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package org.distorted.library.exception;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Thrown by {@link org.distorted.library.Distorted#onSurfaceCreated(android.opengl.GLSurfaceView)}
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* if compilation of the fragment shader fails because of too many uniforms there, i.e. because
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* we have set {@link org.distorted.library.Distorted#setMaxFragment(int)} to too high value.
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*/
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@SuppressWarnings("serial")
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public class FragmentUniformsException extends Exception
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{
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private int max=0;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Default empty constructor
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*/
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public FragmentUniformsException()
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{
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Constructor with a message describing why compilation failed.
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*
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* @param detailMessage Message describing why compilation failed
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*/
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public FragmentUniformsException(String detailMessage)
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{
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super(detailMessage);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Constructor necessary to make Chained Exceptions working.
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*
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* @param throwable The parent Throwable.
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*/
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public FragmentUniformsException(Throwable throwable)
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{
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super(throwable);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Constructor necessary to make Chained Exceptions working.
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*
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* @param detailMessage Message describing why compilation failed
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* @param throwable The parent Throwable.
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*/
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public FragmentUniformsException(String detailMessage, Throwable throwable)
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{
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super(detailMessage, throwable);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Constructor with a message describing why compilation failed and integer holding the maximum
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* number of uniforms in Fragment Shader supported by current hardware.
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*
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* @param detailMessage Message describing why compilation failed
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* @param m maximum number of uniforms in Fragment Shader supported by current hardware.
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*/
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public FragmentUniformsException(String detailMessage, int m)
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{
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super(detailMessage);
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max = m;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Gets the maximum number of uniforms in fragment shader supported by current hardware.
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*
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* @return Maximum number of uniforms in fragment shader supported by current hardware.
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*/
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public int getMax()
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{
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return max;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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}
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