Revision c638c1b0
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/library/Distorted.java | ||
---|---|---|
83 | 83 |
static int mainProgramH, postProgramH; |
84 | 84 |
|
85 | 85 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
86 |
// private: hide this from Javadoc |
|
86 | 87 |
|
87 | 88 |
private Distorted() |
88 | 89 |
{ |
89 | 90 |
|
90 | 91 |
} |
91 | 92 |
|
93 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
94 |
|
|
95 |
static DistortedFramebuffer getFBO(int w, int h) |
|
96 |
{ |
|
97 |
// TODO: a static factory of Framebuffers. |
|
98 |
|
|
99 |
return null; |
|
100 |
} |
|
101 |
|
|
92 | 102 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
93 | 103 |
|
94 | 104 |
static boolean isInitialized() |
... | ... | |
96 | 106 |
return (mMainProgramAttributes!=null); |
97 | 107 |
} |
98 | 108 |
|
109 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
110 |
/** |
|
111 |
* Release all internal memory caches (in particular the FBOs used as buffers for postprocessing) |
|
112 |
*/ |
|
113 |
public static void clean() |
|
114 |
{ |
|
115 |
// TODO |
|
116 |
} |
|
117 |
|
|
99 | 118 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
100 | 119 |
/** |
101 | 120 |
* When OpenGL context gets created, you need to call this method so that the library can initialise its internal data structures. |
src/main/java/org/distorted/library/DistortedEffects.java | ||
---|---|---|
29 | 29 |
import org.distorted.library.type.Data5D; |
30 | 30 |
import org.distorted.library.type.Static3D; |
31 | 31 |
|
32 |
import java.nio.ByteBuffer; |
|
33 |
import java.nio.ByteOrder; |
|
34 |
import java.nio.FloatBuffer; |
|
35 |
|
|
32 | 36 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
33 | 37 |
/** |
34 | 38 |
* Class containing {@link EffectTypes#LENGTH} queues, each a class derived from EffectQueue. |
... | ... | |
37 | 41 |
*/ |
38 | 42 |
public class DistortedEffects |
39 | 43 |
{ |
44 |
private static final int BYTES_PER_FLOAT = 4; // |
|
45 |
private static final int POSITION_DATA_SIZE= 2; // Size of the position data in elements |
|
46 |
private static final int TEX_DATA_SIZE = 2; // Size of the texture coordinate data in elements. |
|
47 |
private static final FloatBuffer mQuadPositions, mQuadTexture; |
|
48 |
|
|
40 | 49 |
private static long mNextID =0; |
41 | 50 |
private long mID; |
42 | 51 |
|
... | ... | |
47 | 56 |
|
48 | 57 |
private boolean matrixCloned, vertexCloned, fragmentCloned, postprocessCloned; |
49 | 58 |
|
59 |
static |
|
60 |
{ |
|
61 |
int dataLength = 4; |
|
62 |
|
|
63 |
float[] positionData= { -0.5f, -0.5f, -0.5f, 0.5f, 0.5f,-0.5f, 0.5f, 0.5f }; |
|
64 |
float[] textureData = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; |
|
65 |
|
|
66 |
mQuadPositions = ByteBuffer.allocateDirect(POSITION_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
67 |
mQuadPositions.put(positionData).position(0); |
|
68 |
mQuadTexture = ByteBuffer.allocateDirect(TEX_DATA_SIZE *dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
69 |
mQuadTexture.put(textureData).position(0); |
|
70 |
} |
|
71 |
|
|
50 | 72 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
51 | 73 |
|
52 | 74 |
private void initializeEffectLists(DistortedEffects d, int flags) |
... | ... | |
121 | 143 |
} |
122 | 144 |
else |
123 | 145 |
{ |
124 |
DistortedFramebuffer fbo = null; |
|
125 |
// TODO : set this as output |
|
146 |
DistortedFramebuffer buffer = Distorted.getFBO(df.mWidth,df.mHeight); |
|
126 | 147 |
|
127 |
// render to the FBO just like above |
|
128 |
/* |
|
129 |
GLES20.glViewport(0, 0, fbo.mWidth, fbo.mHeight); |
|
148 |
GLES20.glViewport(0, 0, buffer.mWidth, buffer.mHeight); |
|
149 |
buffer.setAsOutput(); |
|
130 | 150 |
|
131 |
mM.send(fbo,halfInputW,halfInputH,halfZ);
|
|
151 |
mM.send(buffer,halfInputW,halfInputH,halfZ);
|
|
132 | 152 |
mV.send(halfInputW,halfInputH,halfZ); |
133 | 153 |
mF.send(halfInputW,halfInputH); |
134 | 154 |
|
135 | 155 |
mesh.draw(); |
136 |
*/ |
|
137 | 156 |
|
138 | 157 |
GLES20.glUseProgram(Distorted.postProgramH); |
158 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
|
159 |
buffer.setAsInput(); |
|
160 |
df.setAsOutput(); |
|
161 |
mP.send(halfInputW,halfInputH); |
|
139 | 162 |
|
140 |
// apply postprocess effects |
|
141 |
mP.postprocess(fbo,df); |
|
163 |
GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mQuadPositions); |
|
164 |
GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[1], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mQuadTexture); |
|
165 |
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
|
142 | 166 |
} |
143 | 167 |
} |
144 | 168 |
|
src/main/java/org/distorted/library/EffectQueuePostprocess.java | ||
---|---|---|
98 | 98 |
mTime = currTime; |
99 | 99 |
} |
100 | 100 |
|
101 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
102 |
|
|
103 |
void postprocess(DistortedFramebuffer input, DistortedFramebuffer output) |
|
104 |
{ |
|
105 |
// 1. Set input's COLOR0 as input texture |
|
106 |
// 2. Set output as output FBO |
|
107 |
// 3. set Vieport |
|
108 |
// 4. call send() |
|
109 |
// 5. render a quad: |
|
110 |
/* |
|
111 |
GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[0], MeshObject.POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mMeshPositions); |
|
112 |
GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[1], MeshObject.TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mMeshTexture); |
|
113 |
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
|
114 |
*/ |
|
115 |
} |
|
116 |
|
|
117 | 101 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
118 | 102 |
|
119 | 103 |
protected void moveEffect(int index) |
... | ... | |
125 | 109 |
|
126 | 110 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
127 | 111 |
|
128 |
synchronized void send(float objX, float objY)
|
|
112 |
synchronized void send(float halfX, float halfY)
|
|
129 | 113 |
{ |
130 | 114 |
GLES20.glUniform1i( mNumEffectsH, mNumEffects); |
131 |
GLES20.glUniform2f( mObjDH , objX, objY);
|
|
115 |
GLES20.glUniform2f( mObjDH , halfX, halfY);
|
|
132 | 116 |
|
133 | 117 |
if( mNumEffects>0 ) |
134 | 118 |
{ |
... | ... | |
139 | 123 |
|
140 | 124 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
141 | 125 |
|
142 |
synchronized static void sendZero(float objX, float objY)
|
|
126 |
synchronized static void sendZero(float halfX, float halfY)
|
|
143 | 127 |
{ |
144 | 128 |
GLES20.glUniform1i( mNumEffectsH, 0); |
145 |
GLES20.glUniform2f( mObjDH , objX, objY);
|
|
129 |
GLES20.glUniform2f( mObjDH , halfX, halfY);
|
|
146 | 130 |
} |
147 | 131 |
|
148 | 132 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/res/raw/post_vertex_shader.glsl | ||
---|---|---|
17 | 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
18 | 18 |
////////////////////////////////////////////////////////////////////////////////////////////// |
19 | 19 |
|
20 |
uniform vec2 u_objD; // half of object width x half of object height. |
|
21 |
// point (0,0) is the center of the object |
|
22 |
|
|
20 | 23 |
attribute vec2 a_Position; // Per-vertex position information we will pass in. |
21 | 24 |
attribute vec2 a_TexCoordinate; // Per-vertex texture coordinate information we will pass in. |
22 | 25 |
varying vec2 v_TexCoordinate; // |
... | ... | |
27 | 30 |
void main() |
28 | 31 |
{ |
29 | 32 |
v_TexCoordinate = a_TexCoordinate; |
30 |
gl_Position = vec4(a_Position, 0.0, 1.0); |
|
33 |
gl_Position = vec4( 2.0*u_objD*a_Position, 0.0, 1.0);
|
|
31 | 34 |
} |
Also available in: Unified diff
Further progress with Postprocessing. Now the missing bits are:
- implement Distorted.getFBO()
- implement Distorted.clean()
- improve compilation of DistortedPrograms so that the NUM_POSTPROCESSING and names of POSTPROCESSING effects will be #defined.