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library / src / main / java / org / distorted / library / main / EffectQueueMatrix.java @ c1a38ba3

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import android.opengl.GLES31;
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import android.opengl.Matrix;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.MatrixEffect;
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import org.distorted.library.message.EffectMessage;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class EffectQueueMatrix extends EffectQueue
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  {   
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  private static final int NUM_UNIFORMS = MatrixEffect.NUM_UNIFORMS;
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  private static final int INDEX = EffectType.MATRIX.ordinal();
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  private static float[] mMVPMatrix = new float[16];
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  private static float[] mViewMatrix= new float[16];
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  private static float[] mTmpMatrix = new float[16];
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  private static float[] mTmpResult = new float[4];
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  private static float[] mTmpPoint  = new float[4];
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  private static float mMinx;
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  private static float mMaxx;
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  private static float mMiny;
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  private static float mMaxy;
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  private static int mObjDH;         // This is a handle to half a Object dimensions
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  private static int mMVPMatrixH;    // the transformation matrix
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  private static int mMVMatrixH;     // the modelview matrix.
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  private static int mObjDOITH;      //
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  private static int mMVPMatrixOITH; // Same like above, but in main OIT program.
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  private static int mMVMatrixOITH;  //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  EffectQueueMatrix(long id)
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    { 
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    super(id,NUM_UNIFORMS,INDEX );
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void magnifyDir()
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    {
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    Matrix.multiplyMV(mTmpResult,0,mTmpMatrix,0,mTmpPoint,0);
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    float nx = mTmpResult[0]/mTmpResult[3];
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    float ny = mTmpResult[1]/mTmpResult[3];
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    if( nx<mMinx ) mMinx = nx;
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    if( nx>mMaxx ) mMaxx = nx;
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    if( ny<mMiny ) mMiny = ny;
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    if( ny>mMaxy ) mMaxy = ny;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// modify the ModelView matrix so that the object drawn appears to be (about) 'marginInPixels' pixels
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// larger in each direction when rendered. Used in Postprocessing.
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  private void magnify(DistortedOutputSurface projection, float halfX, float halfY, float halfZ, float marginInPixels)
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    {
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    mMinx = Integer.MAX_VALUE;
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    mMaxx = Integer.MIN_VALUE;
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    mMiny = Integer.MAX_VALUE;
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    mMaxy = Integer.MIN_VALUE;
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    mTmpPoint[3] = 1.0f;
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    Matrix.multiplyMM(mTmpMatrix, 0, projection.mProjectionMatrix, 0, mViewMatrix, 0);
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    mTmpPoint[0] = +halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = +halfZ; magnifyDir();
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    mTmpPoint[0] = +halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = -halfZ; magnifyDir();
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    mTmpPoint[0] = +halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = +halfZ; magnifyDir();
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    mTmpPoint[0] = +halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = -halfZ; magnifyDir();
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    mTmpPoint[0] = -halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = +halfZ; magnifyDir();
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    mTmpPoint[0] = -halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = -halfZ; magnifyDir();
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    mTmpPoint[0] = -halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = +halfZ; magnifyDir();
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    mTmpPoint[0] = -halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = -halfZ; magnifyDir();
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    float xlen = projection.mWidth *(mMaxx-mMinx)/2;
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    float ylen = projection.mHeight*(mMaxy-mMiny)/2;
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    float scale = 1.0f + 2*marginInPixels/( xlen>ylen ? ylen:xlen );
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    Matrix.scaleM(mViewMatrix, 0, scale, scale, scale);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  static void getUniforms(int mProgramH)
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    {
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    mObjDH     = GLES31.glGetUniformLocation(mProgramH, "u_objD");
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    mMVPMatrixH= GLES31.glGetUniformLocation(mProgramH, "u_MVPMatrix");
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    mMVMatrixH = GLES31.glGetUniformLocation(mProgramH, "u_MVMatrix"); 
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  static void getUniformsOIT(int mProgramH)
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    {
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    mObjDOITH     = GLES31.glGetUniformLocation(mProgramH, "u_objD");
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    mMVPMatrixOITH= GLES31.glGetUniformLocation(mProgramH, "u_MVPMatrix");
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    mMVMatrixOITH = GLES31.glGetUniformLocation(mProgramH, "u_MVMatrix");
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void compute(long currTime)
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    {
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    if( currTime==mTime ) return;
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    if( mTime==0 ) mTime = currTime;
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    long step = (currTime-mTime);
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    for(int i=0; i<mNumEffects; i++)
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      {
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      mCurrentDuration[i] += step;
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      if( mEffects[i].compute(mUniforms, NUM_UNIFORMS*i, mCurrentDuration[i], step) )
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        {
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        for(int j=0; j<mNumListeners; j++)
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          EffectMessageSender.newMessage( mListeners.get(j), EffectMessage.EFFECT_FINISHED, mEffects[i].getID(), mDistortedEffectsID);
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        if( mEffects[i].isUnity( mUniforms, NUM_UNIFORMS*i) )
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          {
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          remove(i--);
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          mNumEffectsToBe--;
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          }
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        }
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      }
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    mTime = currTime;  
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    }  
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float[] getMVP()
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    {
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    return mMVPMatrix;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void send(DistortedOutputSurface projection, float halfX, float halfY, float halfZ, float marginInPixels)
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    {
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    Matrix.setIdentityM(mViewMatrix, 0);
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    Matrix.translateM(mViewMatrix, 0, -projection.mWidth/2, projection.mHeight/2, -projection.mDistance);
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    float mipmap = projection.mMipmap;
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    if( mipmap!=1 ) Matrix.scaleM(mViewMatrix, 0, mipmap, mipmap, mipmap);
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    for(int i=0; i<mNumEffects; i++) ((MatrixEffect)mEffects[i]).apply(mViewMatrix,mUniforms,i);
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    Matrix.translateM(mViewMatrix, 0, halfX,-halfY,-halfZ);
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    if( marginInPixels!=0 ) magnify(projection,halfX,halfY,halfZ, marginInPixels);
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    Matrix.multiplyMM(mMVPMatrix, 0, projection.mProjectionMatrix, 0, mViewMatrix, 0);
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    GLES31.glUniform3f( mObjDH , halfX, halfY, halfZ);
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    GLES31.glUniformMatrix4fv(mMVMatrixH , 1, false, mViewMatrix, 0);
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    GLES31.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void sendOIT(DistortedOutputSurface projection, float halfX, float halfY, float halfZ, float marginInPixels)
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    {
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    Matrix.setIdentityM(mViewMatrix, 0);
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    Matrix.translateM(mViewMatrix, 0, -projection.mWidth/2, projection.mHeight/2, -projection.mDistance);
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    float mipmap = projection.mMipmap;
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    if( mipmap!=1 ) Matrix.scaleM(mViewMatrix, 0, mipmap, mipmap, mipmap);
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    for(int i=0; i<mNumEffects; i++) ((MatrixEffect)mEffects[i]).apply(mViewMatrix,mUniforms,i);
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    Matrix.translateM(mViewMatrix, 0, halfX,-halfY,-halfZ);
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    if( marginInPixels!=0 ) magnify(projection,halfX,halfY,halfZ, marginInPixels);
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    Matrix.multiplyMM(mMVPMatrix, 0, projection.mProjectionMatrix, 0, mViewMatrix, 0);
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    GLES31.glUniform3f( mObjDOITH , halfX, halfY, halfZ);
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    GLES31.glUniformMatrix4fv(mMVMatrixOITH , 1, false, mViewMatrix, 0);
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    GLES31.glUniformMatrix4fv(mMVPMatrixOITH, 1, false, mMVPMatrix , 0);
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    }
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  }
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