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Revision aee078f8

Added by Leszek Koltunski almost 4 years ago

Correct VertexEffectQueue in the Mesh. There's no need to have a separate Queue in every component.

View differences:

src/main/java/org/distorted/library/mesh/MeshJoined.java
50 50
 *
51 51
 * @param deep If to be a deep or shallow copy of mVertAttribs1, i.e. the array holding vertices,
52 52
 *             normals and inflates (the rest, in particular the mVertAttribs2 containing texture
53
 *             coordinates and effect assocciations, is always deep copied)
53
 *             coordinates and effect associations, is always deep copied)
54 54
 */
55 55
  public MeshJoined copy(boolean deep)
56 56
   {

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