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Revision c840136b

Added by Leszek Koltunski almost 3 years ago

Add info about FPS.

View differences:

src/main/java/org/distorted/library/main/DistortedScreen.java
70 70
  private int mToBeBlittedFBO;    // FBO one we have rendered. Then, we keep blitting the one we
71 71
  private boolean mFirstCircle;   // rendered FBO_QUEUE_SIZE ago.
72 72

  
73
  private int mDebugWidth, mDebugHeight, mDebugGap, mDebugTextColor, mDebugBackColor;
74

  
73 75
///////////////////////////////////////////////////////////////////////////////////////////////////
74 76
// PUBLIC API
75 77
///////////////////////////////////////////////////////////////////////////////////////////////////
......
119 121
        frameNumber++;
120 122
        }
121 123

  
122
      int width = (int)(mWidth*DEBUG_SCR_FRAC);
123
      int height= (int)(mWidth*DEBUG_SCR_FRAC*DEBUG_FRAC);
124

  
125 124
      if( !mDebugAllocated )
126
       {
127
       mDebugAllocated = true;
128
       debugString = "";
129

  
130
       debugBitmap = Bitmap.createBitmap( width, height, Bitmap.Config.ARGB_8888);
131
       debugMesh = new MeshQuad();
132
       debugTexture = new DistortedTexture();
133
       debugTexture.setTexture(debugBitmap);
134
       debugCanvas = new Canvas(debugBitmap);
135
       debugEffects = new DistortedEffects();
136
       debugEffects.apply( new MatrixEffectScale( new Static3D(width,height,1) ) );
137
       debugEffects.apply(mMoveEffect);
138

  
139
       mPaint = new Paint();
140
       mPaint.setAntiAlias(true);
141
       mPaint.setTextAlign(Paint.Align.CENTER);
142
       mPaint.setTextSize(0.7f*height);
143
       }
144

  
145
      mPaint.setColor(0xffffffff);
146
      debugCanvas.drawRect(0, 0, width, height, mPaint);
147
      mPaint.setColor(0xff000000);
148
      debugCanvas.drawText(debugString, 0.5f*width, 0.75f*height, mPaint);
125
        {
126
        mDebugAllocated = true;
127
        debugString = "";
128

  
129
        debugBitmap = Bitmap.createBitmap( mDebugWidth, mDebugHeight, Bitmap.Config.ARGB_8888);
130
        debugMesh = new MeshQuad();
131
        debugTexture = new DistortedTexture();
132
        debugTexture.setTexture(debugBitmap);
133
        debugCanvas = new Canvas(debugBitmap);
134
        debugEffects = new DistortedEffects();
135
        debugEffects.apply( new MatrixEffectScale( new Static3D(mDebugWidth,mDebugHeight,1) ) );
136
        debugEffects.apply(mMoveEffect);
137

  
138
        mPaint = new Paint();
139
        mPaint.setAntiAlias(true);
140
        mPaint.setTextAlign(Paint.Align.CENTER);
141
        mPaint.setTextSize(0.7f*mDebugHeight);
142
        }
143

  
144
      mPaint.setColor(mDebugBackColor);
145
      debugCanvas.drawRect(0, 0, mDebugWidth, mDebugHeight, mPaint);
146
      mPaint.setColor(mDebugTextColor);
147
      debugCanvas.drawText(debugString, 0.5f*mDebugWidth, 0.75f*mDebugHeight, mPaint);
149 148
      debugTexture.setTexture(debugBitmap);
150 149

  
151
      mMoveVector.set( (-mWidth+width)*0.5f +5, (mHeight-height)*0.5f -5, 0);
150
      mMoveVector.set( (-mWidth+mDebugWidth)*0.5f +mDebugGap, (mHeight-mDebugHeight)*0.5f -mDebugGap, 0);
152 151

  
153 152
      lastTime = time;
154 153
      }
......
202 201
 */
203 202
  public void showFPS()
204 203
    {
204
    int width     = (int)(mWidth*DEBUG_SCR_FRAC);
205
    int height    = (int)(mWidth*DEBUG_SCR_FRAC*DEBUG_FRAC);
206
    int gap       = 5;
207
    int textColor = 0xffffffff;
208
    int backColor = 0xff000000;
209

  
210
    showFPS(width,height,gap,textColor,backColor);
211
    }
212

  
213
///////////////////////////////////////////////////////////////////////////////////////////////////
214
/**
215
 * Make the library show Frames Per Second in the upper-left corner.
216
 * Set appropriate params.
217
 * <p>
218
 */
219
  public void showFPS(int width, int height, int gap, int textColor, int backColor)
220
    {
221
    mDebugWidth     = width;
222
    mDebugHeight    = height;
223
    mDebugGap       = gap;
224
    mDebugBackColor = backColor;
225
    mDebugTextColor = textColor;
226

  
205 227
    if( mDebugMode!=DEBUG_MODE_FPS )
206 228
      {
207 229
      mDebugMode = DEBUG_MODE_FPS;

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