Project

General

Profile

Download (13.6 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / EffectQueueVertex.java @ b547aaba

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.library;
21

    
22
import android.opengl.GLES30;
23

    
24
import org.distorted.library.message.EffectMessage;
25
import org.distorted.library.type.Data1D;
26
import org.distorted.library.type.Data2D;
27
import org.distorted.library.type.Data3D;
28
import org.distorted.library.type.Data4D;
29
import org.distorted.library.type.Data5D;
30
import org.distorted.library.type.Dynamic1D;
31
import org.distorted.library.type.Dynamic2D;
32
import org.distorted.library.type.Dynamic3D;
33
import org.distorted.library.type.Dynamic4D;
34
import org.distorted.library.type.Dynamic5D;
35
import org.distorted.library.type.Static1D;
36
import org.distorted.library.type.Static2D;
37
import org.distorted.library.type.Static3D;
38
import org.distorted.library.type.Static4D;
39
import org.distorted.library.type.Static5D;
40

    
41
///////////////////////////////////////////////////////////////////////////////////////////////////
42

    
43
class EffectQueueVertex extends EffectQueue
44
  { 
45
  private static final int NUM_UNIFORMS = 12;
46
  private static final int NUM_CACHE    =  3;
47
  private static final int INDEX = EffectTypes.VERTEX.ordinal();
48
  private static int mNumEffectsH;
49
  private static int mTypeH;
50
  private static int mUniformsH;
51
  
52
///////////////////////////////////////////////////////////////////////////////////////////////////
53
   
54
  EffectQueueVertex(long id)
55
    { 
56
    super(id,NUM_UNIFORMS,NUM_CACHE,INDEX);
57
    }
58

    
59
///////////////////////////////////////////////////////////////////////////////////////////////////
60

    
61
  static void getUniforms(int mProgramH)
62
    {
63
    mNumEffectsH= GLES30.glGetUniformLocation( mProgramH, "vNumEffects");
64
    mTypeH      = GLES30.glGetUniformLocation( mProgramH, "vType");
65
    mUniformsH  = GLES30.glGetUniformLocation( mProgramH, "vUniforms");
66
    }
67

    
68
///////////////////////////////////////////////////////////////////////////////////////////////////
69
  
70
  synchronized void compute(long currTime) 
71
    {
72
    if( currTime==mTime ) return;
73
    if( mTime==0 ) mTime = currTime;
74
    long step = (currTime-mTime);
75
   
76
    for(int i=0; i<mNumEffects; i++)
77
      {
78
      mCurrentDuration[i] += step;
79

    
80
      if( mInter[0][i]!=null )
81
        {
82
        if( mInter[0][i].interpolateMain(mUniforms ,NUM_UNIFORMS*i, mCurrentDuration[i], step) )
83
          {
84
          postprocess(i);
85

    
86
          for(int j=0; j<mNumListeners; j++)
87
            EffectMessageSender.newMessage( mListeners.elementAt(j),
88
                                            EffectMessage.EFFECT_FINISHED,
89
                                           (mID[i]<<EffectTypes.LENGTH)+EffectTypes.VERTEX.type,
90
                                            mName[i],
91
                                            mObjectID);
92

    
93
          if( EffectNames.isUnity(mName[i], mUniforms, NUM_UNIFORMS*i) )
94
            {
95
            remove(i);
96
            i--;
97
            continue;
98
            }
99
          else mInter[0][i] = null;
100
          }
101
        else
102
          {
103
          postprocess(i);
104
          }
105
        }
106

    
107
      if( mInter[1][i]!=null ) mInter[1][i].interpolateMain(mUniforms, NUM_UNIFORMS*i+8, mCurrentDuration[i], step);
108
      if( mInter[2][i]!=null ) mInter[2][i].interpolateMain(mCache   , NUM_CACHE*i     , mCurrentDuration[i], step);
109
      }
110
     
111
    mTime = currTime;  
112
    }  
113
  
114
///////////////////////////////////////////////////////////////////////////////////////////////////
115

    
116
  protected void moveEffect(int index)
117
    {
118
    mUniforms[NUM_UNIFORMS*index   ] = mUniforms[NUM_UNIFORMS*(index+1)   ];
119
    mUniforms[NUM_UNIFORMS*index+ 1] = mUniforms[NUM_UNIFORMS*(index+1)+ 1];
120
    mUniforms[NUM_UNIFORMS*index+ 2] = mUniforms[NUM_UNIFORMS*(index+1)+ 2];
121
    mUniforms[NUM_UNIFORMS*index+ 3] = mUniforms[NUM_UNIFORMS*(index+1)+ 3];
122
    mUniforms[NUM_UNIFORMS*index+ 4] = mUniforms[NUM_UNIFORMS*(index+1)+ 4];
123

    
124
    mCache[NUM_CACHE*index  ] = mCache[NUM_CACHE*(index+1)  ];
125
    mCache[NUM_CACHE*index+1] = mCache[NUM_CACHE*(index+1)+1];
126
    mCache[NUM_CACHE*index+2] = mCache[NUM_CACHE*(index+1)+2];
127

    
128
    mUniforms[NUM_UNIFORMS*index+ 8] = mUniforms[NUM_UNIFORMS*(index+1)+ 8];
129
    mUniforms[NUM_UNIFORMS*index+ 9] = mUniforms[NUM_UNIFORMS*(index+1)+ 9];
130
    mUniforms[NUM_UNIFORMS*index+10] = mUniforms[NUM_UNIFORMS*(index+1)+10];
131
    mUniforms[NUM_UNIFORMS*index+11] = mUniforms[NUM_UNIFORMS*(index+1)+11];
132
    }
133
   
134
///////////////////////////////////////////////////////////////////////////////////////////////////
135

    
136
  synchronized void send(float halfX, float halfY, float halfZ)
137
    {
138
    GLES30.glUniform1i( mNumEffectsH, mNumEffects);
139
      
140
    if( mNumEffects>0 )
141
      {
142
      for(int i=0; i<mNumEffects; i++)
143
        {
144
        mUniforms[NUM_UNIFORMS*i+5] = mCache[NUM_CACHE*i  ]-halfX;
145
        mUniforms[NUM_UNIFORMS*i+6] =-mCache[NUM_CACHE*i+1]+halfY;
146
        mUniforms[NUM_UNIFORMS*i+7] = mCache[NUM_CACHE*i+2]-halfZ;
147
        }
148

    
149
      GLES30.glUniform1iv( mTypeH    ,                 mNumEffects, mName    ,0);
150
      GLES30.glUniform4fv( mUniformsH,(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0);
151
      }
152
    }
153

    
154
///////////////////////////////////////////////////////////////////////////////////////////////////
155
// Do various post-processing on already computed effects.
156
// 1) here unlike in the fragment queue, we don't have to multiply the points by ModelView matrix because that gets done in the shader.
157
// 2) in case of SWIRL, switch the angles from degrees to radians
158
// 3) likewise in case of WAVE and PINCH
159
// 4) In case of DISTORT, invert the Y-axis
160
  
161
  private void postprocess(int effect)
162
    {
163
    if( mName[effect]==EffectNames.SWIRL.ordinal() )
164
      {
165
      mUniforms[NUM_UNIFORMS*effect  ] = (float)(Math.PI*mUniforms[NUM_UNIFORMS*effect  ]/180);
166
      }
167
    if( mName[effect]==EffectNames.PINCH.ordinal() )
168
      {
169
      mUniforms[NUM_UNIFORMS*effect+1] = (float)(Math.PI*mUniforms[NUM_UNIFORMS*effect+1]/180);
170
      }
171
    if( mName[effect]==EffectNames.WAVE.ordinal() )
172
      {
173
      mUniforms[NUM_UNIFORMS*effect+2] = (float)(Math.PI*mUniforms[NUM_UNIFORMS*effect+2]/180);
174
      mUniforms[NUM_UNIFORMS*effect+3] = (float)(Math.PI*mUniforms[NUM_UNIFORMS*effect+3]/180);
175
      mUniforms[NUM_UNIFORMS*effect+4] = (float)(Math.PI*mUniforms[NUM_UNIFORMS*effect+4]/180);
176
      }
177
    if( mName[effect]==EffectNames.DISTORT.ordinal() )
178
      {
179
      mUniforms[NUM_UNIFORMS*effect+1] =-mUniforms[NUM_UNIFORMS*effect+1];
180
      }
181
    }
182

    
183
///////////////////////////////////////////////////////////////////////////////////////////////////
184
// wave
185

    
186
  synchronized long add(EffectNames eln, Data5D data, Data3D center, Data4D region)
187
    {
188
    if( mMax[INDEX]>mNumEffects )
189
      {
190
      if( data instanceof Dynamic5D)
191
        {
192
        mInter[0][mNumEffects] = (Dynamic5D)data;
193
        }
194
      else if( data instanceof Static5D)
195
        {
196
        Static5D tmp = (Static5D)data;
197

    
198
        mInter[0][mNumEffects] = null;
199
        mUniforms[NUM_UNIFORMS*mNumEffects  ] = tmp.getX();
200
        mUniforms[NUM_UNIFORMS*mNumEffects+1] = tmp.getY();
201
        mUniforms[NUM_UNIFORMS*mNumEffects+2] = tmp.getZ();
202
        mUniforms[NUM_UNIFORMS*mNumEffects+3] = tmp.getW();
203
        mUniforms[NUM_UNIFORMS*mNumEffects+4] = tmp.getV();
204
        }
205

    
206
      return addPriv(eln,center,region);
207
      }
208

    
209
    return -1;
210
    }
211

    
212
///////////////////////////////////////////////////////////////////////////////////////////////////
213
// deform,distort
214

    
215
  synchronized long add(EffectNames eln, Data3D data, Data3D center, Data4D region)
216
    {
217
    if( mMax[INDEX]>mNumEffects )
218
      {
219
      if( data instanceof Dynamic3D)
220
        {
221
        mInter[0][mNumEffects] = (Dynamic3D)data;
222
        }
223
      else if( data instanceof Static3D)
224
        {
225
        Static3D tmp = (Static3D)data;
226

    
227
        mInter[0][mNumEffects] = null;
228
        mUniforms[NUM_UNIFORMS*mNumEffects  ] = tmp.getX();
229
        mUniforms[NUM_UNIFORMS*mNumEffects+1] = tmp.getY();
230
        mUniforms[NUM_UNIFORMS*mNumEffects+2] = tmp.getZ();
231
        }
232

    
233
      return addPriv(eln,center,region);
234
      }
235
      
236
    return -1;
237
    }
238

    
239
///////////////////////////////////////////////////////////////////////////////////////////////////
240
// sink, swirl
241

    
242
  synchronized long add(EffectNames eln, Data1D data, Data3D center, Data4D region)
243
    {
244
    if( mMax[INDEX]>mNumEffects )
245
      {
246
      if( data instanceof Dynamic1D)
247
        {
248
        mInter[0][mNumEffects] = (Dynamic1D)data;
249
        }
250
      else if( data instanceof Static1D)
251
        {
252
        mInter[0][mNumEffects] = null;
253
        mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX();
254
        }
255

    
256
      return addPriv(eln,center,region);
257
      }
258
      
259
    return -1;
260
    }
261

    
262
///////////////////////////////////////////////////////////////////////////////////////////////////
263
// sink, swirl
264

    
265
  synchronized long add(EffectNames eln, Data1D data, Data3D center)
266
    {
267
    if( mMax[INDEX]>mNumEffects )
268
      {
269
      if( data instanceof Dynamic1D)
270
        {
271
        mInter[0][mNumEffects] = (Dynamic1D)data;
272
        }
273
      else if( data instanceof Static1D)
274
        {
275
        mInter[0][mNumEffects] = null;
276
        mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX();
277
        }
278

    
279
      return addPriv(eln,center,null);
280
      }
281

    
282
    return -1;
283
    }
284

    
285
///////////////////////////////////////////////////////////////////////////////////////////////////
286
// pinch
287

    
288
  synchronized long add(EffectNames eln, Data2D data, Data3D center, Data4D region)
289
    {
290
    if( mMax[INDEX]>mNumEffects )
291
      {
292
      if( data instanceof Dynamic2D)
293
        {
294
        mInter[0][mNumEffects] = (Dynamic2D)data;
295
        }
296
      else if( data instanceof Static2D)
297
        {
298
        mInter[0][mNumEffects] = null;
299
        mUniforms[NUM_UNIFORMS*mNumEffects  ] = ((Static2D)data).getX();
300
        mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static2D)data).getY();
301
        }
302

    
303
      return addPriv(eln,center,region);
304
      }
305

    
306
    return -1;
307
    }
308

    
309
///////////////////////////////////////////////////////////////////////////////////////////////////
310
// pinch
311

    
312
  synchronized long add(EffectNames eln, Data2D data, Data3D center)
313
    {
314
    if( mMax[INDEX]>mNumEffects )
315
      {
316
      if( data instanceof Dynamic2D)
317
        {
318
        mInter[0][mNumEffects] = (Dynamic2D)data;
319
        }
320
      else if( data instanceof Static2D)
321
        {
322
        mInter[0][mNumEffects] = null;
323
        mUniforms[NUM_UNIFORMS*mNumEffects  ] = ((Static2D)data).getX();
324
        mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static2D)data).getY();
325
        }
326

    
327
      return addPriv(eln,center,null);
328
      }
329

    
330
    return -1;
331
    }
332

    
333
///////////////////////////////////////////////////////////////////////////////////////////////////
334
  
335
  private long addPriv(EffectNames eln, Data3D center, Data4D region)
336
    {
337
    if( region!=null )
338
      {
339
      if( region instanceof Dynamic4D)
340
        {
341
        mInter[1][mNumEffects] = (Dynamic4D)region;
342
        }
343
      else if ( region instanceof Static4D)
344
        {
345
        Static4D tmp = (Static4D)region;
346

    
347
        float z = tmp.getZ();
348

    
349
        mUniforms[NUM_UNIFORMS*mNumEffects+ 8] = tmp.getX();
350
        mUniforms[NUM_UNIFORMS*mNumEffects+ 9] =-tmp.getY();   // invert y already
351
        mUniforms[NUM_UNIFORMS*mNumEffects+10] = z<=0.0f ? Float.MAX_VALUE : z;
352
        mUniforms[NUM_UNIFORMS*mNumEffects+11] = tmp.getW();
353
        mInter[1][mNumEffects] = null;
354
        }
355
      else return -1;
356
      }
357
    else
358
      {
359
      mUniforms[NUM_UNIFORMS*mNumEffects+ 8] = 0.0f;
360
      mUniforms[NUM_UNIFORMS*mNumEffects+ 9] = 0.0f;
361
      mUniforms[NUM_UNIFORMS*mNumEffects+10] = Float.MAX_VALUE;
362
      mUniforms[NUM_UNIFORMS*mNumEffects+11] = 0.0f;
363
      mInter[1][mNumEffects] = null;
364
      }
365

    
366
    if( center instanceof Dynamic3D)
367
      {
368
      mInter[2][mNumEffects] = (Dynamic3D)center;
369
      }
370
    else if( center instanceof Static3D)
371
      {
372
      mInter[2][mNumEffects] = null;
373
      mCache[NUM_CACHE*mNumEffects  ] = ((Static3D)center).getX();
374
      mCache[NUM_CACHE*mNumEffects+1] = ((Static3D)center).getY();
375
      mCache[NUM_CACHE*mNumEffects+2] = ((Static3D)center).getZ();
376
      }
377

    
378
    long ret= addBase(eln);
379

    
380
    postprocess(mNumEffects-1); //addBase just incremented mNumEffects
381

    
382
    return ret;
383
    }
384

    
385
///////////////////////////////////////////////////////////////////////////////////////////////////
386
// end of VertexEffect  
387
  }
(22-22/26)