Project

General

Profile

Download (8.42 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / main / DistortedScreen.java @ b8f8ef5c

1 c5369f1b leszek
///////////////////////////////////////////////////////////////////////////////////////////////////
2 9b94626c Leszek Koltunski
// Copyright 2016 Leszek Koltunski                                                               //
3 c5369f1b leszek
//                                                                                               //
4 46b572b5 Leszek Koltunski
// This file is part of Distorted.                                                               //
5 c5369f1b leszek
//                                                                                               //
6 46b572b5 Leszek Koltunski
// Distorted is free software: you can redistribute it and/or modify                             //
7 c5369f1b leszek
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11 46b572b5 Leszek Koltunski
// Distorted is distributed in the hope that it will be useful,                                  //
12 c5369f1b leszek
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17 46b572b5 Leszek Koltunski
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18 c5369f1b leszek
///////////////////////////////////////////////////////////////////////////////////////////////////
19
20 fe82a979 Leszek Koltunski
package org.distorted.library.main;
21 c5369f1b leszek
22
///////////////////////////////////////////////////////////////////////////////////////////////////
23 806ca386 leszek
24 86e99907 leszek
import android.graphics.Bitmap;
25
import android.graphics.Canvas;
26
import android.graphics.Paint;
27 b7074bc6 Leszek Koltunski
import android.opengl.GLES30;
28 806ca386 leszek
29 81b1577b Leszek Koltunski
import org.distorted.library.effect.MatrixEffectMove;
30 1b059065 Leszek Koltunski
import org.distorted.library.effect.MatrixEffectScale;
31 e1e94682 Leszek Koltunski
import org.distorted.library.mesh.MeshQuad;
32 86e99907 leszek
import org.distorted.library.type.Static3D;
33
34 c5369f1b leszek
/**
35
 * Class which represents the Screen.
36
 * <p>
37
 * User is able to render to it just like to a DistortedFramebuffer.
38
 */
39 040cd18c Leszek Koltunski
public class DistortedScreen extends DistortedFramebuffer
40 c5369f1b leszek
  {
41 86e99907 leszek
  ///// DEBUGGING ONLY /////////////////////////
42
  private static final int NUM_FRAMES  = 100;
43 b8f8ef5c Leszek Koltunski
  private static final int DEBUG_W     = 150;
44
  private static final int DEBUG_H     =  70;
45 4aa38649 Leszek Koltunski
46 b8f8ef5c Leszek Koltunski
  private static final int DEBUG_MODE_NONE = 0;
47
  private static final int DEBUG_MODE_FPS  = 1;
48
  private static final int DEBUG_MODE_FRAME= 2;
49 86e99907 leszek
50 b8f8ef5c Leszek Koltunski
  private int mDebugMode;
51
  private boolean mDebugAllocated;
52
53
  private MeshQuad debugMesh;
54
  private DistortedTexture debugTexture;
55
  private DistortedEffects debugEffects;
56
  private Canvas debugCanvas;
57
  private Bitmap debugBitmap;
58 86e99907 leszek
  private Paint mPaint;
59 b8f8ef5c Leszek Koltunski
  private String debugString;
60 86e99907 leszek
  private long lastTime=0;
61
  private long[] durations;
62
  private int currDuration;
63 b8f8ef5c Leszek Koltunski
  private int frameNumber;
64 c0f5af7b Leszek Koltunski
  private static Static3D mMoveVector = new Static3D(0,0,0);
65 7bebb196 Leszek Koltunski
  private static MatrixEffectMove mMoveEffect = new MatrixEffectMove(mMoveVector);
66 040cd18c Leszek Koltunski
  ///// END DEBUGGING //////////////////////////
67 86e99907 leszek
68 9b94626c Leszek Koltunski
  private int mCurRenderedFBO;    // During the first FBO_QUEUE_SIZE frames, we blit the very first
69
  private int mToBeBlittedFBO;    // FBO one we have rendered. Then, we keep blitting the one we
70
  private boolean mFirstCircle;   // rendered FBO_QUEUE_SIZE ago.
71 9d845904 Leszek Koltunski
72 c5369f1b leszek
///////////////////////////////////////////////////////////////////////////////////////////////////
73 040cd18c Leszek Koltunski
// PUBLIC API
74
///////////////////////////////////////////////////////////////////////////////////////////////////
75
/**
76
 * Create a new Screen. Initially 1x1 in size.
77
 * <p>
78 9ecac8cd Leszek Koltunski
 * Has to be followed by a 'resizeFBO()' to set the size.
79 040cd18c Leszek Koltunski
 */
80
  public DistortedScreen()
81
    {
82 7602a827 Leszek Koltunski
    super(DistortedLibrary.FBO_QUEUE_SIZE,1,BOTH_DEPTH_STENCIL, TYPE_SYST, 1,1);
83 b8f8ef5c Leszek Koltunski
    mDebugMode = DEBUG_MODE_NONE;
84 9b94626c Leszek Koltunski
    mCurRenderedFBO = 0;
85
    mToBeBlittedFBO = 0;
86
    mFirstCircle = true;
87 b8f8ef5c Leszek Koltunski
    mDebugAllocated = false;
88 040cd18c Leszek Koltunski
    }
89 c5369f1b leszek
90 b8f8ef5c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
91
92
   private void allocateDebug()
93
     {
94
     if( !mDebugAllocated )
95
       {
96
       mDebugAllocated = true;
97
98
       debugString = "";
99
       debugBitmap = Bitmap.createBitmap(DEBUG_W, DEBUG_H, Bitmap.Config.ARGB_8888);
100
       debugMesh = new MeshQuad();
101
       debugTexture = new DistortedTexture();
102
       debugTexture.setTexture(debugBitmap);
103
       debugCanvas = new Canvas(debugBitmap);
104
       debugEffects = new DistortedEffects();
105
       debugEffects.apply( new MatrixEffectScale( new Static3D(DEBUG_W,DEBUG_H,1) ) );
106
       debugEffects.apply(mMoveEffect);
107
108
       mPaint = new Paint();
109
       mPaint.setAntiAlias(true);
110
       mPaint.setTextAlign(Paint.Align.CENTER);
111
       mPaint.setTextSize(0.7f * DEBUG_H);
112
       }
113
     }
114
115 26a4e5f6 leszek
///////////////////////////////////////////////////////////////////////////////////////////////////
116 040cd18c Leszek Koltunski
/**
117
 * Draws all the attached children to this OutputSurface.
118
 * <p>
119
 * Must be called from a thread holding OpenGL Context.
120
 *
121
 * @param time Current time, in milliseconds. This will be passed to all the Effects stored in the children Nodes.
122
 * @return Number of objects rendered.
123
 */
124
  public int render(long time)
125
    {
126 b8f8ef5c Leszek Koltunski
    if( mDebugMode!=DEBUG_MODE_NONE )
127 040cd18c Leszek Koltunski
      {
128
      if( lastTime==0 ) lastTime = time;
129 26a4e5f6 leszek
130 b8f8ef5c Leszek Koltunski
      if( mDebugMode==DEBUG_MODE_FPS )
131
        {
132
        currDuration++;
133
        if (currDuration >= NUM_FRAMES) currDuration = 0;
134
        durations[NUM_FRAMES] += ((time - lastTime) - durations[currDuration]);
135
        durations[currDuration] = time - lastTime;
136
137
        debugString = "" + ((int)(10000.0f*NUM_FRAMES/durations[NUM_FRAMES]))/10.0f;
138
        }
139
      else if( mDebugMode==DEBUG_MODE_FRAME )
140
        {
141
        debugString = "" + frameNumber;
142
        frameNumber++;
143
        }
144 040cd18c Leszek Koltunski
145
      mPaint.setColor(0xffffffff);
146 b8f8ef5c Leszek Koltunski
      debugCanvas.drawRect(0, 0, DEBUG_W, DEBUG_H, mPaint);
147 040cd18c Leszek Koltunski
      mPaint.setColor(0xff000000);
148 b8f8ef5c Leszek Koltunski
      debugCanvas.drawText(debugString, 0.5f*DEBUG_W, 0.75f*DEBUG_H, mPaint);
149
      debugTexture.setTexture(debugBitmap);
150 040cd18c Leszek Koltunski
151 b8f8ef5c Leszek Koltunski
      mMoveVector.set( (-mWidth+DEBUG_W)/2 +5, (mHeight-DEBUG_H)/2 -5, 0);
152 7bebb196 Leszek Koltunski
153 040cd18c Leszek Koltunski
      lastTime = time;
154
      }
155
156 9b94626c Leszek Koltunski
    int numrender = super.render(time,mCurRenderedFBO);
157 040cd18c Leszek Koltunski
158 b7074bc6 Leszek Koltunski
    GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, 0);
159 2301cb2f Leszek Koltunski
160 7602a827 Leszek Koltunski
    // workaround for the Mali issues: blit the framebuffer we have computed DistortedLibrary.FBO_QUEUE_SIZE
161 2301cb2f Leszek Koltunski
    // frames ago. Looks like FBO_QUEUE_SIZE=2 solves the issue already but I decided to play it safe and
162
    // make it equal to 3.
163
    // This of course introduces a delay and uses more memory, but it does not appear to have any effect
164
    // on speed. Maybe a slight positive effect if any!
165 9b94626c Leszek Koltunski
    setAsInput(mToBeBlittedFBO,0);
166 2301cb2f Leszek Koltunski
167 b7074bc6 Leszek Koltunski
    GLES30.glColorMask(true,true,true,true);
168
    GLES30.glDepthMask(false);
169
    GLES30.glDisable(GLES30.GL_STENCIL_TEST);
170
    GLES30.glDisable(GLES30.GL_DEPTH_TEST);
171
    GLES30.glDisable(GLES30.GL_BLEND);
172 040cd18c Leszek Koltunski
173 7602a827 Leszek Koltunski
    DistortedLibrary.blitPriv(this);
174 040cd18c Leszek Koltunski
175 b8f8ef5c Leszek Koltunski
    if( mDebugMode!=DEBUG_MODE_NONE && debugTexture.setAsInput())
176 040cd18c Leszek Koltunski
      {
177 b8f8ef5c Leszek Koltunski
      DistortedLibrary.drawPriv(debugEffects, debugMesh, this, time);
178 040cd18c Leszek Koltunski
      }
179
180 7602a827 Leszek Koltunski
    if( ++mCurRenderedFBO>= DistortedLibrary.FBO_QUEUE_SIZE )
181 9b94626c Leszek Koltunski
      {
182
      mCurRenderedFBO = 0;
183
      if (mFirstCircle) mFirstCircle = false;
184
      }
185 7602a827 Leszek Koltunski
    if( !mFirstCircle && ++mToBeBlittedFBO>= DistortedLibrary.FBO_QUEUE_SIZE )
186 9b94626c Leszek Koltunski
      {
187
      mToBeBlittedFBO=0;
188
      }
189
190 040cd18c Leszek Koltunski
    return numrender+1;
191
    }
192
193
///////////////////////////////////////////////////////////////////////////////////////////////////
194
/**
195
 * Make the library show Frames Per Second in the upper-left corner.
196
 * <p>
197
 */
198
  public void showFPS()
199 26a4e5f6 leszek
    {
200 b8f8ef5c Leszek Koltunski
    if( mDebugMode!=DEBUG_MODE_FPS )
201 01b9a241 Leszek Koltunski
      {
202 b8f8ef5c Leszek Koltunski
      allocateDebug();
203
      mDebugMode = DEBUG_MODE_FPS;
204 01b9a241 Leszek Koltunski
205
      durations = new long[NUM_FRAMES + 1];
206
      currDuration = 0;
207
208 7bebb196 Leszek Koltunski
      for (int i=0; i<NUM_FRAMES+1; i++) durations[i] = 16;  // Assume FPS will be
209
      durations[NUM_FRAMES] = NUM_FRAMES * 16;               // close to 1000/16 ~ 60
210 01b9a241 Leszek Koltunski
      }
211 c5369f1b leszek
    }
212 b8f8ef5c Leszek Koltunski
213
///////////////////////////////////////////////////////////////////////////////////////////////////
214
/**
215
 * Make the library show current frame number in the upper-left corner.
216
 * <p>
217
 */
218
  public void showFrameNumber()
219
    {
220
    if( mDebugMode!=DEBUG_MODE_FRAME )
221
      {
222
      allocateDebug();
223
      mDebugMode = DEBUG_MODE_FRAME;
224
      frameNumber = 0;
225
      }
226
    }
227 9b94626c Leszek Koltunski
  }