionH, 1, false, projection, 0);
515
    mesh.bindTransformAttribs(mNormalProgram);
516
    GLES30.glLineWidth(8.0f);
517
    GLES30.glDrawArrays(GLES30.GL_LINES, 0, 2*num);
518
    }
519

    
520
///////////////////////////////////////////////////////////////////////////////////////////////////
521
/**
522
 * Execute all VertexEffects and adjust all vertices
523
 *
524
 * @y.exclude
525
 */
526
  public static void adjustVertices(MeshBase mesh, EffectQueueVertex queue)
527
    {
528
    if( mFullProgram==null )
529
      {
530
      try
531
        {
532
        createFullProgram(mResources);
533
        }
534
      catch(Exception ex)
535
        {
536
        mListener.distortedException(ex);
537
        return;
538
        }
539
      }
540

    
541
    int num = mesh.getNumVertices();
542
    int tfo = mesh.getTFO();
543

    
544
    mFullProgram.useProgram();
545
    mesh.bindVertexAttribs(mFullProgram);
546
    queue.compute(1);
547
    queue.send(0.0f,3);
548
    mesh.send(mFullProgramH);
549

    
550
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
551
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
552
    InternalRenderState.switchOffDrawing();
553
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
554
    InternalRenderState.restoreDrawing();
555
    GLES30.glEndTransformFeedback();
556
    mesh.copyTransformToVertex();
557
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
558
    }
559

    
560
///////////////////////////////////////////////////////////////////////////////////////////////////
561

    
562
  static void drawPrivOIT(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
563
    {
564
    if( mMainOITProgram!=null )
565
      {
566
      EffectQueue[] queues = effects.getQueues();
567

    
568
      EffectQueue.compute(queues, currTime);
569
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
570

    
571
      mMainOITProgram.useProgram();
572
      GLES30.glUniform1i(mMainOITTextureH, 0);
573
      GLES30.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight);
574
      GLES30.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
575
      mesh.bindVertexAttribs(mMainOITProgram);
576
      mesh.send(mMainOITProgramH);
577

    
578
      float inflate     = mesh.getInflate();
579
      float distance    = surface.mDistance;
580
      float mipmap      = surface.mMipmap;
581
      float[] projection= surface.mProjectionMatrix;
582

    
583
      EffectQueue.send(queues, distance, mipmap, projection, inflate, 1 );
584
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
585

    
586
      if( mesh.getShowNormals() )
587
        {
588
        mMainProgram.useProgram();
589
        mesh.send(mMainProgramH);
590
        EffectQueue.send(queues, distance, mipmap, projection, inflate, 0 );
591
        displayNormals(projection,mesh);
592
        }
593
      }
594
    }
595

    
596
///////////////////////////////////////////////////////////////////////////////////////////////////
597

    
598
  static void drawPriv(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
599
    {
600
    if( mMainProgram!=null )
601
      {
602
      EffectQueue[] queues = effects.getQueues();
603

    
604
      EffectQueue.compute(queues, currTime);
605
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
606

    
607
      mMainProgram.useProgram();
608
      GLES30.glUniform1i(DistortedLibrary.mMainTextureH, 0);
609
      mesh.bindVertexAttribs(DistortedLibrary.mMainProgram);
610
      mesh.send(mMainProgramH);
611

    
612
      float inflate     = mesh.getInflate();
613
      float distance    = surface.mDistance;
614
      float mipmap      = surface.mMipmap;
615
      float[] projection= surface.mProjectionMatrix;
616

    
617
      EffectQueue.send(queues, distance, mipmap, projection, inflate, 0 );
618
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
619

    
620
      if( mesh.getShowNormals() ) displayNormals(projection,mesh);
621
      }
622
    }
623

    
624
///////////////////////////////////////////////////////////////////////////////////////////////////
625

    
626
  static void blitPriv(InternalOutputSurface surface)
627
    {
628
    if( mBlitProgram!=null )
629
      {
630
      mBlitProgram.useProgram();
631

    
632
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
633
      GLES30.glUniform1i(mBlitTextureH, 0);
634
      GLES30.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
635
      GLES30.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
636
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
637
      }
638
    }
639

    
640
///////////////////////////////////////////////////////////////////////////////////////////////////
641

    
642
  static void blitDepthPriv(InternalOutputSurface surface, float corrW, float corrH)
643
    {
644
    if( mBlitDepthProgram!=null )
645
      {
646
      mBlitDepthProgram.useProgram();
647

    
648
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
649
      GLES30.glUniform1i(mBlitDepthTextureH, 0);
650
      GLES30.glUniform1i(mBlitDepthDepthTextureH, 1);
651
      GLES30.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
652
      GLES30.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear);
653
      GLES30.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
654
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
655
      }
656
    }
657

    
658
///////////////////////////////////////////////////////////////////////////////////////////////////
659
// yes it is safe to be mixing 3.0 and 3.1 like that, senior members of the OpenGL discussions forum assert
660

    
661
  private static int printPreviousBuffer()
662
    {
663
    int counter = 0;
664

    
665
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
666
                                                                GLES30.GL_MAP_READ_BIT);
667
    if( atomicBuf!=null )
668
      {
669
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
670
      counter = atomicIntBuf.get(0);
671
      }
672
    else
673
      {
674
      Log.e("effects", "print: failed to map atomic buffer");
675
      }
676

    
677
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
678

    
679
    return counter;
680
    }
681

    
682
///////////////////////////////////////////////////////////////////////////////////////////////////
683

    
684
  private static void zeroBuffer()
685
    {
686
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
687
                                                                GLES30.GL_MAP_WRITE_BIT|GLES30.GL_MAP_INVALIDATE_BUFFER_BIT);
688
    if( atomicBuf!=null )
689
      {
690
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
691
      atomicIntBuf.put(0,0);
692
      }
693
    else
694
      {
695
      Log.e("effects", "zero: failed to map atomic buffer");
696
      }
697

    
698
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
699
    }
700

    
701
///////////////////////////////////////////////////////////////////////////////////////////////////
702
// reset atomic counter to 0
703

    
704
  static int zeroOutAtomic()
705
    {
706
    int counter = 0;
707

    
708
    if( mAtomicCounter==null )
709
      {
710
      mAtomicCounter = new int[mFBOQueueSize];
711

    
712
      GLES30.glGenBuffers(mFBOQueueSize,mAtomicCounter,0);
713

    
714
      for(int i=0; i<mFBOQueueSize; i++)
715
        {
716
        GLES30.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
717
        GLES30.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES30.GL_DYNAMIC_DRAW);
718
        zeroBuffer();
719
        }
720
      }
721

    
722
    // reading the value of the buffer on every frame would slow down rendering by
723
    // about 3%; doing it only once every 5 frames affects speed by less than 1%.
724
    if( mCurrBuffer==0 )
725
      {
726
      GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
727
      counter = printPreviousBuffer();
728
      }
729

    
730
    if( ++mCurrBuffer>=mFBOQueueSize ) mCurrBuffer = 0;
731

    
732
    GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
733
    zeroBuffer();
734

    
735
    return counter;
736
    }
737

    
738
///////////////////////////////////////////////////////////////////////////////////////////////////
739
// Pass1 of the OIT algorithm. Clear per-pixel head-pointers.
740

    
741
  static void oitClear(InternalOutputSurface surface, int counter)
742
    {
743
    if( mOITClearProgram==null )
744
      {
745
      if( mGLSL>=310 && !mOITCompilationAttempted )
746
        {
747
        mOITCompilationAttempted = true;
748

    
749
        try
750
          {
751
          createOITProgram(mResources);
752
          }
753
        catch(Exception ex)
754
          {
755
          mListener.distortedException(ex);
756
          return;
757
          }
758
        }
759
      else
760
        {
761
        return;
762
        }
763
      }
764

    
765
    if( mLinkedListSSBO[0]<0 )
766
      {
767
      GLES30.glGenBuffers(1,mLinkedListSSBO,0);
768

    
769
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
770
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
771
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
772
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
773

    
774
      GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
775
      }
776

    
777
    // See if we have overflown the SSBO in one of the previous frames.
778
    // If yes, assume we need to make the SSBO larger.
779
    float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight);
780

    
781
    if( overflow>1.0f )
782
      {
783
      mBufferSize *= (int)(overflow+1.0f);
784
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
785
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
786
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
787
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
788
      }
789

    
790
    mOITClearProgram.useProgram();
791

    
792
    GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
793
    GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f );   // corrections do not really matter here - only present because of common vertex shader.
794
    GLES30.glUniform1f( mOITClearDepthH , 1.0f);          // likewise depth
795
    GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
796
    GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
797
    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
798
    }
799

    
800
///////////////////////////////////////////////////////////////////////////////////////////////////
801
// Pass2 of the OIT algorithm - build per-pixel linked lists.
802

    
803
  static void oitBuild(InternalOutputSurface surface, float corrW, float corrH)
804
    {
805
    if( mOITBuildProgram!=null )
806
      {
807
      mOITBuildProgram.useProgram();
808

    
809
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
810
      GLES30.glUniform1i(mOITBuildTextureH, 0);
811
      GLES30.glUniform1i(mOITBuildDepthTextureH, 1);
812
      GLES30.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
813
      GLES30.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
814
      GLES30.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
815
      GLES30.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
816
      GLES30.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
817
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
818
      }
819
    }
820

    
821
///////////////////////////////////////////////////////////////////////////////////////////////////
822
// Pass3 of the OIT algorithm. Cut occluded parts of the linked list.
823

    
824
  static void oitCollapse(InternalOutputSurface surface, float corrW, float corrH)
825
    {
826
    if( mOITCollapseProgram!=null )
827
      {
828
      mOITCollapseProgram.useProgram();
829

    
830
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
831
      GLES30.glUniform1i(mOITCollapseDepthTextureH, 1);
832
      GLES30.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
833
      GLES30.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
834
      GLES30.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
835
      GLES30.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
836
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
837
      }
838
    }
839

    
840
///////////////////////////////////////////////////////////////////////////////////////////////////
841
// Pass4 of the OIT algorithm. Render all the transparent pixels from the per-pixel linked lists.
842

    
843
  static void oitRender(InternalOutputSurface surface, float corrW, float corrH)
844
    {
845
    if( mOITRenderProgram!=null )
846
      {
847
      mOITRenderProgram.useProgram();
848

    
849
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
850
      GLES30.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
851
      GLES30.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
852
      GLES30.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
853
      GLES30.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
854
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
855
      }
856
    }
857

    
858
///////////////////////////////////////////////////////////////////////////////////////////////////
859

    
860
  static void setSSBOSize(float size)
861
    {
862
    mBufferSize = size;
863
    }
864

    
865
///////////////////////////////////////////////////////////////////////////////////////////////////
866

    
867
  static int getQueueSize()
868
    {
869
    return mFBOQueueSize;
870
    }
871

    
872
///////////////////////////////////////////////////////////////////////////////////////////////////
873
// ARM Mali driver r12 has problems when we keep swapping many FBOs (fixed in r22)
874
// PowerVR GE8100 / GE8300 compiler fails to compile OIT programs.
875

    
876
  private static void detectBuggyDriversAndSetQueueSize(int queueSize)
877
    {
878
    String vendor  = GLES30.glGetString(GLES30.GL_VENDOR);
879
    String version = GLES30.glGetString(GLES30.GL_VERSION);
880
    String renderer= GLES30.glGetString(GLES30.GL_RENDERER);
881

    
882
    mFBOQueueSize = 1;
883

    
884
    if( vendor.contains("ARM") )
885
      {
886
      try
887
        {
888
        String regex = ".*r(\\d+)p\\d.*";
889
        Pattern pattern = Pattern.compile(regex);
890
        Matcher matcher = pattern.matcher(version);
891

    
892
        if( matcher.find() )
893
          {
894
          String driverVersion = matcher.group(1);
895

    
896
          if( driverVersion!=null )
897
            {
898
            int drvVersion = Integer.parseInt(driverVersion);
899

    
900
            if( drvVersion<22 )
901
              {
902
              Log.e("DISTORTED", "You are running this on a ARM Mali driver r"+driverVersion+".\n" +
903
                    "This is a buggy driver, please update to r22. Inserting workaround which uses a lot of memory.");
904

    
905
              mFBOQueueSize = queueSize;
906
              }
907
            }
908
          }
909
        }
910
      catch(Exception ex)
911
        {
912
        android.util.Log.e("library", "exception trying to pattern match version: "+ex.toString());
913
        }
914
      }
915
    else if( vendor.contains("Imagination") )
916
      {
917
      if( renderer.contains("GE8") )
918
        {
919
        Log.e("DISTORTED", "You are running this on a PowerVR GE8XXX.\nDue to a buggy compiler OIT rendering will not work");
920
        Log.e("DISTORTED", "GLSL Version "+GLES30.glGetString(GLES31.GL_SHADING_LANGUAGE_VERSION));
921
        }
922
      }
923
    }
924

    
925
///////////////////////////////////////////////////////////////////////////////////////////////////
926
/**
927
 * Return OpenGL ES version supported by the hardware we are running on.
928
 * There are only three possibilities: 300 (OpenGL ES 3.0) or 310 (at least OpenGL ES 3.1)
929
 * or 200 (OpenGL ES 2.0)
930
 */
931
  public static int getGLSL()
932
    {
933
    return mGLSL;
934
    }
935

    
936
///////////////////////////////////////////////////////////////////////////////////////////////////
937
/**
938
 * Have we called onCreate yet, ie have we initialized the library?
939
 * @return <code>true</code> if the library is initialized and ready for action.
940
 */
941
  public static boolean isInitialized()
942
    {
943
    return mInitialized;
944
    }
945

    
946
///////////////////////////////////////////////////////////////////////////////////////////////////
947
/**
948
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
949
 * I.e. best called from GLSurfaceView.onCreate().
950
 * <p>
951
 * Needs to be called from a thread holding the OpenGL context.
952
 *
953
 * @param context Context of the App using the library - used to open up Resources and read Shader code.
954
 * @param listener The library will send all (asynchronous!) exceptions there.
955
 */
956
  public static void onCreate(final Context context, final ExceptionListener listener)
957
    {
958
    onCreate(context,listener,4);
959
    }
960

    
961
///////////////////////////////////////////////////////////////////////////////////////////////////
962
/**
963
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
964
 * I.e. best called from GLSurfaceView.onCreate().
965
 * <p>
966
 * Needs to be called from a thread holding the OpenGL context.
967
 *   
968
 * @param context Context of the App using the library - used to open up Resources and read Shader code.
969
 * @param listener The library will send all (asynchronous!) exceptions there.
970
 * @param queueSize the size of the FBO queue, a workaround for the bug on Mali drivers.
971
 */
972
  public static void onCreate(final Context context, final ExceptionListener listener, int queueSize)
973
    {
974
    final ActivityManager activityManager     = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
975
    final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
976

    
977
    int glESversion = configurationInfo.reqGlEsVersion;
978
    int major = glESversion >> 16;
979
    int minor = glESversion & 0xff;
980

    
981
    mListener = listener;
982

    
983
    if( major< 3 )
984
      {
985
      mGLSL = 100*major + 10*minor;
986
      VertexCompilationException ex = new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor);
987
      mListener.distortedException(ex);
988
      }
989
    else
990
      {
991
      mGLSL = (major==3 && minor==0) ? 300 : 310;
992
      }
993

    
994
    android.util.Log.e("DISTORTED", "Using OpenGL ES "+major+"."+minor);
995
    mGLSL_VERSION = "#version "+mGLSL+" es\n";
996

    
997
    mInitialized = true;
998
    mOITCompilationAttempted = false;
999

    
1000
    detectBuggyDriversAndSetQueueSize(queueSize);
1001

    
1002
    EffectMessageSender.startSending();
1003

    
1004
    mResources = context.getResources();
1005

    
1006
    try
1007
      {
1008
      createMainProgram();
1009
      }
1010
    catch(Exception ex)
1011
      {
1012
      mListener.distortedException(ex);
1013
      }
1014

    
1015
    try
1016
      {
1017
      EffectQueuePostprocess.createPrograms(mResources, mGLSL);
1018
      }
1019
    catch(Exception ex)
1020
      {
1021
      mListener.distortedException(ex);
1022
      }
1023

    
1024
    try
1025
      {
1026
      PostprocessEffect.createPrograms(mGLSL);
1027
      }
1028
    catch(Exception ex)
1029
      {
1030
      mListener.distortedException(ex);
1031
      }
1032
    }
1033

    
1034
///////////////////////////////////////////////////////////////////////////////////////////////////
1035
/**
1036
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1037
 * Must be called from Activity.onPause().
1038
 */
1039
  public static void onPause()
1040
    {
1041
    InternalObject.onPause();
1042
    Dynamic.onPause();
1043
    mLinkedListSSBO[0]= -1;
1044
    mAtomicCounter = null;
1045

    
1046
    mFullProgram        = null;
1047
    mNormalProgram      = null;
1048
    mOITRenderProgram   = null;
1049
    mOITCollapseProgram = null;
1050
    mOITBuildProgram    = null;
1051
    mOITClearProgram    = null;
1052
    }
1053

    
1054
///////////////////////////////////////////////////////////////////////////////////////////////////
1055
/**
1056
 * Call this so that the Library can release its internal data structures.
1057
 * Must be called from Activity.onDestroy(). 
1058
 */
1059
  public static void onDestroy()
1060
    {
1061
    InternalObject.onDestroy();
1062
    InternalNodeData.onDestroy();
1063
    InternalMaster.onDestroy();
1064
    InternalOutputSurface.onDestroy();
1065
    DistortedEffects.onDestroy();
1066
    EffectQueue.onDestroy();
1067
    Effect.onDestroy();
1068
    DeferredJobs.onDestroy();
1069
    EffectMessageSender.stopSending();
1070

    
1071
    mInitialized = false;
1072
    mOITCompilationAttempted = false;
1073

    
1074
    mNormalProgram     = null;
1075
    mMainOITProgram    = null;
1076
    mMainProgram       = null;
1077
    mFullProgram       = null;
1078
    mOITClearProgram   = null;
1079
    mOITBuildProgram   = null;
1080
    mOITCollapseProgram= null;
1081
    mOITRenderProgram  = null;
1082
    mBlitDepthProgram  = null;
1083
    mBlitProgram       = null;
1084
    }
1085

    
1086
///////////////////////////////////////////////////////////////////////////////////////////////////
1087
/**
1088
 * Returns the maximum number of effects of a given type that can be simultaneously applied to a
1089
 * single (InputSurface,MeshBase) combo.
1090
 *
1091
 * @param type {@link EffectType}
1092
 * @return The maximum number of effects of a given type.
1093
 */
1094
  @SuppressWarnings("unused")
1095
  public static int getMax(EffectType type)
1096
    {
1097
    return EffectQueue.getMax(type.ordinal());
1098
    }
1099

    
1100
///////////////////////////////////////////////////////////////////////////////////////////////////
1101
/**
1102
 * Sets the maximum number of effects that can be stored in a single EffectQueue at one time.
1103
 * This can fail if:
1104
 * <ul>
1105
 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
1106
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
1107
 *     before the Vertex Shader gets compiled, i.e. before the call to {@link DistortedLibrary#onCreate}. After this
1108
 *     time only decreasing the value of 'max' is permitted.
1109
 * <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
1110
 * </ul>
1111
 *
1112
 * @param type {@link EffectType}
1113
 * @param max new maximum number of simultaneous effects. Has to be a non-negative number not greater
1114
 *            than Byte.MAX_VALUE
1115
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
1116
 */
1117
  @SuppressWarnings("unused")
1118
  public static boolean setMax(EffectType type, int max)
1119
    {
1120
    return EffectQueue.setMax(type.ordinal(),max);
1121
    }
1122
  }
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