Project

General

Profile

Download (26.7 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / main / MeshCubes.java @ c41d046c

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.library.main;
21

    
22
import java.nio.ByteBuffer;
23
import java.nio.ByteOrder;
24
import java.util.ArrayList;
25

    
26
///////////////////////////////////////////////////////////////////////////////////////////////////
27
/**
28
 * Create a 3D grid composed of Cubes.
29
 * <p>
30
 * Any subset of a MxNx1 cuboid is possible.
31
 */
32
public class MeshCubes extends MeshObject
33
   {
34
   private static final float R = 0.0f;//0.2f;
35

    
36
   private static final int NORTH = 0;
37
   private static final int WEST  = 1;
38
   private static final int EAST  = 2;
39
   private static final int SOUTH = 3;
40

    
41
   private static final float[] mNormalX = new float[4];
42
   private static final float[] mNormalY = new float[4];
43
   private static final float[] mNormalZ = new float[4];
44

    
45
   private class Edge
46
     {
47
     final int side; 
48
     final int row;
49
     final int col;
50
     
51
     Edge(int s, int r, int c)
52
       {
53
       side= s; 
54
       row = r;
55
       col = c;
56
       }
57
     }
58
   
59
   private int mCols, mRows, mSlices;
60
   private int[][] mCubes;
61
   private ArrayList<Edge> mEdges = new ArrayList<>();
62

    
63
   private int remainingVert;
64
   private int mSideBends;
65
   private int mEdgeNum;
66
   private int mSideWalls;
67

    
68
///////////////////////////////////////////////////////////////////////////////////////////////////
69
// a Block is split into two triangles along the NE-SW line iff it is in the top-right
70
// or bottom-left quadrant of the grid.
71

    
72
   private boolean isNE(int row,int col)
73
     {
74
     return ( (2*row<mRows)^(2*col<mCols) );
75
     }
76

    
77
///////////////////////////////////////////////////////////////////////////////////////////////////
78
// return the number of vertices our grid will contain
79

    
80
   private int computeDataLength()
81
      {
82
      int frontWalls=0, frontSegments=0, triangleShifts=0, windingShifts=0;
83
      int shiftCol = (mCols-1)/2;
84

    
85
      boolean lastBlockIsNE=false;
86
      boolean thisBlockIsNE;        // the block we are currently looking at is split into
87
                                    // two triangles along the NE-SW line (rather than NW-SE)
88
      for(int row=0; row<mRows; row++)
89
        {
90
        if( mCols>=2 && (mCubes[row][shiftCol]%2 == 1) && (mCubes[row][shiftCol+1]%2 == 1) ) triangleShifts++;
91

    
92
        for(int col=0; col<mCols; col++)
93
          {
94
          if( mCubes[row][col]%2 == 1 )  // land
95
            {
96
            thisBlockIsNE = isNE(row,col);
97
            if( thisBlockIsNE^lastBlockIsNE ) windingShifts++;
98
            lastBlockIsNE = thisBlockIsNE;
99
            frontWalls++;
100
            if( col==mCols-1 || mCubes[row][col+1]%2 == 0 ) frontSegments++;
101
            }
102
          }
103
        }
104

    
105
      int frontVert       = 2*( frontWalls + 2*frontSegments - 1) +2*triangleShifts + windingShifts;
106
      int sideVertOneSlice= 2*( mSideWalls + mSideBends + mEdgeNum -1);
107
      int sideVert        = 2*(mSlices-1) + mSlices*sideVertOneSlice;
108
      int firstWinding    = (mSlices>0 && (frontVert+1)%2==1 ) ? 1:0;
109
      int dataL           = mSlices==0 ? frontVert : (frontVert+1) +firstWinding+ (1+sideVert+1) + (1+frontVert);
110
/*
111
      android.util.Log.e("CUBES","triangleShifts="+triangleShifts+" windingShifts="+windingShifts+" winding1="+firstWinding+" frontVert="+frontVert+" sideVert="+sideVert);
112
      android.util.Log.e("CUBES", "frontW="+frontWalls+" fSegments="+frontSegments+" sWalls="+mSideWalls+" sSegments="+mEdgeNum+" sideBends="+mSideBends+" dataLen="+dataL );
113
*/
114
      return dataL<0 ? 0:dataL;
115
      }
116

    
117
///////////////////////////////////////////////////////////////////////////////////////////////////
118
/*
119
   private static String debug(short[] val)
120
     {
121
     String ret="";j
122
     
123
     for(int i=0; i<val.length; i++) ret+=(" "+val[i]); 
124
     
125
     return ret;
126
     }
127
*/
128
///////////////////////////////////////////////////////////////////////////////////////////////////
129
/*
130
   private static String debug(float[] val, int stop)
131
     {
132
     String ret="";
133

    
134
     for(int i=0; i<val.length; i++) 
135
        {
136
        if( i%stop==0 ) ret+="\n";
137
        ret+=(" "+val[i]);
138
        }
139

    
140
     return ret;
141
     }
142
*/
143
///////////////////////////////////////////////////////////////////////////////////////////////////
144
/*
145
   private static String debug(Edge e)
146
     {
147
     String d = "";
148
     
149
     switch(e.side)
150
       {
151
       case NORTH: d+="NORTH "; break;
152
       case SOUTH: d+="SOUTH "; break;
153
       case WEST : d+="WEST  "; break;
154
       case EAST : d+="EAST  "; break;
155
       }
156
     
157
     d+=("("+e.row+","+e.col+")");
158
     
159
     return d;
160
     }   
161
*/
162
///////////////////////////////////////////////////////////////////////////////////////////////////
163

    
164
   private void prepareDataStructures(int cols, String desc, int slices)
165
     {
166
     mRows      =0;
167
     mCols      =0;
168
     mSlices    =slices;
169
     numVertices=0;
170
     
171
     if( cols>0 && desc.contains("1") )
172
       {
173
       mCols = cols;
174
       mRows = desc.length()/cols;
175

    
176
       mCubes = new int[mRows][mCols];
177
       
178
       for(int j=0; j<mCols; j++)
179
         for(int i=0; i<mRows; i++)
180
           mCubes[i][j] = (desc.charAt(i*mCols+j) == '1' ? 1:0);
181

    
182
       markRegions();
183
       numVertices = computeDataLength();
184

    
185
       remainingVert = numVertices;
186
       }
187
     }
188

    
189
///////////////////////////////////////////////////////////////////////////////////////////////////
190
// full grid
191

    
192
   private void prepareDataStructures(int cols, int rows, int slices)
193
     {
194
     mRows       =rows;
195
     mCols       =cols;
196
     mSlices     =slices;
197
     numVertices =   0;
198

    
199
     if( cols>0 && rows>0 )
200
       {
201
       mCubes = new int[mRows][mCols];
202

    
203
       for(int j=0; j<mCols; j++)
204
         for(int i=0; i<mRows; i++)
205
           mCubes[i][j] = 1;
206

    
207
       markRegions();
208
       numVertices = computeDataLength();
209

    
210
       remainingVert = numVertices;
211
       }
212
     }
213

    
214
///////////////////////////////////////////////////////////////////////////////////////////////////
215
// Mark all the 'regions' of our grid  - i.e. separate pieces of 'land' (connected blocks that will 
216
// be rendered) and 'water' (connected holes in between) with integers. Each connected block of land
217
// gets a unique odd integer, each connected block of water a unique even integer.
218
//
219
// Water on the edges of the grid is also considered connected to itself!   
220
//   
221
// This function also creates a list of 'Edges'. Each Edge is a data structure from which later on we
222
// will start building the side walls of each connected block of land (and sides of holes of water
223
// inside). Each Edge needs to point from Land to Water (thus the '(SOUTH,i-1,j)' below) - otherwise
224
// later on setting up normal vectors wouldn't work.
225
   
226
  private void markRegions()
227
     {
228
     int i, j, numWater=1, numLand=0;
229
     
230
     for(i=0; i<mRows;i++) if( mCubes[      i][      0]==0 ) markRegion((short)2,      i,       0);
231
     for(i=0; i<mRows;i++) if( mCubes[      i][mCols-1]==0 ) markRegion((short)2,      i, mCols-1);
232
     for(i=0; i<mCols;i++) if( mCubes[0      ][      i]==0 ) markRegion((short)2,      0,       i);
233
     for(i=0; i<mCols;i++) if( mCubes[mRows-1][      i]==0 ) markRegion((short)2,mRows-1,       i);
234
           
235
     for(i=0; i<mRows; i++)
236
        for(j=0; j<mCols; j++)
237
           {
238
           if( mCubes[i][j] == 0 ) { numWater++; markRegion( (short)(2*numWater ),i,j); mEdges.add(new Edge(SOUTH,i-1,j)); }
239
           if( mCubes[i][j] == 1 ) { numLand ++; markRegion( (short)(2*numLand+1),i,j); mEdges.add(new Edge(NORTH,i  ,j)); }
240
           }
241
     
242
     // now we potentially need to kick out some Edges . Otherwise the following does not work:
243
     //
244
     // 0 1 0
245
     // 1 0 1
246
     // 0 1 0
247
     
248
     mEdgeNum= mEdges.size();
249
     int initCol, initRow, initSide, lastSide;
250
     Edge e1,e2;
251
     
252
     for(i=0; i<mEdgeNum; i++)
253
       {
254
       e1 = mEdges.get(i);
255
       initRow= e1.row;
256
       initCol= e1.col;
257
       initSide=e1.side;
258

    
259
       do
260
         {
261
         //android.util.Log.d("CUBES", "checking edge "+debug(e1));
262

    
263
         mSideWalls++;
264

    
265
         if( e1.side==NORTH || e1.side==SOUTH )
266
           {
267
           for(j=i+1;j<mEdgeNum;j++)
268
             {
269
             e2 = mEdges.get(j);
270

    
271
             if( e2.side==e1.side && e2.row==e1.row && e2.col==e1.col )
272
               {
273
               mEdges.remove(j);
274
               mEdgeNum--;
275
               j--;
276

    
277
               //android.util.Log.e("CUBES", "removing edge "+debug(e2));
278
               }
279
             }
280
           }
281

    
282
         lastSide = e1.side;
283
         e1 = getNextEdge(e1);
284
         if( e1.side!=lastSide ) mSideBends++;
285
         }
286
       while( e1.col!=initCol || e1.row!=initRow || e1.side!=initSide );
287
       }
288
     }
289

    
290
///////////////////////////////////////////////////////////////////////////////////////////////////
291
// when calling, make sure that newVal != val
292
   
293
  private void markRegion(short newVal, int row, int col)
294
     {
295
     int val = mCubes[row][col];
296
     mCubes[row][col] = newVal;
297
     
298
     if( row>0       && mCubes[row-1][col  ]==val ) markRegion(newVal, row-1, col  );
299
     if( row<mRows-1 && mCubes[row+1][col  ]==val ) markRegion(newVal, row+1, col  );
300
     if( col>0       && mCubes[row  ][col-1]==val ) markRegion(newVal, row  , col-1);
301
     if( col<mCols-1 && mCubes[row  ][col+1]==val ) markRegion(newVal, row  , col+1);
302
     }
303
   
304
///////////////////////////////////////////////////////////////////////////////////////////////////
305
   
306
  private void createNormals(boolean front, int row, int col)
307
     {
308
     int td,lr; 
309
      
310
     int nw = (col>0       && row>0      ) ? (mCubes[row-1][col-1]%2) : 0;
311
     int w  = (col>0                     ) ? (mCubes[row  ][col-1]%2) : 0;
312
     int n  = (               row>0      ) ? (mCubes[row-1][col  ]%2) : 0;
313
     int c  =                                (mCubes[row  ][col  ]%2);
314
     int sw = (col>0       && row<mRows-1) ? (mCubes[row+1][col-1]%2) : 0;
315
     int s  = (               row<mRows-1) ? (mCubes[row+1][col  ]%2) : 0;
316
     int ne = (col<mCols-1 && row>0      ) ? (mCubes[row-1][col+1]%2) : 0;
317
     int e  = (col<mCols-1               ) ? (mCubes[row  ][col+1]%2) : 0;
318
     int se = (col<mCols-1 && row<mRows-1) ? (mCubes[row+1][col+1]%2) : 0;
319

    
320
     if(front)
321
       {
322
       mNormalZ[0] = 1.0f;
323
       mNormalZ[1] = 1.0f;
324
       mNormalZ[2] = 1.0f;
325
       mNormalZ[3] = 1.0f;
326
       }
327
     else
328
       {
329
       mNormalZ[0] =-1.0f;
330
       mNormalZ[1] =-1.0f;
331
       mNormalZ[2] =-1.0f;
332
       mNormalZ[3] =-1.0f;
333
       }
334

    
335
     td = nw+n-w-c;
336
     lr = c+n-w-nw;
337
     if( td<0 ) td=-1;
338
     if( td>0 ) td= 1;
339
     if( lr<0 ) lr=-1;
340
     if( lr>0 ) lr= 1;
341
     mNormalX[0] = lr*R;
342
     mNormalY[0] = td*R;
343
     
344
     td = w+c-sw-s;
345
     lr = c+s-w-sw;
346
     if( td<0 ) td=-1;
347
     if( td>0 ) td= 1;
348
     if( lr<0 ) lr=-1;
349
     if( lr>0 ) lr= 1;
350
     mNormalX[1] = lr*R;
351
     mNormalY[1] = td*R;
352
     
353
     td = n+ne-c-e;
354
     lr = e+ne-c-n;
355
     if( td<0 ) td=-1;
356
     if( td>0 ) td= 1;
357
     if( lr<0 ) lr=-1;
358
     if( lr>0 ) lr= 1;
359
     mNormalX[2] = lr*R;
360
     mNormalY[2] = td*R;
361
     
362
     td = c+e-s-se;
363
     lr = e+se-c-s;
364
     if( td<0 ) td=-1;
365
     if( td>0 ) td= 1;
366
     if( lr<0 ) lr=-1;
367
     if( lr>0 ) lr= 1;
368
     mNormalX[3] = lr*R;
369
     mNormalY[3] = td*R;
370
     /*
371
     android.util.Log.d("CUBES", "row="+row+" col="+col);
372
     android.util.Log.d("CUBES", mNormalX[0]+" "+mNormalY[0]);
373
     android.util.Log.d("CUBES", mNormalX[1]+" "+mNormalY[1]);
374
     android.util.Log.d("CUBES", mNormalX[2]+" "+mNormalY[2]);
375
     android.util.Log.d("CUBES", mNormalX[3]+" "+mNormalY[3]);
376
     */
377
     }
378

    
379
///////////////////////////////////////////////////////////////////////////////////////////////////
380

    
381
  private int buildFrontBackGrid(boolean front, int vertex, float[] attribs)
382
     {
383
     int last, current;
384
     boolean seenLand=false;
385
     boolean lastBlockIsNE = false;
386
     boolean currentBlockIsNE;
387
     float vectZ = (front ? 0.5f : -0.5f);
388

    
389
     //android.util.Log.d("CUBES", "buildFrontBack");
390

    
391
     for(int row=0; row<mRows; row++)
392
       {
393
       last =0;
394
         
395
       for(int col=0; col<mCols; col++)
396
         {
397
         current = mCubes[row][col];
398

    
399
         if( current%2 == 1 )
400
           {
401
           currentBlockIsNE = isNE(row,col);
402

    
403
           if( !seenLand && !front && ((vertex%2==1)^currentBlockIsNE) )
404
             {
405
             //android.util.Log.d("CUBES","repeating winding2 vertex");
406

    
407
             vertex = repeatLast(vertex,attribs);
408
             }
409

    
410
           createNormals(front,row,col);
411

    
412
           if( currentBlockIsNE )
413
             {
414
             if( (last!=current) || !lastBlockIsNE )
415
               {
416
               if( seenLand  && (last != current) ) vertex = repeatLast(vertex,attribs);
417
               vertex= addFrontVertex( vertex, 0, vectZ, col, row, attribs);
418
               if( seenLand  && (last != current) ) vertex = repeatLast(vertex,attribs);
419
               if( !lastBlockIsNE || (!front && !seenLand) ) vertex = repeatLast(vertex,attribs);
420
               vertex= addFrontVertex( vertex, 1, vectZ, col, row+1, attribs);
421
               }
422
             vertex= addFrontVertex( vertex, 2, vectZ, col+1, row, attribs);
423
             vertex= addFrontVertex( vertex, 3, vectZ, col+1, row+1, attribs);
424
             }
425
           else
426
             {
427
             if( (last!=current) || lastBlockIsNE )
428
               {
429
               if( seenLand  && (last != current) ) vertex = repeatLast(vertex,attribs);
430
               vertex= addFrontVertex( vertex, 1, vectZ, col, row+1, attribs);
431
               if( seenLand  && (last != current) ) vertex = repeatLast(vertex,attribs);
432
               if( lastBlockIsNE || (!front && !seenLand) ) vertex = repeatLast(vertex,attribs);
433
               vertex= addFrontVertex( vertex, 0, vectZ, col, row, attribs);
434
               }
435
             vertex= addFrontVertex( vertex, 3, vectZ, col+1, row+1, attribs);
436
             vertex= addFrontVertex( vertex, 2, vectZ, col+1, row  , attribs);
437
             }
438

    
439
           seenLand = true;
440
           lastBlockIsNE = currentBlockIsNE;
441
           }
442
            
443
         last = current;
444
         }
445
       }
446
     
447
     return vertex;
448
     }
449

    
450
///////////////////////////////////////////////////////////////////////////////////////////////////
451

    
452
  private int repeatLast(int vertex, float[] attribs)
453
     {
454
     //android.util.Log.e("CUBES", "repeating last vertex!");
455

    
456
     if( vertex>0 )
457
       {
458
       remainingVert--;
459

    
460
       attribs[8*vertex  ] = attribs[8*vertex-8];
461
       attribs[8*vertex+1] = attribs[8*vertex-7];
462
       attribs[8*vertex+2] = attribs[8*vertex-6];
463
       attribs[8*vertex+3] = attribs[8*vertex-5];
464
       attribs[8*vertex+4] = attribs[8*vertex-4];
465
       attribs[8*vertex+5] = attribs[8*vertex-3];
466
       attribs[8*vertex+6] = attribs[8*vertex-2];
467
       attribs[8*vertex+7] = attribs[8*vertex-1];
468
         
469
       vertex++;     
470
       }
471
     
472
     return vertex;
473
     }
474
   
475
///////////////////////////////////////////////////////////////////////////////////////////////////
476

    
477
  private int buildSideGrid(int vertex, float[] attribs)
478
     {
479
     //android.util.Log.d("CUBES", "buildSide");
480

    
481
     for(int i=0; i<mEdgeNum; i++)
482
       {
483
       vertex = buildIthSide(mEdges.get(i), vertex, attribs);
484
       } 
485
      
486
     return vertex;
487
     }
488

    
489
///////////////////////////////////////////////////////////////////////////////////////////////////
490

    
491
  private int buildIthSide(Edge curr, int vertex, float[] attribs)
492
     {
493
     Edge prev, next;
494
     int col, row, side;
495

    
496
     if( curr.side==NORTH ) // water outside
497
       {
498
       prev = new Edge(WEST,curr.row,curr.col);
499
       }
500
     else                   // land outside; we need to move forward one link because we are
501
       {                    // going in opposite direction and we need to start from a bend.
502
       prev = curr;
503
       curr = new Edge(EAST,curr.row+1,curr.col-1);
504
       }
505

    
506
     for(int i=0; i<mSlices; i++)
507
       {
508
       col = curr.col;
509
       row = curr.row;
510
       side= curr.side;
511
       next = getNextEdge(curr);
512
     
513
       addSideVertex(curr,true,i+1,prev.side,vertex++,attribs);
514

    
515
       do
516
         {
517
         if( prev.side!=curr.side )
518
           {
519
           addSideVertex(curr,true,i+1,prev.side,vertex++,attribs);
520
           addSideVertex(curr,true,i  ,prev.side,vertex++,attribs);
521
           }
522
       
523
         addSideVertex(curr,false,i+1,next.side,vertex++,attribs);
524
         addSideVertex(curr,false,i  ,next.side,vertex++,attribs);
525
       
526
         prev = curr;
527
         curr = next;
528
         next = getNextEdge(curr);
529
         }
530
       while( curr.col!=col || curr.row!=row || curr.side!=side );
531
     
532
       vertex = repeatLast(vertex,attribs);
533
       }
534

    
535
     return vertex;
536
     }
537

    
538
///////////////////////////////////////////////////////////////////////////////////////////////////
539

    
540
  private Edge getNextEdge(Edge curr)
541
     {
542
     int col = curr.col;
543
     int row = curr.row;
544
      
545
     //android.util.Log.e("CUBES", "row="+row+" col="+col+" mRows="+mRows+" mCols="+mCols);
546
                       
547
     switch(curr.side) 
548
       {
549
       case NORTH: if( col==mCols-1 ) 
550
                     return new Edge(EAST,row,col);
551
                   if( row>0 && mCubes[row-1][col+1]==mCubes[row][col] )
552
                     return new Edge(WEST,row-1,col+1);
553
                   if( mCubes[row][col+1]==mCubes[row][col] )
554
                     return new Edge(NORTH,row,col+1);
555
                   else  
556
                     return new Edge(EAST,row,col);
557
                   
558
       case SOUTH: if( col==0 ) 
559
                     return new Edge(WEST,row,col);
560
                   if( (row<mRows-1) && mCubes[row+1][col-1]==mCubes[row][col] )
561
                     return new Edge(EAST,row+1,col-1); 
562
                   if( mCubes[row][col-1]==mCubes[row][col] )
563
                     return new Edge(SOUTH,row,col-1);
564
                   else
565
                     return new Edge(WEST,row,col); 
566
                     
567
       case EAST : if( row==mRows-1 ) 
568
                     return new Edge(SOUTH,row,col);
569
                   if( (col<mCols-1) && mCubes[row+1][col+1]==mCubes[row][col] )
570
                     return new Edge(NORTH,row+1,col+1);
571
                   if( mCubes[row+1][col]==mCubes[row][col] )
572
                     return new Edge(EAST,row+1,col);
573
                   else 
574
                     return new Edge(SOUTH,row,col);
575
                   
576
       default   : if( row==0 )
577
                     return new Edge(NORTH,row,col);
578
                   if( col>0 && mCubes[row-1][col-1]==mCubes[row][col] )
579
                     return new Edge(SOUTH,row-1,col-1);
580
                   if( mCubes[row-1][col]==mCubes[row][col] )
581
                     return new Edge(WEST,row-1,col);
582
                   else
583
                     return new Edge(NORTH,row,col);     
584
       }
585
     }
586

    
587
///////////////////////////////////////////////////////////////////////////////////////////////////
588

    
589
  private int addFrontVertex(int vertex, int index, float vectZ, int col, int row, float[] attribs)
590
     {
591
     remainingVert--;
592

    
593
     float x = (float)col/mCols;
594
     float y = (float)row/mRows;
595

    
596
     attribs[8*vertex  ] = x-0.5f;
597
     attribs[8*vertex+1] = 0.5f-y;
598
     attribs[8*vertex+2] = vectZ;
599
     attribs[8*vertex+3] = mNormalX[index];
600
     attribs[8*vertex+4] = mNormalY[index];
601
     attribs[8*vertex+5] = mNormalZ[index];
602
     attribs[8*vertex+6] = x;
603
     attribs[8*vertex+7] = 1.0f-y;
604

    
605
     return vertex+1;
606
     }
607

    
608
///////////////////////////////////////////////////////////////////////////////////////////////////
609
   
610
  private void addSideVertex(Edge curr, boolean back, int slice,int side, int vertex, float[] attribs)
611
     {
612
     //android.util.Log.e("CUBES", "adding Side vertex!");
613

    
614
     remainingVert--;
615

    
616
     float x, y;
617

    
618
     switch(curr.side)
619
       {
620
       case NORTH: x = (float)(back ? (curr.col  ):(curr.col+1))/mCols;
621

    
622
                   attribs[8*vertex  ] = x - 0.5f;
623
                   attribs[8*vertex+1] = 0.5f - (float)curr.row/mRows;
624
                   attribs[8*vertex+2] = 0.5f - (float)slice/mSlices;
625
                   attribs[8*vertex+3] = side==NORTH ? 0.0f : (side==WEST?-R:R);
626
                   attribs[8*vertex+4] = 1.0f;
627
                   attribs[8*vertex+5] = (slice==0 ? R : (slice==mSlices ? -R:0) );
628
                   attribs[8*vertex+6] = x;
629
                   attribs[8*vertex+7] = 1.0f-(float)(curr.row-slice)/mRows;
630
                   break;
631
       case SOUTH: x = (float)(back ? (curr.col+1):(curr.col  ))/mCols;
632

    
633
                   attribs[8*vertex  ] = x - 0.5f;
634
                   attribs[8*vertex+1] = 0.5f - (float)(curr.row+1)/mRows;
635
                   attribs[8*vertex+2] = 0.5f - (float)slice/mSlices;
636
                   attribs[8*vertex+3] = side==SOUTH ? 0.0f: (side==EAST?-R:R);
637
                   attribs[8*vertex+4] =-1.0f;
638
                   attribs[8*vertex+5] = (slice==0 ? R : (slice==mSlices ? -R:0) );
639
                   attribs[8*vertex+6] = x;
640
                   attribs[8*vertex+7] = 1.0f - (float)(curr.row+1+slice)/mRows;
641
                   break;
642
       case WEST : y = (float)(back  ? (curr.row+1):(curr.row))/mRows;
643

    
644
                   attribs[8*vertex  ] = (float)curr.col/mCols -0.5f;
645
                   attribs[8*vertex+1] = 0.5f - y;
646
                   attribs[8*vertex+2] = 0.5f - (float)slice/mSlices;
647
                   attribs[8*vertex+3] =-1.0f;
648
                   attribs[8*vertex+4] = side==WEST ? 0.0f : (side==NORTH?-R:R);
649
                   attribs[8*vertex+5] = (slice==0 ? R : (slice==mSlices ? -R:0) );
650
                   attribs[8*vertex+6] = (float)(curr.col-slice)/mCols;
651
                   attribs[8*vertex+7] = 1.0f - y;
652
                   break;
653
       case EAST : y = (float)(back  ? (curr.row):(curr.row+1))/mRows;
654

    
655
                   attribs[8*vertex  ] = (float)(curr.col+1)/mCols -0.5f;
656
                   attribs[8*vertex+1] = 0.5f - y;
657
                   attribs[8*vertex+2] = 0.5f - (float)slice/mSlices;
658
                   attribs[8*vertex+3] = 1.0f;
659
                   attribs[8*vertex+4] = side==EAST ? 0.0f : (side==SOUTH?-R:R);
660
                   attribs[8*vertex+5] = (slice==0 ? R : (slice==mSlices ? -R:0) );
661
                   attribs[8*vertex+6] = (float)(curr.col+1+slice)/mCols;
662
                   attribs[8*vertex+7] = 1.0f - y;
663
                   break;
664
       }
665
     
666
     if(attribs[8*vertex+6]>1.0f) attribs[8*vertex+6] = 2.0f-attribs[8*vertex+6];
667
     if(attribs[8*vertex+6]<0.0f) attribs[8*vertex+6] =     -attribs[8*vertex+6];
668
     if(attribs[8*vertex+7]>1.0f) attribs[8*vertex+7] = 2.0f-attribs[8*vertex+7];
669
     if(attribs[8*vertex+7]<0.0f) attribs[8*vertex+7] =     -attribs[8*vertex+7];
670
     }
671

    
672
///////////////////////////////////////////////////////////////////////////////////////////////////
673

    
674
  private void build()
675
     {
676
     int vertSoFar=0;
677
     float[] attribs= new float[(POS_DATA_SIZE+NOR_DATA_SIZE+TEX_DATA_SIZE)*numVertices];
678

    
679
     //android.util.Log.d("MeshCubes","building front grid...");
680

    
681
     vertSoFar = buildFrontBackGrid(true, vertSoFar,attribs);
682

    
683
     if( mSlices>0 )
684
       {
685
       vertSoFar = repeatLast(vertSoFar,attribs);
686
       if( vertSoFar%2==1 )
687
         {
688
         //android.util.Log.d("MeshCubes","repeating winding1 vertex");
689

    
690
         vertSoFar = repeatLast(vertSoFar,attribs);
691
         }
692

    
693
       //android.util.Log.d("MeshCubes","building side grid...");
694

    
695
       vertSoFar = buildSideGrid (vertSoFar,attribs);
696

    
697
       //android.util.Log.d("MeshCubes","building back grid...");
698

    
699
       buildFrontBackGrid (false,vertSoFar,attribs);
700
       }
701

    
702
     //android.util.Log.e("MeshCubes", "dataLen="+numVertices);
703
     //android.util.Log.d("MeshCubes", "attribs: "+debug(attribs,8) );
704

    
705
     mEdges.clear();
706
     mEdges = null;
707
     mCubes = null;
708

    
709
     if( remainingVert!=0 )
710
       android.util.Log.e("MeshCubes", "remainingVert " +remainingVert );
711

    
712
     mVertAttribs = ByteBuffer.allocateDirect(numVertices*VERTSIZE).order(ByteOrder.nativeOrder()).asFloatBuffer();
713
     mVertAttribs.put(attribs).position(0);
714
     }
715

    
716
///////////////////////////////////////////////////////////////////////////////////////////////////
717
// PUBLIC API
718
///////////////////////////////////////////////////////////////////////////////////////////////////
719
/**
720
 * Creates the underlying mesh of vertices, normals, texture coords.
721
 *    
722
 * @param cols   Integer helping to parse the next parameter.
723
 * @param desc   String describing the subset of a MxNx1 cuboid that we want to create.
724
 *               Its MxN characters - all 0 or 1 - decide of appropriate field is taken or not.
725
 *               <p></p>
726
 *               <p>
727
 *               <pre>
728
 *               For example, (cols=2, desc="111010") describes the following shape:
729
 *
730
 *               XX
731
 *               X
732
 *               X
733
 *
734
 *               whereas (cols=2,desc="110001") describes
735
 *
736
 *               XX
737
 *
738
 *                X
739
 *               </pre>
740
 *               </p>
741
 * @param slices Number of slices, i.e. 'depth' of the Mesh.
742
 */
743
 public MeshCubes(int cols, String desc, int slices)
744
   {
745
   super( (float)slices/cols);
746
   prepareDataStructures(cols,desc,slices);
747
   build();
748
   }
749

    
750
///////////////////////////////////////////////////////////////////////////////////////////////////
751
/**
752
 * Creates a full, hole-less underlying mesh of vertices, normals, texture coords and colors.
753
 *
754
 * @param cols   Number of columns, i.e. 'width' of the Mesh.
755
 * @param rows   Number of rows, i.e. 'height' of the Mesh.
756
 * @param slices Number of slices, i.e. 'depth' of the Mesh.
757
 */
758
 public MeshCubes(int cols, int rows, int slices)
759
   {
760
   super( (float)slices/cols);
761
   prepareDataStructures(cols,rows,slices);
762
   build();
763
   }
764
 }
(19-19/21)