33 |
33 |
*/
|
34 |
34 |
public class MeshPolygon extends MeshBase
|
35 |
35 |
{
|
|
36 |
private static final int SHAPE_DD = 0;
|
|
37 |
private static final int SHAPE_DU = 1;
|
|
38 |
private static final int SHAPE_UD = 2;
|
|
39 |
private static final int SHAPE_UU = 3;
|
|
40 |
private static final int SHAPE_DUD= 4;
|
|
41 |
|
36 |
42 |
private float[] mPolygonVertices;
|
37 |
43 |
private int mNumPolygonVertices;
|
38 |
44 |
private float[] mPolygonBands;
|
39 |
45 |
private int mNumPolygonBands;
|
|
46 |
private boolean[] mEdgeUp;
|
40 |
47 |
|
41 |
48 |
private int remainingVert;
|
42 |
49 |
private int numVertices;
|
43 |
50 |
private int extraIndex, extraVertices;
|
44 |
51 |
|
45 |
|
private float[] mBandQuot;
|
|
52 |
//private float[] mBandQuot;
|
46 |
53 |
|
47 |
54 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
48 |
55 |
// polygonVertices>=3 , polygonBands>=2
|
... | ... | |
61 |
68 |
|
62 |
69 |
remainingVert = numVertices;
|
63 |
70 |
}
|
64 |
|
|
|
71 |
/*
|
65 |
72 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
66 |
73 |
|
67 |
74 |
private void computeCache()
|
... | ... | |
78 |
85 |
mBandQuot[band] = (mPolygonBands[2*prev+1]-mPolygonBands[2*next+1]) / (mPolygonBands[2*next]-mPolygonBands[2*prev]);
|
79 |
86 |
}
|
80 |
87 |
}
|
81 |
|
|
|
88 |
*/
|
82 |
89 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
83 |
90 |
|
84 |
91 |
private float getSpecialQuot(int index)
|
... | ... | |
129 |
136 |
|
130 |
137 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
131 |
138 |
|
132 |
|
private int addVertex(int vertex, int polyBand, int polyVertex, int polyEndVer, float quot, float[] attribs1, float[] attribs2)
|
|
139 |
private float computeZEdge(float quot)
|
|
140 |
{
|
|
141 |
if( quot>=1.0f ) return 0.0f;
|
|
142 |
|
|
143 |
for(int band=1; band<mNumPolygonBands; band++)
|
|
144 |
{
|
|
145 |
float curr = mPolygonBands[2*band];
|
|
146 |
|
|
147 |
if( curr<=quot )
|
|
148 |
{
|
|
149 |
float prev = mPolygonBands[2*band-2];
|
|
150 |
float prevH= mPolygonBands[2*band-1];
|
|
151 |
float currH= mPolygonBands[2*band+1];
|
|
152 |
|
|
153 |
float A = (prev-quot)/(prev-curr);
|
|
154 |
|
|
155 |
return A*currH + (1-A)*prevH;
|
|
156 |
}
|
|
157 |
}
|
|
158 |
|
|
159 |
return 0.0f;
|
|
160 |
}
|
|
161 |
|
|
162 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
163 |
|
|
164 |
private int addVertex(int vertex, int polyBand, int polyVertex, int polyEndVer, float quot,
|
|
165 |
int edgeShape, float[] attribs1, float[] attribs2)
|
133 |
166 |
{
|
134 |
167 |
remainingVert--;
|
135 |
168 |
|
136 |
|
float vx,vy,vz;
|
137 |
169 |
float Xfirst= mPolygonVertices[2*polyVertex ];
|
138 |
170 |
float Yfirst= mPolygonVertices[2*polyVertex+1];
|
139 |
171 |
float Xlast = mPolygonVertices[2*polyEndVer ];
|
... | ... | |
141 |
173 |
|
142 |
174 |
float xEdge = Xfirst + quot*(Xlast-Xfirst);
|
143 |
175 |
float yEdge = Yfirst + quot*(Ylast-Yfirst);
|
|
176 |
float zEdge;
|
144 |
177 |
|
145 |
|
float x = mPolygonBands[2*polyBand]*xEdge;
|
146 |
|
float y = mPolygonBands[2*polyBand]*yEdge;
|
147 |
|
|
148 |
|
if( quot==0.0f || quot==1.0f )
|
149 |
|
{
|
150 |
|
vx = mBandQuot[polyBand]*xEdge;
|
151 |
|
vy = mBandQuot[polyBand]*yEdge;
|
152 |
|
vz = xEdge*xEdge + yEdge*yEdge;
|
153 |
|
}
|
154 |
|
else
|
|
178 |
switch(edgeShape)
|
155 |
179 |
{
|
156 |
|
vx = mBandQuot[polyBand]*(Ylast-Yfirst);
|
157 |
|
vy = mBandQuot[polyBand]*(Xfirst-Xlast);
|
158 |
|
float tmp = Xfirst*Ylast - Xlast*Yfirst;
|
159 |
|
vz = (tmp<0 ? -tmp:tmp);
|
|
180 |
case SHAPE_DD : zEdge = 0.0f;
|
|
181 |
break;
|
|
182 |
case SHAPE_UU : zEdge = mPolygonBands[2*mNumPolygonBands-1];
|
|
183 |
break;
|
|
184 |
case SHAPE_DU : zEdge = quot>=0.5f ? mPolygonBands[2*mNumPolygonBands-1] : computeZEdge(1-2*quot);
|
|
185 |
break;
|
|
186 |
case SHAPE_UD : zEdge = quot<=0.5f ? mPolygonBands[2*mNumPolygonBands-1] : computeZEdge(2*quot-1);
|
|
187 |
break;
|
|
188 |
default : zEdge = quot<=0.5f ? computeZEdge(1-2*quot) : computeZEdge(2*quot-1);
|
|
189 |
break;
|
160 |
190 |
}
|
161 |
191 |
|
162 |
|
float len = (float)Math.sqrt(vx*vx + vy*vy + vz*vz);
|
|
192 |
float q = mPolygonBands[2*polyBand];
|
|
193 |
|
|
194 |
float x = q*xEdge;
|
|
195 |
float y = q*yEdge;
|
|
196 |
float z = q*zEdge + mPolygonBands[2*polyBand+1];
|
163 |
197 |
|
164 |
198 |
attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB ] = x;
|
165 |
199 |
attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB+1] = y;
|
166 |
|
attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB+2] = mPolygonBands[2*polyBand+1];
|
167 |
|
|
168 |
|
attribs1[VERT1_ATTRIBS*vertex + NOR_ATTRIB ] = vx/len;
|
169 |
|
attribs1[VERT1_ATTRIBS*vertex + NOR_ATTRIB+1] = vy/len;
|
170 |
|
attribs1[VERT1_ATTRIBS*vertex + NOR_ATTRIB+2] = vz/len;
|
|
200 |
attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB+2] = z;
|
171 |
201 |
|
172 |
202 |
attribs2[VERT2_ATTRIBS*vertex + TEX_ATTRIB ] = x+0.5f;
|
173 |
203 |
attribs2[VERT2_ATTRIBS*vertex + TEX_ATTRIB+1] = y+0.5f;
|
... | ... | |
177 |
207 |
|
178 |
208 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
179 |
209 |
|
180 |
|
private int createBandStrip(int vertex, int polyBand, int polyVertex, float[] attribs1, float[] attribs2)
|
|
210 |
private void addVertexNormal(int vertex, int end1, int end2, float[] attribs1)
|
|
211 |
{
|
|
212 |
android.util.Log.e("D", "vertex="+vertex+" end1="+end1+" end2="+end2);
|
|
213 |
|
|
214 |
int iv = VERT1_ATTRIBS*vertex + POS_ATTRIB;
|
|
215 |
int i1 = VERT1_ATTRIBS*end1 + POS_ATTRIB;
|
|
216 |
int i2 = VERT1_ATTRIBS*end2 + POS_ATTRIB;
|
|
217 |
|
|
218 |
float vx = attribs1[iv ];
|
|
219 |
float vy = attribs1[iv+1];
|
|
220 |
float vz = attribs1[iv+2];
|
|
221 |
|
|
222 |
float x1 = attribs1[i1 ];
|
|
223 |
float y1 = attribs1[i1+1];
|
|
224 |
float z1 = attribs1[i1+2];
|
|
225 |
|
|
226 |
float x2 = attribs1[i2 ];
|
|
227 |
float y2 = attribs1[i2+1];
|
|
228 |
float z2 = attribs1[i2+2];
|
|
229 |
|
|
230 |
float dx1 = vx-x1;
|
|
231 |
float dy1 = vy-y1;
|
|
232 |
float dz1 = vz-z1;
|
|
233 |
|
|
234 |
float dx2 = vx-x2;
|
|
235 |
float dy2 = vy-y2;
|
|
236 |
float dz2 = vz-z2;
|
|
237 |
|
|
238 |
float cx = dy1*dz2 - dz1*dy2;
|
|
239 |
float cy = dz1*dx2 - dx1*dz2;
|
|
240 |
float cz = dx1*dy2 - dy1*dx2;
|
|
241 |
|
|
242 |
float len = (float)Math.sqrt(cx*cx + cy*cy + cz*cz);
|
|
243 |
|
|
244 |
int index = VERT1_ATTRIBS*vertex + NOR_ATTRIB;
|
|
245 |
|
|
246 |
attribs1[index ] = cx/len;
|
|
247 |
attribs1[index+1] = cy/len;
|
|
248 |
attribs1[index+2] = cz/len;
|
|
249 |
}
|
|
250 |
|
|
251 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
252 |
|
|
253 |
private int createBandStrip(int vertex, int polyBand, int polyVertex, int edgeShape, float[] attribs1, float[] attribs2)
|
181 |
254 |
{
|
|
255 |
int initVertex = vertex;
|
|
256 |
|
182 |
257 |
if( polyVertex==0 )
|
183 |
258 |
{
|
184 |
|
vertex = addVertex(vertex,polyBand,0,1,0,attribs1,attribs2);
|
185 |
|
|
186 |
|
if( polyBand>0 )
|
187 |
|
{
|
188 |
|
vertex = addVertex(vertex,polyBand,0,1,0,attribs1,attribs2);
|
189 |
|
}
|
|
259 |
vertex = addVertex(vertex,polyBand,0,1,0,edgeShape,attribs1,attribs2);
|
|
260 |
if( polyBand>0 ) vertex = addVertex(vertex,polyBand,0,1,0,edgeShape,attribs1,attribs2);
|
190 |
261 |
}
|
191 |
262 |
|
192 |
263 |
boolean specialCase = mNumPolygonBands==2 && polyBand==0 && extraIndex>0;
|
... | ... | |
210 |
281 |
quot2 = getQuot(index+1,polyBand , isExtra);
|
211 |
282 |
}
|
212 |
283 |
|
213 |
|
vertex = addVertex(vertex,polyBand+1,polyVertex,polyEndVer,quot1,attribs1,attribs2);
|
214 |
|
vertex = addVertex(vertex,polyBand ,polyVertex,polyEndVer,quot2,attribs1,attribs2);
|
|
284 |
vertex = addVertex(vertex,polyBand+1,polyVertex,polyEndVer,quot1,edgeShape,attribs1,attribs2);
|
|
285 |
vertex = addVertex(vertex,polyBand ,polyVertex,polyEndVer,quot2,edgeShape,attribs1,attribs2);
|
|
286 |
}
|
|
287 |
|
|
288 |
if( polyVertex==0 )
|
|
289 |
{
|
|
290 |
if( polyBand>0 ) addVertexNormal(initVertex,initVertex+3,initVertex+2,attribs1);
|
|
291 |
else addVertexNormal(initVertex,initVertex+2,initVertex+1,attribs1);
|
|
292 |
}
|
|
293 |
else
|
|
294 |
{
|
|
295 |
addVertexNormal(initVertex,initVertex-1,initVertex+1,attribs1);
|
|
296 |
}
|
|
297 |
|
|
298 |
boolean lower = (polyVertex>0 || polyBand>0);
|
|
299 |
|
|
300 |
for(int index=initVertex+1; index<vertex-1; index++)
|
|
301 |
{
|
|
302 |
addVertexNormal(index,(lower ? index+2 : index-1),index+1,attribs1);
|
|
303 |
lower = !lower;
|
215 |
304 |
}
|
216 |
305 |
|
|
306 |
addVertexNormal(vertex-1,vertex-2,vertex-3,attribs1);
|
|
307 |
|
217 |
308 |
return vertex;
|
218 |
309 |
}
|
219 |
310 |
|
|
311 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
312 |
|
|
313 |
private int computeEdgeShape(int curr)
|
|
314 |
{
|
|
315 |
if( mEdgeUp==null || !mEdgeUp[curr] ) return SHAPE_DD;
|
|
316 |
|
|
317 |
int prev = (curr==0 ? mNumPolygonVertices-1 : curr-1);
|
|
318 |
int next = (curr==mNumPolygonVertices-1 ? 0 : curr+1);
|
|
319 |
|
|
320 |
boolean l = mEdgeUp[prev];
|
|
321 |
boolean r = mEdgeUp[next];
|
|
322 |
|
|
323 |
return l ? (r ? SHAPE_UU : SHAPE_UD) : (r ? SHAPE_DU : SHAPE_DUD);
|
|
324 |
}
|
|
325 |
|
220 |
326 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
221 |
327 |
|
222 |
328 |
private void buildGrid(float[] attribs1, float[] attribs2)
|
223 |
329 |
{
|
224 |
330 |
int vertex=0;
|
225 |
331 |
|
|
332 |
int[] edgeShape = new int[mNumPolygonVertices];
|
|
333 |
|
|
334 |
for(int polyVertex=0; polyVertex<mNumPolygonVertices; polyVertex++)
|
|
335 |
edgeShape[polyVertex] = computeEdgeShape(polyVertex);
|
|
336 |
|
226 |
337 |
for(int polyBand=0; polyBand<mNumPolygonBands-1; polyBand++)
|
227 |
338 |
for(int polyVertex=0; polyVertex<mNumPolygonVertices; polyVertex++)
|
228 |
339 |
{
|
229 |
|
vertex = createBandStrip(vertex,polyBand,polyVertex,attribs1,attribs2);
|
|
340 |
android.util.Log.e("D", "creating strip polyBand="+polyBand+" polyVertex="+polyVertex+" : "+vertex);
|
|
341 |
vertex = createBandStrip(vertex,polyBand,polyVertex,edgeShape[polyVertex],attribs1,attribs2);
|
|
342 |
android.util.Log.e("D", " "+vertex);
|
230 |
343 |
}
|
231 |
344 |
}
|
232 |
345 |
|
... | ... | |
243 |
356 |
* From (1.0,Z[0]) (outer edge, its Z elevation) to (0.0,Z[K]) (the center,
|
244 |
357 |
* its elevation). The polygon is split into such concentric bands.
|
245 |
358 |
* Must be band[2*i] > band[2*(i+1)] !
|
|
359 |
* @param edgeUp N booleans - one for each edge; the first connects vertices (0,1) and (2,3);
|
|
360 |
* then just like 'verticesXY', i.e. counterclockwise.
|
|
361 |
* If this is null, all edges are by default 'down'.
|
|
362 |
* 'Down' means that edge's Z is equal to 0; 'up' means that its Z, at least in its
|
|
363 |
* middle, is equal to the highest elevation in the middle of the mesh.
|
|
364 |
* If the 'previous' edge is also up, then the Z is up horizontally from its middle
|
|
365 |
* to the left vertex; else it goes down along the same function it goes along the bands.
|
|
366 |
* Same with the right half of the edge.
|
246 |
367 |
* @param exIndex This and the next parameter describe how to make the mesh denser at the
|
247 |
368 |
* polyVertices. If e.g. exIndex=3 and exVertices=2, then 3 triangles of the
|
248 |
369 |
* outermost band (and 2 triangles of the next band, and 1 triangle of the third
|
... | ... | |
252 |
373 |
* all bands go to.
|
253 |
374 |
* @param centerY Y coordinate of the center.
|
254 |
375 |
*/
|
255 |
|
public MeshPolygon(float[] verticesXY, float[] bands, int exIndex, int exVertices, float centerX, float centerY)
|
|
376 |
public MeshPolygon(float[] verticesXY, float[] bands, boolean[] edgeUp, int exIndex, int exVertices, float centerX, float centerY)
|
256 |
377 |
{
|
257 |
378 |
super();
|
258 |
379 |
|
... | ... | |
260 |
381 |
mPolygonBands = bands;
|
261 |
382 |
mNumPolygonVertices= mPolygonVertices.length /2;
|
262 |
383 |
mNumPolygonBands = mPolygonBands.length /2;
|
|
384 |
mEdgeUp = edgeUp;
|
263 |
385 |
extraIndex = exIndex;
|
264 |
386 |
extraVertices = exVertices;
|
265 |
387 |
|
... | ... | |
273 |
395 |
}
|
274 |
396 |
|
275 |
397 |
computeNumberOfVertices();
|
276 |
|
computeCache();
|
|
398 |
//computeCache();
|
277 |
399 |
|
278 |
400 |
float[] attribs1= new float[VERT1_ATTRIBS*numVertices];
|
279 |
401 |
float[] attribs2= new float[VERT2_ATTRIBS*numVertices];
|
... | ... | |
301 |
423 |
|
302 |
424 |
public MeshPolygon(float[] verticesXY, float[] bands, int exIndex, int exVertices)
|
303 |
425 |
{
|
304 |
|
this(verticesXY,bands,exIndex,exVertices,0.0f,0.0f);
|
|
426 |
this(verticesXY,bands,null,exIndex,exVertices,0.0f,0.0f);
|
305 |
427 |
}
|
306 |
428 |
|
307 |
429 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
311 |
433 |
*/
|
312 |
434 |
public MeshPolygon(float[] verticesXY, float[] bands)
|
313 |
435 |
{
|
314 |
|
this(verticesXY,bands,0,0,0.0f,0.0f);
|
|
436 |
this(verticesXY,bands,null,0,0,0.0f,0.0f);
|
315 |
437 |
}
|
316 |
438 |
|
317 |
439 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
build for API 34.