Revision c226920c
Added by Leszek Koltunski about 2 years ago
src/main/java/org/distorted/library/effect/VertexEffectSink.java | ||
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// used to be simple: |
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// float t = deg * (1.0-h)/max(1.0,h); |
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// Changed to the four complicated lines because the previous Sink effect fails to fully inflate the |
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// Masterball. |
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// Current function inflates and deflates much more as H is at the extremes (close to 0 and inf) |
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static String code() |
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{ |
... | ... | |
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"vec3 ps = vUniforms[effect+1].yzw - v; \n" |
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+ "float h = vUniforms[effect].x; \n" |
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+ "float deg = degree(vUniforms[effect+2],ps); \n" |
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+ "float t = deg * (1.0-h)/max(1.0,h); \n" |
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+ "float tmp = (1.0-h)*deg; \n" |
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+ "float t1 = tmp*(deg+1.0)/h; \n" |
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+ "float t2 = tmp/(0.618*(0.618+deg)); \n" |
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+ "float t = t2 + (t1-t2)*((sign(h-1.0)+1.0)/2.0); \n" |
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+ "v += t*ps; \n" |
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+ "const float A = 1.6; \n" // max amount of change in normal vector when pulling |
Also available in: Unified diff
Improve the Sink effect so that at extreme strengths (close to 0 and infinity) it inflates and deflates more.
Reason: previous version failed to fully inflate the Masterball to a nice sphere.