Revision b911dc09
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/exception/VertexUniformsException.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Thrown by {@link org.distorted.library.Distorted#onSurfaceCreated(android.opengl.GLSurfaceView)}
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* Thrown by {@link org.distorted.library.Distorted#onSurfaceCreated(android.content.Context)}
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* if compilation of the Vertex Shader fails because of too many uniforms there, i.e. because |
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* we have set {@link org.distorted.library.Distorted#setMaxVertex(int)} to too high value. |
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*/ |
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