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Revision a5bbbdea

Added by Leszek Koltunski about 8 years ago

Fix parallel projection.

View differences:

src/main/java/org/distorted/library/DistortedFramebuffer.java
85 85
        float right  = -mX+mWidth /2.0f;
86 86
        float bottom = -mY-mHeight/2.0f;
87 87
        float top    = -mY+mHeight/2.0f;
88
        float near   = (top-bottom) / (2.0f*(float)Math.tan(Math.PI/360));
89
        mDistance    = mHeight*near/(top-bottom);
90
        float far    = 2*mDistance-near;
91
        mDepth       = (int)((far-near)/2);
88
        float near   = (mWidth+mHeight)/2;
89
        mDistance    = 2*near;
90
        float far    = 3*near;
91
        mDepth       = (int)near;
92 92

  
93 93
        Matrix.orthoM(mProjectionMatrix, 0, left, right, bottom, top, near, far);
94 94
        }

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