Revision bfe45b4a
Added by Leszek Koltunski over 6 years ago
| src/main/java/org/distorted/library/main/Distorted.java | ||
|---|---|---|
| 24 | 24 |
import android.content.pm.ConfigurationInfo; |
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import android.content.res.Resources; |
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import android.opengl.GLES31; |
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import android.util.Log; |
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import org.distorted.library.R; |
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import org.distorted.library.effect.Effect; |
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import org.distorted.library.effect.EffectType; |
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import org.distorted.library.effect.FragmentEffect; |
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import org.distorted.library.effect.PostprocessEffect; |
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import org.distorted.library.effect.VertexEffect; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.message.EffectMessageSender; |
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import org.distorted.library.program.DistortedProgram; |
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import java.io.InputStream; |
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import java.nio.ByteBuffer; |
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import java.nio.ByteOrder; |
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import java.nio.FloatBuffer; |
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import java.nio.IntBuffer; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
| ... | ... | |
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private static boolean mInitialized=false; |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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/// MAIN PROGRAM /// |
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private static DistortedProgram mMainProgram; |
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private static int mMainTextureH; |
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/// NORMAL PROGRAM ///// |
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private static DistortedProgram mNormalProgram; |
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private static int mNormalMVPMatrixH; |
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/// MAIN OIT PROGRAM /// |
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private static DistortedProgram mMainOITProgram; |
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private static int mMainOITTextureH; |
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private static int mMainOITSizeH; |
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private static int mMainOITNumRecordsH; |
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/// BLIT PROGRAM /// |
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private static DistortedProgram mBlitProgram; |
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private static int mBlitTextureH; |
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private static int mBlitDepthH; |
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private static final FloatBuffer mQuadPositions; |
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static |
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{
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float[] positionData= { -0.5f, -0.5f, -0.5f, 0.5f, 0.5f,-0.5f, 0.5f, 0.5f };
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mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
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mQuadPositions.put(positionData).position(0); |
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} |
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/// BLIT DEPTH PROGRAM /// |
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private static DistortedProgram mBlitDepthProgram; |
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private static int mBlitDepthTextureH; |
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private static int mBlitDepthDepthTextureH; |
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private static int mBlitDepthDepthH; |
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private static int mBlitDepthTexCorrH; |
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/// OIT SSBO BUFFER /// |
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private static int[] mLinkedListSSBO = new int[1]; |
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private static int[] mAtomicCounter = new int[Distorted.FBO_QUEUE_SIZE]; |
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private static int mCurrBuffer; |
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static |
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{
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mLinkedListSSBO[0]= -1; |
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mCurrBuffer = 0; |
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for(int i=0; i<Distorted.FBO_QUEUE_SIZE; i++) mAtomicCounter[i] = -1; |
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} |
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/////////////////////////////////////////////////////////////// |
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// meaning: allocate 1.0 screenful of places for transparent |
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// fragments in the SSBO backing up the OIT render method. |
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private static float mBufferSize=1.0f; |
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/// OIT CLEAR PROGRAM /// |
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private static DistortedProgram mOITClearProgram; |
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private static int mOITClearDepthH; |
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private static int mOITClearTexCorrH; |
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private static int mOITClearSizeH; |
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/// OIT BUILD PROGRAM /// |
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private static DistortedProgram mOITBuildProgram; |
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private static int mOITBuildTextureH; |
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private static int mOITBuildDepthTextureH; |
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private static int mOITBuildDepthH; |
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private static int mOITBuildTexCorrH; |
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private static int mOITBuildSizeH; |
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private static int mOITBuildNumRecordsH; |
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/// OIT COLLAPSE PROGRAM /// |
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private static DistortedProgram mOITCollapseProgram; |
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private static int mOITCollapseDepthTextureH; |
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private static int mOITCollapseDepthH; |
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private static int mOITCollapseTexCorrH; |
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private static int mOITCollapseSizeH; |
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/// OIT RENDER PROGRAM /// |
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private static DistortedProgram mOITRenderProgram; |
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private static int mOITRenderDepthH; |
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private static int mOITRenderTexCorrH; |
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private static int mOITRenderSizeH; |
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/// END PROGRAMS ////// |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// private: hide this from Javadoc |
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|
| ... | ... | |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static void createPrograms(Resources resources) |
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{
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// MAIN PROGRAM //////////////////////////////////// |
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final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader); |
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final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader); |
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int numF = FragmentEffect.getNumEnabled(); |
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int numV = VertexEffect.getNumEnabled(); |
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String mainVertHeader= Distorted.GLSL_VERSION + ("#define NUM_VERTEX " + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
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String mainFragHeader= Distorted.GLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
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String enabledEffectV= VertexEffect.getGLSL(); |
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String enabledEffectF= FragmentEffect.getGLSL(); |
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String[] feedback = { "v_Position", "v_endPosition" };
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try |
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{
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mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader, |
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enabledEffectV, enabledEffectF, Distorted.GLSL, feedback); |
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} |
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catch(Exception e) |
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{
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Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN program: "+e.getMessage());
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throw new RuntimeException(e.getMessage()); |
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} |
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int mainProgramH = mMainProgram.getProgramHandle(); |
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EffectQueue.getUniforms(mainProgramH,0); |
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mMainTextureH= GLES31.glGetUniformLocation( mainProgramH, "u_Texture"); |
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// BLIT PROGRAM //////////////////////////////////// |
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final InputStream blitVertStream = resources.openRawResource(R.raw.blit_vertex_shader); |
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final InputStream blitFragStream = resources.openRawResource(R.raw.blit_fragment_shader); |
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try |
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{
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mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL); |
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} |
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catch(Exception e) |
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{
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Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT program: "+e.getMessage());
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throw new RuntimeException(e.getMessage()); |
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} |
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int blitProgramH = mBlitProgram.getProgramHandle(); |
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mBlitTextureH = GLES31.glGetUniformLocation( blitProgramH, "u_Texture"); |
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mBlitDepthH = GLES31.glGetUniformLocation( blitProgramH, "u_Depth"); |
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|
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// BLIT DEPTH PROGRAM //////////////////////////////////// |
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final InputStream blitDepthVertStream = resources.openRawResource(R.raw.blit_depth_vertex_shader); |
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final InputStream blitDepthFragStream = resources.openRawResource(R.raw.blit_depth_fragment_shader); |
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try |
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{
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mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL); |
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} |
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catch(Exception e) |
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{
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Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT DEPTH program: "+e.getMessage());
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throw new RuntimeException(e.getMessage()); |
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} |
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int blitDepthProgramH = mBlitDepthProgram.getProgramHandle(); |
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mBlitDepthTextureH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_Texture"); |
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mBlitDepthDepthTextureH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture"); |
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mBlitDepthDepthH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_Depth"); |
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mBlitDepthTexCorrH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_TexCorr"); |
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|
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// NORMAL PROGRAM ////////////////////////////////////// |
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final InputStream normalVertexStream = resources.openRawResource(R.raw.normal_vertex_shader); |
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final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader); |
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|
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try |
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{
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mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, Distorted.GLSL_VERSION, Distorted.GLSL_VERSION, Distorted.GLSL); |
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} |
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catch(Exception e) |
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{
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Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile NORMAL program: "+e.getMessage());
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throw new RuntimeException(e.getMessage()); |
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} |
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int normalProgramH = mNormalProgram.getProgramHandle(); |
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mNormalMVPMatrixH = GLES31.glGetUniformLocation( normalProgramH, "u_MVPMatrix"); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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static void createProgramsOIT(Resources resources) |
|
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{
|
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// MAIN OIT PROGRAM //////////////////////////////// |
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final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader); |
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final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader); |
|
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|
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int numF = FragmentEffect.getNumEnabled(); |
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int numV = VertexEffect.getNumEnabled(); |
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|
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String mainVertHeader= Distorted.GLSL_VERSION + |
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("#define NUM_VERTEX " + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n") +
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("#define OIT\n");
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String mainFragHeader= Distorted.GLSL_VERSION + |
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("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") +
|
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("#define OIT\n");
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String enabledEffectV= VertexEffect.getGLSL(); |
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String enabledEffectF= FragmentEffect.getGLSL(); |
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|
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try |
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{
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mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader, |
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enabledEffectV, enabledEffectF, Distorted.GLSL, null); |
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} |
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catch(Exception e) |
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{
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Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN OIT program: "+e.getMessage());
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throw new RuntimeException(e.getMessage()); |
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} |
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|
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int mainOITProgramH = mMainOITProgram.getProgramHandle(); |
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EffectQueue.getUniforms(mainOITProgramH,1); |
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mMainOITTextureH = GLES31.glGetUniformLocation( mainOITProgramH, "u_Texture"); |
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mMainOITSizeH = GLES31.glGetUniformLocation( mainOITProgramH, "u_Size"); |
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mMainOITNumRecordsH = GLES31.glGetUniformLocation( mainOITProgramH, "u_numRecords"); |
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|
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// OIT CLEAR PROGRAM //////////////////////////////////// |
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final InputStream oitClearVertStream = resources.openRawResource(R.raw.oit_vertex_shader); |
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final InputStream oitClearFragStream = resources.openRawResource(R.raw.oit_clear_fragment_shader); |
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|
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try |
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{
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mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL); |
|
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} |
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catch(Exception e) |
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{
|
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Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT CLEAR program: "+e.getMessage());
|
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throw new RuntimeException(e.getMessage()); |
|
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} |
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|
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int oitClearProgramH = mOITClearProgram.getProgramHandle(); |
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mOITClearDepthH = GLES31.glGetUniformLocation( oitClearProgramH, "u_Depth"); |
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mOITClearTexCorrH = GLES31.glGetUniformLocation( oitClearProgramH, "u_TexCorr"); |
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mOITClearSizeH = GLES31.glGetUniformLocation( oitClearProgramH, "u_Size"); |
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|
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// OIT BUILD PROGRAM //////////////////////////////////// |
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final InputStream oitBuildVertStream = resources.openRawResource(R.raw.oit_vertex_shader); |
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final InputStream oitBuildFragStream = resources.openRawResource(R.raw.oit_build_fragment_shader); |
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|
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try |
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{
|
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mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL); |
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} |
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catch(Exception e) |
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{
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Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT BUILD program: "+e.getMessage());
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throw new RuntimeException(e.getMessage()); |
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} |
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|
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int oitBuildProgramH = mOITBuildProgram.getProgramHandle(); |
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mOITBuildTextureH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Texture"); |
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mOITBuildDepthTextureH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture"); |
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mOITBuildDepthH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Depth"); |
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mOITBuildTexCorrH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_TexCorr"); |
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mOITBuildSizeH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Size"); |
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mOITBuildNumRecordsH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_numRecords"); |
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|
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// OIT COLLAPSE PROGRAM /////////////////////////// |
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final InputStream oitCollapseVertStream = resources.openRawResource(R.raw.oit_vertex_shader); |
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final InputStream oitCollapseFragStream = resources.openRawResource(R.raw.oit_collapse_fragment_shader); |
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|
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try |
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{
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mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL); |
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} |
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catch(Exception e) |
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{
|
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Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT COLLAPSE program: "+e.getMessage());
|
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throw new RuntimeException(e.getMessage()); |
|
| 381 |
} |
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|
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int oitCollapseProgramH = mOITCollapseProgram.getProgramHandle(); |
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mOITCollapseDepthTextureH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture"); |
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mOITCollapseDepthH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_Depth"); |
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mOITCollapseTexCorrH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr"); |
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mOITCollapseSizeH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_Size"); |
|
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|
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// OIT RENDER PROGRAM /////////////////////////// |
|
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final InputStream oitRenderVertStream = resources.openRawResource(R.raw.oit_vertex_shader); |
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final InputStream oitRenderFragStream = resources.openRawResource(R.raw.oit_render_fragment_shader); |
|
| 392 |
|
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try |
|
| 394 |
{
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| 395 |
mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL); |
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| 396 |
} |
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catch(Exception e) |
|
| 398 |
{
|
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| 399 |
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT RENDER program: "+e.getMessage());
|
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| 400 |
throw new RuntimeException(e.getMessage()); |
|
| 401 |
} |
|
| 402 |
|
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| 403 |
int oitRenderProgramH = mOITRenderProgram.getProgramHandle(); |
|
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mOITRenderDepthH = GLES31.glGetUniformLocation( oitRenderProgramH, "u_Depth"); |
|
| 405 |
mOITRenderTexCorrH = GLES31.glGetUniformLocation( oitRenderProgramH, "u_TexCorr"); |
|
| 406 |
mOITRenderSizeH = GLES31.glGetUniformLocation( oitRenderProgramH, "u_Size"); |
|
| 407 |
} |
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| 408 |
|
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| 409 |
|
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| 410 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 411 |
|
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| 412 |
private static void displayNormals(EffectQueue[] queues, MeshBase mesh) |
|
| 413 |
{
|
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| 414 |
int num = mesh.getNumVertices(); |
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| 415 |
int tfo = mesh.getTFO(); |
|
| 416 |
|
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| 417 |
GLES31.glBindBufferBase(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo ); |
|
| 418 |
GLES31.glBeginTransformFeedback( GLES31.GL_POINTS); |
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| 419 |
DistortedRenderState.switchOffDrawing(); |
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| 420 |
GLES31.glDrawArrays( GLES31.GL_POINTS, 0, num ); |
|
| 421 |
DistortedRenderState.restoreDrawing(); |
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| 422 |
GLES31.glEndTransformFeedback(); |
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| 423 |
GLES31.glBindBufferBase(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); |
|
| 424 |
|
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| 425 |
Distorted.mNormalProgram.useProgram(); |
|
| 426 |
GLES31.glUniformMatrix4fv(Distorted.mNormalMVPMatrixH, 1, false, EffectQueue.getMVP(queues) , 0); |
|
| 427 |
mesh.bindTransformAttribs(Distorted.mNormalProgram); |
|
| 428 |
GLES31.glLineWidth(8.0f); |
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| 429 |
GLES31.glDrawArrays(GLES31.GL_LINES, 0, 2*num); |
|
| 430 |
} |
|
| 431 |
|
|
| 432 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 433 |
|
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| 434 |
static void drawPrivOIT(EffectQueue[] queues, float halfW, float halfH, MeshBase mesh, DistortedOutputSurface surface, long currTime) |
|
| 435 |
{
|
|
| 436 |
float halfZ = halfW*mesh.getZFactor(); |
|
| 437 |
|
|
| 438 |
EffectQueue.compute(queues, currTime, halfW, halfH, halfZ ); |
|
| 439 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
| 440 |
|
|
| 441 |
Distorted.mMainOITProgram.useProgram(); |
|
| 442 |
GLES31.glUniform1i(Distorted.mMainOITTextureH, 0); |
|
| 443 |
GLES31.glUniform2ui(Distorted.mMainOITSizeH, surface.mWidth, surface.mHeight); |
|
| 444 |
GLES31.glUniform1ui(Distorted.mMainOITNumRecordsH, (int)(Distorted.mBufferSize*surface.mWidth*surface.mHeight) ); |
|
| 445 |
|
|
| 446 |
mesh.bindVertexAttribs(Distorted.mMainOITProgram); |
|
| 447 |
|
|
| 448 |
float inflate = mesh.getInflate(); |
|
| 449 |
|
|
| 450 |
EffectQueue.send(queues, surface, inflate, halfW, halfH, halfZ, 1 ); |
|
| 451 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() ); |
|
| 452 |
|
|
| 453 |
if( mesh.getShowNormals() ) |
|
| 454 |
{
|
|
| 455 |
Distorted.mMainProgram.useProgram(); |
|
| 456 |
EffectQueue.send(queues, surface, inflate, halfW, halfH, halfZ, 0 ); |
|
| 457 |
displayNormals(queues,mesh); |
|
| 458 |
} |
|
| 459 |
} |
|
| 460 |
|
|
| 461 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 462 |
|
|
| 463 |
static void drawPriv(EffectQueue[] queues, float halfW, float halfH, MeshBase mesh, DistortedOutputSurface surface, long currTime) |
|
| 464 |
{
|
|
| 465 |
float halfZ = halfW*mesh.getZFactor(); |
|
| 466 |
|
|
| 467 |
EffectQueue.compute(queues, currTime, halfW, halfH, halfZ ); |
|
| 468 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
| 469 |
Distorted.mMainProgram.useProgram(); |
|
| 470 |
GLES31.glUniform1i(Distorted.mMainTextureH, 0); |
|
| 471 |
mesh.bindVertexAttribs(Distorted.mMainProgram); |
|
| 472 |
EffectQueue.send(queues, surface, mesh.getInflate(), halfW, halfH, halfZ, 0 ); |
|
| 473 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() ); |
|
| 474 |
|
|
| 475 |
if( mesh.getShowNormals() ) displayNormals(queues,mesh); |
|
| 476 |
} |
|
| 477 |
|
|
| 478 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 479 |
|
|
| 480 |
static void blitPriv(DistortedOutputSurface surface) |
|
| 481 |
{
|
|
| 482 |
mBlitProgram.useProgram(); |
|
| 483 |
|
|
| 484 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
| 485 |
GLES31.glUniform1i(mBlitTextureH, 0); |
|
| 486 |
GLES31.glUniform1f( mBlitDepthH , 1.0f-surface.mNear); |
|
| 487 |
GLES31.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions); |
|
| 488 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4); |
|
| 489 |
} |
|
| 490 |
|
|
| 491 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 492 |
|
|
| 493 |
static void blitDepthPriv(DistortedOutputSurface surface, float corrW, float corrH) |
|
| 494 |
{
|
|
| 495 |
mBlitDepthProgram.useProgram(); |
|
| 496 |
|
|
| 497 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
| 498 |
GLES31.glUniform1i(mBlitDepthTextureH, 0); |
|
| 499 |
GLES31.glUniform1i(mBlitDepthDepthTextureH, 1); |
|
| 500 |
GLES31.glUniform2f(mBlitDepthTexCorrH, corrW, corrH ); |
|
| 501 |
GLES31.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear); |
|
| 502 |
GLES31.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions); |
|
| 503 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4); |
|
| 504 |
} |
|
| 505 |
|
|
| 506 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 507 |
|
|
| 508 |
private static int printPreviousBuffer() |
|
| 509 |
{
|
|
| 510 |
int counter = 0; |
|
| 511 |
|
|
| 512 |
ByteBuffer atomicBuf = (ByteBuffer)GLES31.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4, |
|
| 513 |
GLES31.GL_MAP_READ_BIT); |
|
| 514 |
if( atomicBuf!=null ) |
|
| 515 |
{
|
|
| 516 |
IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer(); |
|
| 517 |
counter = atomicIntBuf.get(0); |
|
| 518 |
} |
|
| 519 |
else |
|
| 520 |
{
|
|
| 521 |
android.util.Log.e("effects", "print: failed to map atomic buffer");
|
|
| 522 |
} |
|
| 523 |
|
|
| 524 |
GLES31.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER); |
|
| 525 |
|
|
| 526 |
return counter; |
|
| 527 |
} |
|
| 528 |
|
|
| 529 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 530 |
|
|
| 531 |
private static void zeroBuffer() |
|
| 532 |
{
|
|
| 533 |
ByteBuffer atomicBuf = (ByteBuffer)GLES31.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4, |
|
| 534 |
GLES31.GL_MAP_WRITE_BIT|GLES31.GL_MAP_INVALIDATE_BUFFER_BIT); |
|
| 535 |
if( atomicBuf!=null ) |
|
| 536 |
{
|
|
| 537 |
IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer(); |
|
| 538 |
atomicIntBuf.put(0,0); |
|
| 539 |
} |
|
| 540 |
else |
|
| 541 |
{
|
|
| 542 |
android.util.Log.e("effects", "zero: failed to map atomic buffer");
|
|
| 543 |
} |
|
| 544 |
|
|
| 545 |
GLES31.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER); |
|
| 546 |
} |
|
| 547 |
|
|
| 548 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 549 |
// reset atomic counter to 0 |
|
| 550 |
|
|
| 551 |
static int zeroOutAtomic() |
|
| 552 |
{
|
|
| 553 |
int counter = 0; |
|
| 554 |
|
|
| 555 |
if( mAtomicCounter[0]<0 ) |
|
| 556 |
{
|
|
| 557 |
GLES31.glGenBuffers(Distorted.FBO_QUEUE_SIZE,mAtomicCounter,0); |
|
| 558 |
|
|
| 559 |
for(int i=0; i<Distorted.FBO_QUEUE_SIZE; i++) |
|
| 560 |
{
|
|
| 561 |
GLES31.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]); |
|
| 562 |
GLES31.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES31.GL_DYNAMIC_DRAW); |
|
| 563 |
zeroBuffer(); |
|
| 564 |
} |
|
| 565 |
} |
|
| 566 |
|
|
| 567 |
// reading the value of the buffer on every frame would slow down rendering by |
|
| 568 |
// about 3%; doing it only once every 5 frames affects speed by less than 1%. |
|
| 569 |
if( mCurrBuffer==0 ) |
|
| 570 |
{
|
|
| 571 |
GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]); |
|
| 572 |
counter = printPreviousBuffer(); |
|
| 573 |
} |
|
| 574 |
|
|
| 575 |
if( ++mCurrBuffer>=Distorted.FBO_QUEUE_SIZE ) mCurrBuffer = 0; |
|
| 576 |
|
|
| 577 |
GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]); |
|
| 578 |
zeroBuffer(); |
|
| 579 |
|
|
| 580 |
return counter; |
|
| 581 |
} |
|
| 582 |
|
|
| 583 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 584 |
// Pass1 of the OIT algorithm. Clear per-pixel head-poiners. |
|
| 585 |
|
|
| 586 |
static void oitClear(DistortedOutputSurface surface, int counter) |
|
| 587 |
{
|
|
| 588 |
if( mLinkedListSSBO[0]<0 ) |
|
| 589 |
{
|
|
| 590 |
GLES31.glGenBuffers(1,mLinkedListSSBO,0); |
|
| 591 |
|
|
| 592 |
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4); |
|
| 593 |
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]); |
|
| 594 |
GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES31.GL_DYNAMIC_READ|GLES31.GL_DYNAMIC_DRAW); |
|
| 595 |
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0); |
|
| 596 |
|
|
| 597 |
GLES31.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]); |
|
| 598 |
} |
|
| 599 |
|
|
| 600 |
// See if we have overflown the SSBO in one of the previous frames. |
|
| 601 |
// If yes, assume we need to make the SSBO larger. |
|
| 602 |
float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight); |
|
| 603 |
|
|
| 604 |
if( overflow>1.0f ) |
|
| 605 |
{
|
|
| 606 |
//android.util.Log.e("effects", "previous frame rendered "+counter+
|
|
| 607 |
// " fragments, but there was only "+(mBufferSize*surface.mWidth*surface.mHeight)+" space"); |
|
| 608 |
|
|
| 609 |
mBufferSize *= (int)(overflow+1.0f); |
|
| 610 |
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4); |
|
| 611 |
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]); |
|
| 612 |
GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES31.GL_DYNAMIC_READ|GLES31.GL_DYNAMIC_DRAW); |
|
| 613 |
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0); |
|
| 614 |
} |
|
| 615 |
|
|
| 616 |
mOITClearProgram.useProgram(); |
|
| 617 |
|
|
| 618 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
| 619 |
GLES31.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f ); // corrections do not really matter here - only present because of common vertex shader. |
|
| 620 |
GLES31.glUniform1f( mOITClearDepthH , 1.0f); // likewise depth |
|
| 621 |
GLES31.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight); |
|
| 622 |
GLES31.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions); |
|
| 623 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4); |
|
| 624 |
} |
|
| 625 |
|
|
| 626 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 627 |
// Pass2 of the OIT algorithm - build per-pixel linked lists. |
|
| 628 |
|
|
| 629 |
static void oitBuild(DistortedOutputSurface surface, float corrW, float corrH) |
|
| 630 |
{
|
|
| 631 |
mOITBuildProgram.useProgram(); |
|
| 632 |
|
|
| 633 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
| 634 |
GLES31.glUniform1i(mOITBuildTextureH, 0); |
|
| 635 |
GLES31.glUniform1i(mOITBuildDepthTextureH, 1); |
|
| 636 |
GLES31.glUniform2f(mOITBuildTexCorrH, corrW, corrH ); |
|
| 637 |
GLES31.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight); |
|
| 638 |
GLES31.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) ); |
|
| 639 |
GLES31.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear); |
|
| 640 |
GLES31.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions); |
|
| 641 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4); |
|
| 642 |
} |
|
| 643 |
|
|
| 644 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 645 |
// Pass3 of the OIT algorithm. Cut occluded parts of the linked list. |
|
| 646 |
|
|
| 647 |
static void oitCollapse(DistortedOutputSurface surface, float corrW, float corrH) |
|
| 648 |
{
|
|
| 649 |
mOITCollapseProgram.useProgram(); |
|
| 650 |
|
|
| 651 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
| 652 |
GLES31.glUniform1i(mOITCollapseDepthTextureH, 1); |
|
| 653 |
GLES31.glUniform2f(mOITCollapseTexCorrH, corrW, corrH ); |
|
| 654 |
GLES31.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight); |
|
| 655 |
GLES31.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear); |
|
| 656 |
GLES31.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions); |
|
| 657 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4); |
|
| 658 |
} |
|
| 659 |
|
|
| 660 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 661 |
// Pass4 of the OIT algorithm. Render all the transparent pixels from the per-pixel linked lists. |
|
| 662 |
|
|
| 663 |
static void oitRender(DistortedOutputSurface surface, float corrW, float corrH) |
|
| 664 |
{
|
|
| 665 |
mOITRenderProgram.useProgram(); |
|
| 666 |
|
|
| 667 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
| 668 |
GLES31.glUniform2f(mOITRenderTexCorrH, corrW, corrH ); |
|
| 669 |
GLES31.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight); |
|
| 670 |
GLES31.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear); |
|
| 671 |
GLES31.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions); |
|
| 672 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4); |
|
| 673 |
} |
|
| 674 |
|
|
| 675 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 676 |
|
|
| 677 |
static void setSSBOSize(float size) |
|
| 678 |
{
|
|
| 679 |
mBufferSize = size; |
|
| 680 |
} |
|
| 681 |
|
|
| 105 | 682 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 106 | 683 |
// ARM Mali driver r12 has problems when we keep swapping many FBOs (fixed in r22) |
| 107 | 684 |
// PowerVR GE8100 compiler fails to compile OIT programs. |
| ... | ... | |
| 172 | 749 |
|
| 173 | 750 |
try |
| 174 | 751 |
{
|
| 175 |
DistortedEffects.createPrograms(resources);
|
|
| 752 |
createPrograms(resources); |
|
| 176 | 753 |
} |
| 177 | 754 |
catch(Exception ex) |
| 178 | 755 |
{
|
| ... | ... | |
| 181 | 758 |
|
| 182 | 759 |
try |
| 183 | 760 |
{
|
| 184 |
DistortedEffects.createProgramsOIT(resources);
|
|
| 761 |
createProgramsOIT(resources); |
|
| 185 | 762 |
} |
| 186 | 763 |
catch(Exception ex) |
| 187 | 764 |
{
|
| ... | ... | |
| 220 | 797 |
public static void onPause() |
| 221 | 798 |
{
|
| 222 | 799 |
DistortedObject.onPause(); |
| 223 |
DistortedEffects.onPause(); |
|
| 800 |
|
|
| 801 |
mLinkedListSSBO[0]= -1; |
|
| 802 |
|
|
| 803 |
for(int i=0; i<Distorted.FBO_QUEUE_SIZE; i++) mAtomicCounter[i] = -1; |
|
| 224 | 804 |
} |
| 225 | 805 |
|
| 226 | 806 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 241 | 821 |
|
| 242 | 822 |
mInitialized = false; |
| 243 | 823 |
} |
| 824 |
|
|
| 825 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 826 |
/** |
|
| 827 |
* Returns the maximum number of effects of a given type that can be simultaneously applied to a |
|
| 828 |
* single (InputSurface,MeshBase) combo. |
|
| 829 |
* |
|
| 830 |
* @param type {@link EffectType}
|
|
| 831 |
* @return The maximum number of effects of a given type. |
|
| 832 |
*/ |
|
| 833 |
@SuppressWarnings("unused")
|
|
| 834 |
public static int getMax(EffectType type) |
|
| 835 |
{
|
|
| 836 |
return EffectQueue.getMax(type.ordinal()); |
|
| 837 |
} |
|
| 838 |
|
|
| 839 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 840 |
/** |
|
| 841 |
* Sets the maximum number of effects that can be stored in a single EffectQueue at one time. |
|
| 842 |
* This can fail if: |
|
| 843 |
* <ul> |
|
| 844 |
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE) |
|
| 845 |
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called |
|
| 846 |
* before the Vertex Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
|
|
| 847 |
* time only decreasing the value of 'max' is permitted. |
|
| 848 |
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created. |
|
| 849 |
* </ul> |
|
| 850 |
* |
|
| 851 |
* @param type {@link EffectType}
|
|
| 852 |
* @param max new maximum number of simultaneous effects. Has to be a non-negative number not greater |
|
| 853 |
* than Byte.MAX_VALUE |
|
| 854 |
* @return <code>true</code> if operation was successful, <code>false</code> otherwise. |
|
| 855 |
*/ |
|
| 856 |
@SuppressWarnings("unused")
|
|
| 857 |
public static boolean setMax(EffectType type, int max) |
|
| 858 |
{
|
|
| 859 |
return EffectQueue.setMax(type.ordinal(),max); |
|
| 860 |
} |
|
| 244 | 861 |
} |
| src/main/java/org/distorted/library/main/DistortedEffects.java | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
package org.distorted.library.main; |
| 21 | 21 |
|
| 22 |
import android.content.res.Resources; |
|
| 23 |
import android.opengl.GLES31; |
|
| 24 |
import android.util.Log; |
|
| 25 |
|
|
| 26 |
import org.distorted.library.R; |
|
| 27 | 22 |
import org.distorted.library.effect.Effect; |
| 28 | 23 |
import org.distorted.library.effect.EffectName; |
| 29 | 24 |
import org.distorted.library.effect.EffectType; |
| 30 |
import org.distorted.library.effect.FragmentEffect; |
|
| 31 |
import org.distorted.library.effect.VertexEffect; |
|
| 32 |
import org.distorted.library.mesh.MeshBase; |
|
| 33 | 25 |
import org.distorted.library.message.EffectListener; |
| 34 |
import org.distorted.library.program.DistortedProgram; |
|
| 35 |
|
|
| 36 |
import java.io.InputStream; |
|
| 37 |
import java.nio.ByteBuffer; |
|
| 38 |
import java.nio.ByteOrder; |
|
| 39 |
import java.nio.FloatBuffer; |
|
| 40 |
import java.nio.IntBuffer; |
|
| 41 | 26 |
|
| 42 | 27 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 43 | 28 |
/** |
| ... | ... | |
| 47 | 32 |
*/ |
| 48 | 33 |
public class DistortedEffects |
| 49 | 34 |
{
|
| 50 |
/// MAIN PROGRAM /// |
|
| 51 |
private static DistortedProgram mMainProgram; |
|
| 52 |
private static int mMainTextureH; |
|
| 53 |
|
|
| 54 |
/// BLIT PROGRAM /// |
|
| 55 |
private static DistortedProgram mBlitProgram; |
|
| 56 |
private static int mBlitTextureH; |
|
| 57 |
private static int mBlitDepthH; |
|
| 58 |
private static final FloatBuffer mQuadPositions; |
|
| 59 |
|
|
| 60 |
static |
|
| 61 |
{
|
|
| 62 |
float[] positionData= { -0.5f, -0.5f, -0.5f, 0.5f, 0.5f,-0.5f, 0.5f, 0.5f };
|
|
| 63 |
mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
| 64 |
mQuadPositions.put(positionData).position(0); |
|
| 65 |
} |
|
| 66 |
|
|
| 67 |
/// BLIT DEPTH PROGRAM /// |
|
| 68 |
private static DistortedProgram mBlitDepthProgram; |
|
| 69 |
private static int mBlitDepthTextureH; |
|
| 70 |
private static int mBlitDepthDepthTextureH; |
|
| 71 |
private static int mBlitDepthDepthH; |
|
| 72 |
private static int mBlitDepthTexCorrH; |
|
| 73 |
|
|
| 74 |
/// NORMAL PROGRAM ///// |
|
| 75 |
private static DistortedProgram mNormalProgram; |
|
| 76 |
private static int mNormalMVPMatrixH; |
|
| 77 |
|
|
| 78 |
/// OIT SSBO BUFFER /// |
|
| 79 |
private static int[] mLinkedListSSBO = new int[1]; |
|
| 80 |
private static int[] mAtomicCounter = new int[Distorted.FBO_QUEUE_SIZE]; |
|
| 81 |
private static int mCurrBuffer; |
|
| 82 |
|
|
| 83 |
static |
|
| 84 |
{
|
|
| 85 |
mLinkedListSSBO[0]= -1; |
|
| 86 |
mCurrBuffer = 0; |
|
| 87 |
|
|
| 88 |
for(int i=0; i<Distorted.FBO_QUEUE_SIZE; i++) mAtomicCounter[i] = -1; |
|
| 89 |
} |
|
| 90 |
|
|
| 91 |
/////////////////////////////////////////////////////////////// |
|
| 92 |
// meaning: allocate 1.0 screenful of places for transparent |
|
| 93 |
// fragments in the SSBO backing up the OIT render method. |
|
| 94 |
private static float mBufferSize=1.0f; |
|
| 95 |
|
|
| 96 |
/// OIT CLEAR PROGRAM /// |
|
| 97 |
private static DistortedProgram mOITClearProgram; |
|
| 98 |
private static int mOITClearDepthH; |
|
| 99 |
private static int mOITClearTexCorrH; |
|
| 100 |
private static int mOITClearSizeH; |
|
| 101 |
|
|
| 102 |
/// OIT BUILD PROGRAM /// |
|
| 103 |
private static DistortedProgram mOITBuildProgram; |
|
| 104 |
private static int mOITBuildTextureH; |
|
| 105 |
private static int mOITBuildDepthTextureH; |
|
| 106 |
private static int mOITBuildDepthH; |
|
| 107 |
private static int mOITBuildTexCorrH; |
|
| 108 |
private static int mOITBuildSizeH; |
|
| 109 |
private static int mOITBuildNumRecordsH; |
|
| 110 |
|
|
| 111 |
/// OIT COLLAPSE PROGRAM /// |
|
| 112 |
private static DistortedProgram mOITCollapseProgram; |
|
| 113 |
private static int mOITCollapseDepthTextureH; |
|
| 114 |
private static int mOITCollapseDepthH; |
|
| 115 |
private static int mOITCollapseTexCorrH; |
|
| 116 |
private static int mOITCollapseSizeH; |
|
| 117 |
|
|
| 118 |
/// OIT RENDER PROGRAM /// |
|
| 119 |
private static DistortedProgram mOITRenderProgram; |
|
| 120 |
private static int mOITRenderDepthH; |
|
| 121 |
private static int mOITRenderTexCorrH; |
|
| 122 |
private static int mOITRenderSizeH; |
|
| 123 |
|
|
| 124 |
/// MAIN OIT PROGRAM /// |
|
| 125 |
private static DistortedProgram mMainOITProgram; |
|
| 126 |
private static int mMainOITTextureH; |
|
| 127 |
private static int mMainOITSizeH; |
|
| 128 |
private static int mMainOITNumRecordsH; |
|
| 129 |
/// END PROGRAMS ////// |
|
| 130 |
|
|
| 131 | 35 |
private static long mNextID =0; |
| 132 | 36 |
private long mID; |
| 133 |
|
|
| 134 | 37 |
private EffectQueue[] mQueues; |
| 135 | 38 |
|
| 136 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 137 |
|
|
| 138 |
static void createPrograms(Resources resources) |
|
| 139 |
{
|
|
| 140 |
// MAIN PROGRAM //////////////////////////////////// |
|
| 141 |
final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader); |
|
| 142 |
final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader); |
|
| 143 |
|
|
| 144 |
int numF = FragmentEffect.getNumEnabled(); |
|
| 145 |
int numV = VertexEffect.getNumEnabled(); |
|
| 146 |
|
|
| 147 |
String mainVertHeader= Distorted.GLSL_VERSION + ("#define NUM_VERTEX " + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
|
|
| 148 |
String mainFragHeader= Distorted.GLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
|
|
| 149 |
String enabledEffectV= VertexEffect.getGLSL(); |
|
| 150 |
String enabledEffectF= FragmentEffect.getGLSL(); |
|
| 151 |
|
|
| 152 |
String[] feedback = { "v_Position", "v_endPosition" };
|
|
| 153 |
|
|
| 154 |
try |
|
| 155 |
{
|
|
| 156 |
mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader, |
|
| 157 |
enabledEffectV, enabledEffectF, Distorted.GLSL, feedback); |
|
| 158 |
} |
|
| 159 |
catch(Exception e) |
|
| 160 |
{
|
|
| 161 |
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN program: "+e.getMessage());
|
|
| 162 |
throw new RuntimeException(e.getMessage()); |
|
| 163 |
} |
|
| 164 |
|
|
| 165 |
int mainProgramH = mMainProgram.getProgramHandle(); |
|
| 166 |
EffectQueue.getUniforms(mainProgramH,0); |
|
| 167 |
mMainTextureH= GLES31.glGetUniformLocation( mainProgramH, "u_Texture"); |
|
| 168 |
|
|
| 169 |
// BLIT PROGRAM //////////////////////////////////// |
|
| 170 |
final InputStream blitVertStream = resources.openRawResource(R.raw.blit_vertex_shader); |
|
| 171 |
final InputStream blitFragStream = resources.openRawResource(R.raw.blit_fragment_shader); |
|
| 172 |
|
|
| 173 |
try |
|
| 174 |
{
|
|
| 175 |
mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL); |
|
| 176 |
} |
|
| 177 |
catch(Exception e) |
|
| 178 |
{
|
|
| 179 |
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT program: "+e.getMessage());
|
|
| 180 |
throw new RuntimeException(e.getMessage()); |
|
| 181 |
} |
|
| 182 |
|
|
| 183 |
int blitProgramH = mBlitProgram.getProgramHandle(); |
|
| 184 |
mBlitTextureH = GLES31.glGetUniformLocation( blitProgramH, "u_Texture"); |
|
| 185 |
mBlitDepthH = GLES31.glGetUniformLocation( blitProgramH, "u_Depth"); |
|
| 186 |
|
|
| 187 |
// BLIT DEPTH PROGRAM //////////////////////////////////// |
|
| 188 |
final InputStream blitDepthVertStream = resources.openRawResource(R.raw.blit_depth_vertex_shader); |
|
| 189 |
final InputStream blitDepthFragStream = resources.openRawResource(R.raw.blit_depth_fragment_shader); |
|
| 190 |
|
|
| 191 |
try |
|
| 192 |
{
|
|
| 193 |
mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL); |
|
| 194 |
} |
|
| 195 |
catch(Exception e) |
|
| 196 |
{
|
|
| 197 |
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT DEPTH program: "+e.getMessage());
|
|
| 198 |
throw new RuntimeException(e.getMessage()); |
|
| 199 |
} |
|
| 200 |
|
|
| 201 |
int blitDepthProgramH = mBlitDepthProgram.getProgramHandle(); |
|
| 202 |
mBlitDepthTextureH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_Texture"); |
|
| 203 |
mBlitDepthDepthTextureH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture"); |
|
| 204 |
mBlitDepthDepthH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_Depth"); |
|
| 205 |
mBlitDepthTexCorrH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_TexCorr"); |
|
| 206 |
|
|
| 207 |
// NORMAL PROGRAM ////////////////////////////////////// |
|
| 208 |
final InputStream normalVertexStream = resources.openRawResource(R.raw.normal_vertex_shader); |
|
| 209 |
final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader); |
|
| 210 |
|
|
| 211 |
try |
|
| 212 |
{
|
|
| 213 |
mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, Distorted.GLSL_VERSION, Distorted.GLSL_VERSION, Distorted.GLSL); |
|
| 214 |
} |
|
| 215 |
catch(Exception e) |
|
| 216 |
{
|
|
| 217 |
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile NORMAL program: "+e.getMessage());
|
|
| 218 |
throw new RuntimeException(e.getMessage()); |
|
| 219 |
} |
|
| 220 |
|
|
| 221 |
int normalProgramH = mNormalProgram.getProgramHandle(); |
|
| 222 |
mNormalMVPMatrixH = GLES31.glGetUniformLocation( normalProgramH, "u_MVPMatrix"); |
|
| 223 |
} |
|
| 224 |
|
|
| 225 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 226 |
|
|
| 227 |
static void createProgramsOIT(Resources resources) |
|
| 228 |
{
|
|
| 229 |
// MAIN OIT PROGRAM //////////////////////////////// |
|
| 230 |
final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader); |
|
| 231 |
final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader); |
|
| 232 |
|
|
| 233 |
int numF = FragmentEffect.getNumEnabled(); |
|
| 234 |
int numV = VertexEffect.getNumEnabled(); |
|
| 235 |
|
|
| 236 |
String mainVertHeader= Distorted.GLSL_VERSION + |
|
| 237 |
("#define NUM_VERTEX " + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n") +
|
|
| 238 |
("#define OIT\n");
|
|
| 239 |
String mainFragHeader= Distorted.GLSL_VERSION + |
|
| 240 |
("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") +
|
|
| 241 |
("#define OIT\n");
|
|
| 242 |
|
|
| 243 |
String enabledEffectV= VertexEffect.getGLSL(); |
|
| 244 |
String enabledEffectF= FragmentEffect.getGLSL(); |
|
| 245 |
|
|
| 246 |
try |
|
| 247 |
{
|
|
| 248 |
mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader, |
|
| 249 |
enabledEffectV, enabledEffectF, Distorted.GLSL, null); |
|
| 250 |
} |
|
| 251 |
catch(Exception e) |
|
| 252 |
{
|
|
| 253 |
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN OIT program: "+e.getMessage());
|
|
| 254 |
throw new RuntimeException(e.getMessage()); |
|
| 255 |
} |
|
| 256 |
|
|
| 257 |
int mainOITProgramH = mMainOITProgram.getProgramHandle(); |
|
| 258 |
EffectQueue.getUniforms(mainOITProgramH,1); |
|
| 259 |
mMainOITTextureH = GLES31.glGetUniformLocation( mainOITProgramH, "u_Texture"); |
|
| 260 |
mMainOITSizeH = GLES31.glGetUniformLocation( mainOITProgramH, "u_Size"); |
|
| 261 |
mMainOITNumRecordsH = GLES31.glGetUniformLocation( mainOITProgramH, "u_numRecords"); |
|
| 262 |
|
|
| 263 |
// OIT CLEAR PROGRAM //////////////////////////////////// |
|
| 264 |
final InputStream oitClearVertStream = resources.openRawResource(R.raw.oit_vertex_shader); |
|
| 265 |
final InputStream oitClearFragStream = resources.openRawResource(R.raw.oit_clear_fragment_shader); |
|
| 266 |
|
|
| 267 |
try |
|
| 268 |
{
|
|
| 269 |
mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL); |
|
| 270 |
} |
|
| 271 |
catch(Exception e) |
|
| 272 |
{
|
|
| 273 |
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT CLEAR program: "+e.getMessage());
|
|
| 274 |
throw new RuntimeException(e.getMessage()); |
|
| 275 |
} |
|
| 276 |
|
|
| 277 |
int oitClearProgramH = mOITClearProgram.getProgramHandle(); |
|
| 278 |
mOITClearDepthH = GLES31.glGetUniformLocation( oitClearProgramH, "u_Depth"); |
|
| 279 |
mOITClearTexCorrH = GLES31.glGetUniformLocation( oitClearProgramH, "u_TexCorr"); |
|
| 280 |
mOITClearSizeH = GLES31.glGetUniformLocation( oitClearProgramH, "u_Size"); |
|
| 281 |
|
|
| 282 |
// OIT BUILD PROGRAM //////////////////////////////////// |
|
| 283 |
final InputStream oitBuildVertStream = resources.openRawResource(R.raw.oit_vertex_shader); |
|
| 284 |
final InputStream oitBuildFragStream = resources.openRawResource(R.raw.oit_build_fragment_shader); |
|
| 285 |
|
|
| 286 |
try |
|
| 287 |
{
|
|
| 288 |
mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL); |
|
| 289 |
} |
|
| 290 |
catch(Exception e) |
|
| 291 |
{
|
|
| 292 |
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT BUILD program: "+e.getMessage());
|
|
| 293 |
throw new RuntimeException(e.getMessage()); |
|
| 294 |
} |
|
| 295 |
|
|
| 296 |
int oitBuildProgramH = mOITBuildProgram.getProgramHandle(); |
|
| 297 |
mOITBuildTextureH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Texture"); |
|
| 298 |
mOITBuildDepthTextureH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture"); |
|
| 299 |
mOITBuildDepthH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Depth"); |
|
| 300 |
mOITBuildTexCorrH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_TexCorr"); |
|
| 301 |
mOITBuildSizeH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Size"); |
|
| 302 |
mOITBuildNumRecordsH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_numRecords"); |
|
| 303 |
|
|
| 304 |
// OIT COLLAPSE PROGRAM /////////////////////////// |
|
| 305 |
final InputStream oitCollapseVertStream = resources.openRawResource(R.raw.oit_vertex_shader); |
|
| 306 |
final InputStream oitCollapseFragStream = resources.openRawResource(R.raw.oit_collapse_fragment_shader); |
|
| 307 |
|
|
| 308 |
try |
|
| 309 |
{
|
|
| 310 |
mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL); |
|
| 311 |
} |
|
| 312 |
catch(Exception e) |
|
| 313 |
{
|
|
| 314 |
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT COLLAPSE program: "+e.getMessage());
|
|
| 315 |
throw new RuntimeException(e.getMessage()); |
|
| 316 |
} |
|
| 317 |
|
|
| 318 |
int oitCollapseProgramH = mOITCollapseProgram.getProgramHandle(); |
|
| 319 |
mOITCollapseDepthTextureH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture"); |
|
| 320 |
mOITCollapseDepthH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_Depth"); |
|
| 321 |
mOITCollapseTexCorrH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr"); |
|
| 322 |
mOITCollapseSizeH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_Size"); |
|
| 323 |
|
|
| 324 |
// OIT RENDER PROGRAM /////////////////////////// |
|
| 325 |
final InputStream oitRenderVertStream = resources.openRawResource(R.raw.oit_vertex_shader); |
|
| 326 |
final InputStream oitRenderFragStream = resources.openRawResource(R.raw.oit_render_fragment_shader); |
|
| 327 |
|
|
| 328 |
try |
|
| 329 |
{
|
|
| 330 |
mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL); |
|
| 331 |
} |
|
| 332 |
catch(Exception e) |
|
| 333 |
{
|
|
| 334 |
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT RENDER program: "+e.getMessage());
|
|
| 335 |
throw new RuntimeException(e.getMessage()); |
|
| 336 |
} |
|
| 337 |
|
|
| 338 |
int oitRenderProgramH = mOITRenderProgram.getProgramHandle(); |
|
| 339 |
mOITRenderDepthH = GLES31.glGetUniformLocation( oitRenderProgramH, "u_Depth"); |
|
| 340 |
mOITRenderTexCorrH = GLES31.glGetUniformLocation( oitRenderProgramH, "u_TexCorr"); |
|
| 341 |
mOITRenderSizeH = GLES31.glGetUniformLocation( oitRenderProgramH, "u_Size"); |
|
| 342 |
} |
|
| 343 |
|
|
| 344 | 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 345 | 40 |
|
| 346 | 41 |
EffectQueue[] getQueues() |
| ... | ... | |
| 362 | 57 |
EffectQueue.removeNode(mQueues,node); |
| 363 | 58 |
} |
| 364 | 59 |
|
| 365 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 366 |
|
|
| 367 |
private void displayNormals(MeshBase mesh) |
|
| 368 |
{
|
|
| 369 |
int num = mesh.getNumVertices(); |
|
| 370 |
int tfo = mesh.getTFO(); |
|
| 371 |
|
|
| 372 |
GLES31.glBindBufferBase(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo ); |
|
| 373 |
GLES31.glBeginTransformFeedback( GLES31.GL_POINTS); |
|
| 374 |
DistortedRenderState.switchOffDrawing(); |
|
| 375 |
GLES31.glDrawArrays( GLES31.GL_POINTS, 0, num ); |
|
| 376 |
DistortedRenderState.restoreDrawing(); |
|
| 377 |
GLES31.glEndTransformFeedback(); |
|
| 378 |
GLES31.glBindBufferBase(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); |
|
| 379 |
|
|
| 380 |
mNormalProgram.useProgram(); |
|
| 381 |
GLES31.glUniformMatrix4fv(mNormalMVPMatrixH, 1, false, EffectQueue.getMVP(mQueues) , 0); |
|
| 382 |
mesh.bindTransformAttribs(mNormalProgram); |
|
| 383 |
GLES31.glLineWidth(8.0f); |
|
| 384 |
GLES31.glDrawArrays(GLES31.GL_LINES, 0, 2*num); |
|
| 385 |
} |
|
| 386 |
|
|
| 387 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 388 |
|
|
| 389 |
void drawPrivOIT(float halfW, float halfH, MeshBase mesh, DistortedOutputSurface surface, long currTime) |
|
| 390 |
{
|
|
| 391 |
float halfZ = halfW*mesh.getZFactor(); |
|
| 392 |
|
|
| 393 |
EffectQueue.compute(mQueues, currTime, halfW, halfH, halfZ ); |
|
| 394 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
| 395 |
|
|
| 396 |
mMainOITProgram.useProgram(); |
|
| 397 |
GLES31.glUniform1i(mMainOITTextureH, 0); |
|
| 398 |
GLES31.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight); |
|
| 399 |
GLES31.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) ); |
|
| 400 |
|
|
| 401 |
mesh.bindVertexAttribs(mMainOITProgram); |
|
| 402 |
|
|
| 403 |
float inflate = mesh.getInflate(); |
|
| 404 |
|
|
| 405 |
EffectQueue.send(mQueues, surface, inflate, halfW, halfH, halfZ, 1 ); |
|
| 406 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() ); |
|
| 407 |
|
|
| 408 |
if( mesh.getShowNormals() ) |
|
| 409 |
{
|
|
| 410 |
mMainProgram.useProgram(); |
|
| 411 |
EffectQueue.send(mQueues, surface, inflate, halfW, halfH, halfZ, 0 ); |
|
| 412 |
displayNormals(mesh); |
|
| 413 |
} |
|
| 414 |
} |
|
| 415 |
|
|
| 416 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 417 |
|
|
| 418 |
void drawPriv(float halfW, float halfH, MeshBase mesh, DistortedOutputSurface surface, long currTime) |
|
| 419 |
{
|
|
| 420 |
float halfZ = halfW*mesh.getZFactor(); |
|
| 421 |
|
|
| 422 |
EffectQueue.compute(mQueues, currTime, halfW, halfH, halfZ ); |
|
| 423 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
| 424 |
mMainProgram.useProgram(); |
|
| 425 |
GLES31.glUniform1i(mMainTextureH, 0); |
|
| 426 |
mesh.bindVertexAttribs(mMainProgram); |
|
| 427 |
EffectQueue.send(mQueues, surface, mesh.getInflate(), halfW, halfH, halfZ, 0 ); |
|
| 428 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() ); |
|
| 429 |
|
|
| 430 |
if( mesh.getShowNormals() ) displayNormals(mesh); |
|
| 431 |
} |
|
| 432 |
|
|
| 433 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 434 |
|
|
| 435 |
static void blitPriv(DistortedOutputSurface surface) |
|
| 436 |
{
|
|
| 437 |
mBlitProgram.useProgram(); |
|
| 438 |
|
|
| 439 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
| 440 |
GLES31.glUniform1i(mBlitTextureH, 0); |
|
| 441 |
GLES31.glUniform1f( mBlitDepthH , 1.0f-surface.mNear); |
|
| 442 |
GLES31.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions); |
|
| 443 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4); |
|
| 444 |
} |
|
| 445 |
|
|
| 446 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 447 |
|
|
| 448 |
static void blitDepthPriv(DistortedOutputSurface surface, float corrW, float corrH) |
|
| 449 |
{
|
|
| 450 |
mBlitDepthProgram.useProgram(); |
|
| 451 |
|
|
| 452 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
| 453 |
GLES31.glUniform1i(mBlitDepthTextureH, 0); |
|
| 454 |
GLES31.glUniform1i(mBlitDepthDepthTextureH, 1); |
|
| 455 |
GLES31.glUniform2f(mBlitDepthTexCorrH, corrW, corrH ); |
|
| 456 |
GLES31.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear); |
|
| 457 |
GLES31.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions); |
|
| 458 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4); |
|
| 459 |
} |
|
| 460 |
|
|
| 461 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 462 |
|
|
| 463 |
private static int printPreviousBuffer() |
|
| 464 |
{
|
|
| 465 |
int counter = 0; |
|
| 466 |
|
|
| 467 |
ByteBuffer atomicBuf = (ByteBuffer)GLES31.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4, |
|
| 468 |
GLES31.GL_MAP_READ_BIT); |
|
| 469 |
if( atomicBuf!=null ) |
|
| 470 |
{
|
|
| 471 |
IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer(); |
|
| 472 |
counter = atomicIntBuf.get(0); |
|
| 473 |
} |
|
| 474 |
else |
|
| 475 |
{
|
|
| 476 |
android.util.Log.e("effects", "print: failed to map atomic buffer");
|
|
| 477 |
} |
|
| 478 |
|
|
| 479 |
GLES31.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER); |
|
| 480 |
|
|
| 481 |
return counter; |
|
| 482 |
} |
|
| 483 |
|
|
| 484 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 485 |
|
|
| 486 |
private static void zeroBuffer() |
|
| 487 |
{
|
|
| 488 |
ByteBuffer atomicBuf = (ByteBuffer)GLES31.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4, |
|
| 489 |
GLES31.GL_MAP_WRITE_BIT|GLES31.GL_MAP_INVALIDATE_BUFFER_BIT); |
|
| 490 |
if( atomicBuf!=null ) |
|
| 491 |
{
|
|
| 492 |
IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer(); |
|
| 493 |
atomicIntBuf.put(0,0); |
|
| 494 |
} |
|
| 495 |
else |
|
| 496 |
{
|
|
| 497 |
android.util.Log.e("effects", "zero: failed to map atomic buffer");
|
|
| 498 |
} |
|
| 499 |
|
|
| 500 |
GLES31.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER); |
|
| 501 |
} |
|
| 502 |
|
|
| 503 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 504 |
// reset atomic counter to 0 |
|
| 505 |
|
|
| 506 |
static int zeroOutAtomic() |
|
| 507 |
{
|
|
| 508 |
int counter = 0; |
|
| 509 |
|
|
| 510 |
if( mAtomicCounter[0]<0 ) |
|
| 511 |
{
|
|
| 512 |
GLES31.glGenBuffers(Distorted.FBO_QUEUE_SIZE,mAtomicCounter,0); |
|
| 513 |
|
|
| 514 |
for(int i=0; i<Distorted.FBO_QUEUE_SIZE; i++) |
|
| 515 |
{
|
|
| 516 |
GLES31.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]); |
|
| 517 |
GLES31.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES31.GL_DYNAMIC_DRAW); |
|
| 518 |
zeroBuffer(); |
|
| 519 |
} |
|
| 520 |
} |
|
| 521 |
|
|
| 522 |
// reading the value of the buffer on every frame would slow down rendering by |
|
| 523 |
// about 3%; doing it only once every 5 frames affects speed by less than 1%. |
|
| 524 |
if( mCurrBuffer==0 ) |
|
| 525 |
{
|
|
| 526 |
GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]); |
|
| 527 |
counter = printPreviousBuffer(); |
|
| 528 |
} |
|
| 529 |
|
|
| 530 |
if( ++mCurrBuffer>=Distorted.FBO_QUEUE_SIZE ) mCurrBuffer = 0; |
|
| 531 |
|
|
| 532 |
GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]); |
|
| 533 |
zeroBuffer(); |
|
| 534 |
|
|
| 535 |
return counter; |
|
| 536 |
} |
|
| 537 |
|
|
| 538 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 539 |
// Pass1 of the OIT algorithm. Clear per-pixel head-poiners. |
|
| 540 |
|
|
| 541 |
static void oitClear(DistortedOutputSurface surface, int counter) |
|
| 542 |
{
|
|
| 543 |
if( mLinkedListSSBO[0]<0 ) |
|
| 544 |
{
|
|
| 545 |
GLES31.glGenBuffers(1,mLinkedListSSBO,0); |
|
| 546 |
|
|
| 547 |
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4); |
|
| 548 |
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]); |
|
| 549 |
GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES31.GL_DYNAMIC_READ|GLES31.GL_DYNAMIC_DRAW); |
|
| 550 |
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0); |
|
| 551 |
|
|
| 552 |
GLES31.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]); |
|
| 553 |
} |
|
| 554 |
|
|
| 555 |
// See if we have overflown the SSBO in one of the previous frames. |
|
| 556 |
// If yes, assume we need to make the SSBO larger. |
|
| 557 |
float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight); |
|
| 558 |
|
|
| 559 |
if( overflow>1.0f ) |
|
| 560 |
{
|
|
| 561 |
//android.util.Log.e("effects", "previous frame rendered "+counter+
|
|
| 562 |
// " fragments, but there was only "+(mBufferSize*surface.mWidth*surface.mHeight)+" space"); |
|
| 563 |
|
|
| 564 |
mBufferSize *= (int)(overflow+1.0f); |
|
| 565 |
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4); |
|
| 566 |
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]); |
|
| 567 |
GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES31.GL_DYNAMIC_READ|GLES31.GL_DYNAMIC_DRAW); |
|
| 568 |
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0); |
|
| 569 |
} |
|
| 570 |
|
|
| 571 |
mOITClearProgram.useProgram(); |
|
| 572 |
|
|
| 573 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
| 574 |
GLES31.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f ); // corrections do not really matter here - only present because of common vertex shader. |
|
| 575 |
GLES31.glUniform1f( mOITClearDepthH , 1.0f); // likewise depth |
|
| 576 |
GLES31.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight); |
|
| 577 |
GLES31.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions); |
|
| 578 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4); |
|
| 579 |
} |
|
| 580 |
|
|
| 581 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 582 |
// Pass2 of the OIT algorithm - build per-pixel linked lists. |
|
| 583 |
|
|
| 584 |
static void oitBuild(DistortedOutputSurface surface, float corrW, float corrH) |
|
| 585 |
{
|
|
| 586 |
mOITBuildProgram.useProgram(); |
|
| 587 |
|
|
| 588 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
| 589 |
GLES31.glUniform1i(mOITBuildTextureH, 0); |
|
| 590 |
GLES31.glUniform1i(mOITBuildDepthTextureH, 1); |
|
| 591 |
GLES31.glUniform2f(mOITBuildTexCorrH, corrW, corrH ); |
|
| 592 |
GLES31.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight); |
|
| 593 |
GLES31.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) ); |
|
| 594 |
GLES31.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear); |
|
| 595 |
GLES31.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions); |
|
| 596 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4); |
|
| 597 |
} |
|
| 598 |
|
|
| 599 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 600 |
// Pass3 of the OIT algorithm. Cut occluded parts of the linked list. |
|
| 601 |
|
|
| 602 |
static void oitCollapse(DistortedOutputSurface surface, float corrW, float corrH) |
|
| 603 |
{
|
|
| 604 |
mOITCollapseProgram.useProgram(); |
|
| 605 |
|
|
| 606 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
| 607 |
GLES31.glUniform1i(mOITCollapseDepthTextureH, 1); |
|
| 608 |
GLES31.glUniform2f(mOITCollapseTexCorrH, corrW, corrH ); |
|
| 609 |
GLES31.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight); |
|
| 610 |
GLES31.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear); |
|
| 611 |
GLES31.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions); |
|
| 612 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4); |
|
| 613 |
} |
|
| 614 |
|
|
| 615 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 616 |
// Pass4 of the OIT algorithm. Render all the transparent pixels from the per-pixel linked lists. |
|
| 617 |
|
|
| 618 |
static void oitRender(DistortedOutputSurface surface, float corrW, float corrH) |
|
| 619 |
{
|
|
| 620 |
mOITRenderProgram.useProgram(); |
|
| 621 |
|
|
| 622 |
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
| 623 |
GLES31.glUniform2f(mOITRenderTexCorrH, corrW, corrH ); |
|
| 624 |
GLES31.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight); |
|
| 625 |
GLES31.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear); |
|
| 626 |
GLES31.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions); |
|
| 627 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4); |
|
| 628 |
} |
|
| 629 |
|
|
| 630 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 631 |
|
|
| 632 |
static void onPause() |
|
| 633 |
{
|
|
| 634 |
mLinkedListSSBO[0]= -1; |
|
| 635 |
|
|
| 636 |
for(int i=0; i<Distorted.FBO_QUEUE_SIZE; i++) mAtomicCounter[i] = -1; |
|
| 637 |
} |
|
| 638 |
|
|
| 639 | 60 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 640 | 61 |
|
| 641 | 62 |
static void onDestroy() |
| ... | ... | |
| 643 | 64 |
mNextID = 0; |
| 644 | 65 |
} |
| 645 | 66 |
|
| 646 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 647 |
|
|
| 648 |
static void setSSBOSize(float size) |
|
| 649 |
{
|
|
| 650 |
mBufferSize = size; |
|
| 651 |
} |
|
| 652 |
|
|
| 653 | 67 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 654 | 68 |
// PUBLIC API |
| 655 | 69 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 791 | 205 |
return mQueues[num].removeByName(name); |
| 792 | 206 |
} |
| 793 | 207 |
|
| 794 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 795 |
/** |
|
| 796 |
* Returns the maximum number of effects of a given type that can be simultaneously applied to a |
|
| 797 |
* single (InputSurface,MeshBase) combo. |
|
| 798 |
* |
|
| 799 |
* @param type {@link EffectType}
|
|
| 800 |
* @return The maximum number of effects of a given type. |
|
| 801 |
*/ |
|
| 802 |
@SuppressWarnings("unused")
|
|
| 803 |
public static int getMax(EffectType type) |
|
| 804 |
{
|
|
| 805 |
return EffectQueue.getMax(type.ordinal()); |
|
| 806 |
} |
|
| 807 |
|
|
| 808 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 809 |
/** |
|
| 810 |
* Sets the maximum number of effects that can be stored in a single EffectQueue at one time. |
|
| 811 |
* This can fail if: |
|
| 812 |
* <ul> |
|
| 813 |
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE) |
|
| 814 |
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called |
|
| 815 |
* before the Vertex Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
|
|
| 816 |
* time only decreasing the value of 'max' is permitted. |
|
| 817 |
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created. |
|
| 818 |
* </ul> |
|
| 819 |
* |
|
| 820 |
* @param type {@link EffectType}
|
|
| 821 |
* @param max new maximum number of simultaneous effects. Has to be a non-negative number not greater |
|
| 822 |
* than Byte.MAX_VALUE |
|
| 823 |
* @return <code>true</code> if operation was successful, <code>false</code> otherwise. |
|
| 824 |
*/ |
|
| 825 |
@SuppressWarnings("unused")
|
|
| 826 |
public static boolean setMax(EffectType type, int max) |
|
| 827 |
{
|
|
| 828 |
return EffectQueue.setMax(type.ordinal(),max); |
|
| 829 |
} |
|
| 830 |
|
|
| 831 | 208 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 832 | 209 |
/** |
| 833 | 210 |
* Add a new Effect to our queue. |
| src/main/java/org/distorted/library/main/DistortedNode.java | ||
|---|---|---|
| 163 | 163 |
{
|
| 164 | 164 |
mState.apply(); |
| 165 | 165 |
GLES31.glDisable(GLES31.GL_BLEND); |
| 166 |
mEffects.drawPriv(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime);
|
|
| 166 |
Distorted.drawPriv(mEffects.getQueues(), mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime);
|
|
| 167 | 167 |
GLES31.glEnable(GLES31.GL_BLEND); |
| 168 | 168 |
return 1; |
| 169 | 169 |
} |
| ... | ... | |
| 181 | 181 |
if( input.setAsInput() ) |
| 182 | 182 |
{
|
| 183 | 183 |
mState.apply(); |
| 184 |
mEffects.drawPrivOIT(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime);
|
|
| 184 |
Distorted.drawPrivOIT(mEffects.getQueues(), mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime);
|
|
| 185 | 185 |
return 1; |
| 186 | 186 |
} |
| 187 | 187 |
|
| ... | ... | |
| 198 | 198 |
if( input.setAsInput() ) |
| 199 | 199 |
{
|
| 200 | 200 |
mState.apply(); |
| 201 |
mEffects.drawPriv(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime);
|
|
| 201 |
Distorted.drawPriv(mEffects.getQueues(), mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime);
|
|
| 202 | 202 |
return 1; |
| 203 | 203 |
} |
| 204 | 204 |
|
| ... | ... | |
| 226 | 226 |
if( mSurface.setAsInput() ) |
| 227 | 227 |
{
|
| 228 | 228 |
numRenders++; |
| 229 |
DistortedEffects.blitPriv(mData.mFBO);
|
|
| 229 |
Distorted.blitPriv(mData.mFBO); |
|
| 230 | 230 |
} |
| 231 | 231 |
|
| 232 | 232 |
numRenders += mData.mFBO.renderChildren(currTime,numChildren,mChildren,0, mRenderWayOIT); |
| ... | ... | |
| 389 | 389 |
mRenderWayOIT = oit; |
| 390 | 390 |
|
| 391 | 391 |
if( initialSize>0.0f && initialSize<10.0f ) |
| 392 |
DistortedEffects.setSSBOSize(initialSize);
|
|
| 392 |
Distorted.setSSBOSize(initialSize); |
|
| 393 | 393 |
} |
| 394 | 394 |
|
| 395 | 395 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/main/DistortedOutputSurface.java | ||
|---|---|---|
| 263 | 263 |
GLES31.glDisable(GLES31.GL_STENCIL_TEST); |
| 264 | 264 |
GLES31.glStencilMask(0x00); |
| 265 | 265 |
|
| 266 |
DistortedEffects.blitDepthPriv(this, buffer.getWidthCorrection(), buffer.getHeightCorrection() );
|
|
| 266 |
Distorted.blitDepthPriv(this, buffer.getWidthCorrection(), buffer.getHeightCorrection() ); |
|
| 267 | 267 |
GLES31.glActiveTexture(GLES31.GL_TEXTURE0); |
| 268 | 268 |
GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, 0); |
| 269 | 269 |
GLES31.glActiveTexture(GLES31.GL_TEXTURE1); |
| ... | ... | |
| 290 | 290 |
|
| 291 | 291 |
private static void oitClear(DistortedOutputSurface buffer) |
| 292 | 292 |
{
|
| 293 |
int counter = DistortedEffects.zeroOutAtomic();
|
|
| 294 |
DistortedEffects.oitClear(buffer,counter);
|
|
| 293 |
int counter = Distorted.zeroOutAtomic(); |
|
| 294 |
Distorted.oitClear(buffer,counter); |
|
| 295 | 295 |
GLES31.glMemoryBarrier(GLES31.GL_SHADER_STORAGE_BARRIER_BIT|GLES31.GL_ATOMIC_COUNTER_BARRIER_BIT); |
| 296 | 296 |
} |
| 297 | 297 |
|
| ... | ... | |
| 309 | 309 |
DistortedRenderState.colorDepthStencilOn(); |
| 310 | 310 |
DistortedRenderState.enableDepthTest(); |
| 311 | 311 |
|
| 312 |
DistortedEffects.oitBuild(this, buffer.getWidthCorrection(), buffer.getHeightCorrection() );
|
|
| 312 |
Distorted.oitBuild(this, buffer.getWidthCorrection(), buffer.getHeightCorrection() ); |
|
| 313 | 313 |
GLES31.glActiveTexture(GLES31.GL_TEXTURE0); |
| 314 | 314 |
GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, 0); |
| 315 | 315 |
GLES31.glActiveTexture(GLES31.GL_TEXTURE1); |
| ... | ... | |
| 338 | 338 |
GLES31.glActiveTexture(GLES31.GL_TEXTURE1); |
| 339 | 339 |
GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, mDepthStencilH[fbo]); |
| 340 | 340 |
DistortedRenderState.switchOffColorDepthStencil(); |
| 341 |
DistortedEffects.oitCollapse(this, corrW, corrH);
|
|
| 341 |
Distorted.oitCollapse(this, corrW, corrH); |
|
| 342 | 342 |
GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, 0); |
| 343 | 343 |
} |
| 344 | 344 |
|
| 345 | 345 |
setAsOutput(currTime); |
| 346 | 346 |
DistortedRenderState.switchColorDepthOnStencilOff(); |
| 347 |
DistortedEffects.oitRender(this, corrW, corrH);
|
|
| 347 |
Distorted.oitRender(this, corrW, corrH); |
|
| 348 | 348 |
DistortedRenderState.restoreColorDepthStencil(); |
| 349 | 349 |
|
| 350 | 350 |
return 1; |
| ... | ... | |
| 866 | 866 |
mRenderWayOIT = oit; |
| 867 | 867 |
|
| 868 | 868 |
if( initialSize>0.0f && initialSize<10.0f ) |
| 869 |
DistortedEffects.setSSBOSize(initialSize);
|
|
| 869 |
Distorted.setSSBOSize(initialSize); |
|
| 870 | 870 |
} |
| 871 | 871 |
|
| 872 | 872 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/main/DistortedScreen.java | ||
|---|---|---|
| 129 | 129 |
GLES31.glDisable(GLES31.GL_DEPTH_TEST); |
| 130 | 130 |
GLES31.glDisable(GLES31.GL_BLEND); |
| 131 | 131 |
|
| 132 |
DistortedEffects.blitPriv(this);
|
|
| 132 |
Distorted.blitPriv(this); |
|
| 133 | 133 |
|
| 134 | 134 |
if( mShowFPS && fpsTexture.setAsInput()) |
| 135 | 135 |
{
|
| 136 |
fpsEffects.drawPriv(FPS_W / 2.0f, FPS_H / 2.0f, fpsMesh, this, time);
|
|
| 136 |
Distorted.drawPriv(fpsEffects.getQueues(), FPS_W / 2.0f, FPS_H / 2.0f, fpsMesh, this, time);
|
|
| 137 | 137 |
} |
| 138 | 138 |
|
| 139 | 139 |
if( ++mCurRenderedFBO>=Distorted.FBO_QUEUE_SIZE ) |
| src/main/java/org/distorted/library/main/EffectQueuePostprocess.java | ||
|---|---|---|
| 107 | 107 |
|
| 108 | 108 |
int numV = VertexEffect.getNumEnabled(); |
| 109 | 109 |
|
| 110 |
String mainVertHeader= Distorted.GLSL_VERSION + ("#define NUM_VERTEX " + ( numV>0 ? DistortedEffects.getMax(EffectType.VERTEX ) : 0 ) + "\n");
|
|
| 110 |
String mainVertHeader= Distorted.GLSL_VERSION + ("#define NUM_VERTEX " + ( numV>0 ? Distorted.getMax(EffectType.VERTEX ) : 0 ) + "\n");
|
|
| 111 | 111 |
String mainFragHeader= Distorted.GLSL_VERSION + "\n"; |
| 112 | 112 |
|
| 113 | 113 |
String enabledEffectV= VertexEffect.getGLSL(); |
Also available in: Unified diff
Move all Program-related stuff to Distorted. Now the DistortedEffects class is very simple.