Project

General

Profile

« Previous | Next » 

Revision aee078f8

Added by Leszek Koltunski almost 4 years ago

Correct VertexEffectQueue in the Mesh. There's no need to have a separate Queue in every component.

View differences:

src/main/java/org/distorted/library/mesh/MeshCubes.java
941 941
 *
942 942
 * @param deep If to be a deep or shallow copy of mVertAttribs1, i.e. the array holding vertices,
943 943
 *             normals and inflates (the rest, in particular the mVertAttribs2 containing texture
944
 *             coordinates and effect assocciations, is always deep copied).
944
 *             coordinates and effect associations, is always deep copied).
945 945
 */
946 946
 public MeshCubes copy(boolean deep)
947 947
   {

Also available in: Unified diff