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Revision c90b9e01

Added by Leszek Koltunski over 7 years ago

Progress with getting Mesh'es bounding rectangle. Still doesn't quite work yet (visible : 'Cubes' app with a 0111 Mesh)

View differences:

src/main/res/raw/main_fragment_shader.glsl
105 105
    }
106 106
#endif
107 107

  
108
  gl_FragColor = vec4(pixel.rgb * v_Normal.z, pixel.a);
108
  gl_FragColor = vec4(pixel.rgb * (1.0 + 7.0*v_Normal.z) * 0.125, pixel.a);
109 109
  }

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