Project

General

Profile

« Previous | Next » 

Revision c25273e0

Added by Leszek Koltunski almost 6 years ago

Standarize GLSL version across the whole library.

View differences:

src/main/java/org/distorted/library/effect/PostprocessEffectGlow.java
21 21

  
22 22
import android.opengl.GLES31;
23 23

  
24
import org.distorted.library.main.Distorted;
24 25
import org.distorted.library.main.DistortedEffects;
25 26
import org.distorted.library.main.DistortedFramebuffer;
26 27
import org.distorted.library.main.DistortedOutputSurface;
......
249 250
    {
250 251
    final String glowVertex =
251 252

  
252
      "#version 300 es        \n"+
253
        Distorted.GLSL_VERSION   +
253 254
      "precision lowp float;  \n"+
254 255
      "in vec2 a_Position;    \n"+
255 256
      "in vec2 a_TexCoord;    \n"+
......
265 266

  
266 267
    final String glowFragment1 =
267 268

  
268
      "#version 300 es                    \n"+
269
        Distorted.GLSL_VERSION               +
269 270
      "#define MAX_BLUR "+MAX_HALO+      "\n"+
270 271
      "precision lowp float;              \n"+
271 272
      "in vec2 v_TexCoord;                \n"+
......
289 290

  
290 291
    final String glowFragment2 =
291 292

  
292
      "#version 300 es                    \n"+
293
        Distorted.GLSL_VERSION               +
293 294
      "#define MAX_BLUR "+MAX_HALO+      "\n"+
294 295
      "precision lowp float;              \n"+
295 296
      "in vec2 v_TexCoord;                \n"+

Also available in: Unified diff