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c5369f1b
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leszek
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library;
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import android.opengl.GLES30;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Class which represents the Screen.
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* <p>
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* User is able to render to it just like to a DistortedFramebuffer.
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*/
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af4cc5db
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Leszek Koltunski
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public class DistortedScreen extends DistortedOutputSurface
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c5369f1b
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leszek
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{
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///////////////////////////////////////////////////////////////////////////////////////////////////
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af4cc5db
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Leszek Koltunski
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// here we don't manage underlying OpenGL assets ourselves
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c5369f1b
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leszek
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f8377ef8
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leszek
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void create() {}
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void delete() {}
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void recreate() {}
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c5369f1b
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leszek
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Create a new Screen.
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* <p>
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* Has to be followed by a 'resize()' to set the size.
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*/
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public DistortedScreen()
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{
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super(0,0,DONT_CREATE);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Bind this Surface as a Framebuffer we can render to.
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*/
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public void setAsOutput()
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{
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af4cc5db
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Leszek Koltunski
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GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, 0);
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c5369f1b
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leszek
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GLES30.glEnable(GLES30.GL_DEPTH_TEST);
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GLES30.glDepthMask(true);
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}
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}
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