Revision bfe2c61b
Added by Leszek Koltunski almost 9 years ago
| src/main/java/org/distorted/library/DistortedEffects.java | ||
|---|---|---|
| 159 | 159 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
| 160 | 160 |
mBufferFBO.setAsInput(); |
| 161 | 161 |
df.setAsOutput(); |
| 162 |
mP.send(halfInputW,halfInputH); |
|
| 162 |
mP.send(df,halfInputW,halfInputH);
|
|
| 163 | 163 |
|
| 164 | 164 |
GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mQuadPositions); |
| 165 | 165 |
GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[1], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mQuadTexture); |
| ... | ... | |
| 176 | 176 |
EffectQueueMatrix.sendZero(df,halfInputW,halfInputH,halfInputW*mesh.zFactor); |
| 177 | 177 |
EffectQueueVertex.sendZero(); |
| 178 | 178 |
EffectQueueFragment.sendZero(); |
| 179 |
EffectQueuePostprocess.sendZero(2*halfInputW,2*halfInputH); |
|
| 179 |
EffectQueuePostprocess.sendZero(df,2*halfInputW,2*halfInputH);
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|
| 180 | 180 |
|
| 181 | 181 |
mesh.draw(); |
| 182 | 182 |
} |
| src/main/java/org/distorted/library/EffectQueuePostprocess.java | ||
|---|---|---|
| 20 | 20 |
package org.distorted.library; |
| 21 | 21 |
|
| 22 | 22 |
import android.opengl.GLES20; |
| 23 |
import android.opengl.Matrix; |
|
| 23 | 24 |
|
| 24 | 25 |
import org.distorted.library.message.EffectMessage; |
| 25 | 26 |
import org.distorted.library.type.Data1D; |
| ... | ... | |
| 41 | 42 |
private static int mTypeH; |
| 42 | 43 |
private static int mUniformsH; |
| 43 | 44 |
private static int mObjDH; |
| 45 |
private static int mMVPMatrixH; |
|
| 46 |
|
|
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private static float[] mMVPMatrix = new float[16]; |
|
| 48 |
private static float[] mTmpMatrix = new float[16]; |
|
| 44 | 49 |
|
| 45 | 50 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 46 | 51 |
|
| ... | ... | |
| 57 | 62 |
mTypeH = GLES20.glGetUniformLocation( mProgramH, "pType"); |
| 58 | 63 |
mUniformsH = GLES20.glGetUniformLocation( mProgramH, "pUniforms"); |
| 59 | 64 |
mObjDH = GLES20.glGetUniformLocation( mProgramH, "u_objD"); |
| 65 |
mMVPMatrixH = GLES20.glGetUniformLocation(mProgramH, "u_MVPMatrix"); |
|
| 60 | 66 |
} |
| 61 | 67 |
|
| 62 | 68 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 109 | 115 |
|
| 110 | 116 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 111 | 117 |
|
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synchronized void send(float halfX, float halfY) |
|
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synchronized void send(DistortedFramebuffer df, float halfX, float halfY)
|
|
| 113 | 119 |
{
|
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Matrix.setIdentityM(mTmpMatrix, 0); |
|
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Matrix.translateM(mTmpMatrix, 0, halfX-df.mWidth/2, df.mHeight/2-halfY, -df.mDistance); |
|
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Matrix.multiplyMM(mMVPMatrix, 0, df.mProjectionMatrix, 0, mTmpMatrix, 0); |
|
| 123 |
|
|
| 114 | 124 |
GLES20.glUniform1i( mNumEffectsH, mNumEffects); |
| 115 | 125 |
GLES20.glUniform2f( mObjDH , halfX, halfY); |
| 126 |
GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0); |
|
| 116 | 127 |
|
| 117 | 128 |
if( mNumEffects>0 ) |
| 118 | 129 |
{
|
| ... | ... | |
| 123 | 134 |
|
| 124 | 135 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 125 | 136 |
|
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synchronized static void sendZero(float halfX, float halfY) |
|
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synchronized static void sendZero(DistortedFramebuffer df, float halfX, float halfY)
|
|
| 127 | 138 |
{
|
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Matrix.setIdentityM(mTmpMatrix, 0); |
|
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Matrix.translateM(mTmpMatrix, 0, halfX-df.mWidth/2, df.mHeight/2-halfY, -df.mDistance); |
|
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Matrix.multiplyMM(mMVPMatrix, 0, df.mProjectionMatrix, 0, mTmpMatrix, 0); |
|
| 142 |
|
|
| 128 | 143 |
GLES20.glUniform1i( mNumEffectsH, 0); |
| 129 | 144 |
GLES20.glUniform2f( mObjDH , halfX, halfY); |
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GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0); |
|
| 130 | 146 |
} |
| 131 | 147 |
|
| 132 | 148 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/res/raw/main_vertex_shader.glsl | ||
|---|---|---|
| 25 | 25 |
// .far = f, .diff = f-n so maybe u_Depth is redundant |
| 26 | 26 |
// Update: this struct is only available in fragment shaders |
| 27 | 27 |
|
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uniform mat4 u_MVPMatrix; // A constant representing the combined model/view/projection matrix.
|
|
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uniform mat4 u_MVMatrix; // A constant representing the combined model/view matrix.
|
|
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uniform mat4 u_MVPMatrix; // the combined model/view/projection matrix. |
|
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uniform mat4 u_MVMatrix; // the combined model/view matrix. |
|
| 30 | 30 |
|
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attribute vec3 a_Position; // Per-vertex position information we will pass in.
|
|
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attribute vec3 a_Normal; // Per-vertex normal information we will pass in.
|
|
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attribute vec2 a_TexCoordinate; // Per-vertex texture coordinate information we will pass in.
|
|
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attribute vec3 a_Position; // Per-vertex position. |
|
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attribute vec3 a_Normal; // Per-vertex normal vector.
|
|
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attribute vec2 a_TexCoordinate; // Per-vertex texture coordinate. |
|
| 34 | 34 |
|
| 35 | 35 |
varying vec3 v_Position; // |
| 36 | 36 |
varying vec3 v_Normal; // |
| src/main/res/raw/post_vertex_shader.glsl | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
uniform vec2 u_objD; // half of object width x half of object height. |
| 21 | 21 |
// point (0,0) is the center of the object |
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uniform mat4 u_MVPMatrix; // the combined model/view/projection matrix. |
|
| 22 | 23 |
|
| 23 | 24 |
attribute vec2 a_Position; // Per-vertex position information we will pass in. |
| 24 | 25 |
attribute vec2 a_TexCoordinate; // Per-vertex texture coordinate information we will pass in. |
| ... | ... | |
| 30 | 31 |
void main() |
| 31 | 32 |
{
|
| 32 | 33 |
v_TexCoordinate = a_TexCoordinate; |
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gl_Position = vec4( 2.0*u_objD*a_Position, 0.0, 1.0);
|
|
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gl_Position = u_MVPMatrix*vec4( 2.0*u_objD*a_Position, 0.0, 1.0);
|
|
| 34 | 35 |
} |
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