Project

General

Profile

Download (6.95 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / mesh / MeshRectangles.java @ c90aca24

1 d333eb6b Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4 46b572b5 Leszek Koltunski
// This file is part of Distorted.                                                               //
5 d333eb6b Leszek Koltunski
//                                                                                               //
6 46b572b5 Leszek Koltunski
// Distorted is free software: you can redistribute it and/or modify                             //
7 d333eb6b Leszek Koltunski
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11 46b572b5 Leszek Koltunski
// Distorted is distributed in the hope that it will be useful,                                  //
12 d333eb6b Leszek Koltunski
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17 46b572b5 Leszek Koltunski
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18 d333eb6b Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
19
20 6c00149d Leszek Koltunski
package org.distorted.library.mesh;
21 6a06a912 Leszek Koltunski
22
///////////////////////////////////////////////////////////////////////////////////////////////////
23 e0b6c593 Leszek Koltunski
/**
24 05403bba Leszek Koltunski
 * Create a flat, rectangular grid.
25 e0b6c593 Leszek Koltunski
 * <p>
26
 * Perfect if you just want to display a flat Texture. If you are not planning to apply any VERTEX
27 12e379d6 Leszek Koltunski
 * effects to it, use MeshRectangles(1,1), i.e. a Quad. Otherwise, create more vertices for more realistic effects!
28 e0b6c593 Leszek Koltunski
 */
29 12e379d6 Leszek Koltunski
public class MeshRectangles extends MeshBase
30 6a06a912 Leszek Koltunski
  {
31 adb2661c Leszek Koltunski
  private int mCols, mRows;
32
  private int remainingVert;
33 da681e7e Leszek Koltunski
  private int numVertices;
34 6a06a912 Leszek Koltunski
35
///////////////////////////////////////////////////////////////////////////////////////////////////
36 cacc63de Leszek Koltunski
// Create a flat, full grid.
37 6a06a912 Leszek Koltunski
38 a51fe521 Leszek Koltunski
  private void computeNumberOfVertices(int cols, int rows)
39 adb2661c Leszek Koltunski
     {
40 79f172ab Leszek Koltunski
     mRows=rows;
41
     mCols=cols;
42 d44ac567 Leszek Koltunski
43 79f172ab Leszek Koltunski
     if( cols==1 && rows==1 )
44
       {
45 da681e7e Leszek Koltunski
       numVertices = 4;
46 79f172ab Leszek Koltunski
       }
47
     else
48 adb2661c Leszek Koltunski
       {
49 da681e7e Leszek Koltunski
       numVertices = 2*( mRows*mCols +2*mRows - 1) +2*(mCols>=2 ? mRows:0) +
50 a51fe521 Leszek Koltunski
                     (mCols>=2 && mRows>=2 ? 2*mRows-2 : 1);
51 79f172ab Leszek Koltunski
       }
52 d44ac567 Leszek Koltunski
53 da681e7e Leszek Koltunski
     remainingVert = numVertices;
54 adb2661c Leszek Koltunski
     }
55 d44ac567 Leszek Koltunski
56 adb2661c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
57 6a06a912 Leszek Koltunski
58 a51fe521 Leszek Koltunski
  private int addVertex(int vertex, float x, float y, float[] attribs)
59 adb2661c Leszek Koltunski
     {
60
     remainingVert--;
61 6a06a912 Leszek Koltunski
62 6f2d931d Leszek Koltunski
     attribs[VERT_ATTRIBS*vertex + POS_ATTRIB  ] = x-0.5f;
63
     attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+1] = 0.5f-y;
64 7a5e538a Leszek Koltunski
     attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+2] = 0.0f;
65 6a06a912 Leszek Koltunski
66 6f2d931d Leszek Koltunski
     attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB  ] = 0.0f;
67
     attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+1] = 0.0f;
68
     attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+2] = 1.0f;
69 6a06a912 Leszek Koltunski
70 e71dd7fb Leszek Koltunski
     attribs[VERT_ATTRIBS*vertex + INF_ATTRIB  ] = (x-0.5f);
71
     attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+1] = (0.5f-y);
72
     attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+2] = 0.01f   ;  // Inflated surface needs to be slightly in front
73 6f2d931d Leszek Koltunski
74
     attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB  ] = x;
75
     attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB+1] = 1.0f-y;
76 6a06a912 Leszek Koltunski
77 adb2661c Leszek Koltunski
     return vertex+1;
78
     }
79 466450b5 Leszek Koltunski
80 adb2661c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
81 d44ac567 Leszek Koltunski
82 a51fe521 Leszek Koltunski
  private int repeatLast(int vertex, float[] attribs)
83 adb2661c Leszek Koltunski
     {
84
     if( vertex>0 )
85
       {
86 6f2d931d Leszek Koltunski
       remainingVert--;
87
88
       attribs[VERT_ATTRIBS*vertex + POS_ATTRIB  ] = attribs[VERT_ATTRIBS*(vertex-1) + POS_ATTRIB  ];
89
       attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+1] = attribs[VERT_ATTRIBS*(vertex-1) + POS_ATTRIB+1];
90
       attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+2] = attribs[VERT_ATTRIBS*(vertex-1) + POS_ATTRIB+2];
91
92
       attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB  ] = attribs[VERT_ATTRIBS*(vertex-1) + NOR_ATTRIB  ];
93
       attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+1] = attribs[VERT_ATTRIBS*(vertex-1) + NOR_ATTRIB+1];
94
       attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+2] = attribs[VERT_ATTRIBS*(vertex-1) + NOR_ATTRIB+2];
95
96
       attribs[VERT_ATTRIBS*vertex + INF_ATTRIB  ] = attribs[VERT_ATTRIBS*(vertex-1) + INF_ATTRIB  ];
97
       attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+1] = attribs[VERT_ATTRIBS*(vertex-1) + INF_ATTRIB+1];
98
       attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+2] = attribs[VERT_ATTRIBS*(vertex-1) + INF_ATTRIB+2];
99
100
       attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB  ] = attribs[VERT_ATTRIBS*(vertex-1) + TEX_ATTRIB  ];
101
       attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB+1] = attribs[VERT_ATTRIBS*(vertex-1) + TEX_ATTRIB+1];
102 d44ac567 Leszek Koltunski
103 adb2661c Leszek Koltunski
       vertex++;
104
       }
105 6a06a912 Leszek Koltunski
106 adb2661c Leszek Koltunski
     return vertex;
107
     }
108 d44ac567 Leszek Koltunski
109 adb2661c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
110
111 a51fe521 Leszek Koltunski
  private void buildGrid(float[] attribs)
112 adb2661c Leszek Koltunski
     {
113
     boolean lastBlockIsNE = false;
114
     boolean currentBlockIsNE;
115
     int vertex = 0;
116
117 69ed1eb4 Leszek Koltunski
     float x,y;
118
     final float X = 1.0f/mCols;
119
     final float Y = 1.0f/mRows;
120
121
     y = 0.0f;
122
123 adb2661c Leszek Koltunski
     for(int row=0; row<mRows; row++)
124
       {
125 69ed1eb4 Leszek Koltunski
       x = 0.0f;
126
127 adb2661c Leszek Koltunski
       for(int col=0; col<mCols; col++)
128
         {
129
         currentBlockIsNE = (2*row<=mRows-1)^(2*col<=mCols-1);
130
131
         if( col==0 || (lastBlockIsNE^currentBlockIsNE) )
132
           {
133 a51fe521 Leszek Koltunski
           if( row!=0 && col==0 ) vertex = repeatLast(vertex,attribs);
134
           vertex= addVertex( vertex, x, y+(currentBlockIsNE?0:Y), attribs);
135
           if( row!=0 && col==0 ) vertex = repeatLast(vertex,attribs);
136
           if( lastBlockIsNE^currentBlockIsNE)  vertex = repeatLast(vertex,attribs);
137
           vertex= addVertex( vertex, x, y+(currentBlockIsNE?Y:0), attribs);
138 adb2661c Leszek Koltunski
           }
139 a51fe521 Leszek Koltunski
         vertex= addVertex( vertex, x+X, y+(currentBlockIsNE?0:Y), attribs);
140
         vertex= addVertex( vertex, x+X, y+(currentBlockIsNE?Y:0), attribs);
141 adb2661c Leszek Koltunski
142
         lastBlockIsNE = currentBlockIsNE;
143 69ed1eb4 Leszek Koltunski
         x+=X;
144 adb2661c Leszek Koltunski
         }
145 69ed1eb4 Leszek Koltunski
146
       y+=Y;
147 adb2661c Leszek Koltunski
       }
148
     }
149
150 79f172ab Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
151 a56bc359 Leszek Koltunski
// PUBLIC API
152
///////////////////////////////////////////////////////////////////////////////////////////////////
153 adb2661c Leszek Koltunski
/**
154
 * Creates the underlying grid of vertices, normals and texture coords.
155
 *
156
 * @param cols Number of columns in the grid.
157
 * @param rows Number of rows in the grid.
158
 */
159 12e379d6 Leszek Koltunski
 public MeshRectangles(int cols, int rows)
160 a51fe521 Leszek Koltunski
    {
161
    computeNumberOfVertices(cols,rows);
162 adb2661c Leszek Koltunski
163 6f2d931d Leszek Koltunski
    float[] attribs= new float[VERT_ATTRIBS*numVertices];
164 adb2661c Leszek Koltunski
165 a51fe521 Leszek Koltunski
    buildGrid(attribs);
166 adb2661c Leszek Koltunski
167 a51fe521 Leszek Koltunski
    if( remainingVert!=0 )
168 12e379d6 Leszek Koltunski
      android.util.Log.d("MeshRectangles", "remainingVert " +remainingVert );
169 adb2661c Leszek Koltunski
170 227b9bca Leszek Koltunski
    setAttribs(attribs);
171 a51fe521 Leszek Koltunski
    }
172
 }