Revision b9798977
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/library/DistortedEffects.java | ||
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95 | 95 |
private static long mNextID =0; |
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private long mID; |
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private static DistortedFramebuffer mBufferFBO = new DistortedFramebuffer(true,DistortedSurface.TYPE_SYST,1,1); |
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private EffectQueueMatrix mM; |
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private EffectQueueFragment mF; |
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private EffectQueueVertex mV; |
... | ... | |
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GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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DistortedFramebuffer getPostprocessingBuffer() |
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{ |
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return mP.mNumEffects==0 ? null : mP.mMainBuffer; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void drawPriv(float halfW, float halfH, MeshObject mesh, DistortedOutputSurface surface, long currTime) |
... | ... | |
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float halfZ = halfW*mesh.zFactor; |
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GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight); |
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if( mP.mNumEffects==0 ) |
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{ |
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mMainProgram.useProgram(); |
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GLES30.glUniform1i(mMainTextureH, 0); |
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surface.setAsOutput(); |
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mM.send(surface,halfW,halfH,halfZ); |
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mV.send(halfW,halfH,halfZ); |
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mF.send(halfW,halfH); |
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mesh.mMeshPositions); |
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mesh.mMeshNormals); |
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[2], TEX_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mesh.mMeshTexture); |
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GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.dataLength); |
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} |
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else |
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{ |
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if( mV.mNumEffects==0 && mF.mNumEffects==0 && (mesh instanceof MeshFlat) && mM.canUseShortcut() ) |
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{ |
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mM.constructMatrices(surface,halfW,halfH); |
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mP.render(2*halfW, 2*halfH, mM.getMVP(), surface); |
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} |
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else |
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{ |
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mMainProgram.useProgram(); |
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GLES30.glUniform1i(mMainTextureH, 0); |
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mBufferFBO.resizeFast(surface.mWidth, surface.mHeight); |
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mBufferFBO.setAsOutput(); |
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GLES30.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
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GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT); |
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mM.send(mBufferFBO,halfW,halfH,halfZ); |
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mV.send(halfW,halfH,halfZ); |
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mF.send(halfW,halfH); |
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mesh.mMeshPositions); |
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mesh.mMeshNormals); |
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[2], TEX_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mesh.mMeshTexture); |
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GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.dataLength); |
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Matrix.setIdentityM(mTmpMatrix, 0); |
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Matrix.translateM(mTmpMatrix, 0, 0, 0, -surface.mDistance); |
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Matrix.multiplyMM(mMVPMatrix, 0, surface.mProjectionMatrix, 0, mTmpMatrix, 0); |
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mBufferFBO.setAsInput(); |
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mP.render(surface.mWidth, surface.mHeight, mMVPMatrix, surface); |
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} |
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} |
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mMainProgram.useProgram(); |
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GLES30.glUniform1i(mMainTextureH, 0); |
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surface.setAsOutput(); |
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mM.send(surface,halfW,halfH,halfZ); |
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mV.send(halfW,halfH,halfZ); |
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mF.send(halfW,halfH); |
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mesh.mMeshPositions); |
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mesh.mMeshNormals); |
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[2], TEX_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mesh.mMeshTexture); |
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GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.dataLength); |
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/// DEBUG ONLY ////// |
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// displayBoundingRect(halfInputW, halfInputH, halfZ, df, mM.getMVP(), mesh.getBoundingVertices() ); |
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