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library / src / main / java / org / distorted / library / main / DistortedNode.java @ c41d046c

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import android.opengl.GLES31;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Class which represents a Node in a Tree of (InputSurface,Mesh,Effects) triplets.
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 * <p>
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 * Having organized such sets into a Tree, we can then render any Node to any OutputSurface.
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 * That recursively renders the set held in the Node and all its children.
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 * <p>
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 * The class takes special care to only render identical sub-trees once. Each Node holds a reference
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 * to sub-class 'NodeData'. Two identical sub-trees attached at different points of the main tree
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 * will point to the same NodeData; only the first of this is rendered (mData.numRender!).
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 */
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public class DistortedNode implements DistortedMaster.Slave
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  {
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  private static final int ATTACH = 0;
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  private static final int DETACH = 1;
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  private static final int DETALL = 2;
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  private static final int SORT   = 3;
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  private ArrayList<DistortedNode> mChildren;
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  private int[] mNumChildren;  // ==mChildren.length(), but we only create mChildren if the first one gets added
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  private class Job
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    {
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    int type;
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    DistortedNode node;
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    Job(int t, DistortedNode n)
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      {
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      type = t;
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      node = n;
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      }
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    }
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  private ArrayList<Job> mJobs = new ArrayList<>();
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  private static HashMap<ArrayList<Long>,NodeData> mMapNodeID = new HashMap<>();
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  private static long mNextNodeID =0;
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  private DistortedNode mParent;
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  private DistortedOutputSurface mSurfaceParent;
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  private MeshObject mMesh;
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  private DistortedEffects mEffects;
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  private DistortedInputSurface mSurface;
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  private DistortedRenderState mState;
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  private NodeData mData;
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  private int mFboW, mFboH, mFboDepthStencil;
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  private class NodeData
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    {
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    long ID;
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    int numPointingNodes;
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    long currTime;
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    ArrayList<Long> key;
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    DistortedFramebuffer mFBO;
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    NodeData(long id, ArrayList<Long> k)
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      {
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      ID              = id;
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      key             = k;
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      numPointingNodes= 1;
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      currTime        =-1;
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      mFBO            = null;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  static synchronized void onPause()
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    {
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    NodeData data;
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    for (HashMap.Entry<ArrayList<Long>,NodeData> entry : mMapNodeID.entrySet())
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      {
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      data = entry.getValue();
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      if( data.mFBO != null )
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        {
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        data.mFBO.markForDeletion();
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        data.mFBO = null;
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        }
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  static synchronized void onDestroy()
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    {
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    mNextNodeID = 0;
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    mMapNodeID.clear();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private ArrayList<Long> generateIDList()
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    {
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    ArrayList<Long> ret = new ArrayList<>();
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    if( mNumChildren[0]==0 )
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      {
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      // add a negative number so this leaf never gets confused with a internal node
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      // with a single child that happens to have ID identical to some leaf's Effects ID.
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      ret.add(-mEffects.getID());
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      }
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    else
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      {
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      DistortedNode node;
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      for(int i=0; i<mNumChildren[0]; i++)
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        {
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        node = mChildren.get(i);
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        ret.add(node.mData.ID);
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        }
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      // A bit questionable decision here - we are sorting the children IDs, which means
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      // that order in which we draw the children is going to be undefined (well, this is not
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      // strictly speaking true - when rendering, if no postprocessing and isomorphism are
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      // involved, we *DO* render the children in order they were added; if however there
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      // are two internal nodes with the same list of identical children, just added in a
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      // different order each time, then we consider them isomorphic, i.e. identical and only
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      // render the first one. If then two children of such 'pseudo-isomorphic' nodes are at
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      // exactly the same Z-height this might result in some unexpected sights).
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      //
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      // Reason: with the children being sorted by postprocessing buckets, the order is
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      // undefined anyway (although only when postprocessing is applied).
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      //
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      // See the consequences in the 'Olympic' app - remove a few leaves and add them back in
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      // different order. You will see the number of renders go back to the original 14.
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      Collections.sort(ret);
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      }
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    ret.add( 0, mSurface.getID() );
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    return ret;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Debug - print all the Node IDs
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  @SuppressWarnings("unused")
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  void debug(int depth)
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    {
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    String tmp="";
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    int i;
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    for(i=0; i<depth; i++) tmp +="   ";
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    tmp += ("NodeID="+mData.ID+" nodes pointing: "+mData.numPointingNodes+" surfaceID="+
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            mSurface.getID()+" FBO="+(mData.mFBO==null ? "null":mData.mFBO.getID()))+
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            " parent sID="+(mParent==null ? "null": (mParent.mSurface.getID()));
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    android.util.Log.e("NODE", tmp);
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    for(i=0; i<mNumChildren[0]; i++)
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      mChildren.get(i).debug(depth+1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Debug - print contents of the HashMap
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  @SuppressWarnings("unused")
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  static void debugMap()
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    {
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    NodeData tmp;
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    for(ArrayList<Long> key: mMapNodeID.keySet())
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      {
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      tmp = mMapNodeID.get(key);
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      android.util.Log.e("NODE", "NodeID: "+tmp.ID+" <-- "+key);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// tree isomorphism algorithm
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  private void adjustIsomorphism()
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    {
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    ArrayList<Long> newList = generateIDList();
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    NodeData newData = mMapNodeID.get(newList);
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    if( newData!=null )
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      {
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      newData.numPointingNodes++;
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      }
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    else
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      {
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      newData = new NodeData(++mNextNodeID,newList);
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      mMapNodeID.put(newList,newData);
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      }
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    boolean deleteOldFBO = false;
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    boolean createNewFBO = false;
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    if( --mData.numPointingNodes==0 )
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      {
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      mMapNodeID.remove(mData.key);
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      if( mData.mFBO!=null ) deleteOldFBO=true;
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      }
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    if( mNumChildren[0]>0 && newData.mFBO==null )
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      {
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      createNewFBO = true;
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      }
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    if( mNumChildren[0]==0 && newData.mFBO!=null )
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      {
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      newData.mFBO.markForDeletion();
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      android.util.Log.d("NODE", "ERROR!! this NodeData cannot possibly contain a non-null FBO!! "+newData.mFBO.getID() );
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      newData.mFBO = null;
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      }
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    if( deleteOldFBO && createNewFBO )
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      {
237
      newData.mFBO = mData.mFBO;  // just copy over
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      //android.util.Log.d("NODE", "copying over FBOs "+mData.mFBO.getID() );
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      }
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    else if( deleteOldFBO )
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      {
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      mData.mFBO.markForDeletion();
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      //android.util.Log.d("NODE", "deleting old FBO "+mData.mFBO.getID() );
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      mData.mFBO = null;
245
      }
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    else if( createNewFBO )
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      {
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      int width  = mFboW <= 0 ? mSurface.getWidth()  : mFboW;
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      int height = mFboH <= 0 ? mSurface.getHeight() : mFboH;
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      newData.mFBO = new DistortedFramebuffer(1,mFboDepthStencil, DistortedSurface.TYPE_TREE, width, height);
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      //android.util.Log.d("NODE", "creating new FBO "+newData.mFBO.getID() );
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      }
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    mData = newData;
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    if( mParent!=null ) mParent.adjustIsomorphism();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int markStencilAndDepth(long currTime, DistortedOutputSurface surface, EffectQueuePostprocess queue)
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    {
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    DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO;
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265
    if( input.setAsInput() )
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      {
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      surface.setAsOutput();
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      DistortedRenderState.setUpStencilMark();
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      mEffects.drawPriv(mSurface.getWidth() /2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime, queue.getHalo()*surface.mMipmap);
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      DistortedRenderState.unsetUpStencilMark();
271

    
272
      return 1;
273
      }
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    return 0;
275
    }
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277
///////////////////////////////////////////////////////////////////////////////////////////////////
278
// return the total number of render calls issued
279

    
280
  int drawNoBlend(long currTime, DistortedOutputSurface surface)
281
    {
282
    DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO;
283

    
284
    if( input.setAsInput() )
285
      {
286
      mState.apply();
287
      GLES31.glDisable(GLES31.GL_BLEND);
288
      mEffects.drawPriv(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime, 0);
289
      GLES31.glEnable(GLES31.GL_BLEND);
290
      return 1;
291
      }
292

    
293
    return 0;
294
    }
295

    
296
///////////////////////////////////////////////////////////////////////////////////////////////////
297
// return the total number of render calls issued
298

    
299
  int draw(long currTime, DistortedOutputSurface surface)
300
    {
301
    DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO;
302

    
303
    if( input.setAsInput() )
304
      {
305
      mState.apply();
306
      mEffects.drawPriv(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime, 0);
307
      return 1;
308
      }
309

    
310
    return 0;
311
    }
312

    
313
///////////////////////////////////////////////////////////////////////////////////////////////////
314
// return the total number of render calls issued
315

    
316
  int renderRecursive(long currTime)
317
    {
318
    int numRenders = 0;
319

    
320
    if( mNumChildren[0]>0 && mData.currTime!=currTime )
321
      {
322
      mData.currTime = currTime;
323

    
324
      for (int i=0; i<mNumChildren[0]; i++)
325
        {
326
        numRenders += mChildren.get(i).renderRecursive(currTime);
327
        }
328

    
329
      if( mData.mFBO==null )
330
        {
331
        int width  = mFboW <= 0 ? mSurface.getWidth()  : mFboW;
332
        int height = mFboH <= 0 ? mSurface.getHeight() : mFboH;
333
        mData.mFBO = new DistortedFramebuffer(1,mFboDepthStencil, DistortedSurface.TYPE_TREE, width, height);
334
        }
335

    
336
      mData.mFBO.setAsOutput(currTime);
337

    
338
      if( mSurface.setAsInput() )
339
        {
340
        numRenders++;
341
        DistortedEffects.blitPriv(mData.mFBO);
342
        }
343

    
344
      numRenders += mData.mFBO.renderChildren(currTime,mNumChildren[0],mChildren);
345
      }
346

    
347
    return numRenders;
348
    }
349

    
350
///////////////////////////////////////////////////////////////////////////////////////////////////
351

    
352
  void setSurfaceParent(DistortedOutputSurface dep)
353
    {
354
    mSurfaceParent = dep;
355
    mParent = null;
356
    }
357

    
358
///////////////////////////////////////////////////////////////////////////////////////////////////
359

    
360
  void sort()
361
    {
362
    if( mParent!=null )
363
      {
364
      mParent.mChildren.remove(this);
365
      DistortedMaster.addSorted(mParent.mChildren,this);
366
      }
367
    else if( mSurfaceParent!=null )
368
      {
369
      ArrayList<DistortedNode> children = mSurfaceParent.getChildren();
370
      children.remove(this);
371
      DistortedMaster.addSorted(children,this);
372
      }
373
    }
374

    
375
///////////////////////////////////////////////////////////////////////////////////////////////////
376
/**
377
 * Not part of the Public API.
378
 *
379
 * @y.exclude
380
 */
381
  public EffectQueuePostprocess getPostprocessQueue()
382
    {
383
    return mEffects.getPostprocess();
384
    }
385

    
386
///////////////////////////////////////////////////////////////////////////////////////////////////
387
// PUBLIC API
388
///////////////////////////////////////////////////////////////////////////////////////////////////
389
/**
390
 * Constructs new Node.
391
 *     
392
 * @param surface InputSurface to put into the new Node.
393
 * @param effects DistortedEffects to put into the new Node.
394
 * @param mesh MeshObject to put into the new Node.
395
 */
396
  public DistortedNode(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
397
    {
398
    mSurface       = surface;
399
    mEffects       = effects;
400
    mMesh          = mesh;
401
    mState         = new DistortedRenderState();
402
    mChildren      = null;
403
    mNumChildren   = new int[1];
404
    mNumChildren[0]= 0;
405
    mParent        = null;
406
    mSurfaceParent = null;
407

    
408
    mFboW            = 0;  // i.e. take this from
409
    mFboH            = 0;  // mSurface's dimensions
410
    mFboDepthStencil = DistortedFramebuffer.DEPTH_NO_STENCIL;
411

    
412
    ArrayList<Long> list = new ArrayList<>();
413
    list.add(mSurface.getID());
414
    list.add(-mEffects.getID());
415

    
416
    mData = mMapNodeID.get(list);
417
   
418
    if( mData!=null )
419
      {
420
      mData.numPointingNodes++;
421
      }
422
    else
423
      {
424
      mData = new NodeData(++mNextNodeID,list);
425
      mMapNodeID.put(list, mData);
426
      }
427

    
428
    mEffects.newNode(this);
429
    }
430

    
431
///////////////////////////////////////////////////////////////////////////////////////////////////  
432
/**
433
 * Copy-constructs new Node from another Node.
434
 *     
435
 * @param node The DistortedNode to copy data from.
436
 * @param flags bit field composed of a subset of the following:
437
 *        {@link Distorted#CLONE_SURFACE},  {@link Distorted#CLONE_MATRIX}, {@link Distorted#CLONE_VERTEX},
438
 *        {@link Distorted#CLONE_FRAGMENT} and {@link Distorted#CLONE_CHILDREN}.
439
 *        For example flags = CLONE_SURFACE | CLONE_CHILDREN.
440
 */
441
  public DistortedNode(DistortedNode node, int flags)
442
    {
443
    mEffects      = new DistortedEffects(node.mEffects,flags);
444
    mMesh         = node.mMesh;
445
    mState        = new DistortedRenderState();
446
    mParent       = null;
447
    mSurfaceParent= null;
448

    
449
    mFboW            = node.mFboW;
450
    mFboH            = node.mFboH;
451
    mFboDepthStencil = node.mFboDepthStencil;
452

    
453
    if( (flags & Distorted.CLONE_SURFACE) != 0 )
454
      {
455
      mSurface = node.mSurface;
456
      }
457
    else
458
      {
459
      int w = node.mSurface.getWidth();
460
      int h = node.mSurface.getHeight();
461

    
462
      if( node.mSurface instanceof DistortedTexture )
463
        {
464
        mSurface = new DistortedTexture(w,h, DistortedSurface.TYPE_TREE);
465
        }
466
      else if( node.mSurface instanceof DistortedFramebuffer )
467
        {
468
        int depthStencil = DistortedFramebuffer.NO_DEPTH_NO_STENCIL;
469

    
470
        if( ((DistortedFramebuffer) node.mSurface).hasDepth() )
471
          {
472
          boolean hasStencil = ((DistortedFramebuffer) node.mSurface).hasStencil();
473
          depthStencil = (hasStencil ? DistortedFramebuffer.BOTH_DEPTH_STENCIL:DistortedFramebuffer.DEPTH_NO_STENCIL);
474
          }
475

    
476
        mSurface = new DistortedFramebuffer(1,depthStencil,DistortedSurface.TYPE_TREE,w,h);
477
        }
478
      }
479
    if( (flags & Distorted.CLONE_CHILDREN) != 0 )
480
      {
481
      if( node.mChildren==null )     // do NOT copy over the NULL!
482
        {
483
        node.mChildren = new ArrayList<>(2);
484
        }
485

    
486
      mChildren = node.mChildren;
487
      mNumChildren = node.mNumChildren;
488
      }
489
    else
490
      {
491
      mChildren = null;
492
      mNumChildren = new int[1];
493
      mNumChildren[0] = 0;
494
      }
495
   
496
    ArrayList<Long> list = generateIDList();
497
   
498
    mData = mMapNodeID.get(list);
499
   
500
    if( mData!=null )
501
      {
502
      mData.numPointingNodes++;
503
      }
504
    else
505
      {
506
      mData = new NodeData(++mNextNodeID,list);
507
      mMapNodeID.put(list, mData);
508
      }
509

    
510
    mEffects.newNode(this);
511
    }
512

    
513
///////////////////////////////////////////////////////////////////////////////////////////////////
514
/**
515
 * Adds a new child to the last position in the list of our Node's children.
516
 * <p>
517
 * We cannot do this mid-render - actual attachment will be done just before the next render, by the
518
 * DistortedMaster (by calling doWork())
519
 *
520
 * @param node The new Node to add.
521
 */
522
  public void attach(DistortedNode node)
523
    {
524
    mJobs.add(new Job(ATTACH,node));
525
    DistortedMaster.newSlave(this);
526
    }
527

    
528
///////////////////////////////////////////////////////////////////////////////////////////////////
529
/**
530
 * Adds a new child to the last position in the list of our Node's children.
531
 * <p>
532
 * We cannot do this mid-render - actual attachment will be done just before the next render, by the
533
 * DistortedMaster (by calling doWork())
534
 *
535
 * @param surface InputSurface to initialize our child Node with.
536
 * @param effects DistortedEffects to initialize our child Node with.
537
 * @param mesh MeshObject to initialize our child Node with.
538
 * @return the newly constructed child Node, or null if we couldn't allocate resources.
539
 */
540
  public DistortedNode attach(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
541
    {
542
    DistortedNode node = new DistortedNode(surface,effects,mesh);
543
    mJobs.add(new Job(ATTACH,node));
544
    DistortedMaster.newSlave(this);
545
    return node;
546
    }
547

    
548
///////////////////////////////////////////////////////////////////////////////////////////////////
549
/**
550
 * Removes the first occurrence of a specified child from the list of children of our Node.
551
 * <p>
552
 * We cannot do this mid-render - actual detachment will be done just before the next render, by the
553
 * DistortedMaster (by calling doWork())
554
 *
555
 * @param node The Node to remove.
556
 */
557
  public void detach(DistortedNode node)
558
    {
559
    mJobs.add(new Job(DETACH,node));
560
    DistortedMaster.newSlave(this);
561
    }
562

    
563
///////////////////////////////////////////////////////////////////////////////////////////////////
564
/**
565
 * Removes the first occurrence of a specified child from the list of children of our Node.
566
 * <p>
567
 * A bit questionable method as there can be many different Nodes attached as children, some
568
 * of them having the same Effects but - for instance - different Mesh. Use with care.
569
 * <p>
570
 * We cannot do this mid-render - actual detachment will be done just before the next render, by the
571
 * DistortedMaster (by calling doWork())
572
 *
573
 * @param effects DistortedEffects to remove.
574
 */
575
  public void detach(DistortedEffects effects)
576
    {
577
    long id = effects.getID();
578
    DistortedNode node;
579
    boolean detached = false;
580

    
581
    for(int i=0; i<mNumChildren[0]; i++)
582
      {
583
      node = mChildren.get(i);
584

    
585
      if( node.getEffects().getID()==id )
586
        {
587
        detached = true;
588
        mJobs.add(new Job(DETACH,node));
589
        DistortedMaster.newSlave(this);
590
        break;
591
        }
592
      }
593

    
594
    if( !detached )
595
      {
596
      // if we failed to detach any, it still might be the case that
597
      // there's an ATTACH job that we need to cancel.
598
      int num = mJobs.size();
599
      Job job;
600

    
601
      for(int i=0; i<num; i++)
602
        {
603
        job = mJobs.get(i);
604

    
605
        if( job.type==ATTACH && job.node.getEffects()==effects )
606
          {
607
          mJobs.remove(i);
608
          break;
609
          }
610
        }
611
      }
612
    }
613

    
614
///////////////////////////////////////////////////////////////////////////////////////////////////
615
/**
616
 * Removes all children Nodes.
617
 * <p>
618
 * We cannot do this mid-render - actual detachment will be done just before the next render, by the
619
 * DistortedMaster (by calling doWork())
620
 */
621
  public void detachAll()
622
    {
623
    mJobs.add(new Job(DETALL,null));
624
    DistortedMaster.newSlave(this);
625
    }
626

    
627
///////////////////////////////////////////////////////////////////////////////////////////////////
628
/**
629
 * This is not really part of the public API. Has to be public only because it is a part of the
630
 * DistortedSlave interface, which should really be a class that we extend here instead but
631
 * Java has no multiple inheritance.
632
 *
633
 * @y.exclude
634
 */
635
  public void doWork()
636
    {
637
    int num = mJobs.size();
638
    Job job;
639

    
640
    int numChanges=0;
641

    
642
    for(int i=0; i<num; i++)
643
      {
644
      job = mJobs.remove(0);
645

    
646
      switch(job.type)
647
        {
648
        case ATTACH: numChanges++;
649
                     if( mChildren==null ) mChildren = new ArrayList<>(2);
650
                     job.node.mParent = this;
651
                     job.node.mSurfaceParent = null;
652
                     DistortedMaster.addSorted(mChildren,job.node);
653
                     mNumChildren[0]++;
654
                     break;
655
        case DETACH: numChanges++;
656
                     if( mNumChildren[0]>0 && mChildren.remove(job.node) )
657
                       {
658
                       job.node.mParent = null;
659
                       job.node.mSurfaceParent = null;
660
                       mNumChildren[0]--;
661
                       }
662
                     break;
663
        case DETALL: numChanges++;
664
                     if( mNumChildren[0]>0 )
665
                       {
666
                       DistortedNode tmp;
667

    
668
                       for(int j=mNumChildren[0]-1; j>=0; j--)
669
                         {
670
                         tmp = mChildren.remove(j);
671
                         tmp.mParent = null;
672
                         tmp.mSurfaceParent = null;
673
                         }
674

    
675
                       mNumChildren[0] = 0;
676
                       }
677
                     break;
678
        case SORT  : mChildren.remove(job.node);
679
                     DistortedMaster.addSorted(mChildren,job.node);
680
                     break;
681
        }
682
      }
683

    
684
    if( numChanges>0 ) adjustIsomorphism();
685
    }
686

    
687
///////////////////////////////////////////////////////////////////////////////////////////////////
688
/**
689
 * Returns the DistortedEffects object that's in the Node.
690
 * 
691
 * @return The DistortedEffects contained in the Node.
692
 */
693
  public DistortedEffects getEffects()
694
    {
695
    return mEffects;
696
    }
697

    
698
///////////////////////////////////////////////////////////////////////////////////////////////////
699
/**
700
 * Returns the DistortedInputSurface object that's in the Node.
701
 *
702
 * @return The DistortedInputSurface contained in the Node.
703
 */
704
  public DistortedInputSurface getSurface()
705
    {
706
    return mSurface;
707
    }
708

    
709
///////////////////////////////////////////////////////////////////////////////////////////////////
710
/**
711
 * Returns the Mesh object that's in the Node.
712
 *
713
 * @return Mesh contained in the Node.
714
 */
715
  public MeshObject getMesh()
716
    {
717
    return mMesh;
718
    }
719

    
720
///////////////////////////////////////////////////////////////////////////////////////////////////
721
/**
722
 * Resizes the DistortedFramebuffer object that we render this Node to.
723
 */
724
  public void resize(int width, int height)
725
    {
726
    mFboW = width;
727
    mFboH = height;
728

    
729
    if ( mData.mFBO !=null )
730
      {
731
      // TODO: potentially allocate a new NodeData if we have to
732
      mData.mFBO.resize(width,height);
733
      }
734
    }
735

    
736
///////////////////////////////////////////////////////////////////////////////////////////////////
737
/**
738
 * Enables/disables DEPTH and STENCIL buffers in the Framebuffer object that we render this Node to.
739
 */
740
  public void enableDepthStencil(int depthStencil)
741
    {
742
    mFboDepthStencil = depthStencil;
743

    
744
    if ( mData.mFBO !=null )
745
      {
746
      // TODO: potentially allocate a new NodeData if we have to
747
      mData.mFBO.enableDepthStencil(depthStencil);
748
      }
749
    }
750

    
751
///////////////////////////////////////////////////////////////////////////////////////////////////
752
// APIs that control how to set the OpenGL state just before rendering this Node.
753
///////////////////////////////////////////////////////////////////////////////////////////////////
754
/**
755
 * When rendering this Node, use ColorMask (r,g,b,a).
756
 *
757
 * @param r Write to the RED color channel when rendering this Node?
758
 * @param g Write to the GREEN color channel when rendering this Node?
759
 * @param b Write to the BLUE color channel when rendering this Node?
760
 * @param a Write to the ALPHA channel when rendering this Node?
761
 */
762
  @SuppressWarnings("unused")
763
  public void glColorMask(boolean r, boolean g, boolean b, boolean a)
764
    {
765
    mState.glColorMask(r,g,b,a);
766
    }
767

    
768
///////////////////////////////////////////////////////////////////////////////////////////////////
769
/**
770
 * When rendering this Node, switch on writing to Depth buffer?
771
 *
772
 * @param mask Write to the Depth buffer when rendering this Node?
773
 */
774
  @SuppressWarnings("unused")
775
  public void glDepthMask(boolean mask)
776
    {
777
    mState.glDepthMask(mask);
778
    }
779

    
780
///////////////////////////////////////////////////////////////////////////////////////////////////
781
/**
782
 * When rendering this Node, which bits of the Stencil buffer to write to?
783
 *
784
 * @param mask Marks the bits of the Stencil buffer we will write to when rendering this Node.
785
 */
786
  @SuppressWarnings("unused")
787
  public void glStencilMask(int mask)
788
    {
789
    mState.glStencilMask(mask);
790
    }
791

    
792
///////////////////////////////////////////////////////////////////////////////////////////////////
793
/**
794
 * When rendering this Node, which Tests to enable?
795
 *
796
 * @param test Valid values: GL_DEPTH_TEST, GL_STENCIL_TEST, GL_BLEND
797
 */
798
  @SuppressWarnings("unused")
799
  public void glEnable(int test)
800
    {
801
    mState.glEnable(test);
802
    }
803

    
804
///////////////////////////////////////////////////////////////////////////////////////////////////
805
/**
806
 * When rendering this Node, which Tests to enable?
807
 *
808
 * @param test Valid values: GL_DEPTH_TEST, GL_STENCIL_TEST, GL_BLEND
809
 */
810
  @SuppressWarnings("unused")
811
  public void glDisable(int test)
812
    {
813
    mState.glDisable(test);
814
    }
815

    
816
///////////////////////////////////////////////////////////////////////////////////////////////////
817
/**
818
 * When rendering this Node, use the following StencilFunc.
819
 *
820
 * @param func Valid values: GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL
821
 * @param ref  Reference valut to compare our stencil with.
822
 * @param mask Mask used when comparing.
823
 */
824
  @SuppressWarnings("unused")
825
  public void glStencilFunc(int func, int ref, int mask)
826
    {
827
    mState.glStencilFunc(func,ref,mask);
828
    }
829

    
830
///////////////////////////////////////////////////////////////////////////////////////////////////
831
/**
832
 * When rendering this Node, use the following StencilOp.
833
 * <p>
834
 * Valid values of all 3 parameters: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP
835
 *
836
 * @param sfail  What to do when Stencil Test fails.
837
 * @param dpfail What to do when Depth Test fails.
838
 * @param dppass What to do when Depth Test passes.
839
 */
840
  @SuppressWarnings("unused")
841
  public void glStencilOp(int sfail, int dpfail, int dppass)
842
    {
843
    mState.glStencilOp(sfail,dpfail,dppass);
844
    }
845

    
846
///////////////////////////////////////////////////////////////////////////////////////////////////
847
/**
848
 * When rendering this Node, use the following DepthFunc.
849
 *
850
 * @param func Valid values: GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL
851
 */
852
  @SuppressWarnings("unused")
853
  public void glDepthFunc(int func)
854
    {
855
    mState.glDepthFunc(func);
856
    }
857

    
858
///////////////////////////////////////////////////////////////////////////////////////////////////
859
/**
860
 * When rendering this Node, use the following Blending mode.
861
 * <p>
862
 * Valid values: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
863
 *               GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
864
 *               GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_SRC_ALPHA_SATURATE
865
 *
866
 * @param src Source Blend function
867
 * @param dst Destination Blend function
868
 */
869
  @SuppressWarnings("unused")
870
  public void glBlendFunc(int src, int dst)
871
    {
872
    mState.glBlendFunc(src,dst);
873
    }
874

    
875
///////////////////////////////////////////////////////////////////////////////////////////////////
876
/**
877
 * Before rendering this Node, clear the following buffers.
878
 * <p>
879
 * Valid values: 0, or bitwise OR of one or more values from the set GL_COLOR_BUFFER_BIT,
880
 *               GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT.
881
 * Default: 0
882
 *
883
 * @param mask bitwise OR of BUFFER_BITs to clear.
884
 */
885
  @SuppressWarnings("unused")
886
  public void glClear(int mask)
887
    {
888
    mState.glClear(mask);
889
    }
890
  }
(6-6/21)