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            d333eb6b
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            Leszek Koltunski
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        ///////////////////////////////////////////////////////////////////////////////////////////////////
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        // Copyright 2016 Leszek Koltunski                                                               //
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        //                                                                                               //
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        // This file is part of Distorted.                                                               //
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        //                                                                                               //
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        // Distorted is free software: you can redistribute it and/or modify                             //
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        // it under the terms of the GNU General Public License as published by                          //
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        // the Free Software Foundation, either version 2 of the License, or                             //
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        // (at your option) any later version.                                                           //
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        //                                                                                               //
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        // Distorted is distributed in the hope that it will be useful,                                  //
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        // but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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        // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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        // GNU General Public License for more details.                                                  //
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        //                                                                                               //
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        // You should have received a copy of the GNU General Public License                             //
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        // along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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        ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 19 | 
        
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        | 20 | 
        
            6a06a912
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            Leszek Koltunski
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        package org.distorted.library;
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        | 21 | 
        
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        | 22 | 
        
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        import java.nio.ByteBuffer;
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        | 23 | 
        
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        import java.nio.ByteOrder;
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        | 24 | 
        
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        import java.util.ArrayList;
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        ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 27 | 
        
            e0b6c593
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            Leszek Koltunski
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        /**
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        | 28 | 
        
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         * Create a 3D grid composed of Cubes.
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        | 29 | 
        
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         * <p>
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        | 30 | 
        
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         * Any subset of a MxNx1 cuboid is possible.
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         */
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        | 32 | 
        
            26df012c
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            Leszek Koltunski
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        public class MeshCubes extends MeshObject
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        | 33 | 
        
            6a06a912
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            Leszek Koltunski
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           {
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        | 34 | 
        
            06d71892
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            Leszek Koltunski
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           private static final float R = 0.0f;//0.2f;
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        | 35 | 
        
            6a06a912
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            Leszek Koltunski
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           private static final float FRONTZ = 0.5f;
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        | 36 | 
        
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           private static final float BACKZ  =-0.5f;
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        | 37 | 
        
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        | 38 | 
        
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           private static final int NORTH = 0;
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           private static final int WEST  = 1;
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        | 40 | 
        
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           private static final int EAST  = 2;
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        | 41 | 
        
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           private static final int SOUTH = 3;
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        | 42 | 
        
            ce7f3833
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            Leszek Koltunski
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        | 43 | 
        
            6a06a912
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            Leszek Koltunski
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           private static final boolean BACK  = true;
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        | 44 | 
        
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           private static final boolean FRONT = false;
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        | 45 | 
        
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           private static final boolean UPPER = false;
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        | 46 | 
        
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           private static final boolean LOWER = true;
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        | 47 | 
        
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           private static final float[] mNormalX = new float[4];
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           private static final float[] mNormalY = new float[4];
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        | 50 | 
        
            ce7f3833
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            Leszek Koltunski
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           private static final float[] mNormalZ = new float[4];
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            6a06a912
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            Leszek Koltunski
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           private class Edge
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        | 53 | 
        
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             {
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             final int side; 
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        | 55 | 
        
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             final int row;
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        | 56 | 
        
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             final int col;
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        | 57 | 
        
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        | 58 | 
        
            06d71892
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            Leszek Koltunski
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             Edge(int s, int r, int c)
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        | 59 | 
        
            6a06a912
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            Leszek Koltunski
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               {
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               side= s; 
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               row = r;
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               col = c;
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        | 63 | 
        
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               }
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        | 64 | 
        
            39cbf9dc
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            Leszek Koltunski
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             }
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            6a06a912
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            Leszek Koltunski
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           private int mCols, mRows;
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        | 67 | 
        
            d6994cc6
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            Leszek Koltunski
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           private int[][] mCubes;
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        | 68 | 
        
            39cbf9dc
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            Leszek Koltunski
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           private ArrayList<Edge> mEdges = new ArrayList<>();
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        | 69 | 
        
            ce7f3833
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            Leszek Koltunski
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        | 70 | 
        
            84ee2a6a
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            Leszek Koltunski
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           private int remainingVert;
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            8d9da98a
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            Leszek Koltunski
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           private int mSideBends;
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        | 72 | 
        
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           private int mEdgeNum;
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            b62632fc
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            Leszek Koltunski
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           private int mSideWalls;
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        | 74 | 
        
            ce7f3833
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            Leszek Koltunski
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        | 75 | 
        
            69ed1eb4
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            Leszek Koltunski
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           private float[] mBoundingVert;
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        | 76 | 
        
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        | 77 | 
        
            7d755851
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            Leszek Koltunski
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           private static float[] mBoundingVert1 = new float[] { -0.5f,+0.5f, FRONTZ,
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        | 78 | 
        
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                                                                 -0.5f,-0.5f, FRONTZ,
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        | 79 | 
        
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                                                                 +0.5f,+0.5f, FRONTZ,
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        | 80 | 
        
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                                                                 +0.5f,-0.5f, FRONTZ };
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        | 81 | 
        
            69ed1eb4
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            Leszek Koltunski
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        | 82 | 
        
            7d755851
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            Leszek Koltunski
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           private static float[] mBoundingVert2 = new float[] { -0.5f,+0.5f, FRONTZ,
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        | 83 | 
        
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                                                                 -0.5f,-0.5f, FRONTZ,
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        | 84 | 
        
            69ed1eb4
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            Leszek Koltunski
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                                                                 +0.5f,+0.5f, FRONTZ,
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        | 85 | 
        
            7d755851
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            Leszek Koltunski
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                                                                 +0.5f,-0.5f, FRONTZ,
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        | 86 | 
        
            69ed1eb4
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            Leszek Koltunski
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                                                                 -0.5f,+0.5f, BACKZ ,
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        | 87 | 
        
            7d755851
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            Leszek Koltunski
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                                                                 -0.5f,-0.5f, BACKZ ,
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        | 88 | 
        
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                                                                 +0.5f,+0.5f, BACKZ ,
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        | 89 | 
        
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                                                                 +0.5f,-0.5f, BACKZ  };
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        | 90 | 
        
            69ed1eb4
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            Leszek Koltunski
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        | 91 | 
        
            ce7f3833
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            Leszek Koltunski
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        ///////////////////////////////////////////////////////////////////////////////////////////////////
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        // a Block is split into two triangles along the NE-SW line iff it is in the top-right
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        // or bottom-left quadrant of the grid.
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           private boolean isNE(int row,int col)
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        | 96 | 
        
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             {
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        | 97 | 
        
            29dd01c6
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            Leszek Koltunski
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             return ( (2*row<mRows)^(2*col<mCols) );
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        | 98 | 
        
            ce7f3833
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            Leszek Koltunski
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             }
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            6a06a912
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            Leszek Koltunski
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        ///////////////////////////////////////////////////////////////////////////////////////////////////
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            84ee2a6a
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            Leszek Koltunski
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        // return the number of vertices our grid will contain
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        | 102 | 
        
            6a06a912
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            Leszek Koltunski
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           private int computeDataLength(boolean frontOnly)
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              {
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            b62632fc
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            Leszek Koltunski
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              int frontWalls=0, frontSegments=0, triangleShifts=0, windingShifts=0;
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        | 106 | 
        
            ce7f3833
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            Leszek Koltunski
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              int shiftCol = (mCols-1)/2;
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              boolean lastBlockIsNE=false;
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              boolean thisBlockIsNE;        // the block we are currently looking at is split into
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                                            // two triangles along the NE-SW line (rather than NW-SE)
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        | 111 | 
        
            29dd01c6
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            Leszek Koltunski
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              for(int row=0; row<mRows; row++)
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        | 112 | 
        
            b62632fc
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            Leszek Koltunski
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                {
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        | 113 | 
        
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                if( mCols>=2 && (mCubes[row][shiftCol]%2 == 1) && (mCubes[row][shiftCol+1]%2 == 1) ) triangleShifts++;
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        | 114 | 
        
            ce7f3833
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            Leszek Koltunski
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        | 115 | 
        
            b62632fc
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            Leszek Koltunski
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                for(int col=0; col<mCols; col++)
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        | 116 | 
        
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                  {
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                  if( mCubes[row][col]%2 == 1 )  // land
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        | 118 | 
        
            6a06a912
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            Leszek Koltunski
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                    {
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        | 119 | 
        
            b62632fc
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            Leszek Koltunski
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                    thisBlockIsNE = isNE(row,col);
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        | 120 | 
        
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                    if( thisBlockIsNE^lastBlockIsNE ) windingShifts++;
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                    lastBlockIsNE = thisBlockIsNE;
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        | 122 | 
        
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                    frontWalls++;
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        | 123 | 
        
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                    if( col==mCols-1 || mCubes[row][col+1]%2 == 0 ) frontSegments++;
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        | 124 | 
        
            6a06a912
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            Leszek Koltunski
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                    }
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        | 125 | 
        
            b62632fc
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            Leszek Koltunski
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                  }
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        | 126 | 
        
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                }
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        | 127 | 
        
            ce7f3833
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            Leszek Koltunski
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        | 128 | 
        
            84ee2a6a
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            Leszek Koltunski
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              int frontVert = 2*( frontWalls + 2*frontSegments - 1) +2*triangleShifts + windingShifts;
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        | 129 | 
        
            b62632fc
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            Leszek Koltunski
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              int sideVert  = 2*( mSideWalls + mSideBends + mEdgeNum -1);
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        | 130 | 
        
            8d9da98a
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            Leszek Koltunski
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              int firstWinding= (!frontOnly && (frontVert+1)%2==1 ) ? 1:0;
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        | 131 | 
        
            84ee2a6a
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            Leszek Koltunski
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              int dataL = frontOnly ? frontVert : (frontVert+1) +firstWinding+ (1+sideVert+1) + (1+frontVert);
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        | 132 | 
        
            8d9da98a
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            Leszek Koltunski
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        /*
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        | 133 | 
        
            b62632fc
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            Leszek Koltunski
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              android.util.Log.e("CUBES","triangleShifts="+triangleShifts+" windingShifts="+windingShifts+" winding1="+firstWinding+" frontVert="+frontVert+" sideVert="+sideVert);
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        | 134 | 
        
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              android.util.Log.e("CUBES", "frontW="+frontWalls+" fSegments="+frontSegments+" sWalls="+mSideWalls+" sSegments="+mEdgeNum+" sideBends="+mSideBends+" dataLen="+dataL );
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        | 135 | 
        
            8d9da98a
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            Leszek Koltunski
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        */
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        | 136 | 
        
            6a06a912
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            Leszek Koltunski
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              return dataL<0 ? 0:dataL;
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        | 137 | 
        
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              }
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        | 138 | 
        
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        | 139 | 
        
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        ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 140 | 
        
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        /*
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        | 141 | 
        
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           private static String debug(short[] val)
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        | 142 | 
        
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             {
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        | 143 | 
        
            ce7f3833
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            Leszek Koltunski
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             String ret="";j
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        | 144 | 
        
            6a06a912
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            Leszek Koltunski
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        | 145 | 
        
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             for(int i=0; i<val.length; i++) ret+=(" "+val[i]); 
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        | 146 | 
        
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        | 147 | 
        
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             return ret;
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        | 148 | 
        
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             }
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        | 149 | 
        
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        */
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        | 150 | 
        
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        ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 151 | 
        
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        /*
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        | 152 | 
        
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           private static String debug(float[] val, int stop)
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        | 153 | 
        
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             {
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        | 154 | 
        
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             String ret="";
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        | 155 | 
        
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        | 156 | 
        
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             for(int i=0; i<val.length; i++) 
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        | 157 | 
        
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                {
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        | 158 | 
        
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                if( i%stop==0 ) ret+="\n";
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        | 159 | 
        
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                ret+=(" "+val[i]);
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        | 160 | 
        
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                }
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        | 162 | 
        
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             return ret;
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        | 163 | 
        
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             }
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        | 164 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
        */
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        | 165 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 166 | 
        
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        /*
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        | 167 | 
        
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           private static String debug(Edge e)
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        | 168 | 
        
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             {
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        | 169 | 
        
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             String d = "";
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        | 170 | 
        
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        | 171 | 
        
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             switch(e.side)
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        | 172 | 
        
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               {
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        | 173 | 
        
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               case NORTH: d+="NORTH "; break;
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        | 174 | 
        
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               case SOUTH: d+="SOUTH "; break;
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        | 175 | 
        
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               case WEST : d+="WEST  "; break;
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        | 176 | 
        
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               case EAST : d+="EAST  "; break;
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        | 177 | 
        
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               }
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        | 178 | 
        
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        | 179 | 
        
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             d+=("("+e.row+","+e.col+")");
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        | 180 | 
        
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        | 181 | 
        
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             return d;
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        | 182 | 
        
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             }   
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        | 183 | 
        
            8d9da98a
         | 
        
            Leszek Koltunski
         | 
        */
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        | 184 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 185 | 
        
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        | 186 | 
        
            2e96ee72
         | 
        
            Leszek Koltunski
         | 
           private void prepareDataStructures(int cols, String desc, boolean frontOnly)
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        | 187 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
             {
 | 
      
      
        | 188 | 
        
         | 
        
         | 
             mRows     =0;
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        | 189 | 
        
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             mCols     =0;
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        | 190 | 
        
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         | 
             dataLength=0;
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        | 191 | 
        
         | 
        
         | 
             
  | 
      
      
        | 192 | 
        
            0729bc41
         | 
        
            Leszek Koltunski
         | 
             if( cols>0 && desc.contains("1") )
 | 
      
      
        | 193 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
               {
 | 
      
      
        | 194 | 
        
            0729bc41
         | 
        
            Leszek Koltunski
         | 
               mCols = cols;
  | 
      
      
        | 195 | 
        
         | 
        
         | 
               mRows = desc.length()/cols;
  | 
      
      
        | 196 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 197 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
               mCubes = new int[mRows][mCols];
  | 
      
      
        | 198 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
               
  | 
      
      
        | 199 | 
        
            0729bc41
         | 
        
            Leszek Koltunski
         | 
               for(int j=0; j<mCols; j++)
  | 
      
      
        | 200 | 
        
         | 
        
         | 
                 for(int i=0; i<mRows; i++)
  | 
      
      
        | 201 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
                   mCubes[i][j] = (desc.charAt(i*mCols+j) == '1' ? 1:0);
  | 
      
      
        | 202 | 
        
         | 
        
         | 
        
  | 
      
      
        | 203 | 
        
         | 
        
         | 
               buildBoundingVert(frontOnly);
  | 
      
      
        | 204 | 
        
         | 
        
         | 
        
  | 
      
      
        | 205 | 
        
            7d755851
         | 
        
            Leszek Koltunski
         | 
        //android.util.Log.d("cubes", "VERT STRING:"+debug(mBoundingVert,3));
 | 
      
      
        | 206 | 
        
         | 
        
         | 
        
  | 
      
      
        | 207 | 
        
            0729bc41
         | 
        
            Leszek Koltunski
         | 
               markRegions();
  | 
      
      
        | 208 | 
        
         | 
        
         | 
               dataLength = computeDataLength(frontOnly);
  | 
      
      
        | 209 | 
        
            84ee2a6a
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 210 | 
        
         | 
        
         | 
               remainingVert = dataLength;
  | 
      
      
        | 211 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
               }
  | 
      
      
        | 212 | 
        
         | 
        
         | 
             }
  | 
      
      
        | 213 | 
        
            665e2c45
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 214 | 
        
         | 
        
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 215 | 
        
         | 
        
         | 
        // full grid
  | 
      
      
        | 216 | 
        
         | 
        
         | 
        
  | 
      
      
        | 217 | 
        
         | 
        
         | 
           private void prepareDataStructures(int cols, int rows, boolean frontOnly)
  | 
      
      
        | 218 | 
        
         | 
        
         | 
             {
 | 
      
      
        | 219 | 
        
         | 
        
         | 
             mRows     =rows;
  | 
      
      
        | 220 | 
        
         | 
        
         | 
             mCols     =cols;
  | 
      
      
        | 221 | 
        
         | 
        
         | 
             dataLength=   0;
  | 
      
      
        | 222 | 
        
         | 
        
         | 
        
  | 
      
      
        | 223 | 
        
         | 
        
         | 
             if( cols>0 && rows>0 )
  | 
      
      
        | 224 | 
        
         | 
        
         | 
               {
 | 
      
      
        | 225 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
               mCubes = new int[mRows][mCols];
  | 
      
      
        | 226 | 
        
            665e2c45
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 227 | 
        
         | 
        
         | 
               for(int j=0; j<mCols; j++)
  | 
      
      
        | 228 | 
        
         | 
        
         | 
                 for(int i=0; i<mRows; i++)
  | 
      
      
        | 229 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
                   mCubes[i][j] = 1;
  | 
      
      
        | 230 | 
        
            665e2c45
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 231 | 
        
            7d755851
         | 
        
            Leszek Koltunski
         | 
               mBoundingVert = frontOnly ? mBoundingVert1 : mBoundingVert2;
  | 
      
      
        | 232 | 
        
         | 
        
         | 
        
  | 
      
      
        | 233 | 
        
         | 
        
         | 
        //android.util.Log.d("cubes", "VERT FULL:"+debug(mBoundingVert,3));
 | 
      
      
        | 234 | 
        
         | 
        
         | 
        
  | 
      
      
        | 235 | 
        
            665e2c45
         | 
        
            Leszek Koltunski
         | 
               markRegions();
  | 
      
      
        | 236 | 
        
         | 
        
         | 
               dataLength = computeDataLength(frontOnly);
  | 
      
      
        | 237 | 
        
         | 
        
         | 
        
  | 
      
      
        | 238 | 
        
         | 
        
         | 
               remainingVert = dataLength;
  | 
      
      
        | 239 | 
        
         | 
        
         | 
               }
  | 
      
      
        | 240 | 
        
         | 
        
         | 
             }
  | 
      
      
        | 241 | 
        
         | 
        
         | 
        
  | 
      
      
        | 242 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 243 | 
        
         | 
        
         | 
        
  | 
      
      
        | 244 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
          private float retRightmost(int row)
  | 
      
      
        | 245 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
            {
 | 
      
      
        | 246 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
            if( row==0 )
  | 
      
      
        | 247 | 
        
         | 
        
         | 
              {
 | 
      
      
        | 248 | 
        
         | 
        
         | 
              for(int i=mCols-1; i>=0; i--)
  | 
      
      
        | 249 | 
        
         | 
        
         | 
                if( mCubes[0][i]==1 )
  | 
      
      
        | 250 | 
        
         | 
        
         | 
                  return (float)(i+1);
  | 
      
      
        | 251 | 
        
         | 
        
         | 
              }
  | 
      
      
        | 252 | 
        
         | 
        
         | 
            else if(row==mRows)
  | 
      
      
        | 253 | 
        
         | 
        
         | 
              {
 | 
      
      
        | 254 | 
        
         | 
        
         | 
              for(int i=mCols-1; i>=0; i--)
  | 
      
      
        | 255 | 
        
         | 
        
         | 
                if( mCubes[mRows-1][i]==1 )
  | 
      
      
        | 256 | 
        
         | 
        
         | 
                  return (float)(i+1);
  | 
      
      
        | 257 | 
        
         | 
        
         | 
              }
  | 
      
      
        | 258 | 
        
         | 
        
         | 
            else
  | 
      
      
        | 259 | 
        
         | 
        
         | 
              {
 | 
      
      
        | 260 | 
        
         | 
        
         | 
              for(int i=mCols-1; i>=0; i--)
  | 
      
      
        | 261 | 
        
         | 
        
         | 
                if( mCubes[row][i]==1 || mCubes[row-1][i]==1 )
  | 
      
      
        | 262 | 
        
         | 
        
         | 
                  return (float)(i+1);
  | 
      
      
        | 263 | 
        
         | 
        
         | 
              }
  | 
      
      
        | 264 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 265 | 
        
         | 
        
         | 
            return 0.0f;
  | 
      
      
        | 266 | 
        
         | 
        
         | 
            }
  | 
      
      
        | 267 | 
        
         | 
        
         | 
        
  | 
      
      
        | 268 | 
        
         | 
        
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 269 | 
        
         | 
        
         | 
        
  | 
      
      
        | 270 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
         private float retLeftmost(int row)
  | 
      
      
        | 271 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
            {
 | 
      
      
        | 272 | 
        
         | 
        
         | 
            if( row==0 )
  | 
      
      
        | 273 | 
        
         | 
        
         | 
              {
 | 
      
      
        | 274 | 
        
         | 
        
         | 
              for(int i=0; i<mCols; i++)
  | 
      
      
        | 275 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
                if( mCubes[0][i]==1 )
  | 
      
      
        | 276 | 
        
         | 
        
         | 
                  return (float)i;
  | 
      
      
        | 277 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
              }
  | 
      
      
        | 278 | 
        
         | 
        
         | 
            else if(row==mRows)
  | 
      
      
        | 279 | 
        
         | 
        
         | 
              {
 | 
      
      
        | 280 | 
        
         | 
        
         | 
              for(int i=0; i<mCols; i++)
  | 
      
      
        | 281 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
                if( mCubes[mRows-1][i]==1 )
  | 
      
      
        | 282 | 
        
         | 
        
         | 
                  return (float)i;
  | 
      
      
        | 283 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
              }
  | 
      
      
        | 284 | 
        
         | 
        
         | 
            else
  | 
      
      
        | 285 | 
        
         | 
        
         | 
              {
 | 
      
      
        | 286 | 
        
         | 
        
         | 
              for(int i=0; i<mCols; i++)
  | 
      
      
        | 287 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
                if( mCubes[row][i]==1 || mCubes[row-1][i]==1 )
  | 
      
      
        | 288 | 
        
         | 
        
         | 
                  return (float)i;
  | 
      
      
        | 289 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
              }
  | 
      
      
        | 290 | 
        
         | 
        
         | 
        
  | 
      
      
        | 291 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
            return (float)mCols;
  | 
      
      
        | 292 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
            }
  | 
      
      
        | 293 | 
        
         | 
        
         | 
        
  | 
      
      
        | 294 | 
        
         | 
        
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 295 | 
        
         | 
        
         | 
        
  | 
      
      
        | 296 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
          private int addLeftmost(float[] temp, int row, int index)
  | 
      
      
        | 297 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
            {
 | 
      
      
        | 298 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
            float x2 = retLeftmost(row)/mCols - 0.5f;
  | 
      
      
        | 299 | 
        
            e8b2f311
         | 
        
            Leszek Koltunski
         | 
            float y2 = 0.5f - (float)row/mRows;
  | 
      
      
        | 300 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 301 | 
        
         | 
        
         | 
            if( index>1 )
  | 
      
      
        | 302 | 
        
         | 
        
         | 
              {
 | 
      
      
        | 303 | 
        
         | 
        
         | 
              float x0 = temp[2*index-4];
  | 
      
      
        | 304 | 
        
         | 
        
         | 
              float y0 = temp[2*index-3];
  | 
      
      
        | 305 | 
        
         | 
        
         | 
              float x1 = temp[2*index-2];
  | 
      
      
        | 306 | 
        
         | 
        
         | 
              float y1 = temp[2*index-1];
  | 
      
      
        | 307 | 
        
         | 
        
         | 
        
  | 
      
      
        | 308 | 
        
            e8b2f311
         | 
        
            Leszek Koltunski
         | 
              while( (x0-x2)*(y0-y1) >= (x0-x1)*(y0-y2) )
  | 
      
      
        | 309 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
                {
 | 
      
      
        | 310 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
                if( --index>1 )
  | 
      
      
        | 311 | 
        
         | 
        
         | 
                  {
 | 
      
      
        | 312 | 
        
         | 
        
         | 
                  x1 = x0;
  | 
      
      
        | 313 | 
        
         | 
        
         | 
                  y1 = y0;
  | 
      
      
        | 314 | 
        
         | 
        
         | 
                  x0 = temp[2*index-4];
  | 
      
      
        | 315 | 
        
         | 
        
         | 
                  y0 = temp[2*index-3];
  | 
      
      
        | 316 | 
        
         | 
        
         | 
                  }
  | 
      
      
        | 317 | 
        
         | 
        
         | 
                else break;
  | 
      
      
        | 318 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
                }
  | 
      
      
        | 319 | 
        
         | 
        
         | 
              }
  | 
      
      
        | 320 | 
        
         | 
        
         | 
        
  | 
      
      
        | 321 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
            temp[2*index  ] = x2;
  | 
      
      
        | 322 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
            temp[2*index+1] = y2;
  | 
      
      
        | 323 | 
        
         | 
        
         | 
            return index+1;
  | 
      
      
        | 324 | 
        
         | 
        
         | 
            }
  | 
      
      
        | 325 | 
        
         | 
        
         | 
        
  | 
      
      
        | 326 | 
        
         | 
        
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 327 | 
        
         | 
        
         | 
        
  | 
      
      
        | 328 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
          private int addRightmost(float[] temp, int row, int index)
  | 
      
      
        | 329 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
            {
 | 
      
      
        | 330 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
            float x2 = retRightmost(row)/mCols - 0.5f;
  | 
      
      
        | 331 | 
        
            e8b2f311
         | 
        
            Leszek Koltunski
         | 
            float y2 = 0.5f - (float)row/mRows;
  | 
      
      
        | 332 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 333 | 
        
         | 
        
         | 
            if( index>1 )
  | 
      
      
        | 334 | 
        
         | 
        
         | 
              {
 | 
      
      
        | 335 | 
        
         | 
        
         | 
              float x0 = temp[2*index-4];
  | 
      
      
        | 336 | 
        
         | 
        
         | 
              float y0 = temp[2*index-3];
  | 
      
      
        | 337 | 
        
         | 
        
         | 
              float x1 = temp[2*index-2];
  | 
      
      
        | 338 | 
        
         | 
        
         | 
              float y1 = temp[2*index-1];
  | 
      
      
        | 339 | 
        
         | 
        
         | 
        
  | 
      
      
        | 340 | 
        
            e8b2f311
         | 
        
            Leszek Koltunski
         | 
              while( (x0-x2)*(y0-y1) <= (x0-x1)*(y0-y2) )
  | 
      
      
        | 341 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
                {
 | 
      
      
        | 342 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
                if( --index>1 )
  | 
      
      
        | 343 | 
        
         | 
        
         | 
                  {
 | 
      
      
        | 344 | 
        
         | 
        
         | 
                  x1 = x0;
  | 
      
      
        | 345 | 
        
         | 
        
         | 
                  y1 = y0;
  | 
      
      
        | 346 | 
        
         | 
        
         | 
                  x0 = temp[2*index-4];
  | 
      
      
        | 347 | 
        
         | 
        
         | 
                  y0 = temp[2*index-3];
  | 
      
      
        | 348 | 
        
         | 
        
         | 
                  }
  | 
      
      
        | 349 | 
        
         | 
        
         | 
                else break;
  | 
      
      
        | 350 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
                }
  | 
      
      
        | 351 | 
        
         | 
        
         | 
              }
  | 
      
      
        | 352 | 
        
         | 
        
         | 
        
  | 
      
      
        | 353 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
            temp[2*index  ] = x2;
  | 
      
      
        | 354 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
            temp[2*index+1] = y2;
  | 
      
      
        | 355 | 
        
         | 
        
         | 
            return index+1;
  | 
      
      
        | 356 | 
        
         | 
        
         | 
            }
  | 
      
      
        | 357 | 
        
         | 
        
         | 
        
  | 
      
      
        | 358 | 
        
         | 
        
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 359 | 
        
         | 
        
         | 
        // fill up the mBoundingVert array with the smallest set of vertices which form the same convex hull
  | 
      
      
        | 360 | 
        
         | 
        
         | 
        // like the whole thing.
  | 
      
      
        | 361 | 
        
         | 
        
         | 
        
  | 
      
      
        | 362 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
          private void buildBoundingVert(boolean frontOnly)
  | 
      
      
        | 363 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
            {
 | 
      
      
        | 364 | 
        
         | 
        
         | 
            int lVert=0, rVert=0;
  | 
      
      
        | 365 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
            int firstRow=0, lastRow=mRows-1;
  | 
      
      
        | 366 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 367 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
            for(int i=0; i<mRows; i++)
  | 
      
      
        | 368 | 
        
         | 
        
         | 
              for(int j=0; j<mCols; j++)
  | 
      
      
        | 369 | 
        
         | 
        
         | 
                if(mCubes[i][j] !=0 )
  | 
      
      
        | 370 | 
        
         | 
        
         | 
                  {
 | 
      
      
        | 371 | 
        
         | 
        
         | 
                  firstRow = i;
  | 
      
      
        | 372 | 
        
         | 
        
         | 
                  i=mRows;
  | 
      
      
        | 373 | 
        
         | 
        
         | 
                  j=mCols;
  | 
      
      
        | 374 | 
        
         | 
        
         | 
                  }
  | 
      
      
        | 375 | 
        
         | 
        
         | 
        
  | 
      
      
        | 376 | 
        
         | 
        
         | 
            for(int i=mRows-1; i>=0; i--)
  | 
      
      
        | 377 | 
        
         | 
        
         | 
              for(int j=0; j<mCols; j++)
  | 
      
      
        | 378 | 
        
         | 
        
         | 
                if(mCubes[i][j] !=0 )
  | 
      
      
        | 379 | 
        
         | 
        
         | 
                  {
 | 
      
      
        | 380 | 
        
         | 
        
         | 
                  lastRow = i;
  | 
      
      
        | 381 | 
        
         | 
        
         | 
                  i=-1;
  | 
      
      
        | 382 | 
        
         | 
        
         | 
                  j=mCols;
  | 
      
      
        | 383 | 
        
         | 
        
         | 
                  }
  | 
      
      
        | 384 | 
        
         | 
        
         | 
        
  | 
      
      
        | 385 | 
        
         | 
        
         | 
        //android.util.Log.d("cubes", "first :"+firstRow+" last: "+lastRow);
 | 
      
      
        | 386 | 
        
         | 
        
         | 
        
  | 
      
      
        | 387 | 
        
         | 
        
         | 
            int numLines = lastRow-firstRow+2;
  | 
      
      
        | 388 | 
        
         | 
        
         | 
        
  | 
      
      
        | 389 | 
        
         | 
        
         | 
            float[] tempL = new float[2*numLines];
  | 
      
      
        | 390 | 
        
         | 
        
         | 
            float[] tempR = new float[2*numLines];
  | 
      
      
        | 391 | 
        
         | 
        
         | 
        
  | 
      
      
        | 392 | 
        
         | 
        
         | 
            for(int i=firstRow; i<=lastRow+1; i++)
  | 
      
      
        | 393 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
              {
 | 
      
      
        | 394 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
              lVert = addLeftmost (tempL,i,lVert);
  | 
      
      
        | 395 | 
        
         | 
        
         | 
              rVert = addRightmost(tempR,i,rVert);
  | 
      
      
        | 396 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
              }
  | 
      
      
        | 397 | 
        
         | 
        
         | 
        
  | 
      
      
        | 398 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
        //android.util.Log.d("cubes", "LEFT :"+debug(tempL,2));
 | 
      
      
        | 399 | 
        
         | 
        
         | 
        //android.util.Log.d("cubes", "RIGHT:"+debug(tempR,2));
 | 
      
      
        | 400 | 
        
         | 
        
         | 
        
  | 
      
      
        | 401 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
            int numVert = lVert+rVert;
  | 
      
      
        | 402 | 
        
         | 
        
         | 
        
  | 
      
      
        | 403 | 
        
         | 
        
         | 
            mBoundingVert = new float[ numVert*(frontOnly ? 3:6) ];
  | 
      
      
        | 404 | 
        
         | 
        
         | 
        
  | 
      
      
        | 405 | 
        
         | 
        
         | 
            for(int i=0; i<lVert; i++)
  | 
      
      
        | 406 | 
        
         | 
        
         | 
              {
 | 
      
      
        | 407 | 
        
         | 
        
         | 
              mBoundingVert[3*i  ] = tempL[2*i  ];
  | 
      
      
        | 408 | 
        
         | 
        
         | 
              mBoundingVert[3*i+1] = tempL[2*i+1];
  | 
      
      
        | 409 | 
        
         | 
        
         | 
              mBoundingVert[3*i+2] = FRONTZ;
  | 
      
      
        | 410 | 
        
         | 
        
         | 
              }
  | 
      
      
        | 411 | 
        
         | 
        
         | 
        
  | 
      
      
        | 412 | 
        
         | 
        
         | 
            for(int i=0; i<rVert; i++)
  | 
      
      
        | 413 | 
        
         | 
        
         | 
              {
 | 
      
      
        | 414 | 
        
         | 
        
         | 
              mBoundingVert[3*(i+lVert)  ] = tempR[2*i  ];
  | 
      
      
        | 415 | 
        
         | 
        
         | 
              mBoundingVert[3*(i+lVert)+1] = tempR[2*i+1];
  | 
      
      
        | 416 | 
        
         | 
        
         | 
              mBoundingVert[3*(i+lVert)+2] = FRONTZ;
  | 
      
      
        | 417 | 
        
         | 
        
         | 
              }
  | 
      
      
        | 418 | 
        
         | 
        
         | 
        
  | 
      
      
        | 419 | 
        
         | 
        
         | 
            if( !frontOnly )
  | 
      
      
        | 420 | 
        
         | 
        
         | 
              {
 | 
      
      
        | 421 | 
        
         | 
        
         | 
              for(int i=0; i<numVert; i++)
  | 
      
      
        | 422 | 
        
         | 
        
         | 
                {
 | 
      
      
        | 423 | 
        
         | 
        
         | 
                mBoundingVert[3*(i+numVert)  ] = mBoundingVert[3*i  ];
  | 
      
      
        | 424 | 
        
         | 
        
         | 
                mBoundingVert[3*(i+numVert)+1] = mBoundingVert[3*i+1];
  | 
      
      
        | 425 | 
        
         | 
        
         | 
                mBoundingVert[3*(i+numVert)+2] = BACKZ;
  | 
      
      
        | 426 | 
        
         | 
        
         | 
                }
  | 
      
      
        | 427 | 
        
         | 
        
         | 
              }
  | 
      
      
        | 428 | 
        
         | 
        
         | 
            }
  | 
      
      
        | 429 | 
        
         | 
        
         | 
        
  | 
      
      
        | 430 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 431 | 
        
         | 
        
         | 
        // Mark all the 'regions' of our grid  - i.e. separate pieces of 'land' (connected blocks that will 
  | 
      
      
        | 432 | 
        
         | 
        
         | 
        // be rendered) and 'water' (connected holes in between) with integers. Each connected block of land
  | 
      
      
        | 433 | 
        
         | 
        
         | 
        // gets a unique odd integer, each connected block of water a unique even integer.
  | 
      
      
        | 434 | 
        
         | 
        
         | 
        //
  | 
      
      
        | 435 | 
        
         | 
        
         | 
        // Water on the edges of the grid is also considered connected to itself!   
  | 
      
      
        | 436 | 
        
         | 
        
         | 
        //   
  | 
      
      
        | 437 | 
        
         | 
        
         | 
        // This function also creates a list of 'Edges'. Each Edge is a data structure from which later on we
  | 
      
      
        | 438 | 
        
            2e96ee72
         | 
        
            Leszek Koltunski
         | 
        // will start building the side walls of each connected block of land (and sides of holes of water
  | 
      
      
        | 439 | 
        
            8d9da98a
         | 
        
            Leszek Koltunski
         | 
        // inside). Each Edge needs to point from Land to Water (thus the '(SOUTH,i-1,j)' below) - otherwise
  | 
      
      
        | 440 | 
        
         | 
        
         | 
        // later on setting up normal vectors wouldn't work.
  | 
      
      
        | 441 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
           
  | 
      
      
        | 442 | 
        
         | 
        
         | 
           private void markRegions()
  | 
      
      
        | 443 | 
        
         | 
        
         | 
             {
 | 
      
      
        | 444 | 
        
         | 
        
         | 
             int i, j, numWater=1, numLand=0;
  | 
      
      
        | 445 | 
        
         | 
        
         | 
             
  | 
      
      
        | 446 | 
        
         | 
        
         | 
             for(i=0; i<mRows;i++) if( mCubes[      i][      0]==0 ) markRegion((short)2,      i,       0);
  | 
      
      
        | 447 | 
        
         | 
        
         | 
             for(i=0; i<mRows;i++) if( mCubes[      i][mCols-1]==0 ) markRegion((short)2,      i, mCols-1);
  | 
      
      
        | 448 | 
        
         | 
        
         | 
             for(i=0; i<mCols;i++) if( mCubes[0      ][      i]==0 ) markRegion((short)2,      0,       i);
  | 
      
      
        | 449 | 
        
         | 
        
         | 
             for(i=0; i<mCols;i++) if( mCubes[mRows-1][      i]==0 ) markRegion((short)2,mRows-1,       i);
  | 
      
      
        | 450 | 
        
         | 
        
         | 
                   
  | 
      
      
        | 451 | 
        
         | 
        
         | 
             for(i=0; i<mRows; i++)
  | 
      
      
        | 452 | 
        
         | 
        
         | 
                for(j=0; j<mCols; j++)
  | 
      
      
        | 453 | 
        
         | 
        
         | 
                   {
 | 
      
      
        | 454 | 
        
            8d9da98a
         | 
        
            Leszek Koltunski
         | 
                   if( mCubes[i][j] == 0 ) { numWater++; markRegion( (short)(2*numWater ),i,j); mEdges.add(new Edge(SOUTH,i-1,j)); }
 | 
      
      
        | 455 | 
        
         | 
        
         | 
                   if( mCubes[i][j] == 1 ) { numLand ++; markRegion( (short)(2*numLand+1),i,j); mEdges.add(new Edge(NORTH,i  ,j)); }
 | 
      
      
        | 456 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                   }
  | 
      
      
        | 457 | 
        
         | 
        
         | 
             
  | 
      
      
        | 458 | 
        
            8d9da98a
         | 
        
            Leszek Koltunski
         | 
             // now we potentially need to kick out some Edges . Otherwise the following does not work:
  | 
      
      
        | 459 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
             //
  | 
      
      
        | 460 | 
        
         | 
        
         | 
             // 0 1 0
  | 
      
      
        | 461 | 
        
         | 
        
         | 
             // 1 0 1
  | 
      
      
        | 462 | 
        
         | 
        
         | 
             // 0 1 0
  | 
      
      
        | 463 | 
        
         | 
        
         | 
             
  | 
      
      
        | 464 | 
        
            8d9da98a
         | 
        
            Leszek Koltunski
         | 
             mEdgeNum= mEdges.size();
  | 
      
      
        | 465 | 
        
         | 
        
         | 
             int initCol, initRow, initSide, lastSide;
  | 
      
      
        | 466 | 
        
         | 
        
         | 
             Edge e1,e2;
  | 
      
      
        | 467 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
             
  | 
      
      
        | 468 | 
        
            8d9da98a
         | 
        
            Leszek Koltunski
         | 
             for(i=0; i<mEdgeNum; i++)
  | 
      
      
        | 469 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
               {
 | 
      
      
        | 470 | 
        
            8d9da98a
         | 
        
            Leszek Koltunski
         | 
               e1 = mEdges.get(i);
  | 
      
      
        | 471 | 
        
         | 
        
         | 
               initRow= e1.row;
  | 
      
      
        | 472 | 
        
         | 
        
         | 
               initCol= e1.col;
  | 
      
      
        | 473 | 
        
         | 
        
         | 
               initSide=e1.side;
  | 
      
      
        | 474 | 
        
         | 
        
         | 
        
  | 
      
      
        | 475 | 
        
         | 
        
         | 
               do
  | 
      
      
        | 476 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                 {
 | 
      
      
        | 477 | 
        
            8d9da98a
         | 
        
            Leszek Koltunski
         | 
                 //android.util.Log.d("CUBES", "checking edge "+debug(e1));
 | 
      
      
        | 478 | 
        
         | 
        
         | 
        
  | 
      
      
        | 479 | 
        
            b62632fc
         | 
        
            Leszek Koltunski
         | 
                 mSideWalls++;
  | 
      
      
        | 480 | 
        
         | 
        
         | 
        
  | 
      
      
        | 481 | 
        
            8d9da98a
         | 
        
            Leszek Koltunski
         | 
                 if( e1.side==NORTH || e1.side==SOUTH )
  | 
      
      
        | 482 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                   {
 | 
      
      
        | 483 | 
        
            8d9da98a
         | 
        
            Leszek Koltunski
         | 
                   for(j=i+1;j<mEdgeNum;j++)
  | 
      
      
        | 484 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                     {
 | 
      
      
        | 485 | 
        
            8d9da98a
         | 
        
            Leszek Koltunski
         | 
                     e2 = mEdges.get(j);
  | 
      
      
        | 486 | 
        
         | 
        
         | 
        
  | 
      
      
        | 487 | 
        
         | 
        
         | 
                     if( e2.side==e1.side && e2.row==e1.row && e2.col==e1.col )
  | 
      
      
        | 488 | 
        
         | 
        
         | 
                       {
 | 
      
      
        | 489 | 
        
         | 
        
         | 
                       mEdges.remove(j);
  | 
      
      
        | 490 | 
        
         | 
        
         | 
                       mEdgeNum--;
  | 
      
      
        | 491 | 
        
         | 
        
         | 
                       j--;
  | 
      
      
        | 492 | 
        
         | 
        
         | 
        
  | 
      
      
        | 493 | 
        
         | 
        
         | 
                       //android.util.Log.e("CUBES", "removing edge "+debug(e2));
 | 
      
      
        | 494 | 
        
         | 
        
         | 
                       }
  | 
      
      
        | 495 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                     }
  | 
      
      
        | 496 | 
        
         | 
        
         | 
                   }
  | 
      
      
        | 497 | 
        
            8d9da98a
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 498 | 
        
         | 
        
         | 
                 lastSide = e1.side;
  | 
      
      
        | 499 | 
        
         | 
        
         | 
                 e1 = getNextEdge(e1);
  | 
      
      
        | 500 | 
        
         | 
        
         | 
                 if( e1.side!=lastSide ) mSideBends++;
  | 
      
      
        | 501 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                 }
  | 
      
      
        | 502 | 
        
            8d9da98a
         | 
        
            Leszek Koltunski
         | 
               while( e1.col!=initCol || e1.row!=initRow || e1.side!=initSide );
  | 
      
      
        | 503 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
               }
  | 
      
      
        | 504 | 
        
         | 
        
         | 
             }
  | 
      
      
        | 505 | 
        
         | 
        
         | 
        
  | 
      
      
        | 506 | 
        
         | 
        
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 507 | 
        
         | 
        
         | 
        // when calling, make sure that newVal != val
  | 
      
      
        | 508 | 
        
         | 
        
         | 
           
  | 
      
      
        | 509 | 
        
         | 
        
         | 
           private void markRegion(short newVal, int row, int col)
  | 
      
      
        | 510 | 
        
         | 
        
         | 
             {
 | 
      
      
        | 511 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
             int val = mCubes[row][col];
  | 
      
      
        | 512 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
             mCubes[row][col] = newVal;
  | 
      
      
        | 513 | 
        
         | 
        
         | 
             
  | 
      
      
        | 514 | 
        
         | 
        
         | 
             if( row>0       && mCubes[row-1][col  ]==val ) markRegion(newVal, row-1, col  );
  | 
      
      
        | 515 | 
        
         | 
        
         | 
             if( row<mRows-1 && mCubes[row+1][col  ]==val ) markRegion(newVal, row+1, col  );
  | 
      
      
        | 516 | 
        
         | 
        
         | 
             if( col>0       && mCubes[row  ][col-1]==val ) markRegion(newVal, row  , col-1);
  | 
      
      
        | 517 | 
        
         | 
        
         | 
             if( col<mCols-1 && mCubes[row  ][col+1]==val ) markRegion(newVal, row  , col+1);
  | 
      
      
        | 518 | 
        
         | 
        
         | 
             }
  | 
      
      
        | 519 | 
        
         | 
        
         | 
           
  | 
      
      
        | 520 | 
        
         | 
        
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 521 | 
        
         | 
        
         | 
           
  | 
      
      
        | 522 | 
        
            ce7f3833
         | 
        
            Leszek Koltunski
         | 
           private void createNormals(boolean front, int row, int col)
  | 
      
      
        | 523 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
             {
 | 
      
      
        | 524 | 
        
         | 
        
         | 
             int td,lr; 
  | 
      
      
        | 525 | 
        
         | 
        
         | 
              
  | 
      
      
        | 526 | 
        
            2e96ee72
         | 
        
            Leszek Koltunski
         | 
             int nw = (col>0       && row>0      ) ? (mCubes[row-1][col-1]%2) : 0;
  | 
      
      
        | 527 | 
        
         | 
        
         | 
             int w  = (col>0                     ) ? (mCubes[row  ][col-1]%2) : 0;
  | 
      
      
        | 528 | 
        
         | 
        
         | 
             int n  = (               row>0      ) ? (mCubes[row-1][col  ]%2) : 0;
  | 
      
      
        | 529 | 
        
         | 
        
         | 
             int c  =                                (mCubes[row  ][col  ]%2);
  | 
      
      
        | 530 | 
        
         | 
        
         | 
             int sw = (col>0       && row<mRows-1) ? (mCubes[row+1][col-1]%2) : 0;
  | 
      
      
        | 531 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
             int s  = (               row<mRows-1) ? (mCubes[row+1][col  ]%2) : 0;
  | 
      
      
        | 532 | 
        
         | 
        
         | 
             int ne = (col<mCols-1 && row>0      ) ? (mCubes[row-1][col+1]%2) : 0;
  | 
      
      
        | 533 | 
        
         | 
        
         | 
             int e  = (col<mCols-1               ) ? (mCubes[row  ][col+1]%2) : 0;
  | 
      
      
        | 534 | 
        
         | 
        
         | 
             int se = (col<mCols-1 && row<mRows-1) ? (mCubes[row+1][col+1]%2) : 0;
  | 
      
      
        | 535 | 
        
            ce7f3833
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 536 | 
        
         | 
        
         | 
             if(front)
  | 
      
      
        | 537 | 
        
         | 
        
         | 
               {
 | 
      
      
        | 538 | 
        
         | 
        
         | 
               mNormalZ[0] = 1.0f;
  | 
      
      
        | 539 | 
        
         | 
        
         | 
               mNormalZ[1] = 1.0f;
  | 
      
      
        | 540 | 
        
         | 
        
         | 
               mNormalZ[2] = 1.0f;
  | 
      
      
        | 541 | 
        
         | 
        
         | 
               mNormalZ[3] = 1.0f;
  | 
      
      
        | 542 | 
        
         | 
        
         | 
               }
  | 
      
      
        | 543 | 
        
         | 
        
         | 
             else
  | 
      
      
        | 544 | 
        
         | 
        
         | 
               {
 | 
      
      
        | 545 | 
        
         | 
        
         | 
               mNormalZ[0] =-1.0f;
  | 
      
      
        | 546 | 
        
         | 
        
         | 
               mNormalZ[1] =-1.0f;
  | 
      
      
        | 547 | 
        
         | 
        
         | 
               mNormalZ[2] =-1.0f;
  | 
      
      
        | 548 | 
        
         | 
        
         | 
               mNormalZ[3] =-1.0f;
  | 
      
      
        | 549 | 
        
         | 
        
         | 
               }
  | 
      
      
        | 550 | 
        
         | 
        
         | 
        
  | 
      
      
        | 551 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
             td = nw+n-w-c;
  | 
      
      
        | 552 | 
        
         | 
        
         | 
             lr = c+n-w-nw;
  | 
      
      
        | 553 | 
        
         | 
        
         | 
             if( td<0 ) td=-1;
  | 
      
      
        | 554 | 
        
         | 
        
         | 
             if( td>0 ) td= 1;
  | 
      
      
        | 555 | 
        
         | 
        
         | 
             if( lr<0 ) lr=-1;
  | 
      
      
        | 556 | 
        
         | 
        
         | 
             if( lr>0 ) lr= 1;
  | 
      
      
        | 557 | 
        
         | 
        
         | 
             mNormalX[0] = lr*R;
  | 
      
      
        | 558 | 
        
         | 
        
         | 
             mNormalY[0] = td*R;
  | 
      
      
        | 559 | 
        
         | 
        
         | 
             
  | 
      
      
        | 560 | 
        
         | 
        
         | 
             td = w+c-sw-s;
  | 
      
      
        | 561 | 
        
         | 
        
         | 
             lr = c+s-w-sw;
  | 
      
      
        | 562 | 
        
         | 
        
         | 
             if( td<0 ) td=-1;
  | 
      
      
        | 563 | 
        
         | 
        
         | 
             if( td>0 ) td= 1;
  | 
      
      
        | 564 | 
        
         | 
        
         | 
             if( lr<0 ) lr=-1;
  | 
      
      
        | 565 | 
        
         | 
        
         | 
             if( lr>0 ) lr= 1;
  | 
      
      
        | 566 | 
        
         | 
        
         | 
             mNormalX[1] = lr*R;
  | 
      
      
        | 567 | 
        
         | 
        
         | 
             mNormalY[1] = td*R;
  | 
      
      
        | 568 | 
        
         | 
        
         | 
             
  | 
      
      
        | 569 | 
        
         | 
        
         | 
             td = n+ne-c-e;
  | 
      
      
        | 570 | 
        
         | 
        
         | 
             lr = e+ne-c-n;
  | 
      
      
        | 571 | 
        
         | 
        
         | 
             if( td<0 ) td=-1;
  | 
      
      
        | 572 | 
        
         | 
        
         | 
             if( td>0 ) td= 1;
  | 
      
      
        | 573 | 
        
         | 
        
         | 
             if( lr<0 ) lr=-1;
  | 
      
      
        | 574 | 
        
         | 
        
         | 
             if( lr>0 ) lr= 1;
  | 
      
      
        | 575 | 
        
         | 
        
         | 
             mNormalX[2] = lr*R;
  | 
      
      
        | 576 | 
        
         | 
        
         | 
             mNormalY[2] = td*R;
  | 
      
      
        | 577 | 
        
         | 
        
         | 
             
  | 
      
      
        | 578 | 
        
         | 
        
         | 
             td = c+e-s-se;
  | 
      
      
        | 579 | 
        
         | 
        
         | 
             lr = e+se-c-s;
  | 
      
      
        | 580 | 
        
         | 
        
         | 
             if( td<0 ) td=-1;
  | 
      
      
        | 581 | 
        
         | 
        
         | 
             if( td>0 ) td= 1;
  | 
      
      
        | 582 | 
        
         | 
        
         | 
             if( lr<0 ) lr=-1;
  | 
      
      
        | 583 | 
        
         | 
        
         | 
             if( lr>0 ) lr= 1;
  | 
      
      
        | 584 | 
        
         | 
        
         | 
             mNormalX[3] = lr*R;
  | 
      
      
        | 585 | 
        
         | 
        
         | 
             mNormalY[3] = td*R;
  | 
      
      
        | 586 | 
        
         | 
        
         | 
             /*
  | 
      
      
        | 587 | 
        
            2e96ee72
         | 
        
            Leszek Koltunski
         | 
             android.util.Log.d("CUBES", "row="+row+" col="+col);
 | 
      
      
        | 588 | 
        
         | 
        
         | 
             android.util.Log.d("CUBES", mNormalX[0]+" "+mNormalY[0]);
 | 
      
      
        | 589 | 
        
         | 
        
         | 
             android.util.Log.d("CUBES", mNormalX[1]+" "+mNormalY[1]);
 | 
      
      
        | 590 | 
        
         | 
        
         | 
             android.util.Log.d("CUBES", mNormalX[2]+" "+mNormalY[2]);
 | 
      
      
        | 591 | 
        
         | 
        
         | 
             android.util.Log.d("CUBES", mNormalX[3]+" "+mNormalY[3]);
 | 
      
      
        | 592 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
             */
  | 
      
      
        | 593 | 
        
         | 
        
         | 
             }
  | 
      
      
        | 594 | 
        
         | 
        
         | 
           
  | 
      
      
        | 595 | 
        
         | 
        
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 596 | 
        
            ce7f3833
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 597 | 
        
            e5d9b235
         | 
        
            Leszek Koltunski
         | 
           private int addFrontVertex(int vertex, int index, float vectZ, int col, int row, float[] position, float[] normal, float[] texture)
  | 
      
      
        | 598 | 
        
            ce7f3833
         | 
        
            Leszek Koltunski
         | 
             {
 | 
      
      
        | 599 | 
        
            84ee2a6a
         | 
        
            Leszek Koltunski
         | 
             remainingVert--;
  | 
      
      
        | 600 | 
        
            15873844
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 601 | 
        
            e5d9b235
         | 
        
            Leszek Koltunski
         | 
             float x = (float)col/mCols;
  | 
      
      
        | 602 | 
        
         | 
        
         | 
             float y = (float)row/mRows;
  | 
      
      
        | 603 | 
        
            ce7f3833
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 604 | 
        
            15873844
         | 
        
            Leszek Koltunski
         | 
             position[3*vertex  ] = x-0.5f;
  | 
      
      
        | 605 | 
        
         | 
        
         | 
             position[3*vertex+1] = 0.5f-y;
  | 
      
      
        | 606 | 
        
         | 
        
         | 
             position[3*vertex+2] = vectZ;
  | 
      
      
        | 607 | 
        
         | 
        
         | 
             normal[3*vertex  ]   = mNormalX[index];
  | 
      
      
        | 608 | 
        
         | 
        
         | 
             normal[3*vertex+1]   = mNormalY[index];
  | 
      
      
        | 609 | 
        
         | 
        
         | 
             normal[3*vertex+2]   = mNormalZ[index];
  | 
      
      
        | 610 | 
        
         | 
        
         | 
             texture[2*vertex  ]  = x;
  | 
      
      
        | 611 | 
        
            985ea9c5
         | 
        
            Leszek Koltunski
         | 
             texture[2*vertex+1]  = 1.0f-y;
  | 
      
      
        | 612 | 
        
            15873844
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 613 | 
        
         | 
        
         | 
             return vertex+1;
  | 
      
      
        | 614 | 
        
            ce7f3833
         | 
        
            Leszek Koltunski
         | 
             }
  | 
      
      
        | 615 | 
        
         | 
        
         | 
        
  | 
      
      
        | 616 | 
        
         | 
        
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 617 | 
        
         | 
        
         | 
        
  | 
      
      
        | 618 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
           private int buildFrontBackGrid(boolean front, int vertex, float[] position, float[] normal, float[] texture)
  | 
      
      
        | 619 | 
        
         | 
        
         | 
             {
 | 
      
      
        | 620 | 
        
            d6994cc6
         | 
        
            Leszek Koltunski
         | 
             int last, current;
  | 
      
      
        | 621 | 
        
            ce7f3833
         | 
        
            Leszek Koltunski
         | 
             boolean seenLand=false;
  | 
      
      
        | 622 | 
        
         | 
        
         | 
             boolean lastBlockIsNE = false;
  | 
      
      
        | 623 | 
        
         | 
        
         | 
             boolean currentBlockIsNE;
  | 
      
      
        | 624 | 
        
         | 
        
         | 
             float vectZ = front?FRONTZ:BACKZ;
  | 
      
      
        | 625 | 
        
         | 
        
         | 
        
  | 
      
      
        | 626 | 
        
            84ee2a6a
         | 
        
            Leszek Koltunski
         | 
             //android.util.Log.d("CUBES", "buildFrontBack");
 | 
      
      
        | 627 | 
        
         | 
        
         | 
        
  | 
      
      
        | 628 | 
        
            e5d9b235
         | 
        
            Leszek Koltunski
         | 
             for(int row=0; row<mRows; row++)
  | 
      
      
        | 629 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
               {
 | 
      
      
        | 630 | 
        
         | 
        
         | 
               last =0;
  | 
      
      
        | 631 | 
        
         | 
        
         | 
                 
  | 
      
      
        | 632 | 
        
            e5d9b235
         | 
        
            Leszek Koltunski
         | 
               for(int col=0; col<mCols; col++)
  | 
      
      
        | 633 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                 {
 | 
      
      
        | 634 | 
        
            e5d9b235
         | 
        
            Leszek Koltunski
         | 
                 current = mCubes[row][col];
  | 
      
      
        | 635 | 
        
            ce7f3833
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 636 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                 if( current%2 == 1 )
  | 
      
      
        | 637 | 
        
         | 
        
         | 
                   {
 | 
      
      
        | 638 | 
        
            e5d9b235
         | 
        
            Leszek Koltunski
         | 
                   currentBlockIsNE = isNE(row,col);
  | 
      
      
        | 639 | 
        
            84ee2a6a
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 640 | 
        
         | 
        
         | 
                   if( !seenLand && !front && ((vertex%2==1)^currentBlockIsNE) )
  | 
      
      
        | 641 | 
        
         | 
        
         | 
                     {
 | 
      
      
        | 642 | 
        
         | 
        
         | 
                     //android.util.Log.d("CUBES","repeating winding2 vertex");
 | 
      
      
        | 643 | 
        
         | 
        
         | 
        
  | 
      
      
        | 644 | 
        
         | 
        
         | 
                     vertex = repeatLast(vertex,position,normal,texture);
  | 
      
      
        | 645 | 
        
         | 
        
         | 
                     }
  | 
      
      
        | 646 | 
        
         | 
        
         | 
        
  | 
      
      
        | 647 | 
        
            e5d9b235
         | 
        
            Leszek Koltunski
         | 
                   createNormals(front,row,col);
  | 
      
      
        | 648 | 
        
            ce7f3833
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 649 | 
        
            e5d9b235
         | 
        
            Leszek Koltunski
         | 
                   if( currentBlockIsNE )
  | 
      
      
        | 650 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                     {
 | 
      
      
        | 651 | 
        
            e5d9b235
         | 
        
            Leszek Koltunski
         | 
                     if( (last!=current) || !lastBlockIsNE )
  | 
      
      
        | 652 | 
        
         | 
        
         | 
                       {
 | 
      
      
        | 653 | 
        
         | 
        
         | 
                       if( seenLand  && (last != current) ) vertex = repeatLast(vertex,position,normal,texture);
  | 
      
      
        | 654 | 
        
         | 
        
         | 
                       vertex= addFrontVertex( vertex, 0, vectZ, col, row, position, normal, texture);
  | 
      
      
        | 655 | 
        
         | 
        
         | 
                       if( seenLand  && (last != current) ) vertex = repeatLast(vertex,position,normal,texture);
  | 
      
      
        | 656 | 
        
         | 
        
         | 
                       if( !lastBlockIsNE || (!front && !seenLand) ) vertex = repeatLast(vertex,position,normal,texture);
  | 
      
      
        | 657 | 
        
         | 
        
         | 
                       vertex= addFrontVertex( vertex, 1, vectZ, col, row+1, position, normal, texture);
  | 
      
      
        | 658 | 
        
         | 
        
         | 
                       }
  | 
      
      
        | 659 | 
        
         | 
        
         | 
                     vertex= addFrontVertex( vertex, 2, vectZ, col+1, row, position, normal, texture);
  | 
      
      
        | 660 | 
        
         | 
        
         | 
                     vertex= addFrontVertex( vertex, 3, vectZ, col+1, row+1, position, normal, texture);
  | 
      
      
        | 661 | 
        
         | 
        
         | 
                     }
  | 
      
      
        | 662 | 
        
         | 
        
         | 
                   else
  | 
      
      
        | 663 | 
        
         | 
        
         | 
                     {
 | 
      
      
        | 664 | 
        
         | 
        
         | 
                     if( (last!=current) || lastBlockIsNE )
  | 
      
      
        | 665 | 
        
         | 
        
         | 
                       {
 | 
      
      
        | 666 | 
        
         | 
        
         | 
                       if( seenLand  && (last != current) ) vertex = repeatLast(vertex,position,normal,texture);
  | 
      
      
        | 667 | 
        
         | 
        
         | 
                       vertex= addFrontVertex( vertex, 1, vectZ, col, row+1, position, normal, texture);
  | 
      
      
        | 668 | 
        
         | 
        
         | 
                       if( seenLand  && (last != current) ) vertex = repeatLast(vertex,position,normal,texture);
  | 
      
      
        | 669 | 
        
         | 
        
         | 
                       if( lastBlockIsNE || (!front && !seenLand) ) vertex = repeatLast(vertex,position,normal,texture);
  | 
      
      
        | 670 | 
        
         | 
        
         | 
                       vertex= addFrontVertex( vertex, 0, vectZ, col, row, position, normal, texture);
  | 
      
      
        | 671 | 
        
         | 
        
         | 
                       }
  | 
      
      
        | 672 | 
        
         | 
        
         | 
                     vertex= addFrontVertex( vertex, 3, vectZ, col+1, row+1, position, normal, texture);
  | 
      
      
        | 673 | 
        
         | 
        
         | 
                     vertex= addFrontVertex( vertex, 2, vectZ, col+1, row  , position, normal, texture);
  | 
      
      
        | 674 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                     }
  | 
      
      
        | 675 | 
        
            ce7f3833
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 676 | 
        
         | 
        
         | 
                   seenLand = true;
  | 
      
      
        | 677 | 
        
         | 
        
         | 
                   lastBlockIsNE = currentBlockIsNE;
  | 
      
      
        | 678 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                   }
  | 
      
      
        | 679 | 
        
         | 
        
         | 
                    
  | 
      
      
        | 680 | 
        
         | 
        
         | 
                 last = current;
  | 
      
      
        | 681 | 
        
         | 
        
         | 
                 }
  | 
      
      
        | 682 | 
        
         | 
        
         | 
               }
  | 
      
      
        | 683 | 
        
         | 
        
         | 
             
  | 
      
      
        | 684 | 
        
         | 
        
         | 
             return vertex;
  | 
      
      
        | 685 | 
        
         | 
        
         | 
             }
  | 
      
      
        | 686 | 
        
         | 
        
         | 
        
  | 
      
      
        | 687 | 
        
         | 
        
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 688 | 
        
         | 
        
         | 
        
  | 
      
      
        | 689 | 
        
         | 
        
         | 
           private int repeatLast(int vertex, float[] position, float[] normal, float[] texture)
  | 
      
      
        | 690 | 
        
         | 
        
         | 
             {
 | 
      
      
        | 691 | 
        
            84ee2a6a
         | 
        
            Leszek Koltunski
         | 
             //android.util.Log.e("CUBES", "repeating last vertex!");
 | 
      
      
        | 692 | 
        
         | 
        
         | 
        
  | 
      
      
        | 693 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
             if( vertex>0 )
  | 
      
      
        | 694 | 
        
         | 
        
         | 
               {
 | 
      
      
        | 695 | 
        
            e5d9b235
         | 
        
            Leszek Koltunski
         | 
               remainingVert--;
  | 
      
      
        | 696 | 
        
         | 
        
         | 
        
  | 
      
      
        | 697 | 
        
            39cbf9dc
         | 
        
            Leszek Koltunski
         | 
               position[3*vertex  ] = position[3*vertex-3];
  | 
      
      
        | 698 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
               position[3*vertex+1] = position[3*vertex-2];
  | 
      
      
        | 699 | 
        
         | 
        
         | 
               position[3*vertex+2] = position[3*vertex-1];
  | 
      
      
        | 700 | 
        
         | 
        
         | 
        
  | 
      
      
        | 701 | 
        
            39cbf9dc
         | 
        
            Leszek Koltunski
         | 
               normal[3*vertex  ]   = normal[3*vertex-3];
  | 
      
      
        | 702 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
               normal[3*vertex+1]   = normal[3*vertex-2];
  | 
      
      
        | 703 | 
        
         | 
        
         | 
               normal[3*vertex+2]   = normal[3*vertex-1];
  | 
      
      
        | 704 | 
        
         | 
        
         | 
        
  | 
      
      
        | 705 | 
        
            39cbf9dc
         | 
        
            Leszek Koltunski
         | 
               texture[2*vertex  ]  = texture[2*vertex-2];
  | 
      
      
        | 706 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
               texture[2*vertex+1]  = texture[2*vertex-1];
  | 
      
      
        | 707 | 
        
         | 
        
         | 
                 
  | 
      
      
        | 708 | 
        
         | 
        
         | 
               vertex++;     
  | 
      
      
        | 709 | 
        
         | 
        
         | 
               }
  | 
      
      
        | 710 | 
        
         | 
        
         | 
             
  | 
      
      
        | 711 | 
        
         | 
        
         | 
             return vertex;
  | 
      
      
        | 712 | 
        
         | 
        
         | 
             }
  | 
      
      
        | 713 | 
        
         | 
        
         | 
           
  | 
      
      
        | 714 | 
        
         | 
        
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 715 | 
        
         | 
        
         | 
        
  | 
      
      
        | 716 | 
        
         | 
        
         | 
           private int buildSideGrid(int vertex, float[] position, float[] normal, float[] texture)
  | 
      
      
        | 717 | 
        
         | 
        
         | 
             {
 | 
      
      
        | 718 | 
        
            84ee2a6a
         | 
        
            Leszek Koltunski
         | 
             //android.util.Log.d("CUBES", "buildSide");
 | 
      
      
        | 719 | 
        
            ce7f3833
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 720 | 
        
            8d9da98a
         | 
        
            Leszek Koltunski
         | 
             for(int i=0; i<mEdgeNum; i++)
  | 
      
      
        | 721 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
               {
 | 
      
      
        | 722 | 
        
         | 
        
         | 
               vertex = buildIthSide(mEdges.get(i), vertex, position, normal, texture);  
  | 
      
      
        | 723 | 
        
         | 
        
         | 
               } 
  | 
      
      
        | 724 | 
        
         | 
        
         | 
              
  | 
      
      
        | 725 | 
        
         | 
        
         | 
             return vertex;
  | 
      
      
        | 726 | 
        
         | 
        
         | 
             }
  | 
      
      
        | 727 | 
        
         | 
        
         | 
        
  | 
      
      
        | 728 | 
        
         | 
        
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 729 | 
        
         | 
        
         | 
        
  | 
      
      
        | 730 | 
        
         | 
        
         | 
           private int buildIthSide(Edge curr, int vertex, float[] position, float[] normal, float[] texture)
  | 
      
      
        | 731 | 
        
         | 
        
         | 
             {
 | 
      
      
        | 732 | 
        
         | 
        
         | 
             Edge prev; 
  | 
      
      
        | 733 | 
        
         | 
        
         | 
             
  | 
      
      
        | 734 | 
        
         | 
        
         | 
             if( curr.side==NORTH ) // water outside
  | 
      
      
        | 735 | 
        
         | 
        
         | 
               {
 | 
      
      
        | 736 | 
        
         | 
        
         | 
               prev = new Edge(WEST,curr.row,curr.col);
  | 
      
      
        | 737 | 
        
         | 
        
         | 
               }
  | 
      
      
        | 738 | 
        
         | 
        
         | 
             else                   // land outside; we need to move forward one link because we are going in opposite direction and we need to start from a bend.
  | 
      
      
        | 739 | 
        
         | 
        
         | 
               {
 | 
      
      
        | 740 | 
        
         | 
        
         | 
               prev = curr;
  | 
      
      
        | 741 | 
        
         | 
        
         | 
               curr = new Edge(EAST,curr.row+1,curr.col-1);
  | 
      
      
        | 742 | 
        
         | 
        
         | 
               }
  | 
      
      
        | 743 | 
        
         | 
        
         | 
             
  | 
      
      
        | 744 | 
        
         | 
        
         | 
             int col = curr.col;
  | 
      
      
        | 745 | 
        
         | 
        
         | 
             int row = curr.row;
  | 
      
      
        | 746 | 
        
         | 
        
         | 
             int side= curr.side;  
  | 
      
      
        | 747 | 
        
         | 
        
         | 
             Edge next = getNextEdge(curr);
  | 
      
      
        | 748 | 
        
         | 
        
         | 
             
  | 
      
      
        | 749 | 
        
            84ee2a6a
         | 
        
            Leszek Koltunski
         | 
             addSideVertex(curr,BACK,LOWER,prev.side,vertex,position,normal,texture);
  | 
      
      
        | 750 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
             vertex++;
  | 
      
      
        | 751 | 
        
         | 
        
         | 
             
  | 
      
      
        | 752 | 
        
         | 
        
         | 
             do
  | 
      
      
        | 753 | 
        
         | 
        
         | 
               {
 | 
      
      
        | 754 | 
        
         | 
        
         | 
               if( prev.side!=curr.side )
  | 
      
      
        | 755 | 
        
         | 
        
         | 
                 {
 | 
      
      
        | 756 | 
        
            84ee2a6a
         | 
        
            Leszek Koltunski
         | 
                 addSideVertex(curr,BACK,LOWER,prev.side,vertex,position,normal,texture);
  | 
      
      
        | 757 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                 vertex++;
  | 
      
      
        | 758 | 
        
            84ee2a6a
         | 
        
            Leszek Koltunski
         | 
                 addSideVertex(curr,BACK,UPPER,prev.side,vertex,position,normal,texture);
  | 
      
      
        | 759 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                 vertex++;
  | 
      
      
        | 760 | 
        
         | 
        
         | 
                 }
  | 
      
      
        | 761 | 
        
         | 
        
         | 
               
  | 
      
      
        | 762 | 
        
            84ee2a6a
         | 
        
            Leszek Koltunski
         | 
               addSideVertex(curr,FRONT,LOWER,next.side,vertex,position,normal,texture);
  | 
      
      
        | 763 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
               vertex++;
  | 
      
      
        | 764 | 
        
            84ee2a6a
         | 
        
            Leszek Koltunski
         | 
               addSideVertex(curr,FRONT,UPPER,next.side,vertex,position,normal,texture);
  | 
      
      
        | 765 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
               vertex++;
  | 
      
      
        | 766 | 
        
         | 
        
         | 
               
  | 
      
      
        | 767 | 
        
         | 
        
         | 
               prev = curr;
  | 
      
      
        | 768 | 
        
         | 
        
         | 
               curr = next; 
  | 
      
      
        | 769 | 
        
         | 
        
         | 
               next = getNextEdge(curr);
  | 
      
      
        | 770 | 
        
         | 
        
         | 
               }
  | 
      
      
        | 771 | 
        
         | 
        
         | 
             while( curr.col!=col || curr.row!=row || curr.side!=side );
  | 
      
      
        | 772 | 
        
         | 
        
         | 
             
  | 
      
      
        | 773 | 
        
         | 
        
         | 
             vertex = repeatLast(vertex,position,normal,texture);
  | 
      
      
        | 774 | 
        
         | 
        
         | 
             
  | 
      
      
        | 775 | 
        
         | 
        
         | 
             return vertex;
  | 
      
      
        | 776 | 
        
         | 
        
         | 
             }
  | 
      
      
        | 777 | 
        
         | 
        
         | 
        
  | 
      
      
        | 778 | 
        
         | 
        
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 779 | 
        
         | 
        
         | 
        
  | 
      
      
        | 780 | 
        
         | 
        
         | 
           private Edge getNextEdge(Edge curr)
  | 
      
      
        | 781 | 
        
         | 
        
         | 
             {
 | 
      
      
        | 782 | 
        
         | 
        
         | 
             int col = curr.col;
  | 
      
      
        | 783 | 
        
         | 
        
         | 
             int row = curr.row;
  | 
      
      
        | 784 | 
        
         | 
        
         | 
              
  | 
      
      
        | 785 | 
        
         | 
        
         | 
             //android.util.Log.e("CUBES", "row="+row+" col="+col+" mRows="+mRows+" mCols="+mCols);
 | 
      
      
        | 786 | 
        
         | 
        
         | 
                               
  | 
      
      
        | 787 | 
        
         | 
        
         | 
             switch(curr.side) 
  | 
      
      
        | 788 | 
        
         | 
        
         | 
               {
 | 
      
      
        | 789 | 
        
         | 
        
         | 
               case NORTH: if( col==mCols-1 ) 
  | 
      
      
        | 790 | 
        
         | 
        
         | 
                             return new Edge(EAST,row,col);
  | 
      
      
        | 791 | 
        
         | 
        
         | 
                           if( row>0 && mCubes[row-1][col+1]==mCubes[row][col] )
  | 
      
      
        | 792 | 
        
         | 
        
         | 
                             return new Edge(WEST,row-1,col+1);
  | 
      
      
        | 793 | 
        
         | 
        
         | 
                           if( mCubes[row][col+1]==mCubes[row][col] )
  | 
      
      
        | 794 | 
        
         | 
        
         | 
                             return new Edge(NORTH,row,col+1);
  | 
      
      
        | 795 | 
        
         | 
        
         | 
                           else  
  | 
      
      
        | 796 | 
        
         | 
        
         | 
                             return new Edge(EAST,row,col);
  | 
      
      
        | 797 | 
        
         | 
        
         | 
                           
  | 
      
      
        | 798 | 
        
         | 
        
         | 
               case SOUTH: if( col==0 ) 
  | 
      
      
        | 799 | 
        
         | 
        
         | 
                             return new Edge(WEST,row,col);
  | 
      
      
        | 800 | 
        
         | 
        
         | 
                           if( (row<mRows-1) && mCubes[row+1][col-1]==mCubes[row][col] )
  | 
      
      
        | 801 | 
        
         | 
        
         | 
                             return new Edge(EAST,row+1,col-1); 
  | 
      
      
        | 802 | 
        
         | 
        
         | 
                           if( mCubes[row][col-1]==mCubes[row][col] )
  | 
      
      
        | 803 | 
        
         | 
        
         | 
                             return new Edge(SOUTH,row,col-1);
  | 
      
      
        | 804 | 
        
         | 
        
         | 
                           else
  | 
      
      
        | 805 | 
        
         | 
        
         | 
                             return new Edge(WEST,row,col); 
  | 
      
      
        | 806 | 
        
         | 
        
         | 
                             
  | 
      
      
        | 807 | 
        
         | 
        
         | 
               case EAST : if( row==mRows-1 ) 
  | 
      
      
        | 808 | 
        
         | 
        
         | 
                             return new Edge(SOUTH,row,col);
  | 
      
      
        | 809 | 
        
         | 
        
         | 
                           if( (col<mCols-1) && mCubes[row+1][col+1]==mCubes[row][col] )
  | 
      
      
        | 810 | 
        
         | 
        
         | 
                             return new Edge(NORTH,row+1,col+1);
  | 
      
      
        | 811 | 
        
         | 
        
         | 
                           if( mCubes[row+1][col]==mCubes[row][col] )
  | 
      
      
        | 812 | 
        
         | 
        
         | 
                             return new Edge(EAST,row+1,col);
  | 
      
      
        | 813 | 
        
         | 
        
         | 
                           else 
  | 
      
      
        | 814 | 
        
         | 
        
         | 
                             return new Edge(SOUTH,row,col);
  | 
      
      
        | 815 | 
        
         | 
        
         | 
                           
  | 
      
      
        | 816 | 
        
            8d9da98a
         | 
        
            Leszek Koltunski
         | 
               default   : if( row==0 )
  | 
      
      
        | 817 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                             return new Edge(NORTH,row,col);
  | 
      
      
        | 818 | 
        
         | 
        
         | 
                           if( col>0 && mCubes[row-1][col-1]==mCubes[row][col] )
  | 
      
      
        | 819 | 
        
         | 
        
         | 
                             return new Edge(SOUTH,row-1,col-1);
  | 
      
      
        | 820 | 
        
         | 
        
         | 
                           if( mCubes[row-1][col]==mCubes[row][col] )
  | 
      
      
        | 821 | 
        
         | 
        
         | 
                             return new Edge(WEST,row-1,col);
  | 
      
      
        | 822 | 
        
         | 
        
         | 
                           else
  | 
      
      
        | 823 | 
        
         | 
        
         | 
                             return new Edge(NORTH,row,col);     
  | 
      
      
        | 824 | 
        
         | 
        
         | 
               }
  | 
      
      
        | 825 | 
        
         | 
        
         | 
             }
  | 
      
      
        | 826 | 
        
         | 
        
         | 
        
  | 
      
      
        | 827 | 
        
         | 
        
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 828 | 
        
         | 
        
         | 
           
  | 
      
      
        | 829 | 
        
            84ee2a6a
         | 
        
            Leszek Koltunski
         | 
           private void addSideVertex(Edge curr, boolean back, boolean lower,int side, int vertex, float[] position, float[] normal, float[] texture)
  | 
      
      
        | 830 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
             {
 | 
      
      
        | 831 | 
        
            84ee2a6a
         | 
        
            Leszek Koltunski
         | 
             //android.util.Log.e("CUBES", "adding Side vertex!");
 | 
      
      
        | 832 | 
        
         | 
        
         | 
        
  | 
      
      
        | 833 | 
        
         | 
        
         | 
             remainingVert--;
  | 
      
      
        | 834 | 
        
         | 
        
         | 
        
  | 
      
      
        | 835 | 
        
            985ea9c5
         | 
        
            Leszek Koltunski
         | 
             float x, y;
  | 
      
      
        | 836 | 
        
         | 
        
         | 
        
  | 
      
      
        | 837 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
             switch(curr.side)
  | 
      
      
        | 838 | 
        
         | 
        
         | 
               {
 | 
      
      
        | 839 | 
        
            985ea9c5
         | 
        
            Leszek Koltunski
         | 
               case NORTH: x = (float)(back ? (curr.col  ):(curr.col+1))/mCols;
  | 
      
      
        | 840 | 
        
         | 
        
         | 
        
  | 
      
      
        | 841 | 
        
         | 
        
         | 
                           position[3*vertex  ] = x - 0.5f;
  | 
      
      
        | 842 | 
        
         | 
        
         | 
                           position[3*vertex+1] = 0.5f - (float)curr.row/mRows;
  | 
      
      
        | 843 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                           position[3*vertex+2] = lower ? BACKZ : FRONTZ;
  | 
      
      
        | 844 | 
        
         | 
        
         | 
        
  | 
      
      
        | 845 | 
        
            39cbf9dc
         | 
        
            Leszek Koltunski
         | 
                           normal[3*vertex  ]   = side==NORTH ? 0.0f : (side==WEST?-R:R);
  | 
      
      
        | 846 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                           normal[3*vertex+1]   = 1.0f;
  | 
      
      
        | 847 | 
        
         | 
        
         | 
                           normal[3*vertex+2]   = lower ? -R:R;
  | 
      
      
        | 848 | 
        
         | 
        
         | 
        
  | 
      
      
        | 849 | 
        
            985ea9c5
         | 
        
            Leszek Koltunski
         | 
                           texture[2*vertex  ]  = x;
  | 
      
      
        | 850 | 
        
         | 
        
         | 
                           texture[2*vertex+1]  = 1.0f-(float)(lower? (curr.row-1):(curr.row  ))/mRows;
  | 
      
      
        | 851 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                           break;
  | 
      
      
        | 852 | 
        
            985ea9c5
         | 
        
            Leszek Koltunski
         | 
               case SOUTH: x = (float)(back ? (curr.col+1):(curr.col  ))/mCols;
  | 
      
      
        | 853 | 
        
         | 
        
         | 
        
  | 
      
      
        | 854 | 
        
         | 
        
         | 
                           position[3*vertex  ] = x - 0.5f;
  | 
      
      
        | 855 | 
        
         | 
        
         | 
                           position[3*vertex+1] = 0.5f - (float)(curr.row+1)/mRows;
  | 
      
      
        | 856 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                           position[3*vertex+2] = lower ? BACKZ : FRONTZ;  
  | 
      
      
        | 857 | 
        
         | 
        
         | 
                    
  | 
      
      
        | 858 | 
        
            39cbf9dc
         | 
        
            Leszek Koltunski
         | 
                           normal[3*vertex  ]   = side==SOUTH ? 0.0f: (side==EAST?-R:R);
  | 
      
      
        | 859 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                           normal[3*vertex+1]   =-1.0f;
  | 
      
      
        | 860 | 
        
         | 
        
         | 
                           normal[3*vertex+2]   = lower ? -R:R;
  | 
      
      
        | 861 | 
        
         | 
        
         | 
        
  | 
      
      
        | 862 | 
        
            985ea9c5
         | 
        
            Leszek Koltunski
         | 
                           texture[2*vertex  ]  = x;
  | 
      
      
        | 863 | 
        
         | 
        
         | 
                           texture[2*vertex+1]  = 1.0f-(float)(lower? (curr.row+2):(curr.row+1))/mRows;
  | 
      
      
        | 864 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                           break;
  | 
      
      
        | 865 | 
        
            985ea9c5
         | 
        
            Leszek Koltunski
         | 
               case WEST : y = (float)(back  ? (curr.row+1):(curr.row))/mRows;
  | 
      
      
        | 866 | 
        
         | 
        
         | 
        
  | 
      
      
        | 867 | 
        
         | 
        
         | 
                           position[3*vertex  ] = (float)curr.col/mCols -0.5f;
  | 
      
      
        | 868 | 
        
         | 
        
         | 
                           position[3*vertex+1] = 0.5f - y;
  | 
      
      
        | 869 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                           position[3*vertex+2] = lower ? BACKZ : FRONTZ;
  | 
      
      
        | 870 | 
        
         | 
        
         | 
        
  | 
      
      
        | 871 | 
        
            39cbf9dc
         | 
        
            Leszek Koltunski
         | 
                           normal[3*vertex  ]   =-1.0f;
  | 
      
      
        | 872 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                           normal[3*vertex+1]   = side==WEST ? 0.0f : (side==NORTH?-R:R);
  | 
      
      
        | 873 | 
        
         | 
        
         | 
                           normal[3*vertex+2]   = lower ? -R:R;
  | 
      
      
        | 874 | 
        
         | 
        
         | 
         
  | 
      
      
        | 875 | 
        
            39cbf9dc
         | 
        
            Leszek Koltunski
         | 
                           texture[2*vertex  ]  = (float)(lower ? (curr.col-1):(curr.col  ))/mCols;
  | 
      
      
        | 876 | 
        
            985ea9c5
         | 
        
            Leszek Koltunski
         | 
                           texture[2*vertex+1]  = 1.0f - y;
  | 
      
      
        | 877 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                           break;
  | 
      
      
        | 878 | 
        
            985ea9c5
         | 
        
            Leszek Koltunski
         | 
               case EAST : y = (float)(back  ? (curr.row):(curr.row+1))/mRows;
  | 
      
      
        | 879 | 
        
         | 
        
         | 
        
  | 
      
      
        | 880 | 
        
         | 
        
         | 
                           position[3*vertex  ] = (float)(curr.col+1)/mCols -0.5f;
  | 
      
      
        | 881 | 
        
         | 
        
         | 
                           position[3*vertex+1] = 0.5f - y;
  | 
      
      
        | 882 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                           position[3*vertex+2] = lower ? BACKZ : FRONTZ;
  | 
      
      
        | 883 | 
        
         | 
        
         | 
        
  | 
      
      
        | 884 | 
        
            39cbf9dc
         | 
        
            Leszek Koltunski
         | 
                           normal[3*vertex  ]   = 1.0f;
  | 
      
      
        | 885 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                           normal[3*vertex+1]   = side==EAST ? 0.0f : (side==SOUTH?-R:R);
  | 
      
      
        | 886 | 
        
         | 
        
         | 
                           normal[3*vertex+2]   = lower ? -R:R; 
  | 
      
      
        | 887 | 
        
         | 
        
         | 
        
  | 
      
      
        | 888 | 
        
            39cbf9dc
         | 
        
            Leszek Koltunski
         | 
                           texture[2*vertex  ]  = (float)(lower ? (curr.col+2):(curr.col+1))/mCols;
  | 
      
      
        | 889 | 
        
            985ea9c5
         | 
        
            Leszek Koltunski
         | 
                           texture[2*vertex+1]  = 1.0f - y;
  | 
      
      
        | 890 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
                           break;
  | 
      
      
        | 891 | 
        
         | 
        
         | 
               }
  | 
      
      
        | 892 | 
        
         | 
        
         | 
             
  | 
      
      
        | 893 | 
        
            39cbf9dc
         | 
        
            Leszek Koltunski
         | 
             if(texture[2*vertex  ]>1.0f) texture[2*vertex  ] =2.0f-texture[2*vertex  ];
  | 
      
      
        | 894 | 
        
         | 
        
         | 
             if(texture[2*vertex  ]<0.0f) texture[2*vertex  ] =    -texture[2*vertex  ];
  | 
      
      
        | 895 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
             if(texture[2*vertex+1]>1.0f) texture[2*vertex+1] =2.0f-texture[2*vertex+1];
  | 
      
      
        | 896 | 
        
         | 
        
         | 
             if(texture[2*vertex+1]<0.0f) texture[2*vertex+1] =    -texture[2*vertex+1];
  | 
      
      
        | 897 | 
        
         | 
        
         | 
             }
  | 
      
      
        | 898 | 
        
         | 
        
         | 
        
  | 
      
      
        | 899 | 
        
            665e2c45
         | 
        
            Leszek Koltunski
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 900 | 
        
         | 
        
         | 
        
  | 
      
      
        | 901 | 
        
         | 
        
         | 
           private void build(boolean frontOnly)
  | 
      
      
        | 902 | 
        
         | 
        
         | 
             {
 | 
      
      
        | 903 | 
        
         | 
        
         | 
             int numVertices=0;
  | 
      
      
        | 904 | 
        
         | 
        
         | 
             float[] positionData= new float[POSITION_DATA_SIZE*dataLength];
  | 
      
      
        | 905 | 
        
         | 
        
         | 
             float[] normalData  = new float[NORMAL_DATA_SIZE  *dataLength];
  | 
      
      
        | 906 | 
        
         | 
        
         | 
             float[] textureData = new float[TEX_DATA_SIZE     *dataLength];
  | 
      
      
        | 907 | 
        
         | 
        
         | 
        
  | 
      
      
        | 908 | 
        
         | 
        
         | 
             //android.util.Log.d("CUBES","building front grid...");
 | 
      
      
        | 909 | 
        
         | 
        
         | 
        
  | 
      
      
        | 910 | 
        
         | 
        
         | 
             numVertices = buildFrontBackGrid(true, numVertices,positionData,normalData,textureData);
  | 
      
      
        | 911 | 
        
         | 
        
         | 
        
  | 
      
      
        | 912 | 
        
         | 
        
         | 
             if( !frontOnly )
  | 
      
      
        | 913 | 
        
         | 
        
         | 
               {
 | 
      
      
        | 914 | 
        
         | 
        
         | 
               numVertices = repeatLast(numVertices,positionData,normalData,textureData);
  | 
      
      
        | 915 | 
        
         | 
        
         | 
               if( numVertices%2==1 )
  | 
      
      
        | 916 | 
        
         | 
        
         | 
                 {
 | 
      
      
        | 917 | 
        
         | 
        
         | 
                 //android.util.Log.d("CUBES","repeating winding1 vertex");
 | 
      
      
        | 918 | 
        
         | 
        
         | 
        
  | 
      
      
        | 919 | 
        
         | 
        
         | 
                 numVertices = repeatLast(numVertices,positionData,normalData,textureData);
  | 
      
      
        | 920 | 
        
         | 
        
         | 
                 }
  | 
      
      
        | 921 | 
        
         | 
        
         | 
        
  | 
      
      
        | 922 | 
        
         | 
        
         | 
               //android.util.Log.d("CUBES","building side grid...");
 | 
      
      
        | 923 | 
        
         | 
        
         | 
        
  | 
      
      
        | 924 | 
        
         | 
        
         | 
               numVertices = buildSideGrid (numVertices,positionData,normalData,textureData);
  | 
      
      
        | 925 | 
        
         | 
        
         | 
        
  | 
      
      
        | 926 | 
        
         | 
        
         | 
               //android.util.Log.d("CUBES","building back grid...");
 | 
      
      
        | 927 | 
        
         | 
        
         | 
        
  | 
      
      
        | 928 | 
        
         | 
        
         | 
               numVertices = buildFrontBackGrid (false,numVertices,positionData,normalData,textureData);
  | 
      
      
        | 929 | 
        
         | 
        
         | 
               }
  | 
      
      
        | 930 | 
        
         | 
        
         | 
        
  | 
      
      
        | 931 | 
        
         | 
        
         | 
             /*
  | 
      
      
        | 932 | 
        
         | 
        
         | 
             android.util.Log.e("CUBES","dataLen="+dataLength+" vertex="+numVertices);
 | 
      
      
        | 933 | 
        
         | 
        
         | 
             android.util.Log.d("CUBES", "position: "+debug(positionData,3) );
 | 
      
      
        | 934 | 
        
         | 
        
         | 
             android.util.Log.d("CUBES", "normal: "  +debug(  normalData,3) );
 | 
      
      
        | 935 | 
        
         | 
        
         | 
             android.util.Log.d("CUBES", "texture: " +debug( textureData,2) );
 | 
      
      
        | 936 | 
        
         | 
        
         | 
             */
  | 
      
      
        | 937 | 
        
            16d8b8f3
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 938 | 
        
            8d9da98a
         | 
        
            Leszek Koltunski
         | 
             mEdges.clear();
  | 
      
      
        | 939 | 
        
         | 
        
         | 
             mEdges = null;
  | 
      
      
        | 940 | 
        
         | 
        
         | 
             mCubes = null;
  | 
      
      
        | 941 | 
        
         | 
        
         | 
        
  | 
      
      
        | 942 | 
        
            16d8b8f3
         | 
        
            Leszek Koltunski
         | 
             if( remainingVert!=0 )
  | 
      
      
        | 943 | 
        
         | 
        
         | 
               android.util.Log.d("CUBES", "remainingVert " +remainingVert );
 | 
      
      
        | 944 | 
        
            665e2c45
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 945 | 
        
            05403bba
         | 
        
            Leszek Koltunski
         | 
             mMeshPositions = ByteBuffer.allocateDirect(POSITION_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
  | 
      
      
        | 946 | 
        
         | 
        
         | 
             mMeshPositions.put(positionData).position(0);
  | 
      
      
        | 947 | 
        
            665e2c45
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 948 | 
        
            05403bba
         | 
        
            Leszek Koltunski
         | 
             mMeshNormals = ByteBuffer.allocateDirect(NORMAL_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
  | 
      
      
        | 949 | 
        
         | 
        
         | 
             mMeshNormals.put(normalData).position(0);
  | 
      
      
        | 950 | 
        
            665e2c45
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 951 | 
        
            05403bba
         | 
        
            Leszek Koltunski
         | 
             mMeshTexture = ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
  | 
      
      
        | 952 | 
        
         | 
        
         | 
             mMeshTexture.put(textureData).position(0);
  | 
      
      
        | 953 | 
        
            665e2c45
         | 
        
            Leszek Koltunski
         | 
             }
  | 
      
      
        | 954 | 
        
         | 
        
         | 
        
  | 
      
      
        | 955 | 
        
            11fb6ce0
         | 
        
            Leszek Koltunski
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 956 | 
        
         | 
        
         | 
        
  | 
      
      
        | 957 | 
        
            69ed1eb4
         | 
        
            Leszek Koltunski
         | 
           float[] getBoundingVertices()
  | 
      
      
        | 958 | 
        
         | 
        
         | 
             {
 | 
      
      
        | 959 | 
        
         | 
        
         | 
             return mBoundingVert;
  | 
      
      
        | 960 | 
        
         | 
        
         | 
             }
  | 
      
      
        | 961 | 
        
            11fb6ce0
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 962 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 963 | 
        
         | 
        
         | 
        // PUBLIC API
  | 
      
      
        | 964 | 
        
         | 
        
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 965 | 
        
         | 
        
         | 
        /**
  | 
      
      
        | 966 | 
        
            05403bba
         | 
        
            Leszek Koltunski
         | 
         * Creates the underlying mesh of vertices, normals, texture coords.
  | 
      
      
        | 967 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
         *    
  | 
      
      
        | 968 | 
        
            a56bc359
         | 
        
            Leszek Koltunski
         | 
         * @param cols      Integer helping to parse the next parameter.
  | 
      
      
        | 969 | 
        
         | 
        
         | 
         * @param desc      String describing the subset of a MxNx1 cuboid that we want to create.
  | 
      
      
        | 970 | 
        
         | 
        
         | 
         *                  Its MxN characters - all 0 or 1 - decide of appropriate field is taken or not.
  | 
      
      
        | 971 | 
        
         | 
        
         | 
         *                  <p></p>
  | 
      
      
        | 972 | 
        
         | 
        
         | 
         *                  <p>
  | 
      
      
        | 973 | 
        
         | 
        
         | 
         *                  <pre>
  | 
      
      
        | 974 | 
        
         | 
        
         | 
         *                  For example, (cols=2, desc="111010") describes the following shape:
  | 
      
      
        | 975 | 
        
         | 
        
         | 
         *
  | 
      
      
        | 976 | 
        
         | 
        
         | 
         *                  XX
  | 
      
      
        | 977 | 
        
         | 
        
         | 
         *                  X
  | 
      
      
        | 978 | 
        
         | 
        
         | 
         *                  X
  | 
      
      
        | 979 | 
        
         | 
        
         | 
         *
  | 
      
      
        | 980 | 
        
         | 
        
         | 
         *                  whereas (cols=2,desc="110001") describes
  | 
      
      
        | 981 | 
        
         | 
        
         | 
         *
  | 
      
      
        | 982 | 
        
         | 
        
         | 
         *                  XX
  | 
      
      
        | 983 | 
        
         | 
        
         | 
         *
  | 
      
      
        | 984 | 
        
         | 
        
         | 
         *                   X
  | 
      
      
        | 985 | 
        
         | 
        
         | 
         *                  </pre>
  | 
      
      
        | 986 | 
        
         | 
        
         | 
         *                  </p>
  | 
      
      
        | 987 | 
        
         | 
        
         | 
         * @param frontOnly Only create the front wall or side and back as well?
  | 
      
      
        | 988 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
         */
  | 
      
      
        | 989 | 
        
            26df012c
         | 
        
            Leszek Koltunski
         | 
           public MeshCubes(int cols, String desc, boolean frontOnly)
  | 
      
      
        | 990 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
              {
 | 
      
      
        | 991 | 
        
            3ef3364d
         | 
        
            Leszek Koltunski
         | 
              super(frontOnly ? 0.0f:1.0f/cols);
  | 
      
      
        | 992 | 
        
            2e96ee72
         | 
        
            Leszek Koltunski
         | 
              prepareDataStructures(cols,desc,frontOnly);
  | 
      
      
        | 993 | 
        
            665e2c45
         | 
        
            Leszek Koltunski
         | 
              build(frontOnly);
  | 
      
      
        | 994 | 
        
         | 
        
         | 
              }
  | 
      
      
        | 995 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
        
  | 
      
      
        | 996 | 
        
            665e2c45
         | 
        
            Leszek Koltunski
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  | 
      
      
        | 997 | 
        
         | 
        
         | 
        /**
  | 
      
      
        | 998 | 
        
            05403bba
         | 
        
            Leszek Koltunski
         | 
         * Creates a full, hole-less underlying mesh of vertices, normals, texture coords and colors.
  | 
      
      
        | 999 | 
        
            665e2c45
         | 
        
            Leszek Koltunski
         | 
         *
  | 
      
      
        | 1000 | 
        
            a56bc359
         | 
        
            Leszek Koltunski
         | 
         * @param cols      Number of columns.
  | 
      
      
        | 1001 | 
        
         | 
        
         | 
         * @param rows      Number of rows.
  | 
      
      
        | 1002 | 
        
         | 
        
         | 
         * @param frontOnly Only create the front wall or side and back as well?
  | 
      
      
        | 1003 | 
        
            665e2c45
         | 
        
            Leszek Koltunski
         | 
         */
  | 
      
      
        | 1004 | 
        
            26df012c
         | 
        
            Leszek Koltunski
         | 
           public MeshCubes(int cols, int rows, boolean frontOnly)
  | 
      
      
        | 1005 | 
        
            665e2c45
         | 
        
            Leszek Koltunski
         | 
              {
 | 
      
      
        | 1006 | 
        
            3ef3364d
         | 
        
            Leszek Koltunski
         | 
              super(frontOnly ? 0.0f:1.0f/cols);
  | 
      
      
        | 1007 | 
        
            665e2c45
         | 
        
            Leszek Koltunski
         | 
              prepareDataStructures(cols,rows,frontOnly);
  | 
      
      
        | 1008 | 
        
         | 
        
         | 
              build(frontOnly);
  | 
      
      
        | 1009 | 
        
            6a06a912
         | 
        
            Leszek Koltunski
         | 
              }
  | 
      
      
        | 1010 | 
        
         | 
        
         | 
           }
  | 
      
      
        | 1011 | 
        
         | 
        
         | 
        ///////////////////////////////////////////////////////////////////////////////////////////////////
  |