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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.message;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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import org.distorted.library.EffectNames;
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/**
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* This interface lets users of the Distorted library get notified when something happens to one of the effects.
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* To receive the notifications, we first have to register with a call to {@link org.distorted.library.DistortedEffects#registerForMessages(EffectListener)}.
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* List of all possible events that can happen is defined in {@link EffectMessage}
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*/
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public interface EffectListener
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{
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/**
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* Gets called when event of type 'eventType' happens to effect 'effectID'.
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*
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* @param eventType Type of event that happened.
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* @param effectID ID of the effect the event happened to. This ID must have been previously returned by one
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* of the DistortedEffects.{deform,distort,move,...} functions.
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* @param effectName Name of the effect as defined by EffectNames.
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* @param objectID the ID of the DistortedEffects object, as returned by {@link org.distorted.library.DistortedEffects#getID()},
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* this event happened to.
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* @see EffectMessage
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* @see EffectNames
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*/
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void effectMessage(final EffectMessage eventType, final long effectID, final EffectNames effectName, final long objectID);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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