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Revision a918bba1

Added by Leszek Koltunski over 4 years ago

new VertexEffectScale

View differences:

src/main/java/org/distorted/library/effect/EffectName.java
58 58
  VERTEX_MOVE      ( EffectType.VERTEX  ,   new float[] {0.0f,0.0f,0.0f} , 3, 0,     0    , VertexEffectMove.class         ),
59 59
  VERTEX_QUATERNION( EffectType.VERTEX  ,   new float[] {0.0f,0.0f,0.0f} , 4, 0,     3    , VertexEffectQuaternion.class   ),
60 60
  VERTEX_ROTATE    ( EffectType.VERTEX  ,   new float[] {0.0f}           , 4, 0,     3    , VertexEffectRotate.class       ),
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  VERTEX_SCALE     ( EffectType.VERTEX  ,   new float[] {1.0f,1.0f,1.0f} , 3, 0,     0    , VertexEffectScale.class        ),
61 62

  
62 63
  ALPHA            ( EffectType.FRAGMENT,   new float[] {1.0f}           , 1, 3,     3    , FragmentEffectAlpha.class      ),
63 64
  SMOOTH_ALPHA     ( EffectType.FRAGMENT,   new float[] {1.0f}           , 1, 3,     3    , FragmentEffectAlpha.class      ),
src/main/java/org/distorted/library/effect/VertexEffectScale.java
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.effect;
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import org.distorted.library.type.Data3D;
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import org.distorted.library.type.Static3D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Scale the Mesh by 3D scale factors.
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 */
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public class VertexEffectScale extends VertexEffect
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  {
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  private Data3D mScale;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Only for use by the library itself.
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 *
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 * @y.exclude
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 */
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  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
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    {
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    return mScale.get(uniforms,index,currentDuration,step);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Have to call this before the shaders get compiled (i.e before DistortedLibrary.onCreate()) for the Effect to work.
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 */
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  public static void enable()
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    {
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    addEffect( EffectName.VERTEX_SCALE, "v *= vUniforms[effect].xyz;" );
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Scale the Mesh by 3D scale factors.
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 *
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 * @param scale current x- , y- and z- scale factors.
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 */
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  public VertexEffectScale(Data3D scale)
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    {
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    super(EffectName.VERTEX_SCALE);
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    mScale = scale;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Scale the Mesh by 3D scale factors.
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 *
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 * @param scale Common x,y, and z scale factor.
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 */
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  public VertexEffectScale(float scale)
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    {
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    super(EffectName.VERTEX_SCALE);
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    mScale = new Static3D(scale,scale,scale);
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    }
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  }

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