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Revision b7074bc6

Added by Leszek Koltunski about 4 years ago

Lower requirements - now only OpenGL ES 3.0 is required; if running on such platform, OIT part of the API ( which is the only one which actually requires 3.1) is switched off.

View differences:

src/main/java/org/distorted/library/mesh/MeshBase.java
19 19

  
20 20
package org.distorted.library.mesh;
21 21

  
22
import android.opengl.GLES31;
22
import android.opengl.GLES30;
23 23
import android.opengl.Matrix;
24 24

  
25 25
import org.distorted.library.effect.MatrixEffect;
26
import org.distorted.library.main.DistortedLibrary;
27 26
import org.distorted.library.main.InternalBuffer;
28 27
import org.distorted.library.program.DistortedProgram;
29 28
import org.distorted.library.type.Static4D;
......
114 113
     mInflate     = 0.0f;
115 114
     mComponent   = new ArrayList<>();
116 115

  
117
     mVBO = new InternalBuffer(GLES31.GL_ARRAY_BUFFER             , GLES31.GL_STATIC_READ);
118
     mTFO = new InternalBuffer(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, GLES31.GL_STATIC_READ);
116
     mVBO = new InternalBuffer(GLES30.GL_ARRAY_BUFFER             , GLES30.GL_STATIC_READ);
117
     mTFO = new InternalBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, GLES30.GL_STATIC_READ);
119 118
     }
120 119

  
121 120
///////////////////////////////////////////////////////////////////////////////////////////////////
......
142 141
       mComponent.add(comp);
143 142
       }
144 143

  
145
     mVBO = new InternalBuffer(GLES31.GL_ARRAY_BUFFER             , GLES31.GL_STATIC_READ);
146
     mTFO = new InternalBuffer(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, GLES31.GL_STATIC_READ);
144
     mVBO = new InternalBuffer(GLES30.GL_ARRAY_BUFFER             , GLES30.GL_STATIC_READ);
145
     mTFO = new InternalBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, GLES30.GL_STATIC_READ);
147 146

  
148 147
     System.arraycopy(original.mVertAttribs,0,mVertAttribs,0,original.mNumVertices*VERT_ATTRIBS);
149 148
     setAttribs(mVertAttribs);
......
308 307
     {
309 308
     int index = mVBO.createImmediately(mNumVertices*VERT_SIZE, mVertAttribs);
310 309

  
311
     GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, index );
312
     GLES31.glVertexAttribPointer(program.mAttribute[0], POS_DATA_SIZE, GLES31.GL_FLOAT, false, VERT_SIZE, OFFSET_POS);
313
     GLES31.glVertexAttribPointer(program.mAttribute[1], NOR_DATA_SIZE, GLES31.GL_FLOAT, false, VERT_SIZE, OFFSET_NOR);
314
     GLES31.glVertexAttribPointer(program.mAttribute[2], INF_DATA_SIZE, GLES31.GL_FLOAT, false, VERT_SIZE, OFFSET_INF);
315
     GLES31.glVertexAttribPointer(program.mAttribute[3], TEX_DATA_SIZE, GLES31.GL_FLOAT, false, VERT_SIZE, OFFSET_TEX);
316
     GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, 0);
310
     GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, index );
311
     GLES30.glVertexAttribPointer(program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, VERT_SIZE, OFFSET_POS);
312
     GLES30.glVertexAttribPointer(program.mAttribute[1], NOR_DATA_SIZE, GLES30.GL_FLOAT, false, VERT_SIZE, OFFSET_NOR);
313
     GLES30.glVertexAttribPointer(program.mAttribute[2], INF_DATA_SIZE, GLES30.GL_FLOAT, false, VERT_SIZE, OFFSET_INF);
314
     GLES30.glVertexAttribPointer(program.mAttribute[3], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, VERT_SIZE, OFFSET_TEX);
315
     GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, 0);
317 316
     }
318 317

  
319 318
///////////////////////////////////////////////////////////////////////////////////////////////////
......
326 325
     {
327 326
     int index = mTFO.createImmediately(mNumVertices*TRAN_SIZE, null);
328 327

  
329
     GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, index );
330
     GLES31.glVertexAttribPointer(program.mAttribute[0], POS_DATA_SIZE, GLES31.GL_FLOAT, false, 0, 0);
331
     GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, 0);
328
     GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, index );
329
     GLES30.glVertexAttribPointer(program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, 0);
330
     GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, 0);
332 331
     }
333 332

  
334 333
///////////////////////////////////////////////////////////////////////////////////////////////////
......
365 364
 */
366 365
   public void setShowNormals(boolean show)
367 366
     {
368
     mShowNormals = (DistortedLibrary.GLSL >= 300 && show);
367
     mShowNormals = show;
369 368
     }
370 369

  
371 370
///////////////////////////////////////////////////////////////////////////////////////////////////

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