Revision ab12f06b
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/library/Distorted.java | ||
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* When OpenGL context gets created, you need to call this method so that the library can initialise its internal data structures. |
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* I.e. best called from GLSurfaceView.onSurfaceCreated(). |
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* <p> |
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* Compiles the vertex and fragment shaders, establishes the addresses of all uniforms, and initialises all Bitmaps that have already |
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* been created. |
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* Compiles the vertex and fragment shaders, establishes the addresses of all uniforms. |
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* |
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* @param context Context of the App using the library - used to open up Resources and read Shader code. |
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* @throws FragmentCompilationException |
... | ... | |
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* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called |
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* before the Vertex Shader gets compiled, i.e. before the call to {@link #onSurfaceCreated}. After this |
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* time only decreasing the value of 'max' is permitted. |
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* <li>Furthermore, this needs to be called before any DistortedEffects gets created.
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* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
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* </ul> |
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* |
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* @param max new maximum number of simultaneous Matrix Effects. Has to be a non-negative number not greater |
... | ... | |
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* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called |
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* before the Vertex Shader gets compiled, i.e. before the call to {@link #onSurfaceCreated}. After this |
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* time only decreasing the value of 'max' is permitted. |
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* <li>Furthermore, this needs to be called before any DistortedEffects get created.
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* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
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* </ul> |
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* |
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* @param max new maximum number of simultaneous Vertex Effects. Has to be a non-negative number not greater |
... | ... | |
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* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called |
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* before the Fragment Shader gets compiled, i.e. before the call to {@link #onSurfaceCreated}. After this |
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* time only decreasing the value of 'max' is permitted. |
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* <li>Furthermore, this needs to be called before any DistortedEffects get created.
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* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
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* </ul> |
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* |
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* @param max new maximum number of simultaneous Fragment Effects. Has to be a non-negative number not greater |
src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
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* that the texture gets created only on first render, thus creating a Texture object and immediately |
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* calling this method will return an invalid (negative) result. |
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* |
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* @returns If there was not a single render between creation of the Object and calling this method on
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* it, return a negative value. Otherwise, return ID of COLOR attachment 0.
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* @return If there was not a single render between creation of the Object and calling this method on |
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* it, return a negative value. Otherwise, return ID of COLOR attachment 0. |
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*/ |
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public int getTextureID() |
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{ |
src/main/java/org/distorted/library/DistortedTree.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Debug - print all the Node IDs |
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/* |
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void debug(int depth) |
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{ |
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String tmp=""; |
... | ... | |
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android.util.Log.e("NODE", "key="+key+" NodeID: "+tmp.ID); |
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} |
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} |
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*/ |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void drawRecursive(long currTime, DistortedFramebuffer df) |
src/main/java/org/distorted/library/EffectQueueMatrix.java | ||
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mTmpMatrix[15] = 1; |
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Matrix.multiplyMM(mMVPMatrix, 0, matrix, 0, mTmpMatrix, 0); |
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for(int j=0; j<16; j++) matrix[j] = mMVPMatrix[j]; |
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matrix[ 0] = mMVPMatrix[ 0]; |
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matrix[ 1] = mMVPMatrix[ 1]; |
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matrix[ 2] = mMVPMatrix[ 2]; |
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matrix[ 3] = mMVPMatrix[ 3]; |
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matrix[ 4] = mMVPMatrix[ 4]; |
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matrix[ 5] = mMVPMatrix[ 5]; |
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matrix[ 6] = mMVPMatrix[ 6]; |
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matrix[ 7] = mMVPMatrix[ 7]; |
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matrix[ 8] = mMVPMatrix[ 8]; |
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matrix[ 9] = mMVPMatrix[ 9]; |
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matrix[10] = mMVPMatrix[10]; |
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matrix[11] = mMVPMatrix[11]; |
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matrix[12] = mMVPMatrix[12]; |
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matrix[13] = mMVPMatrix[13]; |
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matrix[14] = mMVPMatrix[14]; |
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matrix[15] = mMVPMatrix[15]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Some more minor fixes.