Revision b9798977
Added by Leszek Koltunski over 8 years ago
| src/main/java/org/distorted/library/DistortedEffects.java | ||
|---|---|---|
| 95 | 95 |
private static long mNextID =0; |
| 96 | 96 |
private long mID; |
| 97 | 97 |
|
| 98 |
private static DistortedFramebuffer mBufferFBO = new DistortedFramebuffer(true,DistortedSurface.TYPE_SYST,1,1); |
|
| 99 |
|
|
| 100 | 98 |
private EffectQueueMatrix mM; |
| 101 | 99 |
private EffectQueueFragment mF; |
| 102 | 100 |
private EffectQueueVertex mV; |
| ... | ... | |
| 281 | 279 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4); |
| 282 | 280 |
} |
| 283 | 281 |
|
| 282 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 283 |
|
|
| 284 |
DistortedFramebuffer getPostprocessingBuffer() |
|
| 285 |
{
|
|
| 286 |
return mP.mNumEffects==0 ? null : mP.mMainBuffer; |
|
| 287 |
} |
|
| 288 |
|
|
| 284 | 289 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 285 | 290 |
|
| 286 | 291 |
void drawPriv(float halfW, float halfH, MeshObject mesh, DistortedOutputSurface surface, long currTime) |
| ... | ... | |
| 293 | 298 |
float halfZ = halfW*mesh.zFactor; |
| 294 | 299 |
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight); |
| 295 | 300 |
|
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if( mP.mNumEffects==0 ) |
|
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{
|
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mMainProgram.useProgram(); |
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GLES30.glUniform1i(mMainTextureH, 0); |
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surface.setAsOutput(); |
|
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mM.send(surface,halfW,halfH,halfZ); |
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mV.send(halfW,halfH,halfZ); |
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mF.send(halfW,halfH); |
|
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mesh.mMeshPositions); |
|
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mesh.mMeshNormals); |
|
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[2], TEX_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mesh.mMeshTexture); |
|
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GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.dataLength); |
|
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} |
|
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else |
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{
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if( mV.mNumEffects==0 && mF.mNumEffects==0 && (mesh instanceof MeshFlat) && mM.canUseShortcut() ) |
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{
|
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mM.constructMatrices(surface,halfW,halfH); |
|
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mP.render(2*halfW, 2*halfH, mM.getMVP(), surface); |
|
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} |
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else |
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{
|
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mMainProgram.useProgram(); |
|
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GLES30.glUniform1i(mMainTextureH, 0); |
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mBufferFBO.resizeFast(surface.mWidth, surface.mHeight); |
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mBufferFBO.setAsOutput(); |
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GLES30.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
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GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT); |
|
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mM.send(mBufferFBO,halfW,halfH,halfZ); |
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mV.send(halfW,halfH,halfZ); |
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mF.send(halfW,halfH); |
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mesh.mMeshPositions); |
|
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mesh.mMeshNormals); |
|
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[2], TEX_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mesh.mMeshTexture); |
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GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.dataLength); |
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Matrix.setIdentityM(mTmpMatrix, 0); |
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Matrix.translateM(mTmpMatrix, 0, 0, 0, -surface.mDistance); |
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Matrix.multiplyMM(mMVPMatrix, 0, surface.mProjectionMatrix, 0, mTmpMatrix, 0); |
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|
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mBufferFBO.setAsInput(); |
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mP.render(surface.mWidth, surface.mHeight, mMVPMatrix, surface); |
|
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} |
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} |
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mMainProgram.useProgram(); |
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GLES30.glUniform1i(mMainTextureH, 0); |
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surface.setAsOutput(); |
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mM.send(surface,halfW,halfH,halfZ); |
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mV.send(halfW,halfH,halfZ); |
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mF.send(halfW,halfH); |
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mesh.mMeshPositions); |
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mesh.mMeshNormals); |
|
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[2], TEX_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mesh.mMeshTexture); |
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GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.dataLength); |
|
| 340 | 311 |
|
| 341 | 312 |
/// DEBUG ONLY ////// |
| 342 | 313 |
// displayBoundingRect(halfInputW, halfInputH, halfZ, df, mM.getMVP(), mesh.getBoundingVertices() ); |
| src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
|---|---|---|
| 31 | 31 |
public class DistortedFramebuffer extends DistortedOutputSurface implements DistortedInputSurface |
| 32 | 32 |
{
|
| 33 | 33 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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DistortedFramebuffer getBuffer() |
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{
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return this; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 35 | 42 |
// Must be called from a thread holding OpenGL Context |
| 36 | 43 |
// Watch out - this has the side-effect of binding a Texture and a Framebuffer! |
| src/main/java/org/distorted/library/DistortedNode.java | ||
|---|---|---|
| 211 | 211 |
return 0; |
| 212 | 212 |
} |
| 213 | 213 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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DistortedFramebuffer getPostprocessingBuffer() |
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{
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return mEffects.getPostprocessingBuffer(); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 215 | 222 |
// return the total number of render calls issued |
| 216 | 223 |
|
| src/main/java/org/distorted/library/DistortedOutputSurface.java | ||
|---|---|---|
| 39 | 39 |
int[] mDepthH = new int[1]; |
| 40 | 40 |
int[] mFBOH = new int[1]; |
| 41 | 41 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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abstract DistortedFramebuffer getBuffer(); |
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|
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| 42 | 46 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 43 | 47 |
|
| 44 | 48 |
DistortedOutputSurface(int width, int height, int createColor, int createDepth, int fbo, int type) |
| ... | ... | |
| 105 | 109 |
int renderChildren(long time, int num, ArrayList<DistortedNode> children) |
| 106 | 110 |
{
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| 107 | 111 |
int numRenders = 0; |
| 112 |
DistortedNode child; |
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DistortedFramebuffer fbo; |
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DistortedOutputSurface buffer; |
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// 1. Render all children that have postprocessing effects to their own buffer FBOs |
|
| 108 | 117 |
|
| 109 | 118 |
for(int i=0; i<num; i++) |
| 110 | 119 |
{
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numRenders += children.get(i).draw(time,this); |
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child = children.get(i); |
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fbo = child.getPostprocessingBuffer(); |
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if( fbo!=null ) |
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{
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fbo.resizeFast(mWidth,mHeight); |
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numRenders += child.draw(time,fbo); |
|
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} |
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} |
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// 2. If we have rendered anything so far, and we are a Screen, then render to an |
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// intermediate FBO instead. |
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|
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buffer = numRenders>0 ? getBuffer() : this; |
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// 3. Render all children without postprocessing effects to buffer |
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for(int i=0; i<num; i++) |
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{
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child = children.get(i); |
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fbo = child.getPostprocessingBuffer(); |
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if( fbo==null ) |
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{
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numRenders += child.draw(time,buffer); |
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} |
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} |
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|
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// 4. For all postprocessing fbo, |
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// postprocess fbo |
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// merge to buffer |
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|
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// TODO |
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|
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// 5. finally blit to this if we have to |
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|
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if( buffer!=this && ((DistortedFramebuffer)buffer).setAsInput() ) |
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{
|
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numRenders++; |
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DistortedEffects.blitPriv(this); |
|
| 112 | 160 |
} |
| 113 | 161 |
|
| 114 | 162 |
return numRenders; |
| src/main/java/org/distorted/library/DistortedScreen.java | ||
|---|---|---|
| 27 | 27 |
*/ |
| 28 | 28 |
public class DistortedScreen extends DistortedOutputSurface |
| 29 | 29 |
{
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DistortedFramebuffer mBuffer = null; |
|
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|
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| 30 | 32 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 31 | 33 |
// here we don't manage underlying OpenGL assets ourselves |
| 32 | 34 |
|
| ... | ... | |
| 34 | 36 |
void delete() {}
|
| 35 | 37 |
void recreate() {}
|
| 36 | 38 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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|
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DistortedFramebuffer getBuffer() |
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{
|
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if( mBuffer==null ) |
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{
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mBuffer = new DistortedFramebuffer(true,DistortedSurface.TYPE_SYST,mWidth,mHeight); |
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} |
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|
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if( mBuffer.mWidth != mWidth || mBuffer.mHeight != mHeight ) |
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{
|
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mBuffer.resizeFast(mWidth,mHeight); |
|
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} |
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|
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return mBuffer; |
|
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} |
|
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|
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| 37 | 56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 38 | 57 |
// PUBLIC API |
| 39 | 58 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/EffectQueuePostprocess.java | ||
|---|---|---|
| 69 | 69 |
mQuadTextureInv.put(textureInv).position(0); |
| 70 | 70 |
} |
| 71 | 71 |
|
| 72 |
private static DistortedFramebuffer mBufferFBO = new DistortedFramebuffer(true,DistortedSurface.TYPE_SYST,1,1); |
|
| 72 |
private static DistortedFramebuffer mPostBuffer = new DistortedFramebuffer(true,DistortedSurface.TYPE_SYST,1,1); |
|
| 73 |
DistortedFramebuffer mMainBuffer = new DistortedFramebuffer(true,DistortedSurface.TYPE_SYST,1,1); |
|
| 73 | 74 |
|
| 74 | 75 |
private static float[] mMVPMatrix = new float[16]; |
| 75 | 76 |
private static float[] mTmpMatrix = new float[16]; |
| ... | ... | |
| 245 | 246 |
GLES30.glUniform1i( mRadiusH, radius); |
| 246 | 247 |
GLES30.glUniform2f( mObjDH , w, h ); |
| 247 | 248 |
|
| 248 |
mBufferFBO.resizeFast( (int)w, (int)h);
|
|
| 249 |
mBufferFBO.setAsOutput();
|
|
| 249 |
mPostBuffer.resizeFast( (int)w, (int)h);
|
|
| 250 |
mPostBuffer.setAsOutput();
|
|
| 250 | 251 |
GLES30.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 251 | 252 |
GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT); |
| 252 | 253 |
GLES30.glViewport(0, 0, (int)w, (int)h); |
| 253 | 254 |
|
| 254 | 255 |
Matrix.setIdentityM(mTmpMatrix, 0); |
| 255 |
Matrix.translateM(mTmpMatrix, 0, 0, 0, -mBufferFBO.mDistance);
|
|
| 256 |
Matrix.multiplyMM(mMVPMatrix, 0, mBufferFBO.mProjectionMatrix, 0, mTmpMatrix, 0);
|
|
| 256 |
Matrix.translateM(mTmpMatrix, 0, 0, 0, -mPostBuffer.mDistance);
|
|
| 257 |
Matrix.multiplyMM(mMVPMatrix, 0, mPostBuffer.mProjectionMatrix, 0, mTmpMatrix, 0);
|
|
| 257 | 258 |
|
| 258 | 259 |
// horizontal blur |
| 259 | 260 |
GLES30.glUniform1fv( mOffsetsH ,radius+1, mOffsets,0); |
| ... | ... | |
| 262 | 263 |
GLES30.glVertexAttribPointer(mBlurProgram.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTextureInv); |
| 263 | 264 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4); |
| 264 | 265 |
|
| 265 |
mBufferFBO.setAsInput();
|
|
| 266 |
mPostBuffer.setAsInput();
|
|
| 266 | 267 |
surface.setAsOutput(); |
| 267 | 268 |
|
| 268 | 269 |
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight); |
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