Revision b7074bc6
Added by Leszek Koltunski over 5 years ago
| src/main/java/org/distorted/library/effect/PostprocessEffect.java | ||
|---|---|---|
| 79 | 79 |
private static ArrayList<Source> mSources = new ArrayList<>(); |
| 80 | 80 |
private static int mNumSources = 0; |
| 81 | 81 |
|
| 82 |
private class Job |
|
| 82 |
private static class Job
|
|
| 83 | 83 |
{
|
| 84 | 84 |
int type; |
| 85 | 85 |
int level; |
| ... | ... | |
| 92 | 92 |
} |
| 93 | 93 |
|
| 94 | 94 |
private ArrayList<Job> mJobs = new ArrayList<>(); |
| 95 |
private int mQualityLevel; |
|
| 95 | 96 |
|
| 96 |
int mQualityLevel; |
|
| 97 | 97 |
float mQualityScale; |
| 98 | 98 |
|
| 99 | 99 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 111 | 111 |
* |
| 112 | 112 |
* @y.exclude |
| 113 | 113 |
*/ |
| 114 |
public static void createPrograms() |
|
| 114 |
public static void createPrograms(int GLSL)
|
|
| 115 | 115 |
{
|
| 116 | 116 |
Source source; |
| 117 | 117 |
int len = mSources.size(); |
| 118 | 118 |
|
| 119 |
String version = "#version "+GLSL+" es\n"; |
|
| 120 |
|
|
| 119 | 121 |
for(int i=0; i<len; i++) |
| 120 | 122 |
{
|
| 121 | 123 |
source = mSources.remove(0); |
| 122 | 124 |
|
| 123 |
//android.util.Log.d("postprocess", "compiling: "+source.mName);
|
|
| 124 |
|
|
| 125 | 125 |
try |
| 126 | 126 |
{
|
| 127 |
mPrograms.add (new DistortedProgram(source.mVertexShader,source.mFragmentShader));
|
|
| 127 |
mPrograms.add (new DistortedProgram(version+source.mVertexShader,version+source.mFragmentShader));
|
|
| 128 | 128 |
} |
| 129 | 129 |
catch(Exception e) |
| 130 | 130 |
{
|
| src/main/java/org/distorted/library/effect/PostprocessEffectBlur.java | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
package org.distorted.library.effect; |
| 21 | 21 |
|
| 22 |
import android.opengl.GLES31;
|
|
| 22 |
import android.opengl.GLES30;
|
|
| 23 | 23 |
|
| 24 |
import org.distorted.library.main.DistortedLibrary; |
|
| 25 | 24 |
import org.distorted.library.main.DistortedFramebuffer; |
| 26 | 25 |
import org.distorted.library.main.InternalRenderState; |
| 27 | 26 |
import org.distorted.library.program.DistortedProgram; |
| ... | ... | |
| 37 | 36 |
|
| 38 | 37 |
private Data1D mBlurRadius; |
| 39 | 38 |
|
| 40 |
private static final float GAUSSIAN[] = // G(0.00), G(0.03), G(0.06), ..., G(3.00), 0
|
|
| 39 |
private static final float[] GAUSSIAN = // G(0.00), G(0.03), G(0.06), ..., G(3.00), 0
|
|
| 41 | 40 |
{ // where G(x)= (1/(sqrt(2*PI))) * e^(-(x^2)/2). The last 0 terminates.
|
| 42 | 41 |
0.398948f, 0.398769f, 0.398231f, 0.397336f, 0.396086f, 0.394485f, 0.392537f, 0.390247f, 0.387622f, 0.384668f, |
| 43 | 42 |
0.381393f, 0.377806f, 0.373916f, 0.369733f, 0.365268f, 0.360532f, 0.355538f, 0.350297f, 0.344823f, 0.339129f, |
| ... | ... | |
| 188 | 187 |
|
| 189 | 188 |
int offset = radius + radius*radius/4; |
| 190 | 189 |
radius = (radius+1)/2; |
| 191 |
GLES31.glViewport(0, 0, (int)w, (int)h);
|
|
| 190 |
GLES30.glViewport(0, 0, (int)w, (int)h);
|
|
| 192 | 191 |
|
| 193 | 192 |
// horizontal blur |
| 194 | 193 |
for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]*offsetCorrW; |
| ... | ... | |
| 197 | 196 |
buffer.bindForOutput(1); |
| 198 | 197 |
buffer.setAsInput(0); |
| 199 | 198 |
|
| 200 |
GLES31.glColorMask(true,true,true,true);
|
|
| 201 |
GLES31.glClearColor(1.0f,1.0f,1.0f,0.0f);
|
|
| 202 |
GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT);
|
|
| 199 |
GLES30.glColorMask(true,true,true,true);
|
|
| 200 |
GLES30.glClearColor(1.0f,1.0f,1.0f,0.0f);
|
|
| 201 |
GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT);
|
|
| 203 | 202 |
|
| 204 |
GLES31.glUniform1f ( mProgram1.mUniform[0] , n );
|
|
| 205 |
GLES31.glUniform2f ( mProgram1.mUniform[1] , corrW, corrH );
|
|
| 206 |
GLES31.glUniform1i ( mProgram1.mUniform[2] , 0 );
|
|
| 207 |
GLES31.glUniform1fv( mProgram1.mUniform[3] , radius+1, mOffsets,0);
|
|
| 208 |
GLES31.glUniform1fv( mProgram1.mUniform[4] , radius+1, weightsCache,offset);
|
|
| 209 |
GLES31.glUniform1i ( mProgram1.mUniform[5] , radius);
|
|
| 210 |
GLES31.glVertexAttribPointer(mProgram1.mAttribute[0], POS_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 211 |
GLES31.glVertexAttribPointer(mProgram1.mAttribute[1], TEX_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadTexture);
|
|
| 212 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 203 |
GLES30.glUniform1f ( mProgram1.mUniform[0] , n );
|
|
| 204 |
GLES30.glUniform2f ( mProgram1.mUniform[1] , corrW, corrH );
|
|
| 205 |
GLES30.glUniform1i ( mProgram1.mUniform[2] , 0 );
|
|
| 206 |
GLES30.glUniform1fv( mProgram1.mUniform[3] , radius+1, mOffsets,0);
|
|
| 207 |
GLES30.glUniform1fv( mProgram1.mUniform[4] , radius+1, weightsCache,offset);
|
|
| 208 |
GLES30.glUniform1i ( mProgram1.mUniform[5] , radius);
|
|
| 209 |
GLES30.glVertexAttribPointer(mProgram1.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 210 |
GLES30.glVertexAttribPointer(mProgram1.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
|
|
| 211 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 213 | 212 |
|
| 214 | 213 |
// vertical blur |
| 215 | 214 |
for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]*offsetCorrH; |
| ... | ... | |
| 218 | 217 |
buffer.bindForOutput(0); |
| 219 | 218 |
buffer.setAsInput(1); |
| 220 | 219 |
|
| 221 |
GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT);
|
|
| 220 |
GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT);
|
|
| 222 | 221 |
|
| 223 |
GLES31.glUniform1f ( mProgram2.mUniform[0] , n );
|
|
| 224 |
GLES31.glUniform2f ( mProgram2.mUniform[1] , corrW, corrH );
|
|
| 225 |
GLES31.glUniform1i ( mProgram2.mUniform[2] , 0 );
|
|
| 226 |
GLES31.glUniform1fv( mProgram2.mUniform[3] , radius+1, mOffsets,0);
|
|
| 227 |
GLES31.glUniform1fv( mProgram2.mUniform[4] , radius+1, weightsCache,offset);
|
|
| 228 |
GLES31.glUniform1i ( mProgram2.mUniform[5] , radius);
|
|
| 229 |
GLES31.glVertexAttribPointer(mProgram2.mAttribute[0], POS_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 230 |
GLES31.glVertexAttribPointer(mProgram2.mAttribute[1], TEX_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadTexture);
|
|
| 231 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 222 |
GLES30.glUniform1f ( mProgram2.mUniform[0] , n );
|
|
| 223 |
GLES30.glUniform2f ( mProgram2.mUniform[1] , corrW, corrH );
|
|
| 224 |
GLES30.glUniform1i ( mProgram2.mUniform[2] , 0 );
|
|
| 225 |
GLES30.glUniform1fv( mProgram2.mUniform[3] , radius+1, mOffsets,0);
|
|
| 226 |
GLES30.glUniform1fv( mProgram2.mUniform[4] , radius+1, weightsCache,offset);
|
|
| 227 |
GLES30.glUniform1i ( mProgram2.mUniform[5] , radius);
|
|
| 228 |
GLES30.glVertexAttribPointer(mProgram2.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 229 |
GLES30.glVertexAttribPointer(mProgram2.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
|
|
| 230 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 232 | 231 |
|
| 233 | 232 |
InternalRenderState.unuseStencilMark(); |
| 234 | 233 |
|
| ... | ... | |
| 245 | 244 |
{
|
| 246 | 245 |
final String blurVertex = |
| 247 | 246 |
|
| 248 |
DistortedLibrary.GLSL_VERSION + |
|
| 249 | 247 |
"precision lowp float; \n"+ |
| 250 | 248 |
"in vec2 a_Position; \n"+ |
| 251 | 249 |
"in vec2 a_TexCoord; \n"+ |
| ... | ... | |
| 261 | 259 |
|
| 262 | 260 |
final String blurFragment1 = |
| 263 | 261 |
|
| 264 |
DistortedLibrary.GLSL_VERSION + |
|
| 265 | 262 |
"#define MAX_BLUR "+MAX_HALO+ "\n"+ |
| 266 | 263 |
"precision lowp float; \n"+ |
| 267 | 264 |
"in vec2 v_TexCoord; \n"+ |
| ... | ... | |
| 284 | 281 |
|
| 285 | 282 |
final String blurFragment2 = |
| 286 | 283 |
|
| 287 |
DistortedLibrary.GLSL_VERSION + |
|
| 288 | 284 |
"#define MAX_BLUR "+MAX_HALO+ "\n"+ |
| 289 | 285 |
"precision lowp float; \n"+ |
| 290 | 286 |
"in vec2 v_TexCoord; \n"+ |
| src/main/java/org/distorted/library/effect/PostprocessEffectGlow.java | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
package org.distorted.library.effect; |
| 21 | 21 |
|
| 22 |
import android.opengl.GLES31;
|
|
| 22 |
import android.opengl.GLES30;
|
|
| 23 | 23 |
|
| 24 |
import org.distorted.library.main.DistortedLibrary; |
|
| 25 | 24 |
import org.distorted.library.main.DistortedFramebuffer; |
| 26 | 25 |
import org.distorted.library.main.InternalRenderState; |
| 27 | 26 |
import org.distorted.library.program.DistortedProgram; |
| ... | ... | |
| 39 | 38 |
private Data1D mGlowRadius; |
| 40 | 39 |
private Data4D mColor; |
| 41 | 40 |
|
| 42 |
private static final float GAUSSIAN[] = // G(0.00), G(0.03), G(0.06), ..., G(3.00), 0
|
|
| 41 |
private static final float[] GAUSSIAN = // G(0.00), G(0.03), G(0.06), ..., G(3.00), 0
|
|
| 43 | 42 |
{ // where G(x)= (1/(sqrt(2*PI))) * e^(-(x^2)/2). The last 0 terminates.
|
| 44 | 43 |
0.398948f, 0.398769f, 0.398231f, 0.397336f, 0.396086f, 0.394485f, 0.392537f, 0.390247f, 0.387622f, 0.384668f, |
| 45 | 44 |
0.381393f, 0.377806f, 0.373916f, 0.369733f, 0.365268f, 0.360532f, 0.355538f, 0.350297f, 0.344823f, 0.339129f, |
| ... | ... | |
| 191 | 190 |
|
| 192 | 191 |
int offset = radius + radius*radius/4; |
| 193 | 192 |
radius = (radius+1)/2; |
| 194 |
GLES31.glViewport(0, 0, (int)w, (int)h);
|
|
| 193 |
GLES30.glViewport(0, 0, (int)w, (int)h);
|
|
| 195 | 194 |
|
| 196 | 195 |
// horizontal blur |
| 197 | 196 |
for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]*offsetCorrW; |
| ... | ... | |
| 200 | 199 |
buffer.bindForOutput(1); |
| 201 | 200 |
buffer.setAsInput(0); |
| 202 | 201 |
|
| 203 |
GLES31.glColorMask(true,true,true,true);
|
|
| 204 |
GLES31.glClearColor(1.0f,1.0f,1.0f,0.0f);
|
|
| 205 |
GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT);
|
|
| 202 |
GLES30.glColorMask(true,true,true,true);
|
|
| 203 |
GLES30.glClearColor(1.0f,1.0f,1.0f,0.0f);
|
|
| 204 |
GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT);
|
|
| 206 | 205 |
|
| 207 |
GLES31.glUniform1f ( mProgram1.mUniform[0] , n );
|
|
| 208 |
GLES31.glUniform2f ( mProgram1.mUniform[1] , corrW, corrH );
|
|
| 209 |
GLES31.glUniform1i ( mProgram1.mUniform[2] , 0 );
|
|
| 210 |
GLES31.glUniform1fv( mProgram1.mUniform[3] , radius+1, mOffsets,0);
|
|
| 211 |
GLES31.glUniform1fv( mProgram1.mUniform[4] , radius+1, weightsCache,offset);
|
|
| 212 |
GLES31.glUniform1i ( mProgram1.mUniform[5] , radius);
|
|
| 213 |
GLES31.glVertexAttribPointer(mProgram1.mAttribute[0], POS_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 214 |
GLES31.glVertexAttribPointer(mProgram1.mAttribute[1], TEX_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadTexture);
|
|
| 215 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 206 |
GLES30.glUniform1f ( mProgram1.mUniform[0] , n );
|
|
| 207 |
GLES30.glUniform2f ( mProgram1.mUniform[1] , corrW, corrH );
|
|
| 208 |
GLES30.glUniform1i ( mProgram1.mUniform[2] , 0 );
|
|
| 209 |
GLES30.glUniform1fv( mProgram1.mUniform[3] , radius+1, mOffsets,0);
|
|
| 210 |
GLES30.glUniform1fv( mProgram1.mUniform[4] , radius+1, weightsCache,offset);
|
|
| 211 |
GLES30.glUniform1i ( mProgram1.mUniform[5] , radius);
|
|
| 212 |
GLES30.glVertexAttribPointer(mProgram1.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 213 |
GLES30.glVertexAttribPointer(mProgram1.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
|
|
| 214 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 216 | 215 |
|
| 217 | 216 |
// vertical blur |
| 218 | 217 |
for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]*offsetCorrH; |
| ... | ... | |
| 221 | 220 |
buffer.bindForOutput(0); |
| 222 | 221 |
buffer.setAsInput(1); |
| 223 | 222 |
|
| 224 |
GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT);
|
|
| 223 |
GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT);
|
|
| 225 | 224 |
|
| 226 |
GLES31.glUniform1f ( mProgram2.mUniform[0] , n );
|
|
| 227 |
GLES31.glUniform2f ( mProgram2.mUniform[1] , corrW, corrH );
|
|
| 228 |
GLES31.glUniform1i ( mProgram2.mUniform[2] , 0 );
|
|
| 229 |
GLES31.glUniform1fv( mProgram2.mUniform[3] , radius+1, mOffsets,0);
|
|
| 230 |
GLES31.glUniform1fv( mProgram2.mUniform[4] , radius+1, weightsCache,offset);
|
|
| 231 |
GLES31.glUniform1i ( mProgram2.mUniform[5] , radius);
|
|
| 232 |
GLES31.glVertexAttribPointer(mProgram2.mAttribute[0], POS_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 233 |
GLES31.glVertexAttribPointer(mProgram2.mAttribute[1], TEX_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadTexture);
|
|
| 234 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 225 |
GLES30.glUniform1f ( mProgram2.mUniform[0] , n );
|
|
| 226 |
GLES30.glUniform2f ( mProgram2.mUniform[1] , corrW, corrH );
|
|
| 227 |
GLES30.glUniform1i ( mProgram2.mUniform[2] , 0 );
|
|
| 228 |
GLES30.glUniform1fv( mProgram2.mUniform[3] , radius+1, mOffsets,0);
|
|
| 229 |
GLES30.glUniform1fv( mProgram2.mUniform[4] , radius+1, weightsCache,offset);
|
|
| 230 |
GLES30.glUniform1i ( mProgram2.mUniform[5] , radius);
|
|
| 231 |
GLES30.glVertexAttribPointer(mProgram2.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 232 |
GLES30.glVertexAttribPointer(mProgram2.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
|
|
| 233 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 235 | 234 |
|
| 236 | 235 |
InternalRenderState.unuseStencilMark(); |
| 237 | 236 |
|
| ... | ... | |
| 248 | 247 |
{
|
| 249 | 248 |
final String glowVertex = |
| 250 | 249 |
|
| 251 |
DistortedLibrary.GLSL_VERSION + |
|
| 252 | 250 |
"precision lowp float; \n"+ |
| 253 | 251 |
"in vec2 a_Position; \n"+ |
| 254 | 252 |
"in vec2 a_TexCoord; \n"+ |
| ... | ... | |
| 264 | 262 |
|
| 265 | 263 |
final String glowFragment1 = |
| 266 | 264 |
|
| 267 |
DistortedLibrary.GLSL_VERSION + |
|
| 268 | 265 |
"#define MAX_BLUR "+MAX_HALO+ "\n"+ |
| 269 | 266 |
"precision lowp float; \n"+ |
| 270 | 267 |
"in vec2 v_TexCoord; \n"+ |
| ... | ... | |
| 287 | 284 |
|
| 288 | 285 |
final String glowFragment2 = |
| 289 | 286 |
|
| 290 |
DistortedLibrary.GLSL_VERSION + |
|
| 291 | 287 |
"#define MAX_BLUR "+MAX_HALO+ "\n"+ |
| 292 | 288 |
"precision lowp float; \n"+ |
| 293 | 289 |
"in vec2 v_TexCoord; \n"+ |
| src/main/java/org/distorted/library/effectqueue/EffectQueueFragment.java | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
package org.distorted.library.effectqueue; |
| 21 | 21 |
|
| 22 |
import android.opengl.GLES31;
|
|
| 22 |
import android.opengl.GLES30;
|
|
| 23 | 23 |
|
| 24 | 24 |
import org.distorted.library.effect.EffectType; |
| 25 | 25 |
import org.distorted.library.effect.FragmentEffect; |
| ... | ... | |
| 47 | 47 |
|
| 48 | 48 |
static void uniforms(int mProgramH, int variant) |
| 49 | 49 |
{
|
| 50 |
mNumEffectsH[variant]= GLES31.glGetUniformLocation( mProgramH, "fNumEffects");
|
|
| 51 |
mNameH[variant] = GLES31.glGetUniformLocation( mProgramH, "fName");
|
|
| 52 |
mUniformsH[variant] = GLES31.glGetUniformLocation( mProgramH, "fUniforms");
|
|
| 50 |
mNumEffectsH[variant]= GLES30.glGetUniformLocation( mProgramH, "fNumEffects");
|
|
| 51 |
mNameH[variant] = GLES30.glGetUniformLocation( mProgramH, "fName");
|
|
| 52 |
mUniformsH[variant] = GLES30.glGetUniformLocation( mProgramH, "fUniforms");
|
|
| 53 | 53 |
} |
| 54 | 54 |
|
| 55 | 55 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 77 | 77 |
|
| 78 | 78 |
void send(int variant) |
| 79 | 79 |
{
|
| 80 |
GLES31.glUniform1i( mNumEffectsH[variant], mNumEffects);
|
|
| 80 |
GLES30.glUniform1i( mNumEffectsH[variant], mNumEffects);
|
|
| 81 | 81 |
|
| 82 | 82 |
if( mNumEffects>0 ) |
| 83 | 83 |
{
|
| 84 |
GLES31.glUniform1iv( mNameH[variant] , mNumEffects, mName ,0);
|
|
| 85 |
GLES31.glUniform4fv( mUniformsH[variant],(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0);
|
|
| 84 |
GLES30.glUniform1iv( mNameH[variant] , mNumEffects, mName ,0);
|
|
| 85 |
GLES30.glUniform4fv( mUniformsH[variant],(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0);
|
|
| 86 | 86 |
} |
| 87 | 87 |
} |
| 88 | 88 |
} |
| src/main/java/org/distorted/library/effectqueue/EffectQueueMatrix.java | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
package org.distorted.library.effectqueue; |
| 21 | 21 |
|
| 22 |
import android.opengl.GLES31;
|
|
| 22 |
import android.opengl.GLES30;
|
|
| 23 | 23 |
import android.opengl.Matrix; |
| 24 | 24 |
|
| 25 | 25 |
import org.distorted.library.effect.EffectType; |
| ... | ... | |
| 58 | 58 |
|
| 59 | 59 |
static void uniforms(int mProgramH, int variant) |
| 60 | 60 |
{
|
| 61 |
mBoundingH[variant] = GLES31.glGetUniformLocation(mProgramH, "u_Bounding");
|
|
| 62 |
mStretchH[variant] = GLES31.glGetUniformLocation(mProgramH, "u_Stretch");
|
|
| 63 |
mMVPMatrixH[variant]= GLES31.glGetUniformLocation(mProgramH, "u_MVPMatrix");
|
|
| 64 |
mMVMatrixH[variant] = GLES31.glGetUniformLocation(mProgramH, "u_MVMatrix");
|
|
| 61 |
mBoundingH[variant] = GLES30.glGetUniformLocation(mProgramH, "u_Bounding");
|
|
| 62 |
mStretchH[variant] = GLES30.glGetUniformLocation(mProgramH, "u_Stretch");
|
|
| 63 |
mMVPMatrixH[variant]= GLES30.glGetUniformLocation(mProgramH, "u_MVPMatrix");
|
|
| 64 |
mMVMatrixH[variant] = GLES30.glGetUniformLocation(mProgramH, "u_MVMatrix");
|
|
| 65 | 65 |
} |
| 66 | 66 |
|
| 67 | 67 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 164 | 164 |
// combined Model-View-Projection matrix |
| 165 | 165 |
Matrix.multiplyMM(mMVPMatrix, 0, projection, 0, mModelViewMatrix, 0); |
| 166 | 166 |
|
| 167 |
GLES31.glUniform3f( mBoundingH[variant] , mesh.getBoundingX(), mesh.getBoundingY(), mesh.getBoundingZ());
|
|
| 168 |
GLES31.glUniform3f( mStretchH[variant] , mesh.getStretchX() , mesh.getStretchY() , mesh.getStretchZ() );
|
|
| 169 |
GLES31.glUniformMatrix4fv(mMVMatrixH[variant] , 1, false, mModelViewMatrix, 0);
|
|
| 170 |
GLES31.glUniformMatrix4fv(mMVPMatrixH[variant], 1, false, mMVPMatrix , 0);
|
|
| 167 |
GLES30.glUniform3f( mBoundingH[variant] , mesh.getBoundingX(), mesh.getBoundingY(), mesh.getBoundingZ());
|
|
| 168 |
GLES30.glUniform3f( mStretchH[variant] , mesh.getStretchX() , mesh.getStretchY() , mesh.getStretchZ() );
|
|
| 169 |
GLES30.glUniformMatrix4fv(mMVMatrixH[variant] , 1, false, mModelViewMatrix, 0);
|
|
| 170 |
GLES30.glUniformMatrix4fv(mMVPMatrixH[variant], 1, false, mMVPMatrix , 0);
|
|
| 171 | 171 |
} |
| 172 | 172 |
} |
| src/main/java/org/distorted/library/effectqueue/EffectQueuePostprocess.java | ||
|---|---|---|
| 20 | 20 |
package org.distorted.library.effectqueue; |
| 21 | 21 |
|
| 22 | 22 |
import android.content.res.Resources; |
| 23 |
import android.opengl.GLES31;
|
|
| 23 |
import android.opengl.GLES30;
|
|
| 24 | 24 |
import android.util.Log; |
| 25 | 25 |
|
| 26 | 26 |
import org.distorted.library.R; |
| ... | ... | |
| 108 | 108 |
|
| 109 | 109 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 110 | 110 |
|
| 111 |
public static void createPrograms(Resources resources) |
|
| 111 |
public static void createPrograms(Resources resources, int GLSL)
|
|
| 112 | 112 |
{
|
| 113 | 113 |
final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader); |
| 114 | 114 |
final InputStream mainFragStream = resources.openRawResource(R.raw.preprocess_fragment_shader); |
| 115 | 115 |
|
| 116 | 116 |
int numV = VertexEffect.getNumEnabled(); |
| 117 | 117 |
|
| 118 |
String mainVertHeader= DistortedLibrary.GLSL_VERSION + ("#define NUM_VERTEX " + ( numV>0 ? DistortedLibrary.getMax(EffectType.VERTEX ) : 0 ) + "\n");
|
|
| 119 |
String mainFragHeader= DistortedLibrary.GLSL_VERSION + "\n"; |
|
| 118 |
String version = "#version "+GLSL+" es\n"; |
|
| 119 |
String mainVertHeader= version + ("#define NUM_VERTEX " + ( numV>0 ? DistortedLibrary.getMax(EffectType.VERTEX ) : 0 ) + "\n");
|
|
| 120 |
String mainFragHeader= version + "\n"; |
|
| 120 | 121 |
|
| 121 | 122 |
String enabledEffectV= VertexEffect.getGLSL(); |
| 122 | 123 |
|
| 123 | 124 |
try |
| 124 | 125 |
{
|
| 125 | 126 |
mPreProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader, |
| 126 |
enabledEffectV, null, DistortedLibrary.GLSL, null);
|
|
| 127 |
enabledEffectV, null, GLSL, null); |
|
| 127 | 128 |
} |
| 128 | 129 |
catch(Exception e) |
| 129 | 130 |
{
|
| ... | ... | |
| 134 | 135 |
int preProgramH = mPreProgram.getProgramHandle(); |
| 135 | 136 |
EffectQueueVertex.getUniforms( preProgramH,2 ); |
| 136 | 137 |
EffectQueueMatrix.getUniforms( preProgramH,2 ); |
| 137 |
mPreColorH = GLES31.glGetUniformLocation( preProgramH, "u_Color" );
|
|
| 138 |
mPreTextureH= GLES31.glGetUniformLocation( preProgramH, "u_Texture");
|
|
| 138 |
mPreColorH = GLES30.glGetUniformLocation( preProgramH, "u_Color" );
|
|
| 139 |
mPreTextureH= GLES30.glGetUniformLocation( preProgramH, "u_Texture");
|
|
| 139 | 140 |
} |
| 140 | 141 |
|
| 141 | 142 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 167 | 168 |
InternalRenderState.setUpStencilMark(mA!=0.0f); |
| 168 | 169 |
InternalRenderState.disableBlending(); |
| 169 | 170 |
|
| 170 |
GLES31.glViewport(0, 0, width, height );
|
|
| 171 |
GLES30.glViewport(0, 0, width, height );
|
|
| 171 | 172 |
|
| 172 | 173 |
mPreProgram.useProgram(); |
| 173 | 174 |
|
| ... | ... | |
| 190 | 191 |
|
| 191 | 192 |
if( mA!=0.0f ) |
| 192 | 193 |
{
|
| 193 |
GLES31.glUniform4f(mPreColorH, mR, mG, mB, mA);
|
|
| 194 |
GLES31.glUniform1i(mPreTextureH, 0);
|
|
| 194 |
GLES30.glUniform4f(mPreColorH, mR, mG, mB, mA);
|
|
| 195 |
GLES30.glUniform1i(mPreTextureH, 0);
|
|
| 195 | 196 |
} |
| 196 | 197 |
|
| 197 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
|
|
| 198 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
|
|
| 198 | 199 |
|
| 199 | 200 |
InternalRenderState.restoreBlending(); |
| 200 | 201 |
InternalRenderState.unsetUpStencilMark(); |
| ... | ... | |
| 208 | 209 |
{
|
| 209 | 210 |
int numRenders = 0; |
| 210 | 211 |
|
| 211 |
GLES31.glDisable(GLES31.GL_BLEND);
|
|
| 212 |
GLES30.glDisable(GLES30.GL_BLEND);
|
|
| 212 | 213 |
|
| 213 | 214 |
for(int i=0; i<mNumEffects; i++) |
| 214 | 215 |
{
|
| 215 | 216 |
numRenders += ((PostprocessEffect)mEffects[i]).apply(mUniforms,NUM_UNIFORMS*i, buffer); |
| 216 | 217 |
} |
| 217 | 218 |
|
| 218 |
GLES31.glEnable(GLES31.GL_BLEND);
|
|
| 219 |
GLES30.glEnable(GLES30.GL_BLEND);
|
|
| 219 | 220 |
|
| 220 | 221 |
return numRenders; |
| 221 | 222 |
} |
| src/main/java/org/distorted/library/effectqueue/EffectQueueVertex.java | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
package org.distorted.library.effectqueue; |
| 21 | 21 |
|
| 22 |
import android.opengl.GLES31;
|
|
| 22 |
import android.opengl.GLES30;
|
|
| 23 | 23 |
|
| 24 | 24 |
import org.distorted.library.effect.EffectType; |
| 25 | 25 |
import org.distorted.library.effect.VertexEffect; |
| ... | ... | |
| 48 | 48 |
|
| 49 | 49 |
static void uniforms(int mProgramH, int variant) |
| 50 | 50 |
{
|
| 51 |
mNumEffectsH[variant]= GLES31.glGetUniformLocation( mProgramH, "vNumEffects");
|
|
| 52 |
mNameH[variant] = GLES31.glGetUniformLocation( mProgramH, "vName");
|
|
| 53 |
mUniformsH[variant] = GLES31.glGetUniformLocation( mProgramH, "vUniforms");
|
|
| 54 |
mInflateH[variant] = GLES31.glGetUniformLocation( mProgramH, "u_Inflate");
|
|
| 51 |
mNumEffectsH[variant]= GLES30.glGetUniformLocation( mProgramH, "vNumEffects");
|
|
| 52 |
mNameH[variant] = GLES30.glGetUniformLocation( mProgramH, "vName");
|
|
| 53 |
mUniformsH[variant] = GLES30.glGetUniformLocation( mProgramH, "vUniforms");
|
|
| 54 |
mInflateH[variant] = GLES30.glGetUniformLocation( mProgramH, "u_Inflate");
|
|
| 55 | 55 |
} |
| 56 | 56 |
|
| 57 | 57 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 79 | 79 |
|
| 80 | 80 |
void send(float inflate, int variant) |
| 81 | 81 |
{
|
| 82 |
GLES31.glUniform1i( mNumEffectsH[variant], mNumEffects);
|
|
| 83 |
GLES31.glUniform1f( mInflateH[variant] , inflate );
|
|
| 82 |
GLES30.glUniform1i( mNumEffectsH[variant], mNumEffects);
|
|
| 83 |
GLES30.glUniform1f( mInflateH[variant] , inflate );
|
|
| 84 | 84 |
|
| 85 | 85 |
if( mNumEffects>0 ) |
| 86 | 86 |
{
|
| 87 |
GLES31.glUniform1iv( mNameH[variant] , mNumEffects, mName ,0);
|
|
| 88 |
GLES31.glUniform4fv( mUniformsH[variant],(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0);
|
|
| 87 |
GLES30.glUniform1iv( mNameH[variant] , mNumEffects, mName ,0);
|
|
| 88 |
GLES30.glUniform4fv( mUniformsH[variant],(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0);
|
|
| 89 | 89 |
} |
| 90 | 90 |
} |
| 91 | 91 |
} |
| src/main/java/org/distorted/library/main/DistortedFramebuffer.java | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
package org.distorted.library.main; |
| 21 | 21 |
|
| 22 |
import android.opengl.GLES31; |
|
| 22 |
import android.opengl.GLES30; |
|
| 23 |
import android.util.Log; |
|
| 23 | 24 |
|
| 24 | 25 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 25 | 26 |
/** |
| ... | ... | |
| 41 | 42 |
|
| 42 | 43 |
if( mColorCreated==NOT_CREATED_YET ) |
| 43 | 44 |
{
|
| 44 |
GLES31.glGenTextures( mNumFBOs*mNumColors, mColorH, 0);
|
|
| 45 |
GLES31.glGenFramebuffers(mNumFBOs, mFBOH, 0);
|
|
| 45 |
GLES30.glGenTextures( mNumFBOs*mNumColors, mColorH, 0);
|
|
| 46 |
GLES30.glGenFramebuffers(mNumFBOs, mFBOH, 0);
|
|
| 46 | 47 |
|
| 47 | 48 |
for(int i=0; i<mNumFBOs; i++) |
| 48 | 49 |
{
|
| 49 |
GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, mFBOH[i]);
|
|
| 50 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, mFBOH[i]);
|
|
| 50 | 51 |
|
| 51 | 52 |
for(int j=0; j<mNumColors; j++) |
| 52 | 53 |
{
|
| 53 |
GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, mColorH[i*mNumColors+j]);
|
|
| 54 |
GLES31.glTexParameteri(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_WRAP_S, GLES31.GL_REPEAT);
|
|
| 55 |
GLES31.glTexParameteri(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_WRAP_T, GLES31.GL_REPEAT);
|
|
| 56 |
GLES31.glTexParameterf(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_MIN_FILTER, GLES31.GL_NEAREST);
|
|
| 57 |
GLES31.glTexParameterf(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_MAG_FILTER, GLES31.GL_LINEAR);
|
|
| 58 |
GLES31.glTexImage2D(GLES31.GL_TEXTURE_2D, 0, GLES31.GL_RGBA, mRealWidth, mRealHeight, 0, GLES31.GL_RGBA, GLES31.GL_UNSIGNED_BYTE, null);
|
|
| 54 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mColorH[i*mNumColors+j]);
|
|
| 55 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_S, GLES30.GL_REPEAT);
|
|
| 56 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_T, GLES30.GL_REPEAT);
|
|
| 57 |
GLES30.glTexParameterf(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MIN_FILTER, GLES30.GL_NEAREST);
|
|
| 58 |
GLES30.glTexParameterf(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MAG_FILTER, GLES30.GL_LINEAR);
|
|
| 59 |
GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_RGBA, mRealWidth, mRealHeight, 0, GLES30.GL_RGBA, GLES30.GL_UNSIGNED_BYTE, null);
|
|
| 59 | 60 |
} |
| 60 | 61 |
|
| 61 |
GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_COLOR_ATTACHMENT0, GLES31.GL_TEXTURE_2D, mColorH[i*mNumColors], 0);
|
|
| 62 |
GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, 0);
|
|
| 62 |
GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_COLOR_ATTACHMENT0, GLES30.GL_TEXTURE_2D, mColorH[i*mNumColors], 0);
|
|
| 63 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, 0);
|
|
| 63 | 64 |
} |
| 64 | 65 |
|
| 65 | 66 |
// TODO |
| 66 | 67 |
mColorCreated = checkStatus("color");
|
| 67 |
GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, 0);
|
|
| 68 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, 0);
|
|
| 68 | 69 |
} |
| 69 | 70 |
|
| 70 | 71 |
////////////////////////////////////////////////////////////// |
| ... | ... | |
| 72 | 73 |
|
| 73 | 74 |
if( mDepthStencilCreated==NOT_CREATED_YET ) // we need to create a new DEPTH or STENCIL attachment |
| 74 | 75 |
{
|
| 75 |
GLES31.glGenTextures(mNumFBOs, mDepthStencilH, 0);
|
|
| 76 |
GLES30.glGenTextures(mNumFBOs, mDepthStencilH, 0);
|
|
| 76 | 77 |
|
| 77 | 78 |
for(int i=0; i<mNumFBOs; i++) |
| 78 | 79 |
{
|
| 79 |
GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, mDepthStencilH[i]);
|
|
| 80 |
GLES31.glTexParameteri(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_WRAP_S, GLES31.GL_REPEAT);
|
|
| 81 |
GLES31.glTexParameteri(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_WRAP_T, GLES31.GL_REPEAT);
|
|
| 82 |
GLES31.glTexParameteri(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_MIN_FILTER, GLES31.GL_NEAREST);
|
|
| 83 |
GLES31.glTexParameteri(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_MAG_FILTER, GLES31.GL_NEAREST);
|
|
| 80 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mDepthStencilH[i]);
|
|
| 81 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_S, GLES30.GL_REPEAT);
|
|
| 82 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_T, GLES30.GL_REPEAT);
|
|
| 83 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MIN_FILTER, GLES30.GL_NEAREST);
|
|
| 84 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MAG_FILTER, GLES30.GL_NEAREST);
|
|
| 84 | 85 |
|
| 85 | 86 |
if (mDepthStencil == DEPTH_NO_STENCIL) |
| 86 | 87 |
{
|
| 87 |
GLES31.glTexImage2D(GLES31.GL_TEXTURE_2D, 0, GLES31.GL_DEPTH_COMPONENT, mRealWidth, mRealHeight, 0, GLES31.GL_DEPTH_COMPONENT, GLES31.GL_UNSIGNED_INT, null);
|
|
| 88 |
GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_DEPTH_COMPONENT, mRealWidth, mRealHeight, 0, GLES30.GL_DEPTH_COMPONENT, GLES30.GL_UNSIGNED_INT, null);
|
|
| 88 | 89 |
} |
| 89 | 90 |
else if (mDepthStencil == BOTH_DEPTH_STENCIL) |
| 90 | 91 |
{
|
| 91 |
GLES31.glTexImage2D(GLES31.GL_TEXTURE_2D, 0, GLES31.GL_DEPTH24_STENCIL8, mRealWidth, mRealHeight, 0, GLES31.GL_DEPTH_STENCIL, GLES31.GL_UNSIGNED_INT_24_8, null);
|
|
| 92 |
GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_DEPTH24_STENCIL8, mRealWidth, mRealHeight, 0, GLES30.GL_DEPTH_STENCIL, GLES30.GL_UNSIGNED_INT_24_8, null);
|
|
| 92 | 93 |
} |
| 93 | 94 |
} |
| 94 |
GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, 0);
|
|
| 95 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, 0);
|
|
| 95 | 96 |
|
| 96 | 97 |
for(int i=0; i<mNumFBOs; i++) |
| 97 | 98 |
{
|
| 98 |
GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, mFBOH[i]);
|
|
| 99 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, mFBOH[i]);
|
|
| 99 | 100 |
|
| 100 | 101 |
if (mDepthStencil == DEPTH_NO_STENCIL) |
| 101 | 102 |
{
|
| 102 |
GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_DEPTH_ATTACHMENT, GLES31.GL_TEXTURE_2D, mDepthStencilH[i], 0);
|
|
| 103 |
GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_DEPTH_ATTACHMENT, GLES30.GL_TEXTURE_2D, mDepthStencilH[i], 0);
|
|
| 103 | 104 |
} |
| 104 | 105 |
else if (mDepthStencil == BOTH_DEPTH_STENCIL) |
| 105 | 106 |
{
|
| 106 |
GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_DEPTH_STENCIL_ATTACHMENT, GLES31.GL_TEXTURE_2D, mDepthStencilH[i], 0);
|
|
| 107 |
GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_DEPTH_STENCIL_ATTACHMENT, GLES30.GL_TEXTURE_2D, mDepthStencilH[i], 0);
|
|
| 107 | 108 |
} |
| 108 | 109 |
} |
| 109 | 110 |
|
| 110 | 111 |
// TODO |
| 111 | 112 |
mDepthStencilCreated = checkStatus("depth");
|
| 112 |
GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, 0);
|
|
| 113 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, 0);
|
|
| 113 | 114 |
} |
| 114 | 115 |
|
| 115 | 116 |
////////////////////////////////////////////////////////////// |
| ... | ... | |
| 124 | 125 |
|
| 125 | 126 |
for(int i=0; i<mNumFBOs; i++) |
| 126 | 127 |
{
|
| 127 |
GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, mFBOH[i]);
|
|
| 128 |
GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_DEPTH_ATTACHMENT, GLES31.GL_TEXTURE_2D, 0, 0);
|
|
| 129 |
GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_DEPTH_STENCIL_ATTACHMENT, GLES31.GL_TEXTURE_2D, 0, 0);
|
|
| 128 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, mFBOH[i]);
|
|
| 129 |
GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_DEPTH_ATTACHMENT, GLES30.GL_TEXTURE_2D, 0, 0);
|
|
| 130 |
GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_DEPTH_STENCIL_ATTACHMENT, GLES30.GL_TEXTURE_2D, 0, 0);
|
|
| 130 | 131 |
mDepthStencilH[i]=0; |
| 131 | 132 |
} |
| 132 | 133 |
|
| 133 |
GLES31.glDeleteTextures(mNumFBOs, mDepthStencilH, 0);
|
|
| 134 |
GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, 0);
|
|
| 134 |
GLES30.glDeleteTextures(mNumFBOs, mDepthStencilH, 0);
|
|
| 135 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, 0);
|
|
| 135 | 136 |
} |
| 136 | 137 |
} |
| 137 | 138 |
|
| ... | ... | |
| 140 | 141 |
|
| 141 | 142 |
private int checkStatus(String message) |
| 142 | 143 |
{
|
| 143 |
int status = GLES31.glCheckFramebufferStatus(GLES31.GL_FRAMEBUFFER);
|
|
| 144 |
int status = GLES30.glCheckFramebufferStatus(GLES30.GL_FRAMEBUFFER);
|
|
| 144 | 145 |
|
| 145 |
if(status != GLES31.GL_FRAMEBUFFER_COMPLETE)
|
|
| 146 |
if(status != GLES30.GL_FRAMEBUFFER_COMPLETE)
|
|
| 146 | 147 |
{
|
| 147 |
android.util.Log.e("DistortedFramebuffer", "FRAMEBUFFER INCOMPLETE, "+message+" error="+status);
|
|
| 148 |
Log.e("DistortedFramebuffer", "FRAMEBUFFER INCOMPLETE, "+message+" error="+status);
|
|
| 148 | 149 |
|
| 149 |
GLES31.glDeleteTextures(1, mColorH, 0);
|
|
| 150 |
GLES31.glDeleteTextures(1, mDepthStencilH, 0);
|
|
| 151 |
GLES31.glDeleteFramebuffers(1, mFBOH, 0);
|
|
| 150 |
GLES30.glDeleteTextures(1, mColorH, 0);
|
|
| 151 |
GLES30.glDeleteTextures(1, mDepthStencilH, 0);
|
|
| 152 |
GLES30.glDeleteFramebuffers(1, mFBOH, 0);
|
|
| 152 | 153 |
mFBOH[0]= 0; |
| 153 | 154 |
|
| 154 | 155 |
return FAILED_TO_CREATE; |
| ... | ... | |
| 164 | 165 |
{
|
| 165 | 166 |
if( mColorH[0]>0 ) |
| 166 | 167 |
{
|
| 167 |
GLES31.glDeleteTextures(mNumFBOs*mNumColors, mColorH, 0);
|
|
| 168 |
GLES30.glDeleteTextures(mNumFBOs*mNumColors, mColorH, 0);
|
|
| 168 | 169 |
mColorCreated = NOT_CREATED_YET; |
| 169 | 170 |
|
| 170 | 171 |
for(int i=0; i<mNumFBOs*mNumColors; i++) mColorH[i] = 0; |
| ... | ... | |
| 172 | 173 |
|
| 173 | 174 |
if( mDepthStencilH[0]>0 ) |
| 174 | 175 |
{
|
| 175 |
GLES31.glDeleteTextures(mNumFBOs, mDepthStencilH, 0);
|
|
| 176 |
GLES30.glDeleteTextures(mNumFBOs, mDepthStencilH, 0);
|
|
| 176 | 177 |
mDepthStencilCreated = NOT_CREATED_YET; |
| 177 | 178 |
|
| 178 | 179 |
for(int i=0; i<mNumFBOs; i++) mDepthStencilH[i] = 0; |
| 179 | 180 |
} |
| 180 | 181 |
|
| 181 |
GLES31.glDeleteFramebuffers(mNumFBOs, mFBOH, 0);
|
|
| 182 |
GLES30.glDeleteFramebuffers(mNumFBOs, mFBOH, 0);
|
|
| 182 | 183 |
for(int i=0; i<mNumFBOs; i++) mFBOH[i] = 0; |
| 183 | 184 |
} |
| 184 | 185 |
|
| ... | ... | |
| 205 | 206 |
{
|
| 206 | 207 |
if( texture>=0 && texture<mNumColors && fbo>=0 && fbo<mNumFBOs && mColorH[mNumColors*fbo + texture]>0 ) |
| 207 | 208 |
{
|
| 208 |
GLES31.glActiveTexture(GLES31.GL_TEXTURE0);
|
|
| 209 |
GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, mColorH[mNumColors*fbo + texture]);
|
|
| 209 |
GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
|
|
| 210 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mColorH[mNumColors*fbo + texture]);
|
|
| 210 | 211 |
return true; |
| 211 | 212 |
} |
| 212 | 213 |
|
| ... | ... | |
| 262 | 263 |
{
|
| 263 | 264 |
if( texture>=0 && texture<mNumColors && mColorH[texture]>0 ) |
| 264 | 265 |
{
|
| 265 |
GLES31.glActiveTexture(GLES31.GL_TEXTURE0);
|
|
| 266 |
GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, mColorH[2*mCurrFBO+texture]);
|
|
| 266 |
GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
|
|
| 267 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mColorH[2*mCurrFBO+texture]);
|
|
| 267 | 268 |
return true; |
| 268 | 269 |
} |
| 269 | 270 |
|
| ... | ... | |
| 280 | 281 |
{
|
| 281 | 282 |
if( texture>=0 && texture<mNumColors && mColorH[texture]>0 ) |
| 282 | 283 |
{
|
| 283 |
GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_COLOR_ATTACHMENT0, GLES31.GL_TEXTURE_2D, mColorH[2*mCurrFBO+texture], 0);
|
|
| 284 |
GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_COLOR_ATTACHMENT0, GLES30.GL_TEXTURE_2D, mColorH[2*mCurrFBO+texture], 0);
|
|
| 284 | 285 |
} |
| 285 | 286 |
} |
| 286 | 287 |
|
| src/main/java/org/distorted/library/main/DistortedLibrary.java | ||
|---|---|---|
| 23 | 23 |
import android.content.Context; |
| 24 | 24 |
import android.content.pm.ConfigurationInfo; |
| 25 | 25 |
import android.content.res.Resources; |
| 26 |
import android.opengl.GLES30; |
|
| 26 | 27 |
import android.opengl.GLES31; |
| 27 | 28 |
import android.util.Log; |
| 28 | 29 |
|
| ... | ... | |
| 37 | 38 |
import org.distorted.library.mesh.MeshBase; |
| 38 | 39 |
import org.distorted.library.message.EffectMessageSender; |
| 39 | 40 |
import org.distorted.library.program.DistortedProgram; |
| 41 |
import org.distorted.library.program.VertexCompilationException; |
|
| 40 | 42 |
|
| 41 | 43 |
import java.io.InputStream; |
| 42 | 44 |
import java.nio.ByteBuffer; |
| ... | ... | |
| 50 | 52 |
*/ |
| 51 | 53 |
public class DistortedLibrary |
| 52 | 54 |
{
|
| 53 |
public static final int GLSL = 310; |
|
| 54 |
public static final String GLSL_VERSION= "#version 310 es\n"; |
|
| 55 |
private static int mGLSL; |
|
| 56 |
private static String mGLSL_VERSION; |
|
| 57 |
private static boolean mOITCompilationSuccessful; |
|
| 55 | 58 |
/** |
| 56 | 59 |
* When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's |
| 57 | 60 |
* backing up our DistortedTexture. |
| ... | ... | |
| 207 | 210 |
int numF = FragmentEffect.getNumEnabled(); |
| 208 | 211 |
int numV = VertexEffect.getNumEnabled(); |
| 209 | 212 |
|
| 210 |
String mainVertHeader= DistortedLibrary.GLSL_VERSION + ("#define NUM_VERTEX " + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
|
|
| 211 |
String mainFragHeader= DistortedLibrary.GLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
|
|
| 213 |
String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX " + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
|
|
| 214 |
String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
|
|
| 212 | 215 |
String enabledEffectV= VertexEffect.getGLSL(); |
| 213 | 216 |
String enabledEffectF= FragmentEffect.getGLSL(); |
| 214 | 217 |
|
| ... | ... | |
| 217 | 220 |
try |
| 218 | 221 |
{
|
| 219 | 222 |
mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader, |
| 220 |
enabledEffectV, enabledEffectF, DistortedLibrary.GLSL, feedback);
|
|
| 223 |
enabledEffectV, enabledEffectF, mGLSL, feedback);
|
|
| 221 | 224 |
} |
| 222 | 225 |
catch(Exception e) |
| 223 | 226 |
{
|
| ... | ... | |
| 227 | 230 |
|
| 228 | 231 |
int mainProgramH = mMainProgram.getProgramHandle(); |
| 229 | 232 |
EffectQueue.getUniforms(mainProgramH,0); |
| 230 |
mMainTextureH= GLES31.glGetUniformLocation( mainProgramH, "u_Texture");
|
|
| 233 |
mMainTextureH= GLES30.glGetUniformLocation( mainProgramH, "u_Texture");
|
|
| 231 | 234 |
|
| 232 | 235 |
// BLIT PROGRAM //////////////////////////////////// |
| 233 | 236 |
final InputStream blitVertStream = resources.openRawResource(R.raw.blit_vertex_shader); |
| ... | ... | |
| 235 | 238 |
|
| 236 | 239 |
try |
| 237 | 240 |
{
|
| 238 |
mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
|
|
| 241 |
mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
|
|
| 239 | 242 |
} |
| 240 | 243 |
catch(Exception e) |
| 241 | 244 |
{
|
| ... | ... | |
| 244 | 247 |
} |
| 245 | 248 |
|
| 246 | 249 |
int blitProgramH = mBlitProgram.getProgramHandle(); |
| 247 |
mBlitTextureH = GLES31.glGetUniformLocation( blitProgramH, "u_Texture");
|
|
| 248 |
mBlitDepthH = GLES31.glGetUniformLocation( blitProgramH, "u_Depth");
|
|
| 250 |
mBlitTextureH = GLES30.glGetUniformLocation( blitProgramH, "u_Texture");
|
|
| 251 |
mBlitDepthH = GLES30.glGetUniformLocation( blitProgramH, "u_Depth");
|
|
| 249 | 252 |
|
| 250 | 253 |
// BLIT DEPTH PROGRAM //////////////////////////////////// |
| 251 | 254 |
final InputStream blitDepthVertStream = resources.openRawResource(R.raw.blit_depth_vertex_shader); |
| ... | ... | |
| 253 | 256 |
|
| 254 | 257 |
try |
| 255 | 258 |
{
|
| 256 |
mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
|
|
| 259 |
mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
|
|
| 257 | 260 |
} |
| 258 | 261 |
catch(Exception e) |
| 259 | 262 |
{
|
| ... | ... | |
| 262 | 265 |
} |
| 263 | 266 |
|
| 264 | 267 |
int blitDepthProgramH = mBlitDepthProgram.getProgramHandle(); |
| 265 |
mBlitDepthTextureH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_Texture");
|
|
| 266 |
mBlitDepthDepthTextureH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
|
|
| 267 |
mBlitDepthDepthH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_Depth");
|
|
| 268 |
mBlitDepthTexCorrH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
|
|
| 268 |
mBlitDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Texture");
|
|
| 269 |
mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
|
|
| 270 |
mBlitDepthDepthH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Depth");
|
|
| 271 |
mBlitDepthTexCorrH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
|
|
| 269 | 272 |
|
| 270 | 273 |
// NORMAL PROGRAM ////////////////////////////////////// |
| 271 | 274 |
final InputStream normalVertexStream = resources.openRawResource(R.raw.normal_vertex_shader); |
| ... | ... | |
| 273 | 276 |
|
| 274 | 277 |
try |
| 275 | 278 |
{
|
| 276 |
mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
|
|
| 279 |
mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
|
|
| 277 | 280 |
} |
| 278 | 281 |
catch(Exception e) |
| 279 | 282 |
{
|
| ... | ... | |
| 282 | 285 |
} |
| 283 | 286 |
|
| 284 | 287 |
int normalProgramH = mNormalProgram.getProgramHandle(); |
| 285 |
mNormalMVPMatrixH = GLES31.glGetUniformLocation( normalProgramH, "u_MVPMatrix");
|
|
| 288 |
mNormalMVPMatrixH = GLES30.glGetUniformLocation( normalProgramH, "u_MVPMatrix");
|
|
| 286 | 289 |
} |
| 287 | 290 |
|
| 288 | 291 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 296 | 299 |
int numF = FragmentEffect.getNumEnabled(); |
| 297 | 300 |
int numV = VertexEffect.getNumEnabled(); |
| 298 | 301 |
|
| 299 |
String mainVertHeader= DistortedLibrary.GLSL_VERSION + |
|
| 300 |
("#define NUM_VERTEX " + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n") +
|
|
| 301 |
("#define OIT\n");
|
|
| 302 |
String mainFragHeader= DistortedLibrary.GLSL_VERSION + |
|
| 303 |
("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") +
|
|
| 304 |
("#define OIT\n");
|
|
| 302 |
String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX " + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n") + ("#define OIT\n");
|
|
| 303 |
String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") + ("#define OIT\n");
|
|
| 305 | 304 |
|
| 306 | 305 |
String enabledEffectV= VertexEffect.getGLSL(); |
| 307 | 306 |
String enabledEffectF= FragmentEffect.getGLSL(); |
| ... | ... | |
| 309 | 308 |
try |
| 310 | 309 |
{
|
| 311 | 310 |
mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader, |
| 312 |
enabledEffectV, enabledEffectF, DistortedLibrary.GLSL, null);
|
|
| 311 |
enabledEffectV, enabledEffectF, mGLSL, null);
|
|
| 313 | 312 |
} |
| 314 | 313 |
catch(Exception e) |
| 315 | 314 |
{
|
| ... | ... | |
| 319 | 318 |
|
| 320 | 319 |
int mainOITProgramH = mMainOITProgram.getProgramHandle(); |
| 321 | 320 |
EffectQueue.getUniforms(mainOITProgramH,1); |
| 322 |
mMainOITTextureH = GLES31.glGetUniformLocation( mainOITProgramH, "u_Texture");
|
|
| 323 |
mMainOITSizeH = GLES31.glGetUniformLocation( mainOITProgramH, "u_Size");
|
|
| 324 |
mMainOITNumRecordsH = GLES31.glGetUniformLocation( mainOITProgramH, "u_numRecords");
|
|
| 321 |
mMainOITTextureH = GLES30.glGetUniformLocation( mainOITProgramH, "u_Texture");
|
|
| 322 |
mMainOITSizeH = GLES30.glGetUniformLocation( mainOITProgramH, "u_Size");
|
|
| 323 |
mMainOITNumRecordsH = GLES30.glGetUniformLocation( mainOITProgramH, "u_numRecords");
|
|
| 325 | 324 |
|
| 326 | 325 |
// OIT CLEAR PROGRAM //////////////////////////////////// |
| 327 | 326 |
final InputStream oitClearVertStream = resources.openRawResource(R.raw.oit_vertex_shader); |
| ... | ... | |
| 329 | 328 |
|
| 330 | 329 |
try |
| 331 | 330 |
{
|
| 332 |
mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
|
|
| 331 |
mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
|
|
| 333 | 332 |
} |
| 334 | 333 |
catch(Exception e) |
| 335 | 334 |
{
|
| ... | ... | |
| 338 | 337 |
} |
| 339 | 338 |
|
| 340 | 339 |
int oitClearProgramH = mOITClearProgram.getProgramHandle(); |
| 341 |
mOITClearDepthH = GLES31.glGetUniformLocation( oitClearProgramH, "u_Depth");
|
|
| 342 |
mOITClearTexCorrH = GLES31.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
|
|
| 343 |
mOITClearSizeH = GLES31.glGetUniformLocation( oitClearProgramH, "u_Size");
|
|
| 340 |
mOITClearDepthH = GLES30.glGetUniformLocation( oitClearProgramH, "u_Depth");
|
|
| 341 |
mOITClearTexCorrH = GLES30.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
|
|
| 342 |
mOITClearSizeH = GLES30.glGetUniformLocation( oitClearProgramH, "u_Size");
|
|
| 344 | 343 |
|
| 345 | 344 |
// OIT BUILD PROGRAM //////////////////////////////////// |
| 346 | 345 |
final InputStream oitBuildVertStream = resources.openRawResource(R.raw.oit_vertex_shader); |
| ... | ... | |
| 348 | 347 |
|
| 349 | 348 |
try |
| 350 | 349 |
{
|
| 351 |
mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
|
|
| 350 |
mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
|
|
| 352 | 351 |
} |
| 353 | 352 |
catch(Exception e) |
| 354 | 353 |
{
|
| ... | ... | |
| 357 | 356 |
} |
| 358 | 357 |
|
| 359 | 358 |
int oitBuildProgramH = mOITBuildProgram.getProgramHandle(); |
| 360 |
mOITBuildTextureH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Texture");
|
|
| 361 |
mOITBuildDepthTextureH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
|
|
| 362 |
mOITBuildDepthH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Depth");
|
|
| 363 |
mOITBuildTexCorrH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
|
|
| 364 |
mOITBuildSizeH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Size");
|
|
| 365 |
mOITBuildNumRecordsH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
|
|
| 359 |
mOITBuildTextureH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Texture");
|
|
| 360 |
mOITBuildDepthTextureH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
|
|
| 361 |
mOITBuildDepthH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Depth");
|
|
| 362 |
mOITBuildTexCorrH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
|
|
| 363 |
mOITBuildSizeH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Size");
|
|
| 364 |
mOITBuildNumRecordsH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
|
|
| 366 | 365 |
|
| 367 | 366 |
// OIT COLLAPSE PROGRAM /////////////////////////// |
| 368 | 367 |
final InputStream oitCollapseVertStream = resources.openRawResource(R.raw.oit_vertex_shader); |
| ... | ... | |
| 370 | 369 |
|
| 371 | 370 |
try |
| 372 | 371 |
{
|
| 373 |
mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
|
|
| 372 |
mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
|
|
| 374 | 373 |
} |
| 375 | 374 |
catch(Exception e) |
| 376 | 375 |
{
|
| ... | ... | |
| 379 | 378 |
} |
| 380 | 379 |
|
| 381 | 380 |
int oitCollapseProgramH = mOITCollapseProgram.getProgramHandle(); |
| 382 |
mOITCollapseDepthTextureH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
|
|
| 383 |
mOITCollapseDepthH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
|
|
| 384 |
mOITCollapseTexCorrH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
|
|
| 385 |
mOITCollapseSizeH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_Size");
|
|
| 381 |
mOITCollapseDepthTextureH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
|
|
| 382 |
mOITCollapseDepthH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
|
|
| 383 |
mOITCollapseTexCorrH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
|
|
| 384 |
mOITCollapseSizeH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Size");
|
|
| 386 | 385 |
|
| 387 | 386 |
// OIT RENDER PROGRAM /////////////////////////// |
| 388 | 387 |
final InputStream oitRenderVertStream = resources.openRawResource(R.raw.oit_vertex_shader); |
| ... | ... | |
| 390 | 389 |
|
| 391 | 390 |
try |
| 392 | 391 |
{
|
| 393 |
mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
|
|
| 392 |
mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
|
|
| 394 | 393 |
} |
| 395 | 394 |
catch(Exception e) |
| 396 | 395 |
{
|
| ... | ... | |
| 399 | 398 |
} |
| 400 | 399 |
|
| 401 | 400 |
int oitRenderProgramH = mOITRenderProgram.getProgramHandle(); |
| 402 |
mOITRenderDepthH = GLES31.glGetUniformLocation( oitRenderProgramH, "u_Depth");
|
|
| 403 |
mOITRenderTexCorrH = GLES31.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
|
|
| 404 |
mOITRenderSizeH = GLES31.glGetUniformLocation( oitRenderProgramH, "u_Size");
|
|
| 401 |
mOITRenderDepthH = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Depth");
|
|
| 402 |
mOITRenderTexCorrH = GLES30.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
|
|
| 403 |
mOITRenderSizeH = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Size");
|
|
| 405 | 404 |
} |
| 406 | 405 |
|
| 407 | 406 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 411 | 410 |
int num = mesh.getNumVertices(); |
| 412 | 411 |
int tfo = mesh.getTFO(); |
| 413 | 412 |
|
| 414 |
GLES31.glBindBufferBase(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
|
|
| 415 |
GLES31.glBeginTransformFeedback( GLES31.GL_POINTS);
|
|
| 413 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
|
|
| 414 |
GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
|
|
| 416 | 415 |
InternalRenderState.switchOffDrawing(); |
| 417 |
GLES31.glDrawArrays( GLES31.GL_POINTS, 0, num );
|
|
| 416 |
GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
|
|
| 418 | 417 |
InternalRenderState.restoreDrawing(); |
| 419 |
GLES31.glEndTransformFeedback();
|
|
| 420 |
GLES31.glBindBufferBase(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
|
|
| 418 |
GLES30.glEndTransformFeedback();
|
|
| 419 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
|
|
| 421 | 420 |
|
| 422 | 421 |
DistortedLibrary.mNormalProgram.useProgram(); |
| 423 |
GLES31.glUniformMatrix4fv(DistortedLibrary.mNormalMVPMatrixH, 1, false, EffectQueue.getMVP(queues) , 0);
|
|
| 422 |
GLES30.glUniformMatrix4fv(DistortedLibrary.mNormalMVPMatrixH, 1, false, EffectQueue.getMVP(queues) , 0);
|
|
| 424 | 423 |
mesh.bindTransformAttribs(DistortedLibrary.mNormalProgram); |
| 425 |
GLES31.glLineWidth(8.0f);
|
|
| 426 |
GLES31.glDrawArrays(GLES31.GL_LINES, 0, 2*num);
|
|
| 424 |
GLES30.glLineWidth(8.0f);
|
|
| 425 |
GLES30.glDrawArrays(GLES30.GL_LINES, 0, 2*num);
|
|
| 427 | 426 |
} |
| 428 | 427 |
|
| 429 | 428 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 433 | 432 |
EffectQueue[] queues = effects.getQueues(); |
| 434 | 433 |
|
| 435 | 434 |
EffectQueue.compute(queues, currTime); |
| 436 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
|
| 435 |
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
|
| 437 | 436 |
|
| 438 | 437 |
DistortedLibrary.mMainOITProgram.useProgram(); |
| 439 |
GLES31.glUniform1i(DistortedLibrary.mMainOITTextureH, 0);
|
|
| 440 |
GLES31.glUniform2ui(DistortedLibrary.mMainOITSizeH, surface.mWidth, surface.mHeight);
|
|
| 441 |
GLES31.glUniform1ui(DistortedLibrary.mMainOITNumRecordsH, (int)(DistortedLibrary.mBufferSize*surface.mWidth*surface.mHeight) );
|
|
| 438 |
GLES30.glUniform1i(DistortedLibrary.mMainOITTextureH, 0);
|
|
| 439 |
GLES30.glUniform2ui(DistortedLibrary.mMainOITSizeH, surface.mWidth, surface.mHeight);
|
|
| 440 |
GLES30.glUniform1ui(DistortedLibrary.mMainOITNumRecordsH, (int)(DistortedLibrary.mBufferSize*surface.mWidth*surface.mHeight) );
|
|
| 442 | 441 |
mesh.bindVertexAttribs(DistortedLibrary.mMainOITProgram); |
| 443 | 442 |
|
| 444 | 443 |
float inflate = mesh.getInflate(); |
| ... | ... | |
| 447 | 446 |
float[] projection= surface.mProjectionMatrix; |
| 448 | 447 |
|
| 449 | 448 |
EffectQueue.send(queues, distance, mipmap, projection, inflate, mesh, 1 ); |
| 450 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
|
|
| 449 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
|
|
| 451 | 450 |
|
| 452 | 451 |
if( mesh.getShowNormals() ) |
| 453 | 452 |
{
|
| ... | ... | |
| 464 | 463 |
EffectQueue[] queues = effects.getQueues(); |
| 465 | 464 |
|
| 466 | 465 |
EffectQueue.compute(queues, currTime); |
| 467 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
|
| 466 |
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
|
| 468 | 467 |
|
| 469 | 468 |
DistortedLibrary.mMainProgram.useProgram(); |
| 470 |
GLES31.glUniform1i(DistortedLibrary.mMainTextureH, 0);
|
|
| 469 |
GLES30.glUniform1i(DistortedLibrary.mMainTextureH, 0);
|
|
| 471 | 470 |
mesh.bindVertexAttribs(DistortedLibrary.mMainProgram); |
| 472 | 471 |
|
| 473 | 472 |
float inflate = mesh.getInflate(); |
| ... | ... | |
| 476 | 475 |
float[] projection= surface.mProjectionMatrix; |
| 477 | 476 |
|
| 478 | 477 |
EffectQueue.send(queues, distance, mipmap, projection, inflate, mesh, 0 ); |
| 479 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
|
|
| 478 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
|
|
| 480 | 479 |
|
| 481 | 480 |
if( mesh.getShowNormals() ) displayNormals(queues,mesh); |
| 482 | 481 |
} |
| ... | ... | |
| 487 | 486 |
{
|
| 488 | 487 |
mBlitProgram.useProgram(); |
| 489 | 488 |
|
| 490 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
|
| 491 |
GLES31.glUniform1i(mBlitTextureH, 0);
|
|
| 492 |
GLES31.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
|
|
| 493 |
GLES31.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 494 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 489 |
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
|
| 490 |
GLES30.glUniform1i(mBlitTextureH, 0);
|
|
| 491 |
GLES30.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
|
|
| 492 |
GLES30.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 493 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 495 | 494 |
} |
| 496 | 495 |
|
| 497 | 496 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 500 | 499 |
{
|
| 501 | 500 |
mBlitDepthProgram.useProgram(); |
| 502 | 501 |
|
| 503 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
|
| 504 |
GLES31.glUniform1i(mBlitDepthTextureH, 0);
|
|
| 505 |
GLES31.glUniform1i(mBlitDepthDepthTextureH, 1);
|
|
| 506 |
GLES31.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
|
|
| 507 |
GLES31.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear);
|
|
| 508 |
GLES31.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 509 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 502 |
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
|
| 503 |
GLES30.glUniform1i(mBlitDepthTextureH, 0);
|
|
| 504 |
GLES30.glUniform1i(mBlitDepthDepthTextureH, 1);
|
|
| 505 |
GLES30.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
|
|
| 506 |
GLES30.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear);
|
|
| 507 |
GLES30.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 508 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 510 | 509 |
} |
| 511 | 510 |
|
| 512 | 511 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 512 |
// yes it is safe to be mixing 3.0 and 3.1 like that, senior members of the OpenGL discussions forum assert |
|
| 513 | 513 |
|
| 514 | 514 |
private static int printPreviousBuffer() |
| 515 | 515 |
{
|
| 516 | 516 |
int counter = 0; |
| 517 | 517 |
|
| 518 |
ByteBuffer atomicBuf = (ByteBuffer)GLES31.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
|
|
| 519 |
GLES31.GL_MAP_READ_BIT);
|
|
| 518 |
ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
|
|
| 519 |
GLES30.GL_MAP_READ_BIT);
|
|
| 520 | 520 |
if( atomicBuf!=null ) |
| 521 | 521 |
{
|
| 522 | 522 |
IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer(); |
| ... | ... | |
| 524 | 524 |
} |
| 525 | 525 |
else |
| 526 | 526 |
{
|
| 527 |
android.util.Log.e("effects", "print: failed to map atomic buffer");
|
|
| 527 |
Log.e("effects", "print: failed to map atomic buffer");
|
|
| 528 | 528 |
} |
| 529 | 529 |
|
| 530 |
GLES31.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
|
|
| 530 |
GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
|
|
| 531 | 531 |
|
| 532 | 532 |
return counter; |
| 533 | 533 |
} |
| ... | ... | |
| 536 | 536 |
|
| 537 | 537 |
private static void zeroBuffer() |
| 538 | 538 |
{
|
| 539 |
ByteBuffer atomicBuf = (ByteBuffer)GLES31.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
|
|
| 540 |
GLES31.GL_MAP_WRITE_BIT|GLES31.GL_MAP_INVALIDATE_BUFFER_BIT);
|
|
| 539 |
ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
|
|
| 540 |
GLES30.GL_MAP_WRITE_BIT|GLES30.GL_MAP_INVALIDATE_BUFFER_BIT);
|
|
| 541 | 541 |
if( atomicBuf!=null ) |
| 542 | 542 |
{
|
| 543 | 543 |
IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer(); |
| ... | ... | |
| 545 | 545 |
} |
| 546 | 546 |
else |
| 547 | 547 |
{
|
| 548 |
android.util.Log.e("effects", "zero: failed to map atomic buffer");
|
|
| 548 |
Log.e("effects", "zero: failed to map atomic buffer");
|
|
| 549 | 549 |
} |
| 550 | 550 |
|
| 551 |
GLES31.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
|
|
| 551 |
GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
|
|
| 552 | 552 |
} |
| 553 | 553 |
|
| 554 | 554 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 560 | 560 |
|
| 561 | 561 |
if( mAtomicCounter[0]<0 ) |
| 562 | 562 |
{
|
| 563 |
GLES31.glGenBuffers(DistortedLibrary.FBO_QUEUE_SIZE,mAtomicCounter,0);
|
|
| 563 |
GLES30.glGenBuffers(DistortedLibrary.FBO_QUEUE_SIZE,mAtomicCounter,0);
|
|
| 564 | 564 |
|
| 565 | 565 |
for(int i = 0; i< DistortedLibrary.FBO_QUEUE_SIZE; i++) |
| 566 | 566 |
{
|
| 567 |
GLES31.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
|
|
| 568 |
GLES31.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES31.GL_DYNAMIC_DRAW);
|
|
| 567 |
GLES30.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
|
|
| 568 |
GLES30.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES30.GL_DYNAMIC_DRAW);
|
|
| 569 | 569 |
zeroBuffer(); |
| 570 | 570 |
} |
| 571 | 571 |
} |
| ... | ... | |
| 574 | 574 |
// dialog_about 3%; doing it only once every 5 frames affects speed by less than 1%. |
| 575 | 575 |
if( mCurrBuffer==0 ) |
| 576 | 576 |
{
|
| 577 |
GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
|
|
| 577 |
GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
|
|
| 578 | 578 |
counter = printPreviousBuffer(); |
| 579 | 579 |
} |
| 580 | 580 |
|
| 581 | 581 |
if( ++mCurrBuffer>= DistortedLibrary.FBO_QUEUE_SIZE ) mCurrBuffer = 0; |
| 582 | 582 |
|
| 583 |
GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
|
|
| 583 |
GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
|
|
| 584 | 584 |
zeroBuffer(); |
| 585 | 585 |
|
| 586 | 586 |
return counter; |
| ... | ... | |
| 593 | 593 |
{
|
| 594 | 594 |
if( mLinkedListSSBO[0]<0 ) |
| 595 | 595 |
{
|
| 596 |
GLES31.glGenBuffers(1,mLinkedListSSBO,0);
|
|
| 596 |
GLES30.glGenBuffers(1,mLinkedListSSBO,0);
|
|
| 597 | 597 |
|
| 598 | 598 |
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4); |
| 599 |
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
|
|
| 600 |
GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES31.GL_DYNAMIC_READ|GLES31.GL_DYNAMIC_DRAW);
|
|
| 601 |
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
|
|
| 599 |
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
|
|
| 600 |
GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
|
|
| 601 |
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
|
|
| 602 | 602 |
|
| 603 |
GLES31.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
|
|
| 603 |
GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
|
|
| 604 | 604 |
} |
| 605 | 605 |
|
| 606 | 606 |
// See if we have overflown the SSBO in one of the previous frames. |
| ... | ... | |
| 614 | 614 |
|
| 615 | 615 |
mBufferSize *= (int)(overflow+1.0f); |
| 616 | 616 |
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4); |
| 617 |
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
|
|
| 618 |
GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES31.GL_DYNAMIC_READ|GLES31.GL_DYNAMIC_DRAW);
|
|
| 619 |
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
|
|
| 617 |
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
|
|
| 618 |
GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
|
|
| 619 |
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
|
|
| 620 | 620 |
} |
| 621 | 621 |
|
| 622 | 622 |
mOITClearProgram.useProgram(); |
| 623 | 623 |
|
| 624 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
|
| 625 |
GLES31.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f ); // corrections do not really matter here - only present because of common vertex shader.
|
|
| 626 |
GLES31.glUniform1f( mOITClearDepthH , 1.0f); // likewise depth
|
|
| 627 |
GLES31.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
|
|
| 628 |
GLES31.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 629 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 624 |
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
|
| 625 |
GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f ); // corrections do not really matter here - only present because of common vertex shader.
|
|
| 626 |
GLES30.glUniform1f( mOITClearDepthH , 1.0f); // likewise depth
|
|
| 627 |
GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
|
|
| 628 |
GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 629 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 630 | 630 |
} |
| 631 | 631 |
|
| 632 | 632 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 636 | 636 |
{
|
| 637 | 637 |
mOITBuildProgram.useProgram(); |
| 638 | 638 |
|
| 639 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
|
| 640 |
GLES31.glUniform1i(mOITBuildTextureH, 0);
|
|
| 641 |
GLES31.glUniform1i(mOITBuildDepthTextureH, 1);
|
|
| 642 |
GLES31.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
|
|
| 643 |
GLES31.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
|
|
| 644 |
GLES31.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
|
|
| 645 |
GLES31.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
|
|
| 646 |
GLES31.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 647 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 639 |
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
|
| 640 |
GLES30.glUniform1i(mOITBuildTextureH, 0);
|
|
| 641 |
GLES30.glUniform1i(mOITBuildDepthTextureH, 1);
|
|
| 642 |
GLES30.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
|
|
| 643 |
GLES30.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
|
|
| 644 |
GLES30.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
|
|
| 645 |
GLES30.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
|
|
| 646 |
GLES30.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 647 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 648 | 648 |
} |
| 649 | 649 |
|
| 650 | 650 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 654 | 654 |
{
|
| 655 | 655 |
mOITCollapseProgram.useProgram(); |
| 656 | 656 |
|
| 657 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
|
| 658 |
GLES31.glUniform1i(mOITCollapseDepthTextureH, 1);
|
|
| 659 |
GLES31.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
|
|
| 660 |
GLES31.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
|
|
| 661 |
GLES31.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
|
|
| 662 |
GLES31.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 663 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 657 |
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
|
| 658 |
GLES30.glUniform1i(mOITCollapseDepthTextureH, 1);
|
|
| 659 |
GLES30.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
|
|
| 660 |
GLES30.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
|
|
| 661 |
GLES30.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
|
|
| 662 |
GLES30.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 663 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 664 | 664 |
} |
| 665 | 665 |
|
| 666 | 666 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 670 | 670 |
{
|
| 671 | 671 |
mOITRenderProgram.useProgram(); |
| 672 | 672 |
|
| 673 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
|
| 674 |
GLES31.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
|
|
| 675 |
GLES31.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
|
|
| 676 |
GLES31.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
|
|
| 677 |
GLES31.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 678 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 673 |
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
|
| 674 |
GLES30.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
|
|
| 675 |
GLES30.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
|
|
| 676 |
GLES30.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
|
|
| 677 |
GLES30.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 678 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
|
| 679 | 679 |
} |
| 680 | 680 |
|
| 681 | 681 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 687 | 687 |
|
| 688 | 688 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 689 | 689 |
// ARM Mali driver r12 has problems when we keep swapping many FBOs (fixed in r22) |
| 690 |
// PowerVR GE8100 compiler fails to compile OIT programs. |
|
| 690 |
// PowerVR GE8100 / GE8300 compiler fails to compile OIT programs.
|
|
| 691 | 691 |
|
| 692 | 692 |
private static void detectBuggyDrivers() |
| 693 | 693 |
{
|
| 694 |
String vendor = GLES31.glGetString(GLES31.GL_VENDOR);
|
|
| 695 |
String version = GLES31.glGetString(GLES31.GL_VERSION);
|
|
| 696 |
String renderer= GLES31.glGetString(GLES31.GL_RENDERER);
|
|
| 694 |
String vendor = GLES30.glGetString(GLES30.GL_VENDOR);
|
|
| 695 |
String version = GLES30.glGetString(GLES30.GL_VERSION);
|
|
| 696 |
String renderer= GLES30.glGetString(GLES30.GL_RENDERER);
|
|
| 697 | 697 |
|
| 698 | 698 |
/* |
| 699 |
android.util.Log.e("DISTORTED", "GLSL Version "+GLES31.glGetString(GLES31.GL_SHADING_LANGUAGE_VERSION));
|
|
| 700 |
android.util.Log.e("DISTORTED", "GL Version " +GLES31.glGetString(GLES31.GL_VERSION));
|
|
| 701 |
android.util.Log.e("DISTORTED", "GL Vendor " +GLES31.glGetString(GLES31.GL_VENDOR));
|
|
| 702 |
android.util.Log.e("DISTORTED", "GL Renderer " +GLES31.glGetString(GLES31.GL_RENDERER));
|
|
| 699 |
android.util.Log.e("DISTORTED", "GLSL Version "+GLES30.glGetString(GLES31.GL_SHADING_LANGUAGE_VERSION));
|
|
| 700 |
android.util.Log.e("DISTORTED", "GL Version " +GLES30.glGetString(GLES31.GL_VERSION));
|
|
| 701 |
android.util.Log.e("DISTORTED", "GL Vendor " +GLES30.glGetString(GLES31.GL_VENDOR));
|
|
| 702 |
android.util.Log.e("DISTORTED", "GL Renderer " +GLES30.glGetString(GLES31.GL_RENDERER));
|
|
| 703 | 703 |
*/ |
| 704 | 704 |
|
| 705 | 705 |
if( vendor.contains("ARM") )
|
| 706 | 706 |
{
|
| 707 | 707 |
if( version.contains("r12") )
|
| 708 | 708 |
{
|
| 709 |
android.util.Log.e("DISTORTED", "You are running this on a ARM Mali driver r12.\nThis is a buggy driver, please update to r22. Problems with flashing expected.");
|
|
| 709 |
Log.e("DISTORTED", "You are running this on a ARM Mali driver r12.\nThis is a buggy driver, please update to r22. Problems with flashing expected.");
|
|
| 710 | 710 |
} |
| 711 | 711 |
} |
| 712 | 712 |
else if( vendor.contains("Imagination") )
|
| 713 | 713 |
{
|
| 714 | 714 |
if( renderer.contains("GE8") )
|
| 715 | 715 |
{
|
| 716 |
android.util.Log.e("DISTORTED", "You are running this on a PowerVR GE8XXX.\nDue to a buggy compiler OIT rendering will not work");
|
|
| 716 |
Log.e("DISTORTED", "You are running this on a PowerVR GE8XXX.\nDue to a buggy compiler OIT rendering will not work");
|
|
| 717 | 717 |
} |
| 718 | 718 |
} |
| 719 | 719 |
} |
| 720 | 720 |
|
| 721 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 722 |
/** |
|
| 723 |
* Return OpenGL ES version supported by the hardware we are running on. |
|
| 724 |
* There are only two possibilities: 300 (OpenGL ES 3.0) or 310 (at least OpenGL ES 3.1) |
|
| 725 |
*/ |
|
| 726 |
static int getGLSL() |
|
| 727 |
{
|
|
| 728 |
return mGLSL; |
|
| 729 |
} |
|
| 730 |
|
|
| 731 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 732 |
/** |
|
| 733 |
* Have we successfully managed to compile the OIT programs? |
|
| 734 |
* Some hardware ( Imagination GE8100 / 8300, driver build 1.8@4490469 present in my HTC phone and, |
|
| 735 |
* sadly, Amazon Fire Stick 4K ) fails to compile the shaders. See relevant thread in Imagination's |
|
| 736 |
* support forum: |
|
| 737 |
* |
|
| 738 |
* https://forums.imgtec.com/t/ge8100-in-htc-desire-12-android-7-1-1-fragment-shader-fails-to-compile/2708 |
|
| 739 |
*/ |
|
| 740 |
public static boolean OITCompilationSuccessful() |
|
| 741 |
{
|
|
| 742 |
return mOITCompilationSuccessful; |
|
| 743 |
} |
|
| 744 |
|
|
| 721 | 745 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 722 | 746 |
/** |
| 723 | 747 |
* Have we called onCreate yet, ie have we initialized the library? |
| ... | ... | |
| 741 | 765 |
{
|
| 742 | 766 |
final ActivityManager activityManager = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE); |
| 743 | 767 |
final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo(); |
| 744 |
android.util.Log.e("DISTORTED", "Using OpenGL ES "+configurationInfo.getGlEsVersion());
|
|
| 768 |
|
|
| 769 |
int glESversion = configurationInfo.reqGlEsVersion; |
|
| 770 |
int major = glESversion >> 16; |
|
| 771 |
int minor = glESversion & 0xff; |
|
| 772 |
|
|
| 773 |
if( major< 3 ) |
|
| 774 |
{
|
|
| 775 |
mGLSL = 100*major + 10*minor; |
|
| 776 |
throw new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor);
|
|
| 777 |
} |
|
| 778 |
else |
|
| 779 |
{
|
|
| 780 |
mGLSL = (major==3 && minor==0) ? 300 : 310; |
|
| 781 |
} |
|
| 782 |
|
|
| 783 |
android.util.Log.e("DISTORTED", "Using OpenGL ES "+major+"."+minor);
|
|
| 784 |
mGLSL_VERSION = "#version "+mGLSL+" es\n"; |
|
| 745 | 785 |
|
| 746 | 786 |
mInitialized = true; |
| 787 |
mOITCompilationSuccessful = false; |
|
| 747 | 788 |
|
| 748 | 789 |
detectBuggyDrivers(); |
| 749 | 790 |
|
| ... | ... | |
| 762 | 803 |
exception = ex; |
| 763 | 804 |
} |
| 764 | 805 |
|
| 765 |
try
|
|
| 806 |
if( mGLSL>=310)
|
|
| 766 | 807 |
{
|
| 767 |
createProgramsOIT(resources); |
|
| 768 |
} |
|
| 769 |
catch(Exception ex) |
|
| 770 |
{
|
|
| 771 |
exception = ex; |
|
| 808 |
try |
|
| 809 |
{
|
|
| 810 |
createProgramsOIT(resources); |
|
| 811 |
mOITCompilationSuccessful = true; |
|
| 812 |
} |
|
| 813 |
catch(Exception ex) |
|
| 814 |
{
|
|
| 815 |
exception = ex; |
|
| 816 |
} |
|
| 772 | 817 |
} |
| 773 | 818 |
|
| 774 | 819 |
try |
| 775 | 820 |
{
|
| 776 |
EffectQueuePostprocess.createPrograms(resources); |
|
| 821 |
EffectQueuePostprocess.createPrograms(resources, mGLSL);
|
|
| 777 | 822 |
} |
| 778 | 823 |
catch(Exception ex) |
| 779 | 824 |
{
|
| ... | ... | |
| 782 | 827 |
|
| 783 | 828 |
try |
| 784 | 829 |
{
|
| 785 |
PostprocessEffect.createPrograms(); |
|
| 830 |
PostprocessEffect.createPrograms(mGLSL);
|
|
| 786 | 831 |
} |
| 787 | 832 |
catch(Exception ex) |
| 788 | 833 |
{
|
| src/main/java/org/distorted/library/main/DistortedNode.java | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
package org.distorted.library.main; |
| 21 | 21 |
|
| 22 |
import android.opengl.GLES31;
|
|
| 22 |
import android.opengl.GLES30;
|
|
| 23 | 23 |
|
| 24 | 24 |
import org.distorted.library.mesh.MeshBase; |
| 25 | 25 |
|
| ... | ... | |
| 159 | 159 |
if( input.setAsInput() ) |
| 160 | 160 |
{
|
| 161 | 161 |
mState.apply(); |
| 162 |
GLES31.glDisable(GLES31.GL_BLEND);
|
|
| 162 |
GLES30.glDisable(GLES30.GL_BLEND);
|
|
| 163 | 163 |
DistortedLibrary.drawPriv(mEffects, mMesh, surface, currTime); |
| 164 |
GLES31.glEnable(GLES31.GL_BLEND);
|
|
| 164 |
GLES30.glEnable(GLES30.GL_BLEND);
|
|
| 165 | 165 |
return 1; |
| 166 | 166 |
} |
| 167 | 167 |
|
| src/main/java/org/distorted/library/main/DistortedScreen.java | ||
|---|---|---|
| 24 | 24 |
import android.graphics.Bitmap; |
| 25 | 25 |
import android.graphics.Canvas; |
| 26 | 26 |
import android.graphics.Paint; |
| 27 |
import android.opengl.GLES31;
|
|
| 27 |
import android.opengl.GLES30;
|
|
| 28 | 28 |
|
| 29 | 29 |
import org.distorted.library.effect.MatrixEffectMove; |
| 30 | 30 |
import org.distorted.library.effect.MatrixEffectScale; |
| ... | ... | |
| 115 | 115 |
|
| 116 | 116 |
int numrender = super.render(time,mCurRenderedFBO); |
| 117 | 117 |
|
| 118 |
GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, 0);
|
|
| 118 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, 0);
|
|
| 119 | 119 |
|
| 120 | 120 |
// workaround for the Mali issues: blit the framebuffer we have computed DistortedLibrary.FBO_QUEUE_SIZE |
| 121 | 121 |
// frames ago. Looks like FBO_QUEUE_SIZE=2 solves the issue already but I decided to play it safe and |
| ... | ... | |
| 124 | 124 |
// on speed. Maybe a slight positive effect if any! |
| 125 | 125 |
setAsInput(mToBeBlittedFBO,0); |
| 126 | 126 |
|
| 127 |
GLES31.glColorMask(true,true,true,true);
|
|
| 128 |
GLES31.glDepthMask(false);
|
|
| 129 |
GLES31.glDisable(GLES31.GL_STENCIL_TEST);
|
|
| 130 |
GLES31.glDisable(GLES31.GL_DEPTH_TEST);
|
|
| 131 |
GLES31.glDisable(GLES31.GL_BLEND);
|
|
| 127 |
GLES30.glColorMask(true,true,true,true);
|
|
| 128 |
GLES30.glDepthMask(false);
|
|
| 129 |
GLES30.glDisable(GLES30.GL_STENCIL_TEST);
|
|
| 130 |
GLES30.glDisable(GLES30.GL_DEPTH_TEST);
|
|
| 131 |
GLES30.glDisable(GLES30.GL_BLEND);
|
|
| 132 | 132 |
|
| 133 | 133 |
DistortedLibrary.blitPriv(this); |
| 134 | 134 |
|
| src/main/java/org/distorted/library/main/DistortedTexture.java | ||
|---|---|---|
| 23 | 23 |
import android.graphics.Canvas; |
| 24 | 24 |
import android.graphics.Matrix; |
| 25 | 25 |
import android.graphics.Paint; |
Also available in: Unified diff
Lower requirements - now only OpenGL ES 3.0 is required; if running on such platform, OIT part of the API ( which is the only one which actually requires 3.1) is switched off.