1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2016 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Distorted. //
|
5
|
// //
|
6
|
// Distorted is free software: you can redistribute it and/or modify //
|
7
|
// it under the terms of the GNU General Public License as published by //
|
8
|
// the Free Software Foundation, either version 2 of the License, or //
|
9
|
// (at your option) any later version. //
|
10
|
// //
|
11
|
// Distorted is distributed in the hope that it will be useful, //
|
12
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14
|
// GNU General Public License for more details. //
|
15
|
// //
|
16
|
// You should have received a copy of the GNU General Public License //
|
17
|
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
|
18
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19
|
|
20
|
package org.distorted.library;
|
21
|
|
22
|
import android.opengl.GLES20;
|
23
|
|
24
|
import org.distorted.library.message.EffectMessage;
|
25
|
import org.distorted.library.type.Data1D;
|
26
|
import org.distorted.library.type.Data4D;
|
27
|
import org.distorted.library.type.Dynamic1D;
|
28
|
import org.distorted.library.type.Dynamic4D;
|
29
|
import org.distorted.library.type.Static1D;
|
30
|
import org.distorted.library.type.Static3D;
|
31
|
import org.distorted.library.type.Static4D;
|
32
|
|
33
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
34
|
|
35
|
class EffectQueueFragment extends EffectQueue
|
36
|
{
|
37
|
private static final int NUM_UNIFORMS = 8;
|
38
|
private static final int INDEX = EffectTypes.FRAGMENT.ordinal();
|
39
|
private float[] mBuf;
|
40
|
private static int mNumEffectsH;
|
41
|
private static int mTypeH;
|
42
|
private static int mUniformsH;
|
43
|
|
44
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
45
|
|
46
|
public EffectQueueFragment(DistortedObject obj)
|
47
|
{
|
48
|
super(obj,NUM_UNIFORMS,INDEX);
|
49
|
|
50
|
if( mMax[INDEX]>0 )
|
51
|
{
|
52
|
mBuf= new float[4*mMax[INDEX]];
|
53
|
}
|
54
|
}
|
55
|
|
56
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
57
|
|
58
|
static void getUniforms(int mProgramH)
|
59
|
{
|
60
|
mNumEffectsH= GLES20.glGetUniformLocation( mProgramH, "fNumEffects");
|
61
|
mTypeH = GLES20.glGetUniformLocation( mProgramH, "fType");
|
62
|
mUniformsH = GLES20.glGetUniformLocation( mProgramH, "fUniforms");
|
63
|
}
|
64
|
|
65
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
66
|
|
67
|
synchronized void compute(long currTime)
|
68
|
{
|
69
|
if( currTime==mTime ) return;
|
70
|
if( mTime==0 ) mTime = currTime;
|
71
|
long step = (currTime-mTime);
|
72
|
|
73
|
for(int i=0; i<mNumEffects; i++)
|
74
|
{
|
75
|
if( mInter[0][i]!=null && mInter[0][i].interpolateMain(mUniforms ,NUM_UNIFORMS*i, mCurrentDuration[i], step) )
|
76
|
{
|
77
|
for(int j=0; j<mNumListeners; j++)
|
78
|
EffectMessageSender.newMessage( mListeners.elementAt(j),
|
79
|
EffectMessage.EFFECT_FINISHED,
|
80
|
(mID[i]<<EffectTypes.LENGTH)+EffectTypes.FRAGMENT.type,
|
81
|
mType[i],
|
82
|
mBitmapID,
|
83
|
null);
|
84
|
|
85
|
if( EffectNames.isUnity(mType[i], mUniforms, NUM_UNIFORMS*i) )
|
86
|
{
|
87
|
remove(i);
|
88
|
i--;
|
89
|
continue;
|
90
|
}
|
91
|
}
|
92
|
|
93
|
if( mInter[1][i]!=null ) mInter[1][i].interpolateMain(mBuf, 4*i, mCurrentDuration[i]);
|
94
|
|
95
|
mCurrentDuration[i] += step;
|
96
|
}
|
97
|
|
98
|
mTime = currTime;
|
99
|
}
|
100
|
|
101
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
102
|
|
103
|
protected void moveEffect(int index)
|
104
|
{
|
105
|
mBuf[4*index ] = mBuf[4*index+4];
|
106
|
mBuf[4*index+1] = mBuf[4*index+5];
|
107
|
mBuf[4*index+2] = mBuf[4*index+6];
|
108
|
mBuf[4*index+3] = mBuf[4*index+7];
|
109
|
|
110
|
mUniforms[NUM_UNIFORMS*index ] = mUniforms[NUM_UNIFORMS*(index+1) ];
|
111
|
mUniforms[NUM_UNIFORMS*index+1] = mUniforms[NUM_UNIFORMS*(index+1)+1];
|
112
|
mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2];
|
113
|
mUniforms[NUM_UNIFORMS*index+3] = mUniforms[NUM_UNIFORMS*(index+1)+3];
|
114
|
}
|
115
|
|
116
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
117
|
|
118
|
synchronized void send()
|
119
|
{
|
120
|
GLES20.glUniform1i( mNumEffectsH, mNumEffects);
|
121
|
|
122
|
if( mNumEffects>0 )
|
123
|
{
|
124
|
GLES20.glUniform1iv( mTypeH , mNumEffects, mType ,0);
|
125
|
GLES20.glUniform4fv( mUniformsH,2*mNumEffects, mUniforms,0);
|
126
|
}
|
127
|
}
|
128
|
|
129
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
130
|
|
131
|
synchronized void sendZero()
|
132
|
{
|
133
|
GLES20.glUniform1i( mNumEffectsH, 0);
|
134
|
}
|
135
|
|
136
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
137
|
// Do various post-processing on already computed effects.
|
138
|
// 1) move all Points and scale all Region radii by a ModelView matrix
|
139
|
// 2) in case of macroblock, pre-compute some values so that we don't have to do it in the fragment shader.
|
140
|
|
141
|
void postprocess(float[] MVmatrix)
|
142
|
{
|
143
|
if( mNumEffects>0 )
|
144
|
{
|
145
|
float tx,ty;
|
146
|
float w = (float)Math.sqrt(MVmatrix[0]*MVmatrix[0] + MVmatrix[4]*MVmatrix[4]); // The scale factors are the lengths of the first 3 vectors of the upper-left 3x3 submatrix; here
|
147
|
float h = (float)Math.sqrt(MVmatrix[1]*MVmatrix[1] + MVmatrix[5]*MVmatrix[5]); // m[2]=m[6]=m[8]=m[9]=0 so it is really only the upper-left 2x2 matrix.
|
148
|
|
149
|
for(int i=0; i<mNumEffects; i++)
|
150
|
{
|
151
|
tx = mBuf[4*i ]-mObjHalfX; // we have to invert y and move everything by (half of bmp width, half of bmp height)
|
152
|
ty =-mBuf[4*i+1]+mObjHalfY; //
|
153
|
|
154
|
mUniforms[NUM_UNIFORMS*i+4] = MVmatrix[0]*tx + MVmatrix[4]*ty + MVmatrix[12]; // multiply the ModelView matrix times the (x,y,0,1) point, i.e. the (x,y) point on the surface of the bitmap.
|
155
|
mUniforms[NUM_UNIFORMS*i+5] = MVmatrix[1]*tx + MVmatrix[5]*ty + MVmatrix[13]; //
|
156
|
mUniforms[NUM_UNIFORMS*i+6] = w*mBuf[4*i+2]; // in fragment shader rx and ry radii are the last two values of the second vec4
|
157
|
mUniforms[NUM_UNIFORMS*i+7] = h*mBuf[4*i+3]; //
|
158
|
|
159
|
if( mType[i]==EffectNames.MACROBLOCK.ordinal() ) // fill up the .y and .z components of the Interpolated values already to avoid having to compute this in the fragment shader
|
160
|
{
|
161
|
mUniforms[NUM_UNIFORMS*i+1] = 2.0f*mObjHalfX/mUniforms[NUM_UNIFORMS*i];
|
162
|
mUniforms[NUM_UNIFORMS*i+2] = 2.0f*mObjHalfY/mUniforms[NUM_UNIFORMS*i];
|
163
|
}
|
164
|
}
|
165
|
}
|
166
|
}
|
167
|
|
168
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
169
|
// macroblock, alpha, brightness, contrast, saturation
|
170
|
|
171
|
synchronized long add(EffectNames eln, Data1D data)
|
172
|
{
|
173
|
if( mMax[INDEX]>mNumEffects )
|
174
|
{
|
175
|
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
|
176
|
|
177
|
if( data instanceof Dynamic1D)
|
178
|
mInter[0][mNumEffects] = (Dynamic1D)data;
|
179
|
else if( data instanceof Static1D )
|
180
|
{
|
181
|
mInter[0][mNumEffects] = null;
|
182
|
mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX();
|
183
|
}
|
184
|
else return -1;
|
185
|
|
186
|
mInter[1][mNumEffects] = null;
|
187
|
mBuf[4*mNumEffects+2] = 1000*mObjHalfX;
|
188
|
mBuf[4*mNumEffects+3] = 1000*mObjHalfY;
|
189
|
|
190
|
return addBase(eln);
|
191
|
}
|
192
|
|
193
|
return -1;
|
194
|
}
|
195
|
|
196
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
197
|
// macroblock, alpha, brightness, contrast, saturation
|
198
|
|
199
|
synchronized long add(EffectNames eln, Data1D data, Data4D region)
|
200
|
{
|
201
|
if( mMax[INDEX]>mNumEffects )
|
202
|
{
|
203
|
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
|
204
|
|
205
|
if( data instanceof Dynamic1D)
|
206
|
mInter[0][mNumEffects] = (Dynamic1D)data;
|
207
|
else if( data instanceof Static1D )
|
208
|
{
|
209
|
mInter[0][mNumEffects] = null;
|
210
|
mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX();
|
211
|
}
|
212
|
else return -1;
|
213
|
|
214
|
if( region instanceof Dynamic4D)
|
215
|
mInter[1][mNumEffects] = (Dynamic4D)region;
|
216
|
else if( region instanceof Static4D )
|
217
|
{
|
218
|
mInter[1][mNumEffects] = null;
|
219
|
mBuf[4*mNumEffects ] = ((Static4D)region).getX();
|
220
|
mBuf[4*mNumEffects+1] = ((Static4D)region).getY();
|
221
|
mBuf[4*mNumEffects+2] = ((Static4D)region).getZ();
|
222
|
mBuf[4*mNumEffects+3] = ((Static4D)region).getW();
|
223
|
}
|
224
|
else return -1;
|
225
|
|
226
|
return addBase(eln);
|
227
|
}
|
228
|
|
229
|
return -1;
|
230
|
}
|
231
|
|
232
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
233
|
// chroma
|
234
|
|
235
|
synchronized long add(EffectNames eln, Data1D level, Static3D color, Data4D region)
|
236
|
{
|
237
|
if( mMax[INDEX]>mNumEffects )
|
238
|
{
|
239
|
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
|
240
|
|
241
|
if( level instanceof Dynamic1D)
|
242
|
mInter[0][mNumEffects] = (Dynamic1D)level;
|
243
|
else if( level instanceof Static1D )
|
244
|
{
|
245
|
mInter[0][mNumEffects] = null;
|
246
|
mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)level).getX();
|
247
|
}
|
248
|
else return -1;
|
249
|
|
250
|
mUniforms[NUM_UNIFORMS*mNumEffects+1] = color.getX();
|
251
|
mUniforms[NUM_UNIFORMS*mNumEffects+2] = color.getY();
|
252
|
mUniforms[NUM_UNIFORMS*mNumEffects+3] = color.getZ();
|
253
|
|
254
|
if( region instanceof Dynamic4D)
|
255
|
mInter[1][mNumEffects] = (Dynamic4D)region;
|
256
|
else if( region instanceof Static4D )
|
257
|
{
|
258
|
mInter[1][mNumEffects] = null;
|
259
|
mBuf[4*mNumEffects ] = ((Static4D)region).getX();
|
260
|
mBuf[4*mNumEffects+1] = ((Static4D)region).getY();
|
261
|
mBuf[4*mNumEffects+2] = ((Static4D)region).getZ();
|
262
|
mBuf[4*mNumEffects+3] = ((Static4D)region).getW();
|
263
|
}
|
264
|
else return -1;
|
265
|
|
266
|
return addBase(eln);
|
267
|
}
|
268
|
|
269
|
return -1;
|
270
|
}
|
271
|
|
272
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
273
|
// chroma
|
274
|
|
275
|
synchronized long add(EffectNames eln, Data1D level, Static3D color)
|
276
|
{
|
277
|
if( mMax[INDEX]>mNumEffects )
|
278
|
{
|
279
|
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
|
280
|
|
281
|
if( level instanceof Dynamic1D)
|
282
|
mInter[0][mNumEffects] = (Dynamic1D)level;
|
283
|
else if( level instanceof Static1D )
|
284
|
{
|
285
|
mInter[0][mNumEffects] = null;
|
286
|
mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)level).getX();
|
287
|
}
|
288
|
else return -1;
|
289
|
|
290
|
mUniforms[NUM_UNIFORMS*mNumEffects+1] = color.getX();
|
291
|
mUniforms[NUM_UNIFORMS*mNumEffects+2] = color.getY();
|
292
|
mUniforms[NUM_UNIFORMS*mNumEffects+3] = color.getZ();
|
293
|
|
294
|
mInter[1][mNumEffects] = null; //
|
295
|
mBuf[4*mNumEffects+2] = 1000*mObjHalfX; // i.e. null region
|
296
|
mBuf[4*mNumEffects+3] = 1000*mObjHalfY; //
|
297
|
|
298
|
return addBase(eln);
|
299
|
}
|
300
|
|
301
|
return -1;
|
302
|
}
|
303
|
|
304
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
305
|
// chroma
|
306
|
|
307
|
synchronized long add(EffectNames eln, Data4D chroma, Data4D region)
|
308
|
{
|
309
|
if( mMax[INDEX]>mNumEffects )
|
310
|
{
|
311
|
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
|
312
|
|
313
|
if( chroma instanceof Dynamic4D)
|
314
|
mInter[0][mNumEffects] = (Dynamic4D)chroma;
|
315
|
else if( chroma instanceof Static4D )
|
316
|
{
|
317
|
mInter[0][mNumEffects] = null;
|
318
|
mUniforms[NUM_UNIFORMS*mNumEffects ] = ((Static4D)chroma).getX();
|
319
|
mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static4D)chroma).getY();
|
320
|
mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static4D)chroma).getZ();
|
321
|
mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static4D)chroma).getW();
|
322
|
}
|
323
|
else return -1;
|
324
|
|
325
|
if( region instanceof Dynamic4D)
|
326
|
mInter[1][mNumEffects] = (Dynamic4D)region;
|
327
|
else if( region instanceof Static4D )
|
328
|
{
|
329
|
mInter[1][mNumEffects] = null;
|
330
|
mBuf[4*mNumEffects ] = ((Static4D)region).getX();
|
331
|
mBuf[4*mNumEffects+1] = ((Static4D)region).getY();
|
332
|
mBuf[4*mNumEffects+2] = ((Static4D)region).getZ();
|
333
|
mBuf[4*mNumEffects+3] = ((Static4D)region).getW();
|
334
|
}
|
335
|
else return -1;
|
336
|
|
337
|
return addBase(eln);
|
338
|
}
|
339
|
|
340
|
return -1;
|
341
|
}
|
342
|
|
343
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
344
|
// chroma
|
345
|
|
346
|
synchronized long add(EffectNames eln, Data4D chroma)
|
347
|
{
|
348
|
if( mMax[INDEX]>mNumEffects )
|
349
|
{
|
350
|
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
|
351
|
|
352
|
if( chroma instanceof Dynamic4D)
|
353
|
mInter[0][mNumEffects] = (Dynamic4D)chroma;
|
354
|
else if( chroma instanceof Static4D )
|
355
|
{
|
356
|
mInter[0][mNumEffects] = null;
|
357
|
mUniforms[NUM_UNIFORMS*mNumEffects ] = ((Static4D)chroma).getX();
|
358
|
mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static4D)chroma).getY();
|
359
|
mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static4D)chroma).getZ();
|
360
|
mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static4D)chroma).getW();
|
361
|
}
|
362
|
else return -1;
|
363
|
|
364
|
mInter[1][mNumEffects] = null; //
|
365
|
mBuf[4*mNumEffects+2] = 1000*mObjHalfX; // i.e. null region
|
366
|
mBuf[4*mNumEffects+3] = 1000*mObjHalfY; //
|
367
|
|
368
|
return addBase(eln);
|
369
|
}
|
370
|
|
371
|
return -1;
|
372
|
}
|
373
|
|
374
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
375
|
// end of FragmentEffect
|
376
|
}
|