Project

General

Profile

« Previous | Next » 

Revision aee078f8

Added by Leszek Koltunski almost 4 years ago

Correct VertexEffectQueue in the Mesh. There's no need to have a separate Queue in every component.

View differences:

src/main/java/org/distorted/library/mesh/MeshTriangles.java
137 137
 *
138 138
 * @param deep If to be a deep or shallow copy of mVertAttribs1, i.e. the array holding vertices,
139 139
 *             normals and inflates (the rest, in particular the mVertAttribs2 containing texture
140
 *             coordinates and effect assocciations, is always deep copied)
140
 *             coordinates and effect associations, is always deep copied)
141 141
 */
142 142
  public MeshTriangles copy(boolean deep)
143 143
    {

Also available in: Unified diff