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Revision c374e9c3

Added by Leszek Koltunski about 7 years ago

Minor

View differences:

src/main/java/org/distorted/library/EffectQueueMatrix.java
107 107
///////////////////////////////////////////////////////////////////////////////////////////////////
108 108
// here construct the ModelView and the ModelViewProjection Matrices
109 109

  
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  void constructMatrices(DistortedOutputSurface projection, float halfX, float halfY)
110
  private void constructMatrices(DistortedOutputSurface projection, float halfX, float halfY)
111 111
    {
112 112
    Matrix.setIdentityM(mViewMatrix, 0);
113 113
    Matrix.translateM(mViewMatrix, 0, -projection.mWidth/2, projection.mHeight/2, -projection.mDistance);
......
197 197
    mMVMatrixH = GLES30.glGetUniformLocation(mProgramH, "u_MVMatrix"); 
198 198
    }
199 199

  
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float[] getMVP()
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    {
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    return mMVPMatrix;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// return true if in the queue there are only translations, scales, x- and y-shears, and rotations along
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// a vector which is perpendicular to the screen, i.e. if the resulting matrix keeps the front wall of the
210
// Mesh parallel to the screen.
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  boolean canUseShortcut()
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    {
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    for(int i=0; i<mNumEffects; i++)
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      {
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      if (mName[i] == EffectNames.ROTATE.ordinal() )
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        {
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        if( mUniforms[NUM_UNIFORMS*i] != 0.0f || mUniforms[NUM_UNIFORMS*i+1] != 0.0f ) return false;  // rotation along vector with x or y non-zero
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        }
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      else if(mName[i] == EffectNames.QUATERNION.ordinal() )
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        {
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        if( mUniforms[NUM_UNIFORMS*i] != 0.0f || mUniforms[NUM_UNIFORMS*i+1] != 0.0f ) return false;  // quaternion rotation along vector with x or y non-zero
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        }
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      else if(mName[i] == EffectNames.SHEAR.ordinal() )
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        {
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        if( mUniforms[NUM_UNIFORMS*i+2] != 0.0f ) return false; // shear with non-zero Z
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        }
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      }
229

  
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    return true;
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    }
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233 200
///////////////////////////////////////////////////////////////////////////////////////////////////
234 201

  
235 202
  synchronized void compute(long currTime) 

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