Revision b7074bc6
Added by Leszek Koltunski over 5 years ago
| src/main/java/org/distorted/library/effect/PostprocessEffect.java | ||
|---|---|---|
| 79 | 79 | private static ArrayList<Source> mSources = new ArrayList<>(); | 
| 80 | 80 | private static int mNumSources = 0; | 
| 81 | 81 |  | 
| 82 | private class Job | |
| 82 |   private static class Job
 | |
| 83 | 83 |     {
 | 
| 84 | 84 | int type; | 
| 85 | 85 | int level; | 
| ... | ... | |
| 92 | 92 | } | 
| 93 | 93 |  | 
| 94 | 94 | private ArrayList<Job> mJobs = new ArrayList<>(); | 
| 95 | private int mQualityLevel; | |
| 95 | 96 |  | 
| 96 | int mQualityLevel; | |
| 97 | 97 | float mQualityScale; | 
| 98 | 98 |  | 
| 99 | 99 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 111 | 111 | * | 
| 112 | 112 | * @y.exclude | 
| 113 | 113 | */ | 
| 114 | public static void createPrograms() | |
| 114 |   public static void createPrograms(int GLSL)
 | |
| 115 | 115 |     {
 | 
| 116 | 116 | Source source; | 
| 117 | 117 | int len = mSources.size(); | 
| 118 | 118 |  | 
| 119 | String version = "#version "+GLSL+" es\n"; | |
| 120 |  | |
| 119 | 121 | for(int i=0; i<len; i++) | 
| 120 | 122 |       {
 | 
| 121 | 123 | source = mSources.remove(0); | 
| 122 | 124 |  | 
| 123 |       //android.util.Log.d("postprocess", "compiling: "+source.mName);
 | |
| 124 |  | |
| 125 | 125 | try | 
| 126 | 126 |         {
 | 
| 127 |         mPrograms.add (new DistortedProgram(source.mVertexShader,source.mFragmentShader));
 | |
| 127 |         mPrograms.add (new DistortedProgram(version+source.mVertexShader,version+source.mFragmentShader));
 | |
| 128 | 128 | } | 
| 129 | 129 | catch(Exception e) | 
| 130 | 130 |         {
 | 
| src/main/java/org/distorted/library/effect/PostprocessEffectBlur.java | ||
|---|---|---|
| 19 | 19 |  | 
| 20 | 20 | package org.distorted.library.effect; | 
| 21 | 21 |  | 
| 22 | import android.opengl.GLES31;
 | |
| 22 | import android.opengl.GLES30;
 | |
| 23 | 23 |  | 
| 24 | import org.distorted.library.main.DistortedLibrary; | |
| 25 | 24 | import org.distorted.library.main.DistortedFramebuffer; | 
| 26 | 25 | import org.distorted.library.main.InternalRenderState; | 
| 27 | 26 | import org.distorted.library.program.DistortedProgram; | 
| ... | ... | |
| 37 | 36 |  | 
| 38 | 37 | private Data1D mBlurRadius; | 
| 39 | 38 |  | 
| 40 |   private static final float GAUSSIAN[] =   // G(0.00), G(0.03), G(0.06), ..., G(3.00), 0
 | |
| 39 |   private static final float[] GAUSSIAN =   // G(0.00), G(0.03), G(0.06), ..., G(3.00), 0
 | |
| 41 | 40 |     {                                       // where G(x)= (1/(sqrt(2*PI))) * e^(-(x^2)/2). The last 0 terminates.
 | 
| 42 | 41 | 0.398948f, 0.398769f, 0.398231f, 0.397336f, 0.396086f, 0.394485f, 0.392537f, 0.390247f, 0.387622f, 0.384668f, | 
| 43 | 42 | 0.381393f, 0.377806f, 0.373916f, 0.369733f, 0.365268f, 0.360532f, 0.355538f, 0.350297f, 0.344823f, 0.339129f, | 
| ... | ... | |
| 188 | 187 |  | 
| 189 | 188 | int offset = radius + radius*radius/4; | 
| 190 | 189 | radius = (radius+1)/2; | 
| 191 |     GLES31.glViewport(0, 0, (int)w, (int)h);
 | |
| 190 |     GLES30.glViewport(0, 0, (int)w, (int)h);
 | |
| 192 | 191 |  | 
| 193 | 192 | // horizontal blur | 
| 194 | 193 | for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]*offsetCorrW; | 
| ... | ... | |
| 197 | 196 | buffer.bindForOutput(1); | 
| 198 | 197 | buffer.setAsInput(0); | 
| 199 | 198 |  | 
| 200 |     GLES31.glColorMask(true,true,true,true);
 | |
| 201 |     GLES31.glClearColor(1.0f,1.0f,1.0f,0.0f);
 | |
| 202 |     GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT);
 | |
| 199 |     GLES30.glColorMask(true,true,true,true);
 | |
| 200 |     GLES30.glClearColor(1.0f,1.0f,1.0f,0.0f);
 | |
| 201 |     GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT);
 | |
| 203 | 202 |  | 
| 204 |     GLES31.glUniform1f ( mProgram1.mUniform[0] , n );
 | |
| 205 |     GLES31.glUniform2f ( mProgram1.mUniform[1] , corrW, corrH );
 | |
| 206 |     GLES31.glUniform1i ( mProgram1.mUniform[2] , 0 );
 | |
| 207 |     GLES31.glUniform1fv( mProgram1.mUniform[3] , radius+1, mOffsets,0);
 | |
| 208 |     GLES31.glUniform1fv( mProgram1.mUniform[4] , radius+1, weightsCache,offset);
 | |
| 209 |     GLES31.glUniform1i ( mProgram1.mUniform[5] , radius);
 | |
| 210 |     GLES31.glVertexAttribPointer(mProgram1.mAttribute[0], POS_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 211 |     GLES31.glVertexAttribPointer(mProgram1.mAttribute[1], TEX_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadTexture);
 | |
| 212 |     GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 203 |     GLES30.glUniform1f ( mProgram1.mUniform[0] , n );
 | |
| 204 |     GLES30.glUniform2f ( mProgram1.mUniform[1] , corrW, corrH );
 | |
| 205 |     GLES30.glUniform1i ( mProgram1.mUniform[2] , 0 );
 | |
| 206 |     GLES30.glUniform1fv( mProgram1.mUniform[3] , radius+1, mOffsets,0);
 | |
| 207 |     GLES30.glUniform1fv( mProgram1.mUniform[4] , radius+1, weightsCache,offset);
 | |
| 208 |     GLES30.glUniform1i ( mProgram1.mUniform[5] , radius);
 | |
| 209 |     GLES30.glVertexAttribPointer(mProgram1.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 210 |     GLES30.glVertexAttribPointer(mProgram1.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
 | |
| 211 |     GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 213 | 212 |  | 
| 214 | 213 | // vertical blur | 
| 215 | 214 | for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]*offsetCorrH; | 
| ... | ... | |
| 218 | 217 | buffer.bindForOutput(0); | 
| 219 | 218 | buffer.setAsInput(1); | 
| 220 | 219 |  | 
| 221 |     GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT);
 | |
| 220 |     GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT);
 | |
| 222 | 221 |  | 
| 223 |     GLES31.glUniform1f ( mProgram2.mUniform[0] , n );
 | |
| 224 |     GLES31.glUniform2f ( mProgram2.mUniform[1] , corrW, corrH );
 | |
| 225 |     GLES31.glUniform1i ( mProgram2.mUniform[2] , 0 );
 | |
| 226 |     GLES31.glUniform1fv( mProgram2.mUniform[3] , radius+1, mOffsets,0);
 | |
| 227 |     GLES31.glUniform1fv( mProgram2.mUniform[4] , radius+1, weightsCache,offset);
 | |
| 228 |     GLES31.glUniform1i ( mProgram2.mUniform[5] , radius);
 | |
| 229 |     GLES31.glVertexAttribPointer(mProgram2.mAttribute[0], POS_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 230 |     GLES31.glVertexAttribPointer(mProgram2.mAttribute[1], TEX_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadTexture);
 | |
| 231 |     GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 222 |     GLES30.glUniform1f ( mProgram2.mUniform[0] , n );
 | |
| 223 |     GLES30.glUniform2f ( mProgram2.mUniform[1] , corrW, corrH );
 | |
| 224 |     GLES30.glUniform1i ( mProgram2.mUniform[2] , 0 );
 | |
| 225 |     GLES30.glUniform1fv( mProgram2.mUniform[3] , radius+1, mOffsets,0);
 | |
| 226 |     GLES30.glUniform1fv( mProgram2.mUniform[4] , radius+1, weightsCache,offset);
 | |
| 227 |     GLES30.glUniform1i ( mProgram2.mUniform[5] , radius);
 | |
| 228 |     GLES30.glVertexAttribPointer(mProgram2.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 229 |     GLES30.glVertexAttribPointer(mProgram2.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
 | |
| 230 |     GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 232 | 231 |  | 
| 233 | 232 | InternalRenderState.unuseStencilMark(); | 
| 234 | 233 |  | 
| ... | ... | |
| 245 | 244 |     {
 | 
| 246 | 245 | final String blurVertex = | 
| 247 | 246 |  | 
| 248 | DistortedLibrary.GLSL_VERSION + | |
| 249 | 247 | "precision lowp float; \n"+ | 
| 250 | 248 | "in vec2 a_Position; \n"+ | 
| 251 | 249 | "in vec2 a_TexCoord; \n"+ | 
| ... | ... | |
| 261 | 259 |  | 
| 262 | 260 | final String blurFragment1 = | 
| 263 | 261 |  | 
| 264 | DistortedLibrary.GLSL_VERSION + | |
| 265 | 262 | "#define MAX_BLUR "+MAX_HALO+ "\n"+ | 
| 266 | 263 | "precision lowp float; \n"+ | 
| 267 | 264 | "in vec2 v_TexCoord; \n"+ | 
| ... | ... | |
| 284 | 281 |  | 
| 285 | 282 | final String blurFragment2 = | 
| 286 | 283 |  | 
| 287 | DistortedLibrary.GLSL_VERSION + | |
| 288 | 284 | "#define MAX_BLUR "+MAX_HALO+ "\n"+ | 
| 289 | 285 | "precision lowp float; \n"+ | 
| 290 | 286 | "in vec2 v_TexCoord; \n"+ | 
| src/main/java/org/distorted/library/effect/PostprocessEffectGlow.java | ||
|---|---|---|
| 19 | 19 |  | 
| 20 | 20 | package org.distorted.library.effect; | 
| 21 | 21 |  | 
| 22 | import android.opengl.GLES31;
 | |
| 22 | import android.opengl.GLES30;
 | |
| 23 | 23 |  | 
| 24 | import org.distorted.library.main.DistortedLibrary; | |
| 25 | 24 | import org.distorted.library.main.DistortedFramebuffer; | 
| 26 | 25 | import org.distorted.library.main.InternalRenderState; | 
| 27 | 26 | import org.distorted.library.program.DistortedProgram; | 
| ... | ... | |
| 39 | 38 | private Data1D mGlowRadius; | 
| 40 | 39 | private Data4D mColor; | 
| 41 | 40 |  | 
| 42 |   private static final float GAUSSIAN[] =   // G(0.00), G(0.03), G(0.06), ..., G(3.00), 0
 | |
| 41 |   private static final float[] GAUSSIAN =   // G(0.00), G(0.03), G(0.06), ..., G(3.00), 0
 | |
| 43 | 42 |     {                                       // where G(x)= (1/(sqrt(2*PI))) * e^(-(x^2)/2). The last 0 terminates.
 | 
| 44 | 43 | 0.398948f, 0.398769f, 0.398231f, 0.397336f, 0.396086f, 0.394485f, 0.392537f, 0.390247f, 0.387622f, 0.384668f, | 
| 45 | 44 | 0.381393f, 0.377806f, 0.373916f, 0.369733f, 0.365268f, 0.360532f, 0.355538f, 0.350297f, 0.344823f, 0.339129f, | 
| ... | ... | |
| 191 | 190 |  | 
| 192 | 191 | int offset = radius + radius*radius/4; | 
| 193 | 192 | radius = (radius+1)/2; | 
| 194 |     GLES31.glViewport(0, 0, (int)w, (int)h);
 | |
| 193 |     GLES30.glViewport(0, 0, (int)w, (int)h);
 | |
| 195 | 194 |  | 
| 196 | 195 | // horizontal blur | 
| 197 | 196 | for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]*offsetCorrW; | 
| ... | ... | |
| 200 | 199 | buffer.bindForOutput(1); | 
| 201 | 200 | buffer.setAsInput(0); | 
| 202 | 201 |  | 
| 203 |     GLES31.glColorMask(true,true,true,true);
 | |
| 204 |     GLES31.glClearColor(1.0f,1.0f,1.0f,0.0f);
 | |
| 205 |     GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT);
 | |
| 202 |     GLES30.glColorMask(true,true,true,true);
 | |
| 203 |     GLES30.glClearColor(1.0f,1.0f,1.0f,0.0f);
 | |
| 204 |     GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT);
 | |
| 206 | 205 |  | 
| 207 |     GLES31.glUniform1f ( mProgram1.mUniform[0] , n );
 | |
| 208 |     GLES31.glUniform2f ( mProgram1.mUniform[1] , corrW, corrH );
 | |
| 209 |     GLES31.glUniform1i ( mProgram1.mUniform[2] , 0 );
 | |
| 210 |     GLES31.glUniform1fv( mProgram1.mUniform[3] , radius+1, mOffsets,0);
 | |
| 211 |     GLES31.glUniform1fv( mProgram1.mUniform[4] , radius+1, weightsCache,offset);
 | |
| 212 |     GLES31.glUniform1i ( mProgram1.mUniform[5] , radius);
 | |
| 213 |     GLES31.glVertexAttribPointer(mProgram1.mAttribute[0], POS_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 214 |     GLES31.glVertexAttribPointer(mProgram1.mAttribute[1], TEX_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadTexture);
 | |
| 215 |     GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 206 |     GLES30.glUniform1f ( mProgram1.mUniform[0] , n );
 | |
| 207 |     GLES30.glUniform2f ( mProgram1.mUniform[1] , corrW, corrH );
 | |
| 208 |     GLES30.glUniform1i ( mProgram1.mUniform[2] , 0 );
 | |
| 209 |     GLES30.glUniform1fv( mProgram1.mUniform[3] , radius+1, mOffsets,0);
 | |
| 210 |     GLES30.glUniform1fv( mProgram1.mUniform[4] , radius+1, weightsCache,offset);
 | |
| 211 |     GLES30.glUniform1i ( mProgram1.mUniform[5] , radius);
 | |
| 212 |     GLES30.glVertexAttribPointer(mProgram1.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 213 |     GLES30.glVertexAttribPointer(mProgram1.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
 | |
| 214 |     GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 216 | 215 |  | 
| 217 | 216 | // vertical blur | 
| 218 | 217 | for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]*offsetCorrH; | 
| ... | ... | |
| 221 | 220 | buffer.bindForOutput(0); | 
| 222 | 221 | buffer.setAsInput(1); | 
| 223 | 222 |  | 
| 224 |     GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT);
 | |
| 223 |     GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT);
 | |
| 225 | 224 |  | 
| 226 |     GLES31.glUniform1f ( mProgram2.mUniform[0] , n );
 | |
| 227 |     GLES31.glUniform2f ( mProgram2.mUniform[1] , corrW, corrH );
 | |
| 228 |     GLES31.glUniform1i ( mProgram2.mUniform[2] , 0 );
 | |
| 229 |     GLES31.glUniform1fv( mProgram2.mUniform[3] , radius+1, mOffsets,0);
 | |
| 230 |     GLES31.glUniform1fv( mProgram2.mUniform[4] , radius+1, weightsCache,offset);
 | |
| 231 |     GLES31.glUniform1i ( mProgram2.mUniform[5] , radius);
 | |
| 232 |     GLES31.glVertexAttribPointer(mProgram2.mAttribute[0], POS_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 233 |     GLES31.glVertexAttribPointer(mProgram2.mAttribute[1], TEX_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadTexture);
 | |
| 234 |     GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 225 |     GLES30.glUniform1f ( mProgram2.mUniform[0] , n );
 | |
| 226 |     GLES30.glUniform2f ( mProgram2.mUniform[1] , corrW, corrH );
 | |
| 227 |     GLES30.glUniform1i ( mProgram2.mUniform[2] , 0 );
 | |
| 228 |     GLES30.glUniform1fv( mProgram2.mUniform[3] , radius+1, mOffsets,0);
 | |
| 229 |     GLES30.glUniform1fv( mProgram2.mUniform[4] , radius+1, weightsCache,offset);
 | |
| 230 |     GLES30.glUniform1i ( mProgram2.mUniform[5] , radius);
 | |
| 231 |     GLES30.glVertexAttribPointer(mProgram2.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 232 |     GLES30.glVertexAttribPointer(mProgram2.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
 | |
| 233 |     GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 235 | 234 |  | 
| 236 | 235 | InternalRenderState.unuseStencilMark(); | 
| 237 | 236 |  | 
| ... | ... | |
| 248 | 247 |     {
 | 
| 249 | 248 | final String glowVertex = | 
| 250 | 249 |  | 
| 251 | DistortedLibrary.GLSL_VERSION + | |
| 252 | 250 | "precision lowp float; \n"+ | 
| 253 | 251 | "in vec2 a_Position; \n"+ | 
| 254 | 252 | "in vec2 a_TexCoord; \n"+ | 
| ... | ... | |
| 264 | 262 |  | 
| 265 | 263 | final String glowFragment1 = | 
| 266 | 264 |  | 
| 267 | DistortedLibrary.GLSL_VERSION + | |
| 268 | 265 | "#define MAX_BLUR "+MAX_HALO+ "\n"+ | 
| 269 | 266 | "precision lowp float; \n"+ | 
| 270 | 267 | "in vec2 v_TexCoord; \n"+ | 
| ... | ... | |
| 287 | 284 |  | 
| 288 | 285 | final String glowFragment2 = | 
| 289 | 286 |  | 
| 290 | DistortedLibrary.GLSL_VERSION + | |
| 291 | 287 | "#define MAX_BLUR "+MAX_HALO+ "\n"+ | 
| 292 | 288 | "precision lowp float; \n"+ | 
| 293 | 289 | "in vec2 v_TexCoord; \n"+ | 
| src/main/java/org/distorted/library/effectqueue/EffectQueueFragment.java | ||
|---|---|---|
| 19 | 19 |  | 
| 20 | 20 | package org.distorted.library.effectqueue; | 
| 21 | 21 |  | 
| 22 | import android.opengl.GLES31;
 | |
| 22 | import android.opengl.GLES30;
 | |
| 23 | 23 |  | 
| 24 | 24 | import org.distorted.library.effect.EffectType; | 
| 25 | 25 | import org.distorted.library.effect.FragmentEffect; | 
| ... | ... | |
| 47 | 47 |  | 
| 48 | 48 | static void uniforms(int mProgramH, int variant) | 
| 49 | 49 |     {
 | 
| 50 |     mNumEffectsH[variant]= GLES31.glGetUniformLocation( mProgramH, "fNumEffects");
 | |
| 51 |     mNameH[variant]      = GLES31.glGetUniformLocation( mProgramH, "fName");
 | |
| 52 |     mUniformsH[variant]  = GLES31.glGetUniformLocation( mProgramH, "fUniforms");
 | |
| 50 |     mNumEffectsH[variant]= GLES30.glGetUniformLocation( mProgramH, "fNumEffects");
 | |
| 51 |     mNameH[variant]      = GLES30.glGetUniformLocation( mProgramH, "fName");
 | |
| 52 |     mUniformsH[variant]  = GLES30.glGetUniformLocation( mProgramH, "fUniforms");
 | |
| 53 | 53 | } | 
| 54 | 54 |  | 
| 55 | 55 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 77 | 77 |  | 
| 78 | 78 | void send(int variant) | 
| 79 | 79 |     {
 | 
| 80 |     GLES31.glUniform1i( mNumEffectsH[variant], mNumEffects);
 | |
| 80 |     GLES30.glUniform1i( mNumEffectsH[variant], mNumEffects);
 | |
| 81 | 81 |  | 
| 82 | 82 | if( mNumEffects>0 ) | 
| 83 | 83 |       {
 | 
| 84 |       GLES31.glUniform1iv( mNameH[variant]    ,                 mNumEffects, mName    ,0);
 | |
| 85 |       GLES31.glUniform4fv( mUniformsH[variant],(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0);
 | |
| 84 |       GLES30.glUniform1iv( mNameH[variant]    ,                 mNumEffects, mName    ,0);
 | |
| 85 |       GLES30.glUniform4fv( mUniformsH[variant],(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0);
 | |
| 86 | 86 | } | 
| 87 | 87 | } | 
| 88 | 88 | } | 
| src/main/java/org/distorted/library/effectqueue/EffectQueueMatrix.java | ||
|---|---|---|
| 19 | 19 |  | 
| 20 | 20 | package org.distorted.library.effectqueue; | 
| 21 | 21 |  | 
| 22 | import android.opengl.GLES31;
 | |
| 22 | import android.opengl.GLES30;
 | |
| 23 | 23 | import android.opengl.Matrix; | 
| 24 | 24 |  | 
| 25 | 25 | import org.distorted.library.effect.EffectType; | 
| ... | ... | |
| 58 | 58 |  | 
| 59 | 59 | static void uniforms(int mProgramH, int variant) | 
| 60 | 60 |     {
 | 
| 61 |     mBoundingH[variant] = GLES31.glGetUniformLocation(mProgramH, "u_Bounding");
 | |
| 62 |     mStretchH[variant]  = GLES31.glGetUniformLocation(mProgramH, "u_Stretch");
 | |
| 63 |     mMVPMatrixH[variant]= GLES31.glGetUniformLocation(mProgramH, "u_MVPMatrix");
 | |
| 64 |     mMVMatrixH[variant] = GLES31.glGetUniformLocation(mProgramH, "u_MVMatrix");
 | |
| 61 |     mBoundingH[variant] = GLES30.glGetUniformLocation(mProgramH, "u_Bounding");
 | |
| 62 |     mStretchH[variant]  = GLES30.glGetUniformLocation(mProgramH, "u_Stretch");
 | |
| 63 |     mMVPMatrixH[variant]= GLES30.glGetUniformLocation(mProgramH, "u_MVPMatrix");
 | |
| 64 |     mMVMatrixH[variant] = GLES30.glGetUniformLocation(mProgramH, "u_MVMatrix");
 | |
| 65 | 65 | } | 
| 66 | 66 |  | 
| 67 | 67 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 164 | 164 | // combined Model-View-Projection matrix | 
| 165 | 165 | Matrix.multiplyMM(mMVPMatrix, 0, projection, 0, mModelViewMatrix, 0); | 
| 166 | 166 |  | 
| 167 |     GLES31.glUniform3f( mBoundingH[variant] , mesh.getBoundingX(), mesh.getBoundingY(), mesh.getBoundingZ());
 | |
| 168 |     GLES31.glUniform3f( mStretchH[variant]  , mesh.getStretchX() , mesh.getStretchY() , mesh.getStretchZ() );
 | |
| 169 |     GLES31.glUniformMatrix4fv(mMVMatrixH[variant] , 1, false, mModelViewMatrix, 0);
 | |
| 170 |     GLES31.glUniformMatrix4fv(mMVPMatrixH[variant], 1, false, mMVPMatrix      , 0);
 | |
| 167 |     GLES30.glUniform3f( mBoundingH[variant] , mesh.getBoundingX(), mesh.getBoundingY(), mesh.getBoundingZ());
 | |
| 168 |     GLES30.glUniform3f( mStretchH[variant]  , mesh.getStretchX() , mesh.getStretchY() , mesh.getStretchZ() );
 | |
| 169 |     GLES30.glUniformMatrix4fv(mMVMatrixH[variant] , 1, false, mModelViewMatrix, 0);
 | |
| 170 |     GLES30.glUniformMatrix4fv(mMVPMatrixH[variant], 1, false, mMVPMatrix      , 0);
 | |
| 171 | 171 | } | 
| 172 | 172 | } | 
| src/main/java/org/distorted/library/effectqueue/EffectQueuePostprocess.java | ||
|---|---|---|
| 20 | 20 | package org.distorted.library.effectqueue; | 
| 21 | 21 |  | 
| 22 | 22 | import android.content.res.Resources; | 
| 23 | import android.opengl.GLES31;
 | |
| 23 | import android.opengl.GLES30;
 | |
| 24 | 24 | import android.util.Log; | 
| 25 | 25 |  | 
| 26 | 26 | import org.distorted.library.R; | 
| ... | ... | |
| 108 | 108 |  | 
| 109 | 109 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| 110 | 110 |  | 
| 111 | public static void createPrograms(Resources resources) | |
| 111 |   public static void createPrograms(Resources resources, int GLSL)
 | |
| 112 | 112 |     {
 | 
| 113 | 113 | final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader); | 
| 114 | 114 | final InputStream mainFragStream = resources.openRawResource(R.raw.preprocess_fragment_shader); | 
| 115 | 115 |  | 
| 116 | 116 | int numV = VertexEffect.getNumEnabled(); | 
| 117 | 117 |  | 
| 118 |     String mainVertHeader= DistortedLibrary.GLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? DistortedLibrary.getMax(EffectType.VERTEX  ) : 0 ) + "\n");
 | |
| 119 | String mainFragHeader= DistortedLibrary.GLSL_VERSION + "\n"; | |
| 118 | String version = "#version "+GLSL+" es\n"; | |
| 119 |     String mainVertHeader= version + ("#define NUM_VERTEX "   + ( numV>0 ? DistortedLibrary.getMax(EffectType.VERTEX  ) : 0 ) + "\n");
 | |
| 120 | String mainFragHeader= version + "\n"; | |
| 120 | 121 |  | 
| 121 | 122 | String enabledEffectV= VertexEffect.getGLSL(); | 
| 122 | 123 |  | 
| 123 | 124 | try | 
| 124 | 125 |       {
 | 
| 125 | 126 | mPreProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader, | 
| 126 |                                          enabledEffectV, null, DistortedLibrary.GLSL, null);
 | |
| 127 | enabledEffectV, null, GLSL, null); | |
| 127 | 128 | } | 
| 128 | 129 | catch(Exception e) | 
| 129 | 130 |       {
 | 
| ... | ... | |
| 134 | 135 | int preProgramH = mPreProgram.getProgramHandle(); | 
| 135 | 136 | EffectQueueVertex.getUniforms( preProgramH,2 ); | 
| 136 | 137 | EffectQueueMatrix.getUniforms( preProgramH,2 ); | 
| 137 |     mPreColorH  = GLES31.glGetUniformLocation( preProgramH, "u_Color"  );
 | |
| 138 |     mPreTextureH= GLES31.glGetUniformLocation( preProgramH, "u_Texture");
 | |
| 138 |     mPreColorH  = GLES30.glGetUniformLocation( preProgramH, "u_Color"  );
 | |
| 139 |     mPreTextureH= GLES30.glGetUniformLocation( preProgramH, "u_Texture");
 | |
| 139 | 140 | } | 
| 140 | 141 |  | 
| 141 | 142 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 167 | 168 | InternalRenderState.setUpStencilMark(mA!=0.0f); | 
| 168 | 169 | InternalRenderState.disableBlending(); | 
| 169 | 170 |  | 
| 170 |     GLES31.glViewport(0, 0, width, height );
 | |
| 171 |     GLES30.glViewport(0, 0, width, height );
 | |
| 171 | 172 |  | 
| 172 | 173 | mPreProgram.useProgram(); | 
| 173 | 174 |  | 
| ... | ... | |
| 190 | 191 |  | 
| 191 | 192 | if( mA!=0.0f ) | 
| 192 | 193 |       {
 | 
| 193 |       GLES31.glUniform4f(mPreColorH, mR, mG, mB, mA);
 | |
| 194 |       GLES31.glUniform1i(mPreTextureH, 0);
 | |
| 194 |       GLES30.glUniform4f(mPreColorH, mR, mG, mB, mA);
 | |
| 195 |       GLES30.glUniform1i(mPreTextureH, 0);
 | |
| 195 | 196 | } | 
| 196 | 197 |  | 
| 197 |     GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
 | |
| 198 |     GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
 | |
| 198 | 199 |  | 
| 199 | 200 | InternalRenderState.restoreBlending(); | 
| 200 | 201 | InternalRenderState.unsetUpStencilMark(); | 
| ... | ... | |
| 208 | 209 |     {
 | 
| 209 | 210 | int numRenders = 0; | 
| 210 | 211 |  | 
| 211 |     GLES31.glDisable(GLES31.GL_BLEND);
 | |
| 212 |     GLES30.glDisable(GLES30.GL_BLEND);
 | |
| 212 | 213 |  | 
| 213 | 214 | for(int i=0; i<mNumEffects; i++) | 
| 214 | 215 |       {
 | 
| 215 | 216 | numRenders += ((PostprocessEffect)mEffects[i]).apply(mUniforms,NUM_UNIFORMS*i, buffer); | 
| 216 | 217 | } | 
| 217 | 218 |  | 
| 218 |     GLES31.glEnable(GLES31.GL_BLEND);
 | |
| 219 |     GLES30.glEnable(GLES30.GL_BLEND);
 | |
| 219 | 220 |  | 
| 220 | 221 | return numRenders; | 
| 221 | 222 | } | 
| src/main/java/org/distorted/library/effectqueue/EffectQueueVertex.java | ||
|---|---|---|
| 19 | 19 |  | 
| 20 | 20 | package org.distorted.library.effectqueue; | 
| 21 | 21 |  | 
| 22 | import android.opengl.GLES31;
 | |
| 22 | import android.opengl.GLES30;
 | |
| 23 | 23 |  | 
| 24 | 24 | import org.distorted.library.effect.EffectType; | 
| 25 | 25 | import org.distorted.library.effect.VertexEffect; | 
| ... | ... | |
| 48 | 48 |  | 
| 49 | 49 | static void uniforms(int mProgramH, int variant) | 
| 50 | 50 |     {
 | 
| 51 |     mNumEffectsH[variant]= GLES31.glGetUniformLocation( mProgramH, "vNumEffects");
 | |
| 52 |     mNameH[variant]      = GLES31.glGetUniformLocation( mProgramH, "vName");
 | |
| 53 |     mUniformsH[variant]  = GLES31.glGetUniformLocation( mProgramH, "vUniforms");
 | |
| 54 |     mInflateH[variant]   = GLES31.glGetUniformLocation( mProgramH, "u_Inflate");
 | |
| 51 |     mNumEffectsH[variant]= GLES30.glGetUniformLocation( mProgramH, "vNumEffects");
 | |
| 52 |     mNameH[variant]      = GLES30.glGetUniformLocation( mProgramH, "vName");
 | |
| 53 |     mUniformsH[variant]  = GLES30.glGetUniformLocation( mProgramH, "vUniforms");
 | |
| 54 |     mInflateH[variant]   = GLES30.glGetUniformLocation( mProgramH, "u_Inflate");
 | |
| 55 | 55 | } | 
| 56 | 56 |  | 
| 57 | 57 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 79 | 79 |  | 
| 80 | 80 | void send(float inflate, int variant) | 
| 81 | 81 |     {
 | 
| 82 |     GLES31.glUniform1i( mNumEffectsH[variant], mNumEffects);
 | |
| 83 |     GLES31.glUniform1f( mInflateH[variant]   , inflate    );
 | |
| 82 |     GLES30.glUniform1i( mNumEffectsH[variant], mNumEffects);
 | |
| 83 |     GLES30.glUniform1f( mInflateH[variant]   , inflate    );
 | |
| 84 | 84 |  | 
| 85 | 85 | if( mNumEffects>0 ) | 
| 86 | 86 |       {
 | 
| 87 |       GLES31.glUniform1iv( mNameH[variant]    ,                 mNumEffects, mName    ,0);
 | |
| 88 |       GLES31.glUniform4fv( mUniformsH[variant],(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0);
 | |
| 87 |       GLES30.glUniform1iv( mNameH[variant]    ,                 mNumEffects, mName    ,0);
 | |
| 88 |       GLES30.glUniform4fv( mUniformsH[variant],(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0);
 | |
| 89 | 89 | } | 
| 90 | 90 | } | 
| 91 | 91 | } | 
| src/main/java/org/distorted/library/main/DistortedFramebuffer.java | ||
|---|---|---|
| 19 | 19 |  | 
| 20 | 20 | package org.distorted.library.main; | 
| 21 | 21 |  | 
| 22 | import android.opengl.GLES31; | |
| 22 | import android.opengl.GLES30; | |
| 23 | import android.util.Log; | |
| 23 | 24 |  | 
| 24 | 25 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| 25 | 26 | /** | 
| ... | ... | |
| 41 | 42 |  | 
| 42 | 43 | if( mColorCreated==NOT_CREATED_YET ) | 
| 43 | 44 |       {
 | 
| 44 |       GLES31.glGenTextures( mNumFBOs*mNumColors, mColorH, 0);
 | |
| 45 |       GLES31.glGenFramebuffers(mNumFBOs, mFBOH, 0);
 | |
| 45 |       GLES30.glGenTextures( mNumFBOs*mNumColors, mColorH, 0);
 | |
| 46 |       GLES30.glGenFramebuffers(mNumFBOs, mFBOH, 0);
 | |
| 46 | 47 |  | 
| 47 | 48 | for(int i=0; i<mNumFBOs; i++) | 
| 48 | 49 |         {
 | 
| 49 |         GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, mFBOH[i]);
 | |
| 50 |         GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, mFBOH[i]);
 | |
| 50 | 51 |  | 
| 51 | 52 | for(int j=0; j<mNumColors; j++) | 
| 52 | 53 |           {
 | 
| 53 |           GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, mColorH[i*mNumColors+j]);
 | |
| 54 |           GLES31.glTexParameteri(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_WRAP_S, GLES31.GL_REPEAT);
 | |
| 55 |           GLES31.glTexParameteri(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_WRAP_T, GLES31.GL_REPEAT);
 | |
| 56 |           GLES31.glTexParameterf(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_MIN_FILTER, GLES31.GL_NEAREST);
 | |
| 57 |           GLES31.glTexParameterf(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_MAG_FILTER, GLES31.GL_LINEAR);
 | |
| 58 |           GLES31.glTexImage2D(GLES31.GL_TEXTURE_2D, 0, GLES31.GL_RGBA, mRealWidth, mRealHeight, 0, GLES31.GL_RGBA, GLES31.GL_UNSIGNED_BYTE, null);
 | |
| 54 |           GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mColorH[i*mNumColors+j]);
 | |
| 55 |           GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_S, GLES30.GL_REPEAT);
 | |
| 56 |           GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_T, GLES30.GL_REPEAT);
 | |
| 57 |           GLES30.glTexParameterf(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MIN_FILTER, GLES30.GL_NEAREST);
 | |
| 58 |           GLES30.glTexParameterf(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MAG_FILTER, GLES30.GL_LINEAR);
 | |
| 59 |           GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_RGBA, mRealWidth, mRealHeight, 0, GLES30.GL_RGBA, GLES30.GL_UNSIGNED_BYTE, null);
 | |
| 59 | 60 | } | 
| 60 | 61 |  | 
| 61 |         GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_COLOR_ATTACHMENT0, GLES31.GL_TEXTURE_2D, mColorH[i*mNumColors], 0);
 | |
| 62 |         GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, 0);
 | |
| 62 |         GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_COLOR_ATTACHMENT0, GLES30.GL_TEXTURE_2D, mColorH[i*mNumColors], 0);
 | |
| 63 |         GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, 0);
 | |
| 63 | 64 | } | 
| 64 | 65 |  | 
| 65 | 66 | // TODO | 
| 66 | 67 |       mColorCreated = checkStatus("color");
 | 
| 67 |       GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, 0);
 | |
| 68 |       GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, 0);
 | |
| 68 | 69 | } | 
| 69 | 70 |  | 
| 70 | 71 | ////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 72 | 73 |  | 
| 73 | 74 | if( mDepthStencilCreated==NOT_CREATED_YET ) // we need to create a new DEPTH or STENCIL attachment | 
| 74 | 75 |       {
 | 
| 75 |       GLES31.glGenTextures(mNumFBOs, mDepthStencilH, 0);
 | |
| 76 |       GLES30.glGenTextures(mNumFBOs, mDepthStencilH, 0);
 | |
| 76 | 77 |  | 
| 77 | 78 | for(int i=0; i<mNumFBOs; i++) | 
| 78 | 79 |         {
 | 
| 79 |         GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, mDepthStencilH[i]);
 | |
| 80 |         GLES31.glTexParameteri(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_WRAP_S, GLES31.GL_REPEAT);
 | |
| 81 |         GLES31.glTexParameteri(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_WRAP_T, GLES31.GL_REPEAT);
 | |
| 82 |         GLES31.glTexParameteri(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_MIN_FILTER, GLES31.GL_NEAREST);
 | |
| 83 |         GLES31.glTexParameteri(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_MAG_FILTER, GLES31.GL_NEAREST);
 | |
| 80 |         GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mDepthStencilH[i]);
 | |
| 81 |         GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_S, GLES30.GL_REPEAT);
 | |
| 82 |         GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_T, GLES30.GL_REPEAT);
 | |
| 83 |         GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MIN_FILTER, GLES30.GL_NEAREST);
 | |
| 84 |         GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MAG_FILTER, GLES30.GL_NEAREST);
 | |
| 84 | 85 |  | 
| 85 | 86 | if (mDepthStencil == DEPTH_NO_STENCIL) | 
| 86 | 87 |           {
 | 
| 87 |           GLES31.glTexImage2D(GLES31.GL_TEXTURE_2D, 0, GLES31.GL_DEPTH_COMPONENT, mRealWidth, mRealHeight, 0, GLES31.GL_DEPTH_COMPONENT, GLES31.GL_UNSIGNED_INT, null);
 | |
| 88 |           GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_DEPTH_COMPONENT, mRealWidth, mRealHeight, 0, GLES30.GL_DEPTH_COMPONENT, GLES30.GL_UNSIGNED_INT, null);
 | |
| 88 | 89 | } | 
| 89 | 90 | else if (mDepthStencil == BOTH_DEPTH_STENCIL) | 
| 90 | 91 |           {
 | 
| 91 |           GLES31.glTexImage2D(GLES31.GL_TEXTURE_2D, 0, GLES31.GL_DEPTH24_STENCIL8, mRealWidth, mRealHeight, 0, GLES31.GL_DEPTH_STENCIL, GLES31.GL_UNSIGNED_INT_24_8, null);
 | |
| 92 |           GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_DEPTH24_STENCIL8, mRealWidth, mRealHeight, 0, GLES30.GL_DEPTH_STENCIL, GLES30.GL_UNSIGNED_INT_24_8, null);
 | |
| 92 | 93 | } | 
| 93 | 94 | } | 
| 94 |       GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, 0);
 | |
| 95 |       GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, 0);
 | |
| 95 | 96 |  | 
| 96 | 97 | for(int i=0; i<mNumFBOs; i++) | 
| 97 | 98 |         {
 | 
| 98 |         GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, mFBOH[i]);
 | |
| 99 |         GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, mFBOH[i]);
 | |
| 99 | 100 |  | 
| 100 | 101 | if (mDepthStencil == DEPTH_NO_STENCIL) | 
| 101 | 102 |           {
 | 
| 102 |           GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_DEPTH_ATTACHMENT, GLES31.GL_TEXTURE_2D, mDepthStencilH[i], 0);
 | |
| 103 |           GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_DEPTH_ATTACHMENT, GLES30.GL_TEXTURE_2D, mDepthStencilH[i], 0);
 | |
| 103 | 104 | } | 
| 104 | 105 | else if (mDepthStencil == BOTH_DEPTH_STENCIL) | 
| 105 | 106 |           {
 | 
| 106 |           GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_DEPTH_STENCIL_ATTACHMENT, GLES31.GL_TEXTURE_2D, mDepthStencilH[i], 0);
 | |
| 107 |           GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_DEPTH_STENCIL_ATTACHMENT, GLES30.GL_TEXTURE_2D, mDepthStencilH[i], 0);
 | |
| 107 | 108 | } | 
| 108 | 109 | } | 
| 109 | 110 |  | 
| 110 | 111 | // TODO | 
| 111 | 112 |       mDepthStencilCreated = checkStatus("depth");
 | 
| 112 |       GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, 0);
 | |
| 113 |       GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, 0);
 | |
| 113 | 114 | } | 
| 114 | 115 |  | 
| 115 | 116 | ////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 124 | 125 |  | 
| 125 | 126 | for(int i=0; i<mNumFBOs; i++) | 
| 126 | 127 |         {
 | 
| 127 |         GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, mFBOH[i]);
 | |
| 128 |         GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_DEPTH_ATTACHMENT, GLES31.GL_TEXTURE_2D, 0, 0);
 | |
| 129 |         GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_DEPTH_STENCIL_ATTACHMENT, GLES31.GL_TEXTURE_2D, 0, 0);
 | |
| 128 |         GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, mFBOH[i]);
 | |
| 129 |         GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_DEPTH_ATTACHMENT, GLES30.GL_TEXTURE_2D, 0, 0);
 | |
| 130 |         GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_DEPTH_STENCIL_ATTACHMENT, GLES30.GL_TEXTURE_2D, 0, 0);
 | |
| 130 | 131 | mDepthStencilH[i]=0; | 
| 131 | 132 | } | 
| 132 | 133 |  | 
| 133 |       GLES31.glDeleteTextures(mNumFBOs, mDepthStencilH, 0);
 | |
| 134 |       GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, 0);
 | |
| 134 |       GLES30.glDeleteTextures(mNumFBOs, mDepthStencilH, 0);
 | |
| 135 |       GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, 0);
 | |
| 135 | 136 | } | 
| 136 | 137 | } | 
| 137 | 138 |  | 
| ... | ... | |
| 140 | 141 |  | 
| 141 | 142 | private int checkStatus(String message) | 
| 142 | 143 |     {
 | 
| 143 |     int status = GLES31.glCheckFramebufferStatus(GLES31.GL_FRAMEBUFFER);
 | |
| 144 |     int status = GLES30.glCheckFramebufferStatus(GLES30.GL_FRAMEBUFFER);
 | |
| 144 | 145 |  | 
| 145 |     if(status != GLES31.GL_FRAMEBUFFER_COMPLETE)
 | |
| 146 |     if(status != GLES30.GL_FRAMEBUFFER_COMPLETE)
 | |
| 146 | 147 |       {
 | 
| 147 |       android.util.Log.e("DistortedFramebuffer", "FRAMEBUFFER INCOMPLETE, "+message+" error="+status);
 | |
| 148 |       Log.e("DistortedFramebuffer", "FRAMEBUFFER INCOMPLETE, "+message+" error="+status);
 | |
| 148 | 149 |  | 
| 149 |       GLES31.glDeleteTextures(1, mColorH, 0);
 | |
| 150 |       GLES31.glDeleteTextures(1, mDepthStencilH, 0);
 | |
| 151 |       GLES31.glDeleteFramebuffers(1, mFBOH, 0);
 | |
| 150 |       GLES30.glDeleteTextures(1, mColorH, 0);
 | |
| 151 |       GLES30.glDeleteTextures(1, mDepthStencilH, 0);
 | |
| 152 |       GLES30.glDeleteFramebuffers(1, mFBOH, 0);
 | |
| 152 | 153 | mFBOH[0]= 0; | 
| 153 | 154 |  | 
| 154 | 155 | return FAILED_TO_CREATE; | 
| ... | ... | |
| 164 | 165 |     {
 | 
| 165 | 166 | if( mColorH[0]>0 ) | 
| 166 | 167 |       {
 | 
| 167 |       GLES31.glDeleteTextures(mNumFBOs*mNumColors, mColorH, 0);
 | |
| 168 |       GLES30.glDeleteTextures(mNumFBOs*mNumColors, mColorH, 0);
 | |
| 168 | 169 | mColorCreated = NOT_CREATED_YET; | 
| 169 | 170 |  | 
| 170 | 171 | for(int i=0; i<mNumFBOs*mNumColors; i++) mColorH[i] = 0; | 
| ... | ... | |
| 172 | 173 |  | 
| 173 | 174 | if( mDepthStencilH[0]>0 ) | 
| 174 | 175 |       {
 | 
| 175 |       GLES31.glDeleteTextures(mNumFBOs, mDepthStencilH, 0);
 | |
| 176 |       GLES30.glDeleteTextures(mNumFBOs, mDepthStencilH, 0);
 | |
| 176 | 177 | mDepthStencilCreated = NOT_CREATED_YET; | 
| 177 | 178 |  | 
| 178 | 179 | for(int i=0; i<mNumFBOs; i++) mDepthStencilH[i] = 0; | 
| 179 | 180 | } | 
| 180 | 181 |  | 
| 181 |     GLES31.glDeleteFramebuffers(mNumFBOs, mFBOH, 0);
 | |
| 182 |     GLES30.glDeleteFramebuffers(mNumFBOs, mFBOH, 0);
 | |
| 182 | 183 | for(int i=0; i<mNumFBOs; i++) mFBOH[i] = 0; | 
| 183 | 184 | } | 
| 184 | 185 |  | 
| ... | ... | |
| 205 | 206 |     {
 | 
| 206 | 207 | if( texture>=0 && texture<mNumColors && fbo>=0 && fbo<mNumFBOs && mColorH[mNumColors*fbo + texture]>0 ) | 
| 207 | 208 |       {
 | 
| 208 |       GLES31.glActiveTexture(GLES31.GL_TEXTURE0);
 | |
| 209 |       GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, mColorH[mNumColors*fbo + texture]);
 | |
| 209 |       GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
 | |
| 210 |       GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mColorH[mNumColors*fbo + texture]);
 | |
| 210 | 211 | return true; | 
| 211 | 212 | } | 
| 212 | 213 |  | 
| ... | ... | |
| 262 | 263 |     {
 | 
| 263 | 264 | if( texture>=0 && texture<mNumColors && mColorH[texture]>0 ) | 
| 264 | 265 |       {
 | 
| 265 |       GLES31.glActiveTexture(GLES31.GL_TEXTURE0);
 | |
| 266 |       GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, mColorH[2*mCurrFBO+texture]);
 | |
| 266 |       GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
 | |
| 267 |       GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mColorH[2*mCurrFBO+texture]);
 | |
| 267 | 268 | return true; | 
| 268 | 269 | } | 
| 269 | 270 |  | 
| ... | ... | |
| 280 | 281 |     {
 | 
| 281 | 282 | if( texture>=0 && texture<mNumColors && mColorH[texture]>0 ) | 
| 282 | 283 |       {
 | 
| 283 |       GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_COLOR_ATTACHMENT0, GLES31.GL_TEXTURE_2D, mColorH[2*mCurrFBO+texture], 0);
 | |
| 284 |       GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_COLOR_ATTACHMENT0, GLES30.GL_TEXTURE_2D, mColorH[2*mCurrFBO+texture], 0);
 | |
| 284 | 285 | } | 
| 285 | 286 | } | 
| 286 | 287 |  | 
| src/main/java/org/distorted/library/main/DistortedLibrary.java | ||
|---|---|---|
| 23 | 23 | import android.content.Context; | 
| 24 | 24 | import android.content.pm.ConfigurationInfo; | 
| 25 | 25 | import android.content.res.Resources; | 
| 26 | import android.opengl.GLES30; | |
| 26 | 27 | import android.opengl.GLES31; | 
| 27 | 28 | import android.util.Log; | 
| 28 | 29 |  | 
| ... | ... | |
| 37 | 38 | import org.distorted.library.mesh.MeshBase; | 
| 38 | 39 | import org.distorted.library.message.EffectMessageSender; | 
| 39 | 40 | import org.distorted.library.program.DistortedProgram; | 
| 41 | import org.distorted.library.program.VertexCompilationException; | |
| 40 | 42 |  | 
| 41 | 43 | import java.io.InputStream; | 
| 42 | 44 | import java.nio.ByteBuffer; | 
| ... | ... | |
| 50 | 52 | */ | 
| 51 | 53 | public class DistortedLibrary | 
| 52 | 54 |   {
 | 
| 53 | public static final int GLSL = 310; | |
| 54 | public static final String GLSL_VERSION= "#version 310 es\n"; | |
| 55 | private static int mGLSL; | |
| 56 | private static String mGLSL_VERSION; | |
| 57 | private static boolean mOITCompilationSuccessful; | |
| 55 | 58 | /** | 
| 56 | 59 | * When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's | 
| 57 | 60 | * backing up our DistortedTexture. | 
| ... | ... | |
| 207 | 210 | int numF = FragmentEffect.getNumEnabled(); | 
| 208 | 211 | int numV = VertexEffect.getNumEnabled(); | 
| 209 | 212 |  | 
| 210 |     String mainVertHeader= DistortedLibrary.GLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n");
 | |
| 211 |     String mainFragHeader= DistortedLibrary.GLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
 | |
| 213 |     String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n");
 | |
| 214 |     String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
 | |
| 212 | 215 | String enabledEffectV= VertexEffect.getGLSL(); | 
| 213 | 216 | String enabledEffectF= FragmentEffect.getGLSL(); | 
| 214 | 217 |  | 
| ... | ... | |
| 217 | 220 | try | 
| 218 | 221 |       {
 | 
| 219 | 222 | mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader, | 
| 220 |                                           enabledEffectV, enabledEffectF, DistortedLibrary.GLSL, feedback);
 | |
| 223 |                                           enabledEffectV, enabledEffectF, mGLSL, feedback);
 | |
| 221 | 224 | } | 
| 222 | 225 | catch(Exception e) | 
| 223 | 226 |       {
 | 
| ... | ... | |
| 227 | 230 |  | 
| 228 | 231 | int mainProgramH = mMainProgram.getProgramHandle(); | 
| 229 | 232 | EffectQueue.getUniforms(mainProgramH,0); | 
| 230 |     mMainTextureH= GLES31.glGetUniformLocation( mainProgramH, "u_Texture");
 | |
| 233 |     mMainTextureH= GLES30.glGetUniformLocation( mainProgramH, "u_Texture");
 | |
| 231 | 234 |  | 
| 232 | 235 | // BLIT PROGRAM //////////////////////////////////// | 
| 233 | 236 | final InputStream blitVertStream = resources.openRawResource(R.raw.blit_vertex_shader); | 
| ... | ... | |
| 235 | 238 |  | 
| 236 | 239 | try | 
| 237 | 240 |       {
 | 
| 238 |       mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
 | |
| 241 |       mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
 | |
| 239 | 242 | } | 
| 240 | 243 | catch(Exception e) | 
| 241 | 244 |       {
 | 
| ... | ... | |
| 244 | 247 | } | 
| 245 | 248 |  | 
| 246 | 249 | int blitProgramH = mBlitProgram.getProgramHandle(); | 
| 247 |     mBlitTextureH  = GLES31.glGetUniformLocation( blitProgramH, "u_Texture");
 | |
| 248 |     mBlitDepthH    = GLES31.glGetUniformLocation( blitProgramH, "u_Depth");
 | |
| 250 |     mBlitTextureH  = GLES30.glGetUniformLocation( blitProgramH, "u_Texture");
 | |
| 251 |     mBlitDepthH    = GLES30.glGetUniformLocation( blitProgramH, "u_Depth");
 | |
| 249 | 252 |  | 
| 250 | 253 | // BLIT DEPTH PROGRAM //////////////////////////////////// | 
| 251 | 254 | final InputStream blitDepthVertStream = resources.openRawResource(R.raw.blit_depth_vertex_shader); | 
| ... | ... | |
| 253 | 256 |  | 
| 254 | 257 | try | 
| 255 | 258 |       {
 | 
| 256 |       mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
 | |
| 259 |       mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
 | |
| 257 | 260 | } | 
| 258 | 261 | catch(Exception e) | 
| 259 | 262 |       {
 | 
| ... | ... | |
| 262 | 265 | } | 
| 263 | 266 |  | 
| 264 | 267 | int blitDepthProgramH = mBlitDepthProgram.getProgramHandle(); | 
| 265 |     mBlitDepthTextureH      = GLES31.glGetUniformLocation( blitDepthProgramH, "u_Texture");
 | |
| 266 |     mBlitDepthDepthTextureH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
 | |
| 267 |     mBlitDepthDepthH        = GLES31.glGetUniformLocation( blitDepthProgramH, "u_Depth");
 | |
| 268 |     mBlitDepthTexCorrH      = GLES31.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
 | |
| 268 |     mBlitDepthTextureH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Texture");
 | |
| 269 |     mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
 | |
| 270 |     mBlitDepthDepthH        = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Depth");
 | |
| 271 |     mBlitDepthTexCorrH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
 | |
| 269 | 272 |  | 
| 270 | 273 | // NORMAL PROGRAM ////////////////////////////////////// | 
| 271 | 274 | final InputStream normalVertexStream = resources.openRawResource(R.raw.normal_vertex_shader); | 
| ... | ... | |
| 273 | 276 |  | 
| 274 | 277 | try | 
| 275 | 278 |       {
 | 
| 276 |       mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
 | |
| 279 |       mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
 | |
| 277 | 280 | } | 
| 278 | 281 | catch(Exception e) | 
| 279 | 282 |       {
 | 
| ... | ... | |
| 282 | 285 | } | 
| 283 | 286 |  | 
| 284 | 287 | int normalProgramH = mNormalProgram.getProgramHandle(); | 
| 285 |     mNormalMVPMatrixH  = GLES31.glGetUniformLocation( normalProgramH, "u_MVPMatrix");
 | |
| 288 |     mNormalMVPMatrixH  = GLES30.glGetUniformLocation( normalProgramH, "u_MVPMatrix");
 | |
| 286 | 289 | } | 
| 287 | 290 |  | 
| 288 | 291 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 296 | 299 | int numF = FragmentEffect.getNumEnabled(); | 
| 297 | 300 | int numV = VertexEffect.getNumEnabled(); | 
| 298 | 301 |  | 
| 299 | String mainVertHeader= DistortedLibrary.GLSL_VERSION + | |
| 300 |                            ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n") +
 | |
| 301 |                            ("#define OIT\n");
 | |
| 302 | String mainFragHeader= DistortedLibrary.GLSL_VERSION + | |
| 303 |                            ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") +
 | |
| 304 |                            ("#define OIT\n");
 | |
| 302 |     String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n") + ("#define OIT\n");
 | |
| 303 |     String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") + ("#define OIT\n");
 | |
| 305 | 304 |  | 
| 306 | 305 | String enabledEffectV= VertexEffect.getGLSL(); | 
| 307 | 306 | String enabledEffectF= FragmentEffect.getGLSL(); | 
| ... | ... | |
| 309 | 308 | try | 
| 310 | 309 |       {
 | 
| 311 | 310 | mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader, | 
| 312 |                                              enabledEffectV, enabledEffectF, DistortedLibrary.GLSL, null);
 | |
| 311 |                                              enabledEffectV, enabledEffectF, mGLSL, null);
 | |
| 313 | 312 | } | 
| 314 | 313 | catch(Exception e) | 
| 315 | 314 |       {
 | 
| ... | ... | |
| 319 | 318 |  | 
| 320 | 319 | int mainOITProgramH = mMainOITProgram.getProgramHandle(); | 
| 321 | 320 | EffectQueue.getUniforms(mainOITProgramH,1); | 
| 322 |     mMainOITTextureH    = GLES31.glGetUniformLocation( mainOITProgramH, "u_Texture");
 | |
| 323 |     mMainOITSizeH       = GLES31.glGetUniformLocation( mainOITProgramH, "u_Size");
 | |
| 324 |     mMainOITNumRecordsH = GLES31.glGetUniformLocation( mainOITProgramH, "u_numRecords");
 | |
| 321 |     mMainOITTextureH    = GLES30.glGetUniformLocation( mainOITProgramH, "u_Texture");
 | |
| 322 |     mMainOITSizeH       = GLES30.glGetUniformLocation( mainOITProgramH, "u_Size");
 | |
| 323 |     mMainOITNumRecordsH = GLES30.glGetUniformLocation( mainOITProgramH, "u_numRecords");
 | |
| 325 | 324 |  | 
| 326 | 325 | // OIT CLEAR PROGRAM //////////////////////////////////// | 
| 327 | 326 | final InputStream oitClearVertStream = resources.openRawResource(R.raw.oit_vertex_shader); | 
| ... | ... | |
| 329 | 328 |  | 
| 330 | 329 | try | 
| 331 | 330 |       {
 | 
| 332 |       mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
 | |
| 331 |       mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
 | |
| 333 | 332 | } | 
| 334 | 333 | catch(Exception e) | 
| 335 | 334 |       {
 | 
| ... | ... | |
| 338 | 337 | } | 
| 339 | 338 |  | 
| 340 | 339 | int oitClearProgramH = mOITClearProgram.getProgramHandle(); | 
| 341 |     mOITClearDepthH        = GLES31.glGetUniformLocation( oitClearProgramH, "u_Depth");
 | |
| 342 |     mOITClearTexCorrH      = GLES31.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
 | |
| 343 |     mOITClearSizeH         = GLES31.glGetUniformLocation( oitClearProgramH, "u_Size");
 | |
| 340 |     mOITClearDepthH        = GLES30.glGetUniformLocation( oitClearProgramH, "u_Depth");
 | |
| 341 |     mOITClearTexCorrH      = GLES30.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
 | |
| 342 |     mOITClearSizeH         = GLES30.glGetUniformLocation( oitClearProgramH, "u_Size");
 | |
| 344 | 343 |  | 
| 345 | 344 | // OIT BUILD PROGRAM //////////////////////////////////// | 
| 346 | 345 | final InputStream oitBuildVertStream = resources.openRawResource(R.raw.oit_vertex_shader); | 
| ... | ... | |
| 348 | 347 |  | 
| 349 | 348 | try | 
| 350 | 349 |       {
 | 
| 351 |       mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
 | |
| 350 |       mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
 | |
| 352 | 351 | } | 
| 353 | 352 | catch(Exception e) | 
| 354 | 353 |       {
 | 
| ... | ... | |
| 357 | 356 | } | 
| 358 | 357 |  | 
| 359 | 358 | int oitBuildProgramH = mOITBuildProgram.getProgramHandle(); | 
| 360 |     mOITBuildTextureH      = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Texture");
 | |
| 361 |     mOITBuildDepthTextureH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
 | |
| 362 |     mOITBuildDepthH        = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Depth");
 | |
| 363 |     mOITBuildTexCorrH      = GLES31.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
 | |
| 364 |     mOITBuildSizeH         = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Size");
 | |
| 365 |     mOITBuildNumRecordsH   = GLES31.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
 | |
| 359 |     mOITBuildTextureH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Texture");
 | |
| 360 |     mOITBuildDepthTextureH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
 | |
| 361 |     mOITBuildDepthH        = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Depth");
 | |
| 362 |     mOITBuildTexCorrH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
 | |
| 363 |     mOITBuildSizeH         = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Size");
 | |
| 364 |     mOITBuildNumRecordsH   = GLES30.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
 | |
| 366 | 365 |  | 
| 367 | 366 | // OIT COLLAPSE PROGRAM /////////////////////////// | 
| 368 | 367 | final InputStream oitCollapseVertStream = resources.openRawResource(R.raw.oit_vertex_shader); | 
| ... | ... | |
| 370 | 369 |  | 
| 371 | 370 | try | 
| 372 | 371 |       {
 | 
| 373 |       mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
 | |
| 372 |       mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
 | |
| 374 | 373 | } | 
| 375 | 374 | catch(Exception e) | 
| 376 | 375 |       {
 | 
| ... | ... | |
| 379 | 378 | } | 
| 380 | 379 |  | 
| 381 | 380 | int oitCollapseProgramH = mOITCollapseProgram.getProgramHandle(); | 
| 382 |     mOITCollapseDepthTextureH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
 | |
| 383 |     mOITCollapseDepthH        = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
 | |
| 384 |     mOITCollapseTexCorrH      = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
 | |
| 385 |     mOITCollapseSizeH         = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_Size");
 | |
| 381 |     mOITCollapseDepthTextureH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
 | |
| 382 |     mOITCollapseDepthH        = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
 | |
| 383 |     mOITCollapseTexCorrH      = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
 | |
| 384 |     mOITCollapseSizeH         = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Size");
 | |
| 386 | 385 |  | 
| 387 | 386 | // OIT RENDER PROGRAM /////////////////////////// | 
| 388 | 387 | final InputStream oitRenderVertStream = resources.openRawResource(R.raw.oit_vertex_shader); | 
| ... | ... | |
| 390 | 389 |  | 
| 391 | 390 | try | 
| 392 | 391 |       {
 | 
| 393 |       mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
 | |
| 392 |       mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
 | |
| 394 | 393 | } | 
| 395 | 394 | catch(Exception e) | 
| 396 | 395 |       {
 | 
| ... | ... | |
| 399 | 398 | } | 
| 400 | 399 |  | 
| 401 | 400 | int oitRenderProgramH = mOITRenderProgram.getProgramHandle(); | 
| 402 |     mOITRenderDepthH        = GLES31.glGetUniformLocation( oitRenderProgramH, "u_Depth");
 | |
| 403 |     mOITRenderTexCorrH      = GLES31.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
 | |
| 404 |     mOITRenderSizeH         = GLES31.glGetUniformLocation( oitRenderProgramH, "u_Size");
 | |
| 401 |     mOITRenderDepthH        = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Depth");
 | |
| 402 |     mOITRenderTexCorrH      = GLES30.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
 | |
| 403 |     mOITRenderSizeH         = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Size");
 | |
| 405 | 404 | } | 
| 406 | 405 |  | 
| 407 | 406 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 411 | 410 | int num = mesh.getNumVertices(); | 
| 412 | 411 | int tfo = mesh.getTFO(); | 
| 413 | 412 |  | 
| 414 |     GLES31.glBindBufferBase(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
 | |
| 415 |     GLES31.glBeginTransformFeedback( GLES31.GL_POINTS);
 | |
| 413 |     GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
 | |
| 414 |     GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
 | |
| 416 | 415 | InternalRenderState.switchOffDrawing(); | 
| 417 |     GLES31.glDrawArrays( GLES31.GL_POINTS, 0, num );
 | |
| 416 |     GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
 | |
| 418 | 417 | InternalRenderState.restoreDrawing(); | 
| 419 |     GLES31.glEndTransformFeedback();
 | |
| 420 |     GLES31.glBindBufferBase(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
 | |
| 418 |     GLES30.glEndTransformFeedback();
 | |
| 419 |     GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
 | |
| 421 | 420 |  | 
| 422 | 421 | DistortedLibrary.mNormalProgram.useProgram(); | 
| 423 |     GLES31.glUniformMatrix4fv(DistortedLibrary.mNormalMVPMatrixH, 1, false, EffectQueue.getMVP(queues) , 0);
 | |
| 422 |     GLES30.glUniformMatrix4fv(DistortedLibrary.mNormalMVPMatrixH, 1, false, EffectQueue.getMVP(queues) , 0);
 | |
| 424 | 423 | mesh.bindTransformAttribs(DistortedLibrary.mNormalProgram); | 
| 425 |     GLES31.glLineWidth(8.0f);
 | |
| 426 |     GLES31.glDrawArrays(GLES31.GL_LINES, 0, 2*num);
 | |
| 424 |     GLES30.glLineWidth(8.0f);
 | |
| 425 |     GLES30.glDrawArrays(GLES30.GL_LINES, 0, 2*num);
 | |
| 427 | 426 | } | 
| 428 | 427 |  | 
| 429 | 428 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 433 | 432 | EffectQueue[] queues = effects.getQueues(); | 
| 434 | 433 |  | 
| 435 | 434 | EffectQueue.compute(queues, currTime); | 
| 436 |     GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
 | |
| 435 |     GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
 | |
| 437 | 436 |  | 
| 438 | 437 | DistortedLibrary.mMainOITProgram.useProgram(); | 
| 439 |     GLES31.glUniform1i(DistortedLibrary.mMainOITTextureH, 0);
 | |
| 440 |     GLES31.glUniform2ui(DistortedLibrary.mMainOITSizeH, surface.mWidth, surface.mHeight);
 | |
| 441 |     GLES31.glUniform1ui(DistortedLibrary.mMainOITNumRecordsH, (int)(DistortedLibrary.mBufferSize*surface.mWidth*surface.mHeight) );
 | |
| 438 |     GLES30.glUniform1i(DistortedLibrary.mMainOITTextureH, 0);
 | |
| 439 |     GLES30.glUniform2ui(DistortedLibrary.mMainOITSizeH, surface.mWidth, surface.mHeight);
 | |
| 440 |     GLES30.glUniform1ui(DistortedLibrary.mMainOITNumRecordsH, (int)(DistortedLibrary.mBufferSize*surface.mWidth*surface.mHeight) );
 | |
| 442 | 441 | mesh.bindVertexAttribs(DistortedLibrary.mMainOITProgram); | 
| 443 | 442 |  | 
| 444 | 443 | float inflate = mesh.getInflate(); | 
| ... | ... | |
| 447 | 446 | float[] projection= surface.mProjectionMatrix; | 
| 448 | 447 |  | 
| 449 | 448 | EffectQueue.send(queues, distance, mipmap, projection, inflate, mesh, 1 ); | 
| 450 |     GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
 | |
| 449 |     GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
 | |
| 451 | 450 |  | 
| 452 | 451 | if( mesh.getShowNormals() ) | 
| 453 | 452 |       {
 | 
| ... | ... | |
| 464 | 463 | EffectQueue[] queues = effects.getQueues(); | 
| 465 | 464 |  | 
| 466 | 465 | EffectQueue.compute(queues, currTime); | 
| 467 |     GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
 | |
| 466 |     GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
 | |
| 468 | 467 |  | 
| 469 | 468 | DistortedLibrary.mMainProgram.useProgram(); | 
| 470 |     GLES31.glUniform1i(DistortedLibrary.mMainTextureH, 0);
 | |
| 469 |     GLES30.glUniform1i(DistortedLibrary.mMainTextureH, 0);
 | |
| 471 | 470 | mesh.bindVertexAttribs(DistortedLibrary.mMainProgram); | 
| 472 | 471 |  | 
| 473 | 472 | float inflate = mesh.getInflate(); | 
| ... | ... | |
| 476 | 475 | float[] projection= surface.mProjectionMatrix; | 
| 477 | 476 |  | 
| 478 | 477 | EffectQueue.send(queues, distance, mipmap, projection, inflate, mesh, 0 ); | 
| 479 |     GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
 | |
| 478 |     GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
 | |
| 480 | 479 |  | 
| 481 | 480 | if( mesh.getShowNormals() ) displayNormals(queues,mesh); | 
| 482 | 481 | } | 
| ... | ... | |
| 487 | 486 |     {
 | 
| 488 | 487 | mBlitProgram.useProgram(); | 
| 489 | 488 |  | 
| 490 |     GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
 | |
| 491 |     GLES31.glUniform1i(mBlitTextureH, 0);
 | |
| 492 |     GLES31.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
 | |
| 493 |     GLES31.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 494 |     GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 489 |     GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
 | |
| 490 |     GLES30.glUniform1i(mBlitTextureH, 0);
 | |
| 491 |     GLES30.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
 | |
| 492 |     GLES30.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 493 |     GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 495 | 494 | } | 
| 496 | 495 |  | 
| 497 | 496 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 500 | 499 |     {
 | 
| 501 | 500 | mBlitDepthProgram.useProgram(); | 
| 502 | 501 |  | 
| 503 |     GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
 | |
| 504 |     GLES31.glUniform1i(mBlitDepthTextureH, 0);
 | |
| 505 |     GLES31.glUniform1i(mBlitDepthDepthTextureH, 1);
 | |
| 506 |     GLES31.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
 | |
| 507 |     GLES31.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear);
 | |
| 508 |     GLES31.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 509 |     GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 502 |     GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
 | |
| 503 |     GLES30.glUniform1i(mBlitDepthTextureH, 0);
 | |
| 504 |     GLES30.glUniform1i(mBlitDepthDepthTextureH, 1);
 | |
| 505 |     GLES30.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
 | |
| 506 |     GLES30.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear);
 | |
| 507 |     GLES30.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 508 |     GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 510 | 509 | } | 
| 511 | 510 |  | 
| 512 | 511 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| 512 | // yes it is safe to be mixing 3.0 and 3.1 like that, senior members of the OpenGL discussions forum assert | |
| 513 | 513 |  | 
| 514 | 514 | private static int printPreviousBuffer() | 
| 515 | 515 |     {
 | 
| 516 | 516 | int counter = 0; | 
| 517 | 517 |  | 
| 518 |     ByteBuffer atomicBuf = (ByteBuffer)GLES31.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
 | |
| 519 |                                                                 GLES31.GL_MAP_READ_BIT);
 | |
| 518 |     ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
 | |
| 519 |                                                                 GLES30.GL_MAP_READ_BIT);
 | |
| 520 | 520 | if( atomicBuf!=null ) | 
| 521 | 521 |       {
 | 
| 522 | 522 | IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer(); | 
| ... | ... | |
| 524 | 524 | } | 
| 525 | 525 | else | 
| 526 | 526 |       {
 | 
| 527 |       android.util.Log.e("effects", "print: failed to map atomic buffer");
 | |
| 527 |       Log.e("effects", "print: failed to map atomic buffer");
 | |
| 528 | 528 | } | 
| 529 | 529 |  | 
| 530 |     GLES31.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
 | |
| 530 |     GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
 | |
| 531 | 531 |  | 
| 532 | 532 | return counter; | 
| 533 | 533 | } | 
| ... | ... | |
| 536 | 536 |  | 
| 537 | 537 | private static void zeroBuffer() | 
| 538 | 538 |     {
 | 
| 539 |     ByteBuffer atomicBuf = (ByteBuffer)GLES31.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
 | |
| 540 |         GLES31.GL_MAP_WRITE_BIT|GLES31.GL_MAP_INVALIDATE_BUFFER_BIT);
 | |
| 539 |     ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
 | |
| 540 |         GLES30.GL_MAP_WRITE_BIT|GLES30.GL_MAP_INVALIDATE_BUFFER_BIT);
 | |
| 541 | 541 | if( atomicBuf!=null ) | 
| 542 | 542 |       {
 | 
| 543 | 543 | IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer(); | 
| ... | ... | |
| 545 | 545 | } | 
| 546 | 546 | else | 
| 547 | 547 |       {
 | 
| 548 |       android.util.Log.e("effects", "zero: failed to map atomic buffer");
 | |
| 548 |       Log.e("effects", "zero: failed to map atomic buffer");
 | |
| 549 | 549 | } | 
| 550 | 550 |  | 
| 551 |     GLES31.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
 | |
| 551 |     GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
 | |
| 552 | 552 | } | 
| 553 | 553 |  | 
| 554 | 554 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 560 | 560 |  | 
| 561 | 561 | if( mAtomicCounter[0]<0 ) | 
| 562 | 562 |       {
 | 
| 563 |       GLES31.glGenBuffers(DistortedLibrary.FBO_QUEUE_SIZE,mAtomicCounter,0);
 | |
| 563 |       GLES30.glGenBuffers(DistortedLibrary.FBO_QUEUE_SIZE,mAtomicCounter,0);
 | |
| 564 | 564 |  | 
| 565 | 565 | for(int i = 0; i< DistortedLibrary.FBO_QUEUE_SIZE; i++) | 
| 566 | 566 |         {
 | 
| 567 |         GLES31.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
 | |
| 568 |         GLES31.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES31.GL_DYNAMIC_DRAW);
 | |
| 567 |         GLES30.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
 | |
| 568 |         GLES30.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES30.GL_DYNAMIC_DRAW);
 | |
| 569 | 569 | zeroBuffer(); | 
| 570 | 570 | } | 
| 571 | 571 | } | 
| ... | ... | |
| 574 | 574 | // dialog_about 3%; doing it only once every 5 frames affects speed by less than 1%. | 
| 575 | 575 | if( mCurrBuffer==0 ) | 
| 576 | 576 |       {
 | 
| 577 |       GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
 | |
| 577 |       GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
 | |
| 578 | 578 | counter = printPreviousBuffer(); | 
| 579 | 579 | } | 
| 580 | 580 |  | 
| 581 | 581 | if( ++mCurrBuffer>= DistortedLibrary.FBO_QUEUE_SIZE ) mCurrBuffer = 0; | 
| 582 | 582 |  | 
| 583 |     GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
 | |
| 583 |     GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
 | |
| 584 | 584 | zeroBuffer(); | 
| 585 | 585 |  | 
| 586 | 586 | return counter; | 
| ... | ... | |
| 593 | 593 |     {
 | 
| 594 | 594 | if( mLinkedListSSBO[0]<0 ) | 
| 595 | 595 |       {
 | 
| 596 |       GLES31.glGenBuffers(1,mLinkedListSSBO,0);
 | |
| 596 |       GLES30.glGenBuffers(1,mLinkedListSSBO,0);
 | |
| 597 | 597 |  | 
| 598 | 598 | int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4); | 
| 599 |       GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
 | |
| 600 |       GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES31.GL_DYNAMIC_READ|GLES31.GL_DYNAMIC_DRAW);
 | |
| 601 |       GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
 | |
| 599 |       GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
 | |
| 600 |       GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
 | |
| 601 |       GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
 | |
| 602 | 602 |  | 
| 603 |       GLES31.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
 | |
| 603 |       GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
 | |
| 604 | 604 | } | 
| 605 | 605 |  | 
| 606 | 606 | // See if we have overflown the SSBO in one of the previous frames. | 
| ... | ... | |
| 614 | 614 |  | 
| 615 | 615 | mBufferSize *= (int)(overflow+1.0f); | 
| 616 | 616 | int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4); | 
| 617 |       GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
 | |
| 618 |       GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES31.GL_DYNAMIC_READ|GLES31.GL_DYNAMIC_DRAW);
 | |
| 619 |       GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
 | |
| 617 |       GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
 | |
| 618 |       GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
 | |
| 619 |       GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
 | |
| 620 | 620 | } | 
| 621 | 621 |  | 
| 622 | 622 | mOITClearProgram.useProgram(); | 
| 623 | 623 |  | 
| 624 |     GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
 | |
| 625 |     GLES31.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f );   // corrections do not really matter here - only present because of common vertex shader.
 | |
| 626 |     GLES31.glUniform1f( mOITClearDepthH , 1.0f);          // likewise depth
 | |
| 627 |     GLES31.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
 | |
| 628 |     GLES31.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 629 |     GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 624 |     GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
 | |
| 625 |     GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f );   // corrections do not really matter here - only present because of common vertex shader.
 | |
| 626 |     GLES30.glUniform1f( mOITClearDepthH , 1.0f);          // likewise depth
 | |
| 627 |     GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
 | |
| 628 |     GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 629 |     GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 630 | 630 | } | 
| 631 | 631 |  | 
| 632 | 632 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 636 | 636 |     {
 | 
| 637 | 637 | mOITBuildProgram.useProgram(); | 
| 638 | 638 |  | 
| 639 |     GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
 | |
| 640 |     GLES31.glUniform1i(mOITBuildTextureH, 0);
 | |
| 641 |     GLES31.glUniform1i(mOITBuildDepthTextureH, 1);
 | |
| 642 |     GLES31.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
 | |
| 643 |     GLES31.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
 | |
| 644 |     GLES31.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
 | |
| 645 |     GLES31.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
 | |
| 646 |     GLES31.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 647 |     GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 639 |     GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
 | |
| 640 |     GLES30.glUniform1i(mOITBuildTextureH, 0);
 | |
| 641 |     GLES30.glUniform1i(mOITBuildDepthTextureH, 1);
 | |
| 642 |     GLES30.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
 | |
| 643 |     GLES30.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
 | |
| 644 |     GLES30.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
 | |
| 645 |     GLES30.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
 | |
| 646 |     GLES30.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 647 |     GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 648 | 648 | } | 
| 649 | 649 |  | 
| 650 | 650 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 654 | 654 |     {
 | 
| 655 | 655 | mOITCollapseProgram.useProgram(); | 
| 656 | 656 |  | 
| 657 |     GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
 | |
| 658 |     GLES31.glUniform1i(mOITCollapseDepthTextureH, 1);
 | |
| 659 |     GLES31.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
 | |
| 660 |     GLES31.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
 | |
| 661 |     GLES31.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
 | |
| 662 |     GLES31.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 663 |     GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 657 |     GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
 | |
| 658 |     GLES30.glUniform1i(mOITCollapseDepthTextureH, 1);
 | |
| 659 |     GLES30.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
 | |
| 660 |     GLES30.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
 | |
| 661 |     GLES30.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
 | |
| 662 |     GLES30.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 663 |     GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 664 | 664 | } | 
| 665 | 665 |  | 
| 666 | 666 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 670 | 670 |     {
 | 
| 671 | 671 | mOITRenderProgram.useProgram(); | 
| 672 | 672 |  | 
| 673 |     GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
 | |
| 674 |     GLES31.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
 | |
| 675 |     GLES31.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
 | |
| 676 |     GLES31.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
 | |
| 677 |     GLES31.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 678 |     GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 673 |     GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
 | |
| 674 |     GLES30.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
 | |
| 675 |     GLES30.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
 | |
| 676 |     GLES30.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
 | |
| 677 |     GLES30.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
 | |
| 678 |     GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
 | |
| 679 | 679 | } | 
| 680 | 680 |  | 
| 681 | 681 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 687 | 687 |  | 
| 688 | 688 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| 689 | 689 | // ARM Mali driver r12 has problems when we keep swapping many FBOs (fixed in r22) | 
| 690 | // PowerVR GE8100 compiler fails to compile OIT programs. | |
| 690 | // PowerVR GE8100 / GE8300 compiler fails to compile OIT programs.
 | |
| 691 | 691 |  | 
| 692 | 692 | private static void detectBuggyDrivers() | 
| 693 | 693 |     {
 | 
| 694 |     String vendor  = GLES31.glGetString(GLES31.GL_VENDOR);
 | |
| 695 |     String version = GLES31.glGetString(GLES31.GL_VERSION);
 | |
| 696 |     String renderer= GLES31.glGetString(GLES31.GL_RENDERER);
 | |
| 694 |     String vendor  = GLES30.glGetString(GLES30.GL_VENDOR);
 | |
| 695 |     String version = GLES30.glGetString(GLES30.GL_VERSION);
 | |
| 696 |     String renderer= GLES30.glGetString(GLES30.GL_RENDERER);
 | |
| 697 | 697 |  | 
| 698 | 698 | /* | 
| 699 |     android.util.Log.e("DISTORTED", "GLSL Version "+GLES31.glGetString(GLES31.GL_SHADING_LANGUAGE_VERSION));
 | |
| 700 |     android.util.Log.e("DISTORTED", "GL Version "  +GLES31.glGetString(GLES31.GL_VERSION));
 | |
| 701 |     android.util.Log.e("DISTORTED", "GL Vendor "   +GLES31.glGetString(GLES31.GL_VENDOR));
 | |
| 702 |     android.util.Log.e("DISTORTED", "GL Renderer " +GLES31.glGetString(GLES31.GL_RENDERER));
 | |
| 699 |     android.util.Log.e("DISTORTED", "GLSL Version "+GLES30.glGetString(GLES31.GL_SHADING_LANGUAGE_VERSION));
 | |
| 700 |     android.util.Log.e("DISTORTED", "GL Version "  +GLES30.glGetString(GLES31.GL_VERSION));
 | |
| 701 |     android.util.Log.e("DISTORTED", "GL Vendor "   +GLES30.glGetString(GLES31.GL_VENDOR));
 | |
| 702 |     android.util.Log.e("DISTORTED", "GL Renderer " +GLES30.glGetString(GLES31.GL_RENDERER));
 | |
| 703 | 703 | */ | 
| 704 | 704 |  | 
| 705 | 705 |     if( vendor.contains("ARM") )
 | 
| 706 | 706 |       {
 | 
| 707 | 707 |       if( version.contains("r12") )
 | 
| 708 | 708 |         {
 | 
| 709 |         android.util.Log.e("DISTORTED", "You are running this on a ARM Mali driver r12.\nThis is a buggy driver, please update to r22. Problems with flashing expected.");
 | |
| 709 |         Log.e("DISTORTED", "You are running this on a ARM Mali driver r12.\nThis is a buggy driver, please update to r22. Problems with flashing expected.");
 | |
| 710 | 710 | } | 
| 711 | 711 | } | 
| 712 | 712 |     else if( vendor.contains("Imagination") )
 | 
| 713 | 713 |       {
 | 
| 714 | 714 |       if( renderer.contains("GE8") )
 | 
| 715 | 715 |         {
 | 
| 716 |         android.util.Log.e("DISTORTED", "You are running this on a PowerVR GE8XXX.\nDue to a buggy compiler OIT rendering will not work");
 | |
| 716 |         Log.e("DISTORTED", "You are running this on a PowerVR GE8XXX.\nDue to a buggy compiler OIT rendering will not work");
 | |
| 717 | 717 | } | 
| 718 | 718 | } | 
| 719 | 719 | } | 
| 720 | 720 |  | 
| 721 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 722 | /** | |
| 723 | * Return OpenGL ES version supported by the hardware we are running on. | |
| 724 | * There are only two possibilities: 300 (OpenGL ES 3.0) or 310 (at least OpenGL ES 3.1) | |
| 725 | */ | |
| 726 | static int getGLSL() | |
| 727 |     {
 | |
| 728 | return mGLSL; | |
| 729 | } | |
| 730 |  | |
| 731 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 732 | /** | |
| 733 | * Have we successfully managed to compile the OIT programs? | |
| 734 | * Some hardware ( Imagination GE8100 / 8300, driver build 1.8@4490469 present in my HTC phone and, | |
| 735 | * sadly, Amazon Fire Stick 4K ) fails to compile the shaders. See relevant thread in Imagination's | |
| 736 | * support forum: | |
| 737 | * | |
| 738 | * https://forums.imgtec.com/t/ge8100-in-htc-desire-12-android-7-1-1-fragment-shader-fails-to-compile/2708 | |
| 739 | */ | |
| 740 | public static boolean OITCompilationSuccessful() | |
| 741 |     {
 | |
| 742 | return mOITCompilationSuccessful; | |
| 743 | } | |
| 744 |  | |
| 721 | 745 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| 722 | 746 | /** | 
| 723 | 747 | * Have we called onCreate yet, ie have we initialized the library? | 
| ... | ... | |
| 741 | 765 |     {
 | 
| 742 | 766 | final ActivityManager activityManager = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE); | 
| 743 | 767 | final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo(); | 
| 744 |     android.util.Log.e("DISTORTED", "Using OpenGL ES "+configurationInfo.getGlEsVersion());
 | |
| 768 |  | |
| 769 | int glESversion = configurationInfo.reqGlEsVersion; | |
| 770 | int major = glESversion >> 16; | |
| 771 | int minor = glESversion & 0xff; | |
| 772 |  | |
| 773 | if( major< 3 ) | |
| 774 |       {
 | |
| 775 | mGLSL = 100*major + 10*minor; | |
| 776 |       throw new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor);
 | |
| 777 | } | |
| 778 | else | |
| 779 |       {
 | |
| 780 | mGLSL = (major==3 && minor==0) ? 300 : 310; | |
| 781 | } | |
| 782 |  | |
| 783 |     android.util.Log.e("DISTORTED", "Using OpenGL ES "+major+"."+minor);
 | |
| 784 | mGLSL_VERSION = "#version "+mGLSL+" es\n"; | |
| 745 | 785 |  | 
| 746 | 786 | mInitialized = true; | 
| 787 | mOITCompilationSuccessful = false; | |
| 747 | 788 |  | 
| 748 | 789 | detectBuggyDrivers(); | 
| 749 | 790 |  | 
| ... | ... | |
| 762 | 803 | exception = ex; | 
| 763 | 804 | } | 
| 764 | 805 |  | 
| 765 |     try
 | |
| 806 |     if( mGLSL>=310)
 | |
| 766 | 807 |       {
 | 
| 767 | createProgramsOIT(resources); | |
| 768 | } | |
| 769 | catch(Exception ex) | |
| 770 |       {
 | |
| 771 | exception = ex; | |
| 808 | try | |
| 809 |         {
 | |
| 810 | createProgramsOIT(resources); | |
| 811 | mOITCompilationSuccessful = true; | |
| 812 | } | |
| 813 | catch(Exception ex) | |
| 814 |         {
 | |
| 815 | exception = ex; | |
| 816 | } | |
| 772 | 817 | } | 
| 773 | 818 |  | 
| 774 | 819 | try | 
| 775 | 820 |       {
 | 
| 776 | EffectQueuePostprocess.createPrograms(resources); | |
| 821 |       EffectQueuePostprocess.createPrograms(resources, mGLSL);
 | |
| 777 | 822 | } | 
| 778 | 823 | catch(Exception ex) | 
| 779 | 824 |       {
 | 
| ... | ... | |
| 782 | 827 |  | 
| 783 | 828 | try | 
| 784 | 829 |       {
 | 
| 785 | PostprocessEffect.createPrograms(); | |
| 830 |       PostprocessEffect.createPrograms(mGLSL);
 | |
| 786 | 831 | } | 
| 787 | 832 | catch(Exception ex) | 
| 788 | 833 |       {
 | 
| src/main/java/org/distorted/library/main/DistortedNode.java | ||
|---|---|---|
| 19 | 19 |  | 
| 20 | 20 | package org.distorted.library.main; | 
| 21 | 21 |  | 
| 22 | import android.opengl.GLES31;
 | |
| 22 | import android.opengl.GLES30;
 | |
| 23 | 23 |  | 
| 24 | 24 | import org.distorted.library.mesh.MeshBase; | 
| 25 | 25 |  | 
| ... | ... | |
| 159 | 159 | if( input.setAsInput() ) | 
| 160 | 160 |       {
 | 
| 161 | 161 | mState.apply(); | 
| 162 |       GLES31.glDisable(GLES31.GL_BLEND);
 | |
| 162 |       GLES30.glDisable(GLES30.GL_BLEND);
 | |
| 163 | 163 | DistortedLibrary.drawPriv(mEffects, mMesh, surface, currTime); | 
| 164 |       GLES31.glEnable(GLES31.GL_BLEND);
 | |
| 164 |       GLES30.glEnable(GLES30.GL_BLEND);
 | |
| 165 | 165 | return 1; | 
| 166 | 166 | } | 
| 167 | 167 |  | 
| src/main/java/org/distorted/library/main/DistortedScreen.java | ||
|---|---|---|
| 24 | 24 | import android.graphics.Bitmap; | 
| 25 | 25 | import android.graphics.Canvas; | 
| 26 | 26 | import android.graphics.Paint; | 
| 27 | import android.opengl.GLES31;
 | |
| 27 | import android.opengl.GLES30;
 | |
| 28 | 28 |  | 
| 29 | 29 | import org.distorted.library.effect.MatrixEffectMove; | 
| 30 | 30 | import org.distorted.library.effect.MatrixEffectScale; | 
| ... | ... | |
| 115 | 115 |  | 
| 116 | 116 | int numrender = super.render(time,mCurRenderedFBO); | 
| 117 | 117 |  | 
| 118 |     GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, 0);
 | |
| 118 |     GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, 0);
 | |
| 119 | 119 |  | 
| 120 | 120 | // workaround for the Mali issues: blit the framebuffer we have computed DistortedLibrary.FBO_QUEUE_SIZE | 
| 121 | 121 | // frames ago. Looks like FBO_QUEUE_SIZE=2 solves the issue already but I decided to play it safe and | 
| ... | ... | |
| 124 | 124 | // on speed. Maybe a slight positive effect if any! | 
| 125 | 125 | setAsInput(mToBeBlittedFBO,0); | 
| 126 | 126 |  | 
| 127 |     GLES31.glColorMask(true,true,true,true);
 | |
| 128 |     GLES31.glDepthMask(false);
 | |
| 129 |     GLES31.glDisable(GLES31.GL_STENCIL_TEST);
 | |
| 130 |     GLES31.glDisable(GLES31.GL_DEPTH_TEST);
 | |
| 131 |     GLES31.glDisable(GLES31.GL_BLEND);
 | |
| 127 |     GLES30.glColorMask(true,true,true,true);
 | |
| 128 |     GLES30.glDepthMask(false);
 | |
| 129 |     GLES30.glDisable(GLES30.GL_STENCIL_TEST);
 | |
| 130 |     GLES30.glDisable(GLES30.GL_DEPTH_TEST);
 | |
| 131 |     GLES30.glDisable(GLES30.GL_BLEND);
 | |
| 132 | 132 |  | 
| 133 | 133 | DistortedLibrary.blitPriv(this); | 
| 134 | 134 |  | 
| src/main/java/org/distorted/library/main/DistortedTexture.java | ||
|---|---|---|
| 23 | 23 | import android.graphics.Canvas; | 
| 24 | 24 | import android.graphics.Matrix; | 
| 25 | 25 | import android.graphics.Paint; | 
Also available in: Unified diff
Lower requirements - now only OpenGL ES 3.0 is required; if running on such platform, OIT part of the API ( which is the only one which actually requires 3.1) is switched off.