1 |
4c1dd6e9
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2 |
|
|
// Copyright 2016 Leszek Koltunski //
|
3 |
|
|
// //
|
4 |
46b572b5
|
Leszek Koltunski
|
// This file is part of Distorted. //
|
5 |
4c1dd6e9
|
Leszek Koltunski
|
// //
|
6 |
46b572b5
|
Leszek Koltunski
|
// Distorted is free software: you can redistribute it and/or modify //
|
7 |
4c1dd6e9
|
Leszek Koltunski
|
// it under the terms of the GNU General Public License as published by //
|
8 |
|
|
// the Free Software Foundation, either version 2 of the License, or //
|
9 |
|
|
// (at your option) any later version. //
|
10 |
|
|
// //
|
11 |
46b572b5
|
Leszek Koltunski
|
// Distorted is distributed in the hope that it will be useful, //
|
12 |
4c1dd6e9
|
Leszek Koltunski
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13 |
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14 |
|
|
// GNU General Public License for more details. //
|
15 |
|
|
// //
|
16 |
|
|
// You should have received a copy of the GNU General Public License //
|
17 |
46b572b5
|
Leszek Koltunski
|
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
|
18 |
4c1dd6e9
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19 |
|
|
|
20 |
809dcae3
|
Leszek Koltunski
|
package org.distorted.library.effectqueue;
|
21 |
4c1dd6e9
|
Leszek Koltunski
|
|
22 |
a13dde77
|
Leszek Koltunski
|
import android.content.res.Resources;
|
23 |
b7074bc6
|
Leszek Koltunski
|
import android.opengl.GLES30;
|
24 |
a13dde77
|
Leszek Koltunski
|
import android.util.Log;
|
25 |
8dccc3c2
|
Leszek Koltunski
|
|
26 |
a13dde77
|
Leszek Koltunski
|
import org.distorted.library.R;
|
27 |
da9b3f07
|
Leszek Koltunski
|
import org.distorted.library.effect.EffectType;
|
28 |
fe82a979
|
Leszek Koltunski
|
import org.distorted.library.effect.PostprocessEffect;
|
29 |
a13dde77
|
Leszek Koltunski
|
import org.distorted.library.effect.VertexEffect;
|
30 |
c90aca24
|
Leszek Koltunski
|
import org.distorted.library.main.DistortedEffects;
|
31 |
7602a827
|
Leszek Koltunski
|
import org.distorted.library.main.DistortedLibrary;
|
32 |
809dcae3
|
Leszek Koltunski
|
import org.distorted.library.main.DistortedFramebuffer;
|
33 |
|
|
import org.distorted.library.main.DistortedNode;
|
34 |
7602a827
|
Leszek Koltunski
|
import org.distorted.library.main.InternalOutputSurface;
|
35 |
|
|
import org.distorted.library.main.InternalRenderState;
|
36 |
715e7726
|
Leszek Koltunski
|
import org.distorted.library.mesh.MeshBase;
|
37 |
ed06301f
|
Leszek Koltunski
|
import org.distorted.library.message.EffectMessageSender;
|
38 |
a13dde77
|
Leszek Koltunski
|
import org.distorted.library.program.DistortedProgram;
|
39 |
|
|
|
40 |
|
|
import java.io.InputStream;
|
41 |
8fa96e69
|
Leszek Koltunski
|
|
42 |
4c1dd6e9
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
43 |
809dcae3
|
Leszek Koltunski
|
/**
|
44 |
|
|
* Not part of public API, do not document
|
45 |
|
|
*
|
46 |
|
|
* @y.exclude
|
47 |
|
|
*/
|
48 |
|
|
public class EffectQueuePostprocess extends EffectQueue
|
49 |
4c1dd6e9
|
Leszek Koltunski
|
{
|
50 |
96e3b88a
|
Leszek Koltunski
|
private static final int NUM_FLOAT_UNIFORMS = PostprocessEffect.NUM_FLOAT_UNIFORMS;
|
51 |
|
|
private static final int NUM_INT_UNIFORMS = PostprocessEffect.NUM_INT_UNIFORMS;
|
52 |
|
|
|
53 |
da9b3f07
|
Leszek Koltunski
|
private static final int INDEX = EffectType.POSTPROCESS.ordinal();
|
54 |
4c1dd6e9
|
Leszek Koltunski
|
|
55 |
fff1110e
|
leszek
|
private int mHalo;
|
56 |
9e771d06
|
Leszek Koltunski
|
private float mR, mG, mB, mA;
|
57 |
a31dbc5c
|
Leszek Koltunski
|
|
58 |
247d8225
|
Leszek Koltunski
|
private static DistortedProgram mPreProgram;
|
59 |
|
|
private static int mPreColorH;
|
60 |
9e771d06
|
Leszek Koltunski
|
private static int mPreTextureH;
|
61 |
0bd9f644
|
Leszek Koltunski
|
private static int mPreProgramH;
|
62 |
a13dde77
|
Leszek Koltunski
|
|
63 |
4c1dd6e9
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
64 |
|
|
|
65 |
20dbec0e
|
Leszek Koltunski
|
EffectQueuePostprocess()
|
66 |
4c1dd6e9
|
Leszek Koltunski
|
{
|
67 |
96e3b88a
|
Leszek Koltunski
|
super(NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS, INDEX );
|
68 |
4c1dd6e9
|
Leszek Koltunski
|
}
|
69 |
|
|
|
70 |
f046b159
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
71 |
|
|
|
72 |
|
|
EffectQueuePostprocess(EffectQueuePostprocess source)
|
73 |
|
|
{
|
74 |
|
|
super(source);
|
75 |
|
|
}
|
76 |
|
|
|
77 |
c90b9e01
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
78 |
|
|
|
79 |
1149be8f
|
leszek
|
void compute(long currTime)
|
80 |
4c1dd6e9
|
Leszek Koltunski
|
{
|
81 |
15aa7d94
|
Leszek Koltunski
|
if( currTime==mTime ) return;
|
82 |
4c1dd6e9
|
Leszek Koltunski
|
if( mTime==0 ) mTime = currTime;
|
83 |
|
|
long step = (currTime-mTime);
|
84 |
e02264ff
|
leszek
|
|
85 |
9e771d06
|
Leszek Koltunski
|
mR = mG = mB = mA = 0.0f;
|
86 |
fff1110e
|
leszek
|
mHalo = 0;
|
87 |
|
|
int halo;
|
88 |
|
|
|
89 |
4c1dd6e9
|
Leszek Koltunski
|
for(int i=0; i<mNumEffects; i++)
|
90 |
|
|
{
|
91 |
e49b26ba
|
Leszek Koltunski
|
// first zero out the 'alpha' because BLUR effect will not overwrite this (it is a 1D effect)
|
92 |
|
|
// and if previously there was a GLOW effect here then mA would be non-zero and we don't want
|
93 |
|
|
// that (see preprocess())
|
94 |
96e3b88a
|
Leszek Koltunski
|
mFloatUniforms[NUM_FLOAT_UNIFORMS*i+5]=0.0f;
|
95 |
e49b26ba
|
Leszek Koltunski
|
|
96 |
96e3b88a
|
Leszek Koltunski
|
if( mEffects[i].compute(mFloatUniforms, NUM_FLOAT_UNIFORMS*i, currTime, step) )
|
97 |
4c1dd6e9
|
Leszek Koltunski
|
{
|
98 |
20dbec0e
|
Leszek Koltunski
|
EffectMessageSender.newMessage(mEffects[i]);
|
99 |
4c1dd6e9
|
Leszek Koltunski
|
}
|
100 |
a31dbc5c
|
Leszek Koltunski
|
|
101 |
96e3b88a
|
Leszek Koltunski
|
halo = (int)mFloatUniforms[NUM_FLOAT_UNIFORMS*i];
|
102 |
fff1110e
|
leszek
|
if( halo>mHalo ) mHalo = halo;
|
103 |
4c1dd6e9
|
Leszek Koltunski
|
}
|
104 |
e02264ff
|
leszek
|
|
105 |
9e771d06
|
Leszek Koltunski
|
// TODO (now only really works in case of 1 effect!)
|
106 |
|
|
if( mNumEffects>0 )
|
107 |
|
|
{
|
108 |
96e3b88a
|
Leszek Koltunski
|
mR = mFloatUniforms[2];
|
109 |
|
|
mG = mFloatUniforms[3];
|
110 |
|
|
mB = mFloatUniforms[4];
|
111 |
|
|
mA = mFloatUniforms[5];
|
112 |
9e771d06
|
Leszek Koltunski
|
}
|
113 |
|
|
|
114 |
95c441a2
|
leszek
|
mTime = currTime;
|
115 |
4c1dd6e9
|
Leszek Koltunski
|
}
|
116 |
|
|
|
117 |
984dc935
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
118 |
247d8225
|
Leszek Koltunski
|
|
119 |
b7074bc6
|
Leszek Koltunski
|
public static void createPrograms(Resources resources, int GLSL)
|
120 |
a13dde77
|
Leszek Koltunski
|
{
|
121 |
|
|
final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
|
122 |
|
|
final InputStream mainFragStream = resources.openRawResource(R.raw.preprocess_fragment_shader);
|
123 |
|
|
|
124 |
|
|
int numV = VertexEffect.getNumEnabled();
|
125 |
|
|
|
126 |
b7074bc6
|
Leszek Koltunski
|
String version = "#version "+GLSL+" es\n";
|
127 |
8e3b71e2
|
Leszek Koltunski
|
String mainVertHeader= version + ("#define NUM_VERTEX " + ( numV>0 ? DistortedLibrary.getMax(EffectType.VERTEX ) : 0 ) + "\n");
|
128 |
b7074bc6
|
Leszek Koltunski
|
String mainFragHeader= version + "\n";
|
129 |
a13dde77
|
Leszek Koltunski
|
|
130 |
e8925fcd
|
Leszek Koltunski
|
mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
|
131 |
36d65d88
|
Leszek Koltunski
|
|
132 |
a13dde77
|
Leszek Koltunski
|
String enabledEffectV= VertexEffect.getGLSL();
|
133 |
|
|
|
134 |
|
|
try
|
135 |
|
|
{
|
136 |
|
|
mPreProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
|
137 |
b7074bc6
|
Leszek Koltunski
|
enabledEffectV, null, GLSL, null);
|
138 |
a13dde77
|
Leszek Koltunski
|
}
|
139 |
|
|
catch(Exception e)
|
140 |
|
|
{
|
141 |
|
|
Log.e("POSTPROCESS", e.getClass().getSimpleName()+" trying to compile PRE program: "+e.getMessage());
|
142 |
|
|
throw new RuntimeException(e.getMessage());
|
143 |
|
|
}
|
144 |
|
|
|
145 |
0bd9f644
|
Leszek Koltunski
|
mPreProgramH = mPreProgram.getProgramHandle();
|
146 |
9f9924f8
|
Leszek Koltunski
|
EffectQueue.getUniforms( mPreProgramH,2 );
|
147 |
|
|
MeshBase.getUniforms( mPreProgramH,2 );
|
148 |
0bd9f644
|
Leszek Koltunski
|
mPreColorH = GLES30.glGetUniformLocation( mPreProgramH, "u_Color" );
|
149 |
|
|
mPreTextureH= GLES30.glGetUniformLocation( mPreProgramH, "u_Texture");
|
150 |
86d322b5
|
Leszek Koltunski
|
}
|
151 |
|
|
|
152 |
7266d8ef
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
153 |
2386a081
|
Leszek Koltunski
|
// TODO (now only really works in case of 1 effect!)
|
154 |
7266d8ef
|
Leszek Koltunski
|
|
155 |
809dcae3
|
Leszek Koltunski
|
public int getQuality()
|
156 |
7266d8ef
|
Leszek Koltunski
|
{
|
157 |
9e771d06
|
Leszek Koltunski
|
return mNumEffects>0 ? ((PostprocessEffect)mEffects[0]).getQuality() : 0;
|
158 |
7266d8ef
|
Leszek Koltunski
|
}
|
159 |
|
|
|
160 |
2386a081
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
161 |
a13dde77
|
Leszek Koltunski
|
// TODO (now only really works in case of 1 effect!)
|
162 |
2386a081
|
Leszek Koltunski
|
|
163 |
809dcae3
|
Leszek Koltunski
|
public boolean getRender()
|
164 |
a13dde77
|
Leszek Koltunski
|
{
|
165 |
36d65d88
|
Leszek Koltunski
|
return mNumEffects > 0 && ((PostprocessEffect) mEffects[0]).getRender();
|
166 |
a13dde77
|
Leszek Koltunski
|
}
|
167 |
|
|
|
168 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
169 |
|
|
|
170 |
7602a827
|
Leszek Koltunski
|
public int preprocess(InternalOutputSurface buffer, DistortedNode node, float distance, float mipmap, float[] projection)
|
171 |
2386a081
|
Leszek Koltunski
|
{
|
172 |
4bb94a7d
|
Leszek Koltunski
|
MeshBase mesh = node.getMesh();
|
173 |
|
|
DistortedEffects effects = node.getEffects();
|
174 |
2386a081
|
Leszek Koltunski
|
|
175 |
4bb94a7d
|
Leszek Koltunski
|
int width = buffer.getWidth();
|
176 |
|
|
int height = buffer.getHeight();
|
177 |
809dcae3
|
Leszek Koltunski
|
|
178 |
4bb94a7d
|
Leszek Koltunski
|
InternalRenderState.setUpStencilMark(mA!=0.0f);
|
179 |
|
|
InternalRenderState.disableBlending();
|
180 |
a13dde77
|
Leszek Koltunski
|
|
181 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glViewport(0, 0, width, height );
|
182 |
a13dde77
|
Leszek Koltunski
|
|
183 |
4bb94a7d
|
Leszek Koltunski
|
mPreProgram.useProgram();
|
184 |
a13dde77
|
Leszek Koltunski
|
|
185 |
4bb94a7d
|
Leszek Koltunski
|
mesh.bindVertexAttribs(mPreProgram);
|
186 |
9f9924f8
|
Leszek Koltunski
|
mesh.send(mPreProgramH,2);
|
187 |
a13dde77
|
Leszek Koltunski
|
|
188 |
4bb94a7d
|
Leszek Koltunski
|
EffectQueue[] queues = effects.getQueues();
|
189 |
|
|
EffectQueueMatrix matrix = (EffectQueueMatrix)queues[0];
|
190 |
|
|
EffectQueueVertex vertex = (EffectQueueVertex)queues[1];
|
191 |
84d51487
|
Leszek Koltunski
|
|
192 |
62c869ad
|
Leszek Koltunski
|
matrix.send(distance, mipmap, projection, 2);
|
193 |
0f10a0b6
|
Leszek Koltunski
|
vertex.send(mHalo*0.01f,2);
|
194 |
247d8225
|
Leszek Koltunski
|
|
195 |
4bb94a7d
|
Leszek Koltunski
|
if( mA!=0.0f )
|
196 |
|
|
{
|
197 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glUniform4f(mPreColorH, mR, mG, mB, mA);
|
198 |
|
|
GLES30.glUniform1i(mPreTextureH, 0);
|
199 |
4bb94a7d
|
Leszek Koltunski
|
}
|
200 |
247d8225
|
Leszek Koltunski
|
|
201 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
|
202 |
a13dde77
|
Leszek Koltunski
|
|
203 |
4bb94a7d
|
Leszek Koltunski
|
InternalRenderState.restoreBlending();
|
204 |
|
|
InternalRenderState.unsetUpStencilMark();
|
205 |
a13dde77
|
Leszek Koltunski
|
|
206 |
4bb94a7d
|
Leszek Koltunski
|
return 1;
|
207 |
2386a081
|
Leszek Koltunski
|
}
|
208 |
|
|
|
209 |
4b9fe2e9
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
210 |
cf7394cc
|
leszek
|
|
211 |
809dcae3
|
Leszek Koltunski
|
public int postprocess(DistortedFramebuffer buffer)
|
212 |
4b9fe2e9
|
Leszek Koltunski
|
{
|
213 |
bed13bea
|
leszek
|
int numRenders = 0;
|
214 |
|
|
|
215 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glDisable(GLES30.GL_BLEND);
|
216 |
8dccc3c2
|
Leszek Koltunski
|
|
217 |
1149be8f
|
leszek
|
for(int i=0; i<mNumEffects; i++)
|
218 |
95c441a2
|
leszek
|
{
|
219 |
96e3b88a
|
Leszek Koltunski
|
numRenders += ((PostprocessEffect)mEffects[i]).apply(mFloatUniforms,NUM_FLOAT_UNIFORMS*i, buffer);
|
220 |
95c441a2
|
leszek
|
}
|
221 |
4b9fe2e9
|
Leszek Koltunski
|
|
222 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glEnable(GLES30.GL_BLEND);
|
223 |
8dccc3c2
|
Leszek Koltunski
|
|
224 |
bed13bea
|
leszek
|
return numRenders;
|
225 |
cf7394cc
|
leszek
|
}
|
226 |
4c1dd6e9
|
Leszek Koltunski
|
}
|