Revision aa6e92f2
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/library/main/DistortedScreen.java | ||
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{ |
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///// DEBUGGING ONLY ///////////////////////// |
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private static final int NUM_FRAMES = 100; |
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private static final int DEBUG_W = 150;
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private static final int DEBUG_H = 70;
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private static final float DEBUG_SCR_FRAC = 0.15f;
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private static final float DEBUG_FRAC = 0.5f;
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private static final int DEBUG_MODE_NONE = 0; |
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private static final int DEBUG_MODE_FPS = 1; |
... | ... | |
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mQueueSize = -1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void allocateDebug() |
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{ |
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if( !mDebugAllocated ) |
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{ |
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mDebugAllocated = true; |
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debugString = ""; |
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debugBitmap = Bitmap.createBitmap(DEBUG_W, DEBUG_H, Bitmap.Config.ARGB_8888); |
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debugMesh = new MeshQuad(); |
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debugTexture = new DistortedTexture(); |
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debugTexture.setTexture(debugBitmap); |
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debugCanvas = new Canvas(debugBitmap); |
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debugEffects = new DistortedEffects(); |
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debugEffects.apply( new MatrixEffectScale( new Static3D(DEBUG_W,DEBUG_H,1) ) ); |
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debugEffects.apply(mMoveEffect); |
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mPaint = new Paint(); |
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mPaint.setAntiAlias(true); |
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mPaint.setTextAlign(Paint.Align.CENTER); |
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mPaint.setTextSize(0.7f * DEBUG_H); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Draws all the attached children to this OutputSurface. |
... | ... | |
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frameNumber++; |
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} |
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int width = (int)(mWidth*DEBUG_SCR_FRAC); |
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int height= (int)(mWidth*DEBUG_SCR_FRAC*DEBUG_FRAC); |
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if( !mDebugAllocated ) |
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{ |
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mDebugAllocated = true; |
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debugString = ""; |
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debugBitmap = Bitmap.createBitmap( width, height, Bitmap.Config.ARGB_8888); |
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debugMesh = new MeshQuad(); |
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debugTexture = new DistortedTexture(); |
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debugTexture.setTexture(debugBitmap); |
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debugCanvas = new Canvas(debugBitmap); |
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debugEffects = new DistortedEffects(); |
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debugEffects.apply( new MatrixEffectScale( new Static3D(width,height,1) ) ); |
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debugEffects.apply(mMoveEffect); |
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mPaint = new Paint(); |
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mPaint.setAntiAlias(true); |
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mPaint.setTextAlign(Paint.Align.CENTER); |
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mPaint.setTextSize(0.7f*height); |
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} |
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mPaint.setColor(0xffffffff); |
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debugCanvas.drawRect(0, 0, DEBUG_W, DEBUG_H, mPaint);
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debugCanvas.drawRect(0, 0, width, height, mPaint);
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mPaint.setColor(0xff000000); |
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debugCanvas.drawText(debugString, 0.5f*DEBUG_W, 0.75f*DEBUG_H, mPaint);
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debugCanvas.drawText(debugString, 0.5f*width, 0.75f*height, mPaint);
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debugTexture.setTexture(debugBitmap); |
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mMoveVector.set( (-mWidth+DEBUG_W)/2 +5, (mHeight-DEBUG_H)/2 -5, 0);
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mMoveVector.set( (-mWidth+width)*0.5f +5, (mHeight-height)*0.5f -5, 0);
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lastTime = time; |
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} |
... | ... | |
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{ |
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if( mDebugMode!=DEBUG_MODE_FPS ) |
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{ |
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allocateDebug(); |
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mDebugMode = DEBUG_MODE_FPS; |
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durations = new long[NUM_FRAMES + 1]; |
... | ... | |
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{ |
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if( mDebugMode!=DEBUG_MODE_FRAME ) |
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{ |
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allocateDebug(); |
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mDebugMode = DEBUG_MODE_FRAME; |
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frameNumber = 0; |
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} |
Also available in: Unified diff
Improve debugging in DistortedScreen