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9dba4df1
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leszek
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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fe82a979
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Leszek Koltunski
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package org.distorted.library.main;
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9dba4df1
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leszek
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e6519ac8
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Leszek Koltunski
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import android.opengl.GLES31;
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9dba4df1
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leszek
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Remember the OpenGL state.
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ad16ed3b
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Leszek Koltunski
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* <p>
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* This is a member of DistortedNode. Remembers the OpenGL state we want to set just before rendering
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* the Node.
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7266d8ef
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Leszek Koltunski
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* <p>
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* Only for use by the library itself.
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*
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* @y.exclude
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9dba4df1
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leszek
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*/
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Leszek Koltunski
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public class DistortedRenderState
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leszek
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{
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// TODO: figure this out dynamically; this assumes 8 bit stencil buffer.
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private static final int STENCIL_MASK = (1<<8)-1;
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private static class RenderState
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{
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private int colorMaskR, colorMaskG, colorMaskB, colorMaskA;
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private int depthMask;
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private int stencilMask;
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private int depthTest;
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private int stencilTest;
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private int stencilFuncFunc, stencilFuncRef, stencilFuncMask;
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private int stencilOpSfail, stencilOpDpfail, stencilOpDppass;
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private int depthFunc;
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private int blend;
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private int blendSrc, blendDst;
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}
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private RenderState mState; // state the current object wants to have
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static private RenderState cState = new RenderState(); // current OpenGL Stave
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static private RenderState sState = new RenderState(); // saved OpenGL state
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private int mClear;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// default: color writes on, depth test and writes on, blending on, stencil off.
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DistortedRenderState()
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{
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mState = new RenderState();
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mState.colorMaskR = 1;
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mState.colorMaskG = 1;
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mState.colorMaskB = 1;
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mState.colorMaskA = 1;
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mState.depthTest = 1;
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mState.depthMask = 1;
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mState.depthFunc = GLES31.GL_LEQUAL;
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mState.blend = 1;
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mState.blendSrc = GLES31.GL_SRC_ALPHA;
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mState.blendDst = GLES31.GL_ONE_MINUS_SRC_ALPHA;
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mState.stencilTest = 0;
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mState.stencilMask = STENCIL_MASK;
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mState.stencilFuncFunc = GLES31.GL_NEVER;
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mState.stencilFuncRef = 0;
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mState.stencilFuncMask = STENCIL_MASK;
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mState.stencilOpSfail = GLES31.GL_KEEP;
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mState.stencilOpDpfail = GLES31.GL_KEEP;
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mState.stencilOpDppass = GLES31.GL_KEEP;
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mClear = 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// reset state of everything to a known state.
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static void reset()
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{
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cState.colorMaskR = 1;
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cState.colorMaskG = 1;
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cState.colorMaskB = 1;
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cState.colorMaskA = 1;
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GLES31.glColorMask(true,true,true,true);
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cState.depthTest = 1;
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cState.depthMask = 1;
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cState.depthFunc = GLES31.GL_LEQUAL;
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GLES31.glEnable(GLES31.GL_DEPTH_TEST);
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GLES31.glDepthMask(true);
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GLES31.glDepthFunc(cState.depthFunc);
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cState.stencilTest = 0;
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cState.stencilMask = STENCIL_MASK;
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cState.stencilFuncFunc = GLES31.GL_NEVER;
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cState.stencilFuncRef = 0;
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cState.stencilFuncMask = STENCIL_MASK;
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Leszek Koltunski
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cState.stencilOpSfail = GLES31.GL_KEEP;
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cState.stencilOpDpfail = GLES31.GL_KEEP;
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cState.stencilOpDppass = GLES31.GL_KEEP;
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GLES31.glDisable(GLES31.GL_STENCIL_TEST);
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GLES31.glStencilMask(cState.stencilMask);
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cState.blend = 1;
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cState.blendSrc = GLES31.GL_SRC_ALPHA;
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cState.blendDst = GLES31.GL_ONE_MINUS_SRC_ALPHA;
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GLES31.glEnable(GLES31.GL_BLEND);
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GLES31.glBlendFunc(cState.blendSrc,cState.blendDst);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void colorDepthStencilOn()
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{
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sState.colorMaskR = cState.colorMaskR;
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sState.colorMaskG = cState.colorMaskG;
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sState.colorMaskB = cState.colorMaskB;
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sState.colorMaskA = cState.colorMaskA;
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if( cState.colorMaskR!=1 || cState.colorMaskG!=1 || cState.colorMaskB!=1 || cState.colorMaskA!=1 )
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{
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cState.colorMaskR = 1;
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cState.colorMaskG = 1;
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cState.colorMaskB = 1;
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cState.colorMaskA = 1;
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GLES31.glColorMask(true,true,true,true);
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}
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sState.depthMask = cState.depthMask;
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if( cState.depthMask!=1 )
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{
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cState.depthMask = 1;
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GLES31.glDepthMask(true);
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}
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sState.stencilMask = cState.stencilMask;
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if( cState.stencilMask!= STENCIL_MASK )
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{
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cState.stencilMask = STENCIL_MASK;
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GLES31.glStencilMask(cState.stencilMask);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void colorDepthStencilRestore()
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{
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if( sState.colorMaskR!=cState.colorMaskR || sState.colorMaskG!=cState.colorMaskG || sState.colorMaskB!=cState.colorMaskB || sState.colorMaskA!=cState.colorMaskA)
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{
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cState.colorMaskR = sState.colorMaskR;
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cState.colorMaskG = sState.colorMaskG;
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cState.colorMaskB = sState.colorMaskB;
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cState.colorMaskA = sState.colorMaskA;
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GLES31.glColorMask(cState.colorMaskR==1,cState.colorMaskG==1,cState.colorMaskB==1,cState.colorMaskA==1);
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Leszek Koltunski
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}
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if( sState.depthMask!=cState.depthMask )
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{
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cState.depthMask = sState.depthMask;
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GLES31.glDepthMask(cState.depthMask==1);
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}
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if( sState.stencilMask!=cState.stencilMask )
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{
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cState.stencilMask = sState.stencilMask;
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GLES31.glStencilMask(cState.stencilMask);
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}
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}
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cab7c165
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void switchOffDrawing()
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{
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GLES31.glEnable(GLES31.GL_SCISSOR_TEST);
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GLES31.glScissor(0,0,0,0);
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cab7c165
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void restoreDrawing()
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{
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GLES31.glDisable(GLES31.GL_SCISSOR_TEST);
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cab7c165
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Leszek Koltunski
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}
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270c27bc
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void setUpStencilMark()
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{
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sState.stencilTest = cState.stencilTest;
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if( cState.stencilTest!=1 )
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270c27bc
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Leszek Koltunski
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{
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cState.stencilTest = 1;
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//android.util.Log.d("State", "stencil test on");
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GLES31.glEnable(GLES31.GL_STENCIL_TEST);
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}
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sState.stencilFuncFunc = cState.stencilFuncFunc;
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sState.stencilFuncRef = cState.stencilFuncRef;
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sState.stencilFuncMask = cState.stencilFuncMask;
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e6519ac8
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if( cState.stencilFuncFunc!=GLES31.GL_ALWAYS || cState.stencilFuncRef!=1 || cState.stencilFuncMask!=STENCIL_MASK )
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270c27bc
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{
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221 |
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cState.stencilFuncFunc = GLES31.GL_ALWAYS;
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cState.stencilFuncRef = 1;
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cState.stencilFuncMask = STENCIL_MASK;
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b3120b1b
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leszek
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//android.util.Log.d("State", "stencil func on");
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GLES31.glStencilFunc(cState.stencilFuncFunc,cState.stencilFuncRef,cState.stencilFuncMask);
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}
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sState.stencilOpSfail = cState.stencilOpSfail;
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sState.stencilOpDpfail= cState.stencilOpDpfail;
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sState.stencilOpDppass= cState.stencilOpDppass;
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e6519ac8
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Leszek Koltunski
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if( cState.stencilOpSfail!=GLES31.GL_KEEP || cState.stencilOpDpfail!=GLES31.GL_KEEP || cState.stencilOpDppass!=GLES31.GL_REPLACE )
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233 |
270c27bc
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Leszek Koltunski
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{
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234 |
e6519ac8
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cState.stencilOpSfail = GLES31.GL_KEEP;
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cState.stencilOpDpfail= GLES31.GL_KEEP;
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cState.stencilOpDppass= GLES31.GL_REPLACE;
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237 |
b3120b1b
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leszek
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//android.util.Log.d("State", "stencil op on");
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e6519ac8
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GLES31.glStencilOp(cState.stencilOpSfail,cState.stencilOpDpfail,cState.stencilOpDppass);
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}
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240 |
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sState.colorMaskR = cState.colorMaskR;
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sState.colorMaskG = cState.colorMaskG;
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sState.colorMaskB = cState.colorMaskB;
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sState.colorMaskA = cState.colorMaskA;
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246 |
5b959cc5
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Leszek Koltunski
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if( cState.colorMaskR!=0 || cState.colorMaskG!=0 || cState.colorMaskB!=0 || cState.colorMaskA!=0 )
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247 |
270c27bc
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Leszek Koltunski
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{
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248 |
5b959cc5
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cState.colorMaskR = 0;
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249 |
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cState.colorMaskG = 0;
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cState.colorMaskB = 0;
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cState.colorMaskA = 0;
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252 |
b3120b1b
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leszek
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//android.util.Log.d("State", "switch off color writing");
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253 |
e6519ac8
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Leszek Koltunski
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GLES31.glColorMask(false,false,false,false);
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254 |
270c27bc
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Leszek Koltunski
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}
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255 |
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sState.depthMask = cState.depthMask;
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257 |
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258 |
1d6d261e
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Leszek Koltunski
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if( cState.depthMask!=1 )
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259 |
270c27bc
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Leszek Koltunski
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{
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260 |
1d6d261e
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Leszek Koltunski
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cState.depthMask = 1;
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261 |
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//android.util.Log.d("State", "switch on depth writing");
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262 |
e6519ac8
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Leszek Koltunski
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GLES31.glDepthMask(true);
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263 |
270c27bc
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Leszek Koltunski
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}
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264 |
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Leszek Koltunski
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sState.stencilMask = cState.stencilMask;
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266 |
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267 |
5b959cc5
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Leszek Koltunski
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if( cState.stencilMask!= STENCIL_MASK )
|
268 |
270c27bc
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Leszek Koltunski
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{
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269 |
5b959cc5
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cState.stencilMask = STENCIL_MASK;
|
270 |
b3120b1b
|
leszek
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//android.util.Log.d("State", "stencil mask on");
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271 |
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Leszek Koltunski
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GLES31.glStencilMask(cState.stencilMask);
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272 |
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}
|
273 |
|
|
}
|
274 |
|
|
|
275 |
984dc935
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
276 |
|
|
|
277 |
|
|
static void unsetUpStencilMark()
|
278 |
|
|
{
|
279 |
|
|
if( sState.stencilTest!=cState.stencilTest )
|
280 |
|
|
{
|
281 |
|
|
cState.stencilTest = sState.stencilTest;
|
282 |
|
|
|
283 |
|
|
if (cState.stencilTest == 0)
|
284 |
|
|
{
|
285 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glDisable(GLES31.GL_STENCIL_TEST);
|
286 |
984dc935
|
Leszek Koltunski
|
}
|
287 |
|
|
else
|
288 |
|
|
{
|
289 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glEnable(GLES31.GL_STENCIL_TEST);
|
290 |
984dc935
|
Leszek Koltunski
|
}
|
291 |
|
|
}
|
292 |
|
|
if( sState.colorMaskR!=cState.colorMaskR || sState.colorMaskG!=cState.colorMaskG || sState.colorMaskB!=cState.colorMaskB || sState.colorMaskA!=cState.colorMaskA)
|
293 |
|
|
{
|
294 |
|
|
cState.colorMaskR = sState.colorMaskR;
|
295 |
|
|
cState.colorMaskG = sState.colorMaskG;
|
296 |
|
|
cState.colorMaskB = sState.colorMaskB;
|
297 |
|
|
cState.colorMaskA = sState.colorMaskA;
|
298 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glColorMask(cState.colorMaskR==1,cState.colorMaskG==1,cState.colorMaskB==1,cState.colorMaskA==1);
|
299 |
984dc935
|
Leszek Koltunski
|
}
|
300 |
|
|
if( sState.depthMask!=cState.depthMask )
|
301 |
|
|
{
|
302 |
|
|
cState.depthMask = sState.depthMask;
|
303 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glDepthMask(cState.depthMask==1);
|
304 |
984dc935
|
Leszek Koltunski
|
}
|
305 |
|
|
if( sState.stencilMask!=cState.stencilMask )
|
306 |
|
|
{
|
307 |
|
|
cState.stencilMask = sState.stencilMask;
|
308 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glStencilMask(cState.stencilMask);
|
309 |
984dc935
|
Leszek Koltunski
|
}
|
310 |
|
|
}
|
311 |
|
|
|
312 |
270c27bc
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
313 |
7266d8ef
|
Leszek Koltunski
|
/**
|
314 |
|
|
* Only for use by the library itself.
|
315 |
|
|
*
|
316 |
|
|
* @y.exclude
|
317 |
|
|
*/
|
318 |
|
|
public static void useStencilMark()
|
319 |
270c27bc
|
Leszek Koltunski
|
{
|
320 |
20ee7cc9
|
Leszek Koltunski
|
sState.stencilMask = cState.stencilMask;
|
321 |
|
|
|
322 |
5b959cc5
|
Leszek Koltunski
|
if( cState.stencilTest!=1 )
|
323 |
270c27bc
|
Leszek Koltunski
|
{
|
324 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilTest = 1;
|
325 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glEnable(GLES31.GL_STENCIL_TEST);
|
326 |
270c27bc
|
Leszek Koltunski
|
}
|
327 |
20ee7cc9
|
Leszek Koltunski
|
|
328 |
|
|
sState.stencilFuncFunc = cState.stencilFuncFunc;
|
329 |
|
|
sState.stencilFuncRef = cState.stencilFuncRef;
|
330 |
|
|
sState.stencilFuncMask = cState.stencilFuncMask;
|
331 |
|
|
|
332 |
e6519ac8
|
Leszek Koltunski
|
if( cState.stencilFuncFunc!=GLES31.GL_EQUAL || cState.stencilFuncRef!=1 || cState.stencilFuncMask!=STENCIL_MASK )
|
333 |
270c27bc
|
Leszek Koltunski
|
{
|
334 |
e6519ac8
|
Leszek Koltunski
|
cState.stencilFuncFunc = GLES31.GL_EQUAL;
|
335 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilFuncRef = 1;
|
336 |
|
|
cState.stencilFuncMask = STENCIL_MASK;
|
337 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glStencilFunc(cState.stencilFuncFunc,cState.stencilFuncRef,cState.stencilFuncMask);
|
338 |
270c27bc
|
Leszek Koltunski
|
}
|
339 |
20ee7cc9
|
Leszek Koltunski
|
|
340 |
|
|
sState.stencilMask = cState.stencilMask;
|
341 |
|
|
|
342 |
5b959cc5
|
Leszek Koltunski
|
if( cState.stencilMask!= 0x00 )
|
343 |
270c27bc
|
Leszek Koltunski
|
{
|
344 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilMask = 0x00;
|
345 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glStencilMask(cState.stencilMask);
|
346 |
270c27bc
|
Leszek Koltunski
|
}
|
347 |
20ee7cc9
|
Leszek Koltunski
|
|
348 |
|
|
sState.depthMask = cState.depthMask;
|
349 |
|
|
|
350 |
|
|
if( cState.depthMask!=0 )
|
351 |
81f0078a
|
Leszek Koltunski
|
{
|
352 |
|
|
cState.depthMask = 0;
|
353 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glDepthMask(false);
|
354 |
81f0078a
|
Leszek Koltunski
|
}
|
355 |
20ee7cc9
|
Leszek Koltunski
|
|
356 |
|
|
sState.depthTest = cState.depthTest;
|
357 |
|
|
|
358 |
81f0078a
|
Leszek Koltunski
|
if( cState.depthTest!=0 )
|
359 |
|
|
{
|
360 |
|
|
cState.depthTest = 0;
|
361 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glDisable(GLES31.GL_DEPTH_TEST);
|
362 |
81f0078a
|
Leszek Koltunski
|
}
|
363 |
270c27bc
|
Leszek Koltunski
|
}
|
364 |
|
|
|
365 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
366 |
7266d8ef
|
Leszek Koltunski
|
/**
|
367 |
|
|
* Only for use by the library itself.
|
368 |
|
|
*
|
369 |
|
|
* @y.exclude
|
370 |
|
|
*/
|
371 |
|
|
public static void unuseStencilMark()
|
372 |
270c27bc
|
Leszek Koltunski
|
{
|
373 |
5b959cc5
|
Leszek Koltunski
|
if( sState.stencilTest!=cState.stencilTest )
|
374 |
270c27bc
|
Leszek Koltunski
|
{
|
375 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilTest = sState.stencilTest;
|
376 |
270c27bc
|
Leszek Koltunski
|
|
377 |
5b959cc5
|
Leszek Koltunski
|
if (cState.stencilTest == 0)
|
378 |
270c27bc
|
Leszek Koltunski
|
{
|
379 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glDisable(GLES31.GL_STENCIL_TEST);
|
380 |
270c27bc
|
Leszek Koltunski
|
}
|
381 |
|
|
else
|
382 |
|
|
{
|
383 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glEnable(GLES31.GL_STENCIL_TEST);
|
384 |
270c27bc
|
Leszek Koltunski
|
}
|
385 |
|
|
}
|
386 |
5b959cc5
|
Leszek Koltunski
|
if( sState.stencilFuncFunc!=cState.stencilFuncFunc || sState.stencilFuncRef!=cState.stencilFuncRef || sState.stencilFuncMask!=cState.stencilFuncMask )
|
387 |
270c27bc
|
Leszek Koltunski
|
{
|
388 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilFuncFunc = sState.stencilFuncFunc;
|
389 |
|
|
cState.stencilFuncRef = sState.stencilFuncRef ;
|
390 |
|
|
cState.stencilFuncMask = sState.stencilFuncMask;
|
391 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glStencilFunc(cState.stencilFuncFunc,cState.stencilFuncRef,cState.stencilFuncMask);
|
392 |
270c27bc
|
Leszek Koltunski
|
}
|
393 |
5b959cc5
|
Leszek Koltunski
|
if( sState.stencilMask!=cState.stencilMask )
|
394 |
270c27bc
|
Leszek Koltunski
|
{
|
395 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilMask = sState.stencilMask;
|
396 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glStencilMask(cState.stencilMask);
|
397 |
270c27bc
|
Leszek Koltunski
|
}
|
398 |
81f0078a
|
Leszek Koltunski
|
if( sState.depthMask!=cState.depthMask )
|
399 |
|
|
{
|
400 |
|
|
cState.depthMask = sState.depthMask;
|
401 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glDepthMask(cState.depthMask==1);
|
402 |
81f0078a
|
Leszek Koltunski
|
}
|
403 |
|
|
if( sState.depthTest!=cState.depthTest )
|
404 |
|
|
{
|
405 |
|
|
cState.depthTest = sState.depthTest;
|
406 |
|
|
|
407 |
|
|
if (cState.depthTest == 0)
|
408 |
|
|
{
|
409 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glDisable(GLES31.GL_DEPTH_TEST);
|
410 |
81f0078a
|
Leszek Koltunski
|
}
|
411 |
|
|
else
|
412 |
|
|
{
|
413 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glEnable(GLES31.GL_DEPTH_TEST);
|
414 |
81f0078a
|
Leszek Koltunski
|
}
|
415 |
|
|
}
|
416 |
270c27bc
|
Leszek Koltunski
|
}
|
417 |
|
|
|
418 |
9dba4df1
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
419 |
|
|
|
420 |
|
|
void apply()
|
421 |
|
|
{
|
422 |
cc8151c4
|
leszek
|
//android.util.Log.e("State", "APPLYING STATE");
|
423 |
d582c116
|
Leszek Koltunski
|
|
424 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
425 |
|
|
// 1. Write to color buffer?
|
426 |
5b959cc5
|
Leszek Koltunski
|
if( mState.colorMaskR!=cState.colorMaskR || mState.colorMaskG!=cState.colorMaskG || mState.colorMaskB!=cState.colorMaskB || mState.colorMaskA!=cState.colorMaskA)
|
427 |
9dba4df1
|
leszek
|
{
|
428 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "setting color mask");
|
429 |
5b959cc5
|
Leszek Koltunski
|
cState.colorMaskR = mState.colorMaskR;
|
430 |
|
|
cState.colorMaskG = mState.colorMaskG;
|
431 |
|
|
cState.colorMaskB = mState.colorMaskB;
|
432 |
|
|
cState.colorMaskA = mState.colorMaskA;
|
433 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glColorMask(cState.colorMaskR==1,cState.colorMaskG==1,cState.colorMaskB==1,cState.colorMaskA==1);
|
434 |
9dba4df1
|
leszek
|
}
|
435 |
|
|
|
436 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
437 |
d582c116
|
Leszek Koltunski
|
// 2. Enable Depth test?
|
438 |
5b959cc5
|
Leszek Koltunski
|
if( mState.depthTest!=cState.depthTest )
|
439 |
9dba4df1
|
leszek
|
{
|
440 |
5b959cc5
|
Leszek Koltunski
|
cState.depthTest = mState.depthTest;
|
441 |
d582c116
|
Leszek Koltunski
|
|
442 |
5b959cc5
|
Leszek Koltunski
|
if (cState.depthTest == 0)
|
443 |
cc8151c4
|
leszek
|
{
|
444 |
|
|
//android.util.Log.d("State", "disabling depth test");
|
445 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glDisable(GLES31.GL_DEPTH_TEST);
|
446 |
cc8151c4
|
leszek
|
}
|
447 |
9dba4df1
|
leszek
|
else
|
448 |
|
|
{
|
449 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "enable depth test");
|
450 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glEnable(GLES31.GL_DEPTH_TEST);
|
451 |
9dba4df1
|
leszek
|
}
|
452 |
|
|
}
|
453 |
|
|
|
454 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
455 |
|
|
// 3. Change Depth Function?
|
456 |
5b959cc5
|
Leszek Koltunski
|
if( mState.depthFunc!=cState.depthFunc )
|
457 |
cc8151c4
|
leszek
|
{
|
458 |
|
|
//android.util.Log.d("State", "setting depth func");
|
459 |
5b959cc5
|
Leszek Koltunski
|
cState.depthFunc = mState.depthFunc;
|
460 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glDepthFunc(cState.depthFunc);
|
461 |
cc8151c4
|
leszek
|
}
|
462 |
d582c116
|
Leszek Koltunski
|
|
463 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
464 |
|
|
// 4. Write to Depth buffer?
|
465 |
5b959cc5
|
Leszek Koltunski
|
if( mState.depthMask!=cState.depthMask )
|
466 |
d582c116
|
Leszek Koltunski
|
{
|
467 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "setting depth mask");
|
468 |
5b959cc5
|
Leszek Koltunski
|
cState.depthMask = mState.depthMask;
|
469 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glDepthMask(cState.depthMask==1);
|
470 |
d582c116
|
Leszek Koltunski
|
}
|
471 |
|
|
|
472 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
473 |
|
|
// 5. Enable Blending?
|
474 |
5b959cc5
|
Leszek Koltunski
|
if( mState.blend!=cState.blend )
|
475 |
c834348d
|
leszek
|
{
|
476 |
5b959cc5
|
Leszek Koltunski
|
cState.blend = mState.blend;
|
477 |
d582c116
|
Leszek Koltunski
|
|
478 |
5b959cc5
|
Leszek Koltunski
|
if (cState.blend == 0)
|
479 |
cc8151c4
|
leszek
|
{
|
480 |
|
|
//android.util.Log.d("State", "disabling blending");
|
481 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glDisable(GLES31.GL_BLEND);
|
482 |
cc8151c4
|
leszek
|
}
|
483 |
c834348d
|
leszek
|
else
|
484 |
|
|
{
|
485 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "enabling blending");
|
486 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glEnable(GLES31.GL_BLEND);
|
487 |
c834348d
|
leszek
|
}
|
488 |
|
|
}
|
489 |
|
|
|
490 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
491 |
|
|
// 6. Change Blend function?
|
492 |
5b959cc5
|
Leszek Koltunski
|
if( mState.blendSrc!=cState.blendSrc || mState.blendDst!=cState.blendDst )
|
493 |
cc8151c4
|
leszek
|
{
|
494 |
|
|
//android.util.Log.d("State", "setting blend function");
|
495 |
5b959cc5
|
Leszek Koltunski
|
cState.blendSrc = mState.blendSrc;
|
496 |
|
|
cState.blendDst = mState.blendDst;
|
497 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glBlendFunc(cState.blendSrc,cState.blendDst);
|
498 |
cc8151c4
|
leszek
|
}
|
499 |
d582c116
|
Leszek Koltunski
|
|
500 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
501 |
|
|
// 7. Enable/Disable Stencil Test?
|
502 |
5b959cc5
|
Leszek Koltunski
|
if( mState.stencilTest!=cState.stencilTest )
|
503 |
9dba4df1
|
leszek
|
{
|
504 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilTest = mState.stencilTest;
|
505 |
d582c116
|
Leszek Koltunski
|
|
506 |
5b959cc5
|
Leszek Koltunski
|
if (cState.stencilTest == 0)
|
507 |
cc8151c4
|
leszek
|
{
|
508 |
|
|
//android.util.Log.d("State", "disabling stencil test");
|
509 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glDisable(GLES31.GL_STENCIL_TEST);
|
510 |
cc8151c4
|
leszek
|
}
|
511 |
9dba4df1
|
leszek
|
else
|
512 |
|
|
{
|
513 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "enabling stencil test");
|
514 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glEnable(GLES31.GL_STENCIL_TEST);
|
515 |
9dba4df1
|
leszek
|
}
|
516 |
|
|
}
|
517 |
d582c116
|
Leszek Koltunski
|
|
518 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
519 |
|
|
// 8. Adjust Stencil function?
|
520 |
5b959cc5
|
Leszek Koltunski
|
if( mState.stencilFuncFunc!=cState.stencilFuncFunc || mState.stencilFuncRef!=cState.stencilFuncRef || mState.stencilFuncMask!=cState.stencilFuncMask )
|
521 |
cc8151c4
|
leszek
|
{
|
522 |
|
|
//android.util.Log.d("State", "setting stencil function");
|
523 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilFuncFunc = mState.stencilFuncFunc;
|
524 |
|
|
cState.stencilFuncRef = mState.stencilFuncRef ;
|
525 |
|
|
cState.stencilFuncMask = mState.stencilFuncMask;
|
526 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glStencilFunc(cState.stencilFuncFunc,cState.stencilFuncRef,cState.stencilFuncMask);
|
527 |
cc8151c4
|
leszek
|
}
|
528 |
|
|
|
529 |
|
|
/////////////////////////////////////////////////////
|
530 |
|
|
// 9. Adjust Stencil operation?
|
531 |
5b959cc5
|
Leszek Koltunski
|
if( mState.stencilOpSfail!=cState.stencilOpSfail || mState.stencilOpDpfail!=cState.stencilOpDpfail || mState.stencilOpDppass!=cState.stencilOpDppass )
|
532 |
cc8151c4
|
leszek
|
{
|
533 |
|
|
//android.util.Log.d("State", "setting stencil op");
|
534 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilOpSfail = mState.stencilOpSfail;
|
535 |
|
|
cState.stencilOpDpfail= mState.stencilOpDpfail;
|
536 |
|
|
cState.stencilOpDppass= mState.stencilOpDppass;
|
537 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glStencilOp(cState.stencilOpSfail,cState.stencilOpDpfail,cState.stencilOpDppass);
|
538 |
cc8151c4
|
leszek
|
}
|
539 |
d582c116
|
Leszek Koltunski
|
|
540 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
541 |
|
|
// 10. Write to Stencil buffer?
|
542 |
5b959cc5
|
Leszek Koltunski
|
if( mState.stencilMask!=cState.stencilMask )
|
543 |
d582c116
|
Leszek Koltunski
|
{
|
544 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "setting stencil mask");
|
545 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilMask = mState.stencilMask;
|
546 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glStencilMask(cState.stencilMask);
|
547 |
d582c116
|
Leszek Koltunski
|
}
|
548 |
ad16ed3b
|
Leszek Koltunski
|
|
549 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
550 |
|
|
// 11. Clear buffers?
|
551 |
ad16ed3b
|
Leszek Koltunski
|
if( mClear!=0 )
|
552 |
|
|
{
|
553 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "clearing buffer");
|
554 |
e6519ac8
|
Leszek Koltunski
|
GLES31.glClear(mClear);
|
555 |
ad16ed3b
|
Leszek Koltunski
|
}
|
556 |
9dba4df1
|
leszek
|
}
|
557 |
|
|
|
558 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
559 |
|
|
|
560 |
|
|
void glColorMask(boolean r, boolean g, boolean b, boolean a)
|
561 |
|
|
{
|
562 |
5b959cc5
|
Leszek Koltunski
|
mState.colorMaskR = (r ? 1:0);
|
563 |
|
|
mState.colorMaskG = (g ? 1:0);
|
564 |
|
|
mState.colorMaskB = (b ? 1:0);
|
565 |
|
|
mState.colorMaskA = (a ? 1:0);
|
566 |
9dba4df1
|
leszek
|
}
|
567 |
|
|
|
568 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
569 |
|
|
|
570 |
|
|
void glDepthMask(boolean mask)
|
571 |
|
|
{
|
572 |
5b959cc5
|
Leszek Koltunski
|
mState.depthMask = (mask ? 1:0);
|
573 |
9dba4df1
|
leszek
|
}
|
574 |
|
|
|
575 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
576 |
|
|
|
577 |
|
|
void glStencilMask(int mask)
|
578 |
|
|
{
|
579 |
5b959cc5
|
Leszek Koltunski
|
mState.stencilMask = mask;
|
580 |
9dba4df1
|
leszek
|
}
|
581 |
|
|
|
582 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
583 |
|
|
|
584 |
|
|
void glEnable(int test)
|
585 |
|
|
{
|
586 |
e6519ac8
|
Leszek Koltunski
|
if( test==GLES31.GL_DEPTH_TEST ) mState.depthTest = 1;
|
587 |
|
|
else if( test==GLES31.GL_STENCIL_TEST ) mState.stencilTest = 1;
|
588 |
|
|
else if( test==GLES31.GL_BLEND ) mState.blend = 1;
|
589 |
9dba4df1
|
leszek
|
}
|
590 |
|
|
|
591 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
592 |
|
|
|
593 |
|
|
void glDisable(int test)
|
594 |
|
|
{
|
595 |
e6519ac8
|
Leszek Koltunski
|
if( test==GLES31.GL_DEPTH_TEST ) mState.depthTest = 0;
|
596 |
|
|
else if( test==GLES31.GL_STENCIL_TEST ) mState.stencilTest = 0;
|
597 |
|
|
else if( test==GLES31.GL_BLEND ) mState.blend = 0;
|
598 |
9dba4df1
|
leszek
|
}
|
599 |
|
|
|
600 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
601 |
|
|
|
602 |
|
|
void glStencilFunc(int func, int ref, int mask)
|
603 |
|
|
{
|
604 |
5b959cc5
|
Leszek Koltunski
|
mState.stencilFuncFunc = func;
|
605 |
|
|
mState.stencilFuncRef = ref;
|
606 |
|
|
mState.stencilFuncMask = mask;
|
607 |
9dba4df1
|
leszek
|
}
|
608 |
|
|
|
609 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
610 |
|
|
|
611 |
|
|
void glStencilOp(int sfail, int dpfail, int dppass)
|
612 |
|
|
{
|
613 |
5b959cc5
|
Leszek Koltunski
|
mState.stencilOpSfail = sfail;
|
614 |
|
|
mState.stencilOpDpfail= dpfail;
|
615 |
|
|
mState.stencilOpDppass= dppass;
|
616 |
9dba4df1
|
leszek
|
}
|
617 |
|
|
|
618 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
619 |
|
|
|
620 |
|
|
void glDepthFunc(int func)
|
621 |
|
|
{
|
622 |
5b959cc5
|
Leszek Koltunski
|
mState.depthFunc = func;
|
623 |
9dba4df1
|
leszek
|
}
|
624 |
c834348d
|
leszek
|
|
625 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
626 |
|
|
|
627 |
|
|
void glBlendFunc(int src, int dst)
|
628 |
|
|
{
|
629 |
5b959cc5
|
Leszek Koltunski
|
mState.blendSrc = src;
|
630 |
|
|
mState.blendDst = dst;
|
631 |
c834348d
|
leszek
|
}
|
632 |
|
|
|
633 |
ad16ed3b
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
634 |
|
|
|
635 |
|
|
void glClear(int mask)
|
636 |
|
|
{
|
637 |
|
|
mClear = mask;
|
638 |
|
|
}
|
639 |
9dba4df1
|
leszek
|
}
|