Project

General

Profile

Download (4.44 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / effect / FragmentEffectAlpha.java @ c1fa9e3c

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2017 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.library.effect;
21

    
22
import org.distorted.library.type.Data1D;
23
import org.distorted.library.type.Data3D;
24
import org.distorted.library.type.Static3D;
25

    
26
///////////////////////////////////////////////////////////////////////////////////////////////////
27
/**
28
 * Make a certain Region change its transparency level.
29
 */
30
public class FragmentEffectAlpha extends FragmentEffect
31
  {
32
  private Data1D mAlpha;
33
  private Data3D mCenter;
34
  private Data3D mRegion;
35

    
36
///////////////////////////////////////////////////////////////////////////////////////////////////
37
/**
38
 * Only for use by the library itself.
39
 *
40
 * @y.exclude
41
 */
42
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
43
    {
44
    mCenter.get(uniforms, index+CENTER_OFFSET, currentDuration, step);
45
    mRegion.get(uniforms, index+REGION_OFFSET, currentDuration, step);
46
    return mAlpha.get(uniforms,index, currentDuration, step);
47
    }
48

    
49
///////////////////////////////////////////////////////////////////////////////////////////////////
50
// PUBLIC API
51
///////////////////////////////////////////////////////////////////////////////////////////////////
52
/**
53
 * Makes a certain sub-region of the Object smoothly change its transparency level.
54
 *
55
 * @param alpha  level of transparency we want to have at any given moment: pixel.a *= alpha.
56
 *               Valid range: <0,1>
57
 * @param center center of the Effect (point in 3D).
58
 * @param region Region this Effect is limited to (3 radii defining an ellipsoid).
59
 * @param smooth If true, the level of 'alpha' will smoothly fade out towards the edges of the region.
60
 */
61
  public FragmentEffectAlpha(Data1D alpha, Data3D center, Data3D region, boolean smooth)
62
    {
63
    super(smooth? EffectName.SMOOTH_ALPHA:EffectName.ALPHA);
64
    mAlpha  = alpha;
65
    mCenter = center;
66
    mRegion = (region==null ? MAX_REGION : region);
67
    }
68

    
69
///////////////////////////////////////////////////////////////////////////////////////////////////
70
/**
71
 * Makes the whole Object smoothly change its transparency level.
72
 *
73
 * @param alpha  level of transparency we want to have at any given moment: pixel.a *= alpha.
74
 *               Valid range: <0,1>
75
 */
76
  public FragmentEffectAlpha(Data1D alpha)
77
    {
78
    super(EffectName.ALPHA);
79
    mAlpha  = alpha;
80
    mCenter = new Static3D(0,0,0);
81
    mRegion = MAX_REGION;
82
    }
83

    
84
///////////////////////////////////////////////////////////////////////////////////////////////////
85
/**
86
 * Have to call this before the shaders get compiled (i.e before DistortedLibrary.onCreate()) for the Effect to work.
87
 */
88
  public static void enable()
89
    {
90
    addEffect( EffectName.ALPHA,EffectName.SMOOTH_ALPHA,
91
               "color.a *= (degree*(fUniforms[effect].x-1.0)+1.0);" );
92
    }
93
  }
(6-6/31)