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Revision aee078f8

Added by Leszek Koltunski about 5 years ago

Correct VertexEffectQueue in the Mesh. There's no need to have a separate Queue in every component.

View differences:

src/main/java/org/distorted/library/mesh/MeshRectangles.java
187 187
 *
188 188
 * @param deep If to be a deep or shallow copy of mVertAttribs1, i.e. the array holding vertices,
189 189
 *             normals and inflates (the rest, in particular the mVertAttribs2 containing texture
190
 *             coordinates and effect assocciations, is always deep copied)
190
 *             coordinates and effect associations, is always deep copied)
191 191
 */
192 192
  public MeshRectangles copy(boolean deep)
193 193
    {

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