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Revision ab12f06b

Added by Leszek Koltunski over 7 years ago

Some more minor fixes.

View differences:

src/main/java/org/distorted/library/Distorted.java
280 280
 * When OpenGL context gets created, you need to call this method so that the library can initialise its internal data structures.
281 281
 * I.e. best called from GLSurfaceView.onSurfaceCreated().
282 282
 * <p>
283
 * Compiles the vertex and fragment shaders, establishes the addresses of all uniforms, and initialises all Bitmaps that have already
284
 * been created.
283
 * Compiles the vertex and fragment shaders, establishes the addresses of all uniforms.
285 284
 *   
286 285
 * @param context Context of the App using the library - used to open up Resources and read Shader code.
287 286
 * @throws FragmentCompilationException
......
392 391
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
393 392
 *     before the Vertex Shader gets compiled, i.e. before the call to {@link #onSurfaceCreated}. After this
394 393
 *     time only decreasing the value of 'max' is permitted.
395
 * <li>Furthermore, this needs to be called before any DistortedEffects gets created.
394
 * <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
396 395
 * </ul>
397 396
 * 
398 397
 * @param max new maximum number of simultaneous Matrix Effects. Has to be a non-negative number not greater
......
413 412
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called 
414 413
 *     before the Vertex Shader gets compiled, i.e. before the call to {@link #onSurfaceCreated}. After this
415 414
 *     time only decreasing the value of 'max' is permitted.
416
* <li>Furthermore, this needs to be called before any DistortedEffects get created.
415
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
417 416
 * </ul>
418 417
 * 
419 418
 * @param max new maximum number of simultaneous Vertex Effects. Has to be a non-negative number not greater
......
434 433
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called 
435 434
 *     before the Fragment Shader gets compiled, i.e. before the call to {@link #onSurfaceCreated}. After this
436 435
 *     time only decreasing the value of 'max' is permitted.
437
 * <li>Furthermore, this needs to be called before any DistortedEffects get created.
436
 * <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
438 437
 * </ul>
439 438
 * 
440 439
 * @param max new maximum number of simultaneous Fragment Effects. Has to be a non-negative number not greater

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