Revision aee078f8
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/library/mesh/MeshTriangles.java | ||
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* |
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* @param deep If to be a deep or shallow copy of mVertAttribs1, i.e. the array holding vertices, |
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* normals and inflates (the rest, in particular the mVertAttribs2 containing texture |
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* coordinates and effect assocciations, is always deep copied)
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* coordinates and effect associations, is always deep copied) |
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*/ |
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public MeshTriangles copy(boolean deep) |
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{ |
Also available in: Unified diff
Correct VertexEffectQueue in the Mesh. There's no need to have a separate Queue in every component.