Revision aee078f8
Added by Leszek Koltunski over 5 years ago
| src/main/java/org/distorted/library/mesh/MeshBase.java | ||
|---|---|---|
| 88 | 88 |
private int[] mAssociation; |
| 89 | 89 |
|
| 90 | 90 |
private static int[] mComponentAssociationH = new int[EffectQueue.MAIN_VARIANTS]; |
| 91 |
private EffectQueueVertex mQueue; |
|
| 91 | 92 |
|
| 92 | 93 |
private static class Component |
| 93 | 94 |
{
|
| 94 | 95 |
private int mEndIndex; |
| 95 | 96 |
private Static4D mTextureMap; |
| 96 |
private EffectQueueVertex mQueue; |
|
| 97 | 97 |
|
| 98 | 98 |
Component(int end) |
| 99 | 99 |
{
|
| 100 | 100 |
mEndIndex = end; |
| 101 | 101 |
mTextureMap= new Static4D(0,0,1,1); |
| 102 |
mQueue = new EffectQueueVertex(); |
|
| 103 | 102 |
} |
| 104 | 103 |
Component(Component original) |
| 105 | 104 |
{
|
| ... | ... | |
| 110 | 109 |
float z = original.mTextureMap.get2(); |
| 111 | 110 |
float w = original.mTextureMap.get3(); |
| 112 | 111 |
mTextureMap = new Static4D(x,y,z,w); |
| 113 |
mQueue = new EffectQueueVertex(original.mQueue); |
|
| 114 | 112 |
} |
| 115 | 113 |
|
| 116 | 114 |
void setMap(Static4D map) |
| ... | ... | |
| 133 | 131 |
for(int i=0; i<MAX_COMPONENTS; i++) mAssociation[i] = DEFAULT_ASSOCIATION; |
| 134 | 132 |
|
| 135 | 133 |
mNeedsAdjustment = new boolean[1]; |
| 134 |
mQueue = new EffectQueueVertex(); |
|
| 136 | 135 |
|
| 137 | 136 |
mVBO1= new InternalBuffer(GLES30.GL_ARRAY_BUFFER , GLES30.GL_STATIC_READ); |
| 138 | 137 |
mVBO2= new InternalBuffer(GLES30.GL_ARRAY_BUFFER , GLES30.GL_STATIC_READ); |
| ... | ... | |
| 150 | 149 |
|
| 151 | 150 |
int size = original.mComponent.size(); |
| 152 | 151 |
mComponent = new ArrayList<>(); |
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mQueue = new EffectQueueVertex(original.mQueue); |
|
| 153 | 153 |
|
| 154 | 154 |
for(int i=0; i<size; i++) |
| 155 | 155 |
{
|
| ... | ... | |
| 363 | 363 |
|
| 364 | 364 |
GLES30.glUnmapBuffer(GLES30.GL_TRANSFORM_FEEDBACK); |
| 365 | 365 |
|
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int numComp = mComponent.size(); |
|
| 367 |
|
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for(int i=0; i<numComp; i++) |
|
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{
|
|
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mComponent.get(i).mQueue.removeAll(false); |
|
| 371 |
} |
|
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mQueue.removeAll(false); |
|
| 372 | 367 |
} |
| 373 | 368 |
|
| 374 | 369 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 379 | 374 |
*/ |
| 380 | 375 |
public void computeQueue() |
| 381 | 376 |
{
|
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int numComp = mComponent.size(); |
|
| 383 |
|
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for(int i=0; i<numComp; i++) |
|
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{
|
|
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mComponent.get(i).mQueue.compute(1); |
|
| 387 |
} |
|
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mQueue.compute(1); |
|
| 388 | 378 |
} |
| 389 | 379 |
|
| 390 | 380 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 395 | 385 |
*/ |
| 396 | 386 |
public void sendQueue() |
| 397 | 387 |
{
|
| 398 |
int numComp = mComponent.size(); |
|
| 399 |
|
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for(int i=0; i<numComp; i++) |
|
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{
|
|
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mComponent.get(i).mQueue.send(0.0f,3); |
|
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} |
|
| 388 |
mQueue.send(0.0f,3); |
|
| 404 | 389 |
} |
| 405 | 390 |
|
| 406 | 391 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 573 | 558 |
*/ |
| 574 | 559 |
public void apply(VertexEffect effect) |
| 575 | 560 |
{
|
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int numComp = mComponent.size(); |
|
| 577 |
|
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for(int i=0; i<numComp; i++) |
|
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{
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mComponent.get(i).mQueue.add(effect); |
|
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} |
|
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|
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mQueue.add(effect); |
|
| 583 | 562 |
mNeedsAdjustment[0] = true; |
| 584 | 563 |
} |
| 585 | 564 |
|
| src/main/java/org/distorted/library/mesh/MeshCubes.java | ||
|---|---|---|
| 941 | 941 |
* |
| 942 | 942 |
* @param deep If to be a deep or shallow copy of mVertAttribs1, i.e. the array holding vertices, |
| 943 | 943 |
* normals and inflates (the rest, in particular the mVertAttribs2 containing texture |
| 944 |
* coordinates and effect assocciations, is always deep copied).
|
|
| 944 |
* coordinates and effect associations, is always deep copied). |
|
| 945 | 945 |
*/ |
| 946 | 946 |
public MeshCubes copy(boolean deep) |
| 947 | 947 |
{
|
| src/main/java/org/distorted/library/mesh/MeshJoined.java | ||
|---|---|---|
| 50 | 50 |
* |
| 51 | 51 |
* @param deep If to be a deep or shallow copy of mVertAttribs1, i.e. the array holding vertices, |
| 52 | 52 |
* normals and inflates (the rest, in particular the mVertAttribs2 containing texture |
| 53 |
* coordinates and effect assocciations, is always deep copied)
|
|
| 53 |
* coordinates and effect associations, is always deep copied) |
|
| 54 | 54 |
*/ |
| 55 | 55 |
public MeshJoined copy(boolean deep) |
| 56 | 56 |
{
|
| src/main/java/org/distorted/library/mesh/MeshQuad.java | ||
|---|---|---|
| 84 | 84 |
* |
| 85 | 85 |
* @param deep If to be a deep or shallow copy of mVertAttribs1, i.e. the array holding vertices, |
| 86 | 86 |
* normals and inflates (the rest, in particular the mVertAttribs2 containing texture |
| 87 |
* coordinates and effect assocciations, is always deep copied)
|
|
| 87 |
* coordinates and effect associations, is always deep copied) |
|
| 88 | 88 |
*/ |
| 89 | 89 |
public MeshQuad copy(boolean deep) |
| 90 | 90 |
{
|
| src/main/java/org/distorted/library/mesh/MeshRectangles.java | ||
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| 187 | 187 |
* |
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* @param deep If to be a deep or shallow copy of mVertAttribs1, i.e. the array holding vertices, |
| 189 | 189 |
* normals and inflates (the rest, in particular the mVertAttribs2 containing texture |
| 190 |
* coordinates and effect assocciations, is always deep copied)
|
|
| 190 |
* coordinates and effect associations, is always deep copied) |
|
| 191 | 191 |
*/ |
| 192 | 192 |
public MeshRectangles copy(boolean deep) |
| 193 | 193 |
{
|
| src/main/java/org/distorted/library/mesh/MeshSphere.java | ||
|---|---|---|
| 285 | 285 |
* |
| 286 | 286 |
* @param deep If to be a deep or shallow copy of mVertAttribs1, i.e. the array holding vertices, |
| 287 | 287 |
* normals and inflates (the rest, in particular the mVertAttribs2 containing texture |
| 288 |
* coordinates and effect assocciations, is always deep copied)
|
|
| 288 |
* coordinates and effect associations, is always deep copied) |
|
| 289 | 289 |
*/ |
| 290 | 290 |
public MeshSphere copy(boolean deep) |
| 291 | 291 |
{
|
| src/main/java/org/distorted/library/mesh/MeshTriangles.java | ||
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| 137 | 137 |
* |
| 138 | 138 |
* @param deep If to be a deep or shallow copy of mVertAttribs1, i.e. the array holding vertices, |
| 139 | 139 |
* normals and inflates (the rest, in particular the mVertAttribs2 containing texture |
| 140 |
* coordinates and effect assocciations, is always deep copied)
|
|
| 140 |
* coordinates and effect associations, is always deep copied) |
|
| 141 | 141 |
*/ |
| 142 | 142 |
public MeshTriangles copy(boolean deep) |
| 143 | 143 |
{
|
Also available in: Unified diff
Correct VertexEffectQueue in the Mesh. There's no need to have a separate Queue in every component.